ZZYZX
e0ae0fdb2e
Dynamic virtualscope checking. May yet be buggy.
2017-02-18 06:27:28 +02:00
ZZYZX
b5ab011bb9
Static virtualscope checking. This is possible, because virtualscope can't produce false positives (data readable for everyone), only false negatives (which are handled at runtime later)
2017-02-18 04:07:12 +02:00
ZZYZX
014db18f2a
Fixed some things around
2017-02-17 23:36:16 +02:00
ZZYZX
3056570ea9
Implemented a call check between ui/play/data
2017-02-17 23:02:43 +02:00
ZZYZX
a2f3d8511d
Implemented a read check between ui/play/data fields with a meaningful error
2017-02-17 22:46:18 +02:00
ZZYZX
a7a4406bb1
Supposedly implemented a write check between ui/play/data
2017-02-17 22:41:04 +02:00
ZZYZX
ecd4f5a32d
Removed supposedly debug value added in commit b0f3121bec
2017-02-17 20:25:11 +02:00
ZZYZX
195ae24dcb
const method cannot write to self
2017-02-17 19:54:59 +02:00
ZZYZX
338e676e73
Allow calling const methods on readonly structs
2017-02-17 19:25:29 +02:00
ZZYZX
0f031c5f22
Renamed 'allowui' to 'clearscope'. 'allowui' doesn't reflect the real meaning of the keyword which clears implicit 'play' or 'ui' inherited from parent class (for classes) or owning type (for methods/fields)
2017-02-17 18:24:01 +02:00
ZZYZX
4fe9c7d8c8
Added parsing of ui, play, allowui and const qualifiers
2017-02-17 17:58:16 +02:00
Christoph Oelckers
b523aa13c8
- fixed crash with bad state labels.
2017-02-16 21:51:32 +01:00
ZZYZX
5e5d0d3e57
Using separate keyword 'nonew' as reverse abstract; nonew is inherited, and nonew class can only be created from the first nonew class in the hierarchy
2017-02-16 12:40:09 +02:00
ZZYZX
0803faf596
Compile time check for abstract class instantiation to reduce programming errors ASAP
2017-02-16 04:22:14 +02:00
ZZYZX
0819dd8d89
Actually pass PFunction to OP_NEW
2017-02-16 04:14:21 +02:00
ZZYZX
7d3663500f
Disallow creation of abstract classes outside of their own class (this is so that modders can create their own factory methods, not just for native)
2017-02-16 03:49:03 +02:00
Christoph Oelckers
2234d36c7a
Merge branch 'thereisnospoon' of https://github.com/jewalky/gzdoom
...
# Conflicts:
# src/dobject.h
2017-02-14 19:10:02 +01:00
Christoph Oelckers
dbf3530696
- the keybinding control works again, this time fully scripted.
2017-02-12 18:38:23 +01:00
Christoph Oelckers
947b625c50
- all menu items scriptified, but not yet active.
2017-02-11 16:11:48 +01:00
Christoph Oelckers
f91d91d6e8
- all optionmenu items scriptified, but not integrated yet.
2017-02-11 00:36:53 +01:00
Christoph Oelckers
be9b2b38fc
- ColorpickerMenu.MouseEvent exported.
2017-02-10 11:44:46 +01:00
Christoph Oelckers
4f0747c59e
- fixed: Class pointers were accepted for objects of the base type 'Object'.
2017-02-09 11:11:54 +01:00
Christoph Oelckers
36a07b8e6e
- remove all type table entries from garbage collection.
...
Like the symbols and the VM functions this is data that is static from startup until shutdown and has no need to be subjected to garbage collection. All things combined this reduces the amount of GC-sensitive objects at startup from 9600 to 600.
2017-02-08 22:43:20 +01:00
Christoph Oelckers
31223ca180
- remove all symbols that get linked into the symbol table from the garbage collector.
...
Symbols are very easy to manage once they are in a symbol table and there's lots of them so this reduces the amount of work the GC needs to do quite considerably.
After cleaning out compile-time-only symbols there will still be more than 2000 left, one for each function and one for each member variable of a class or struct.
This means more than 2000 object that won't need to tracked constantly by the garbage collector.
Note that loose fields which do occur during code generation will be GC'd just as before.
2017-02-08 14:34:39 +01:00
Christoph Oelckers
5a81a4ca16
- moved a few things around to have them into better fitting places.
2017-02-08 12:24:08 +01:00