Commit graph

367 commits

Author SHA1 Message Date
Christoph Oelckers
b8281f4758 - Backend update from Raze. 2020-10-16 22:57:28 +02:00
Christoph Oelckers
3ea0658449 - split the savegame manager into a game dependent and a reusable game indepenent part.
- added menu/advance sound alias.
2020-10-16 22:57:28 +02:00
Christoph Oelckers
504f85e6d4 - moved date code to its own file. 2020-10-16 22:57:27 +02:00
Christoph Oelckers
f99ac8b28b - allow struct extensions in zscript.
This is mainly for splitting the Doom specific content off the main definitions for easier reuse.
2020-10-16 22:57:27 +02:00
Christoph Oelckers
3a81c07ecf - moved language switching code to 'common'. 2020-10-16 22:57:27 +02:00
Christoph Oelckers
a08d87beb3 - added a customization hook class for the menu.
Currently the only thing it does is abstracting the menu caption, but more can be added here.
Not exposed to modding yet, though, that's for later.
2020-10-16 22:57:26 +02:00
Christoph Oelckers
4b77064fc4 - moved most of the menu code into the backend. 2020-10-16 22:57:25 +02:00
Christoph Oelckers
f6240ef428 - merged string table callbacks with system callbacks. 2020-10-16 22:57:25 +02:00
Christoph Oelckers
f30285b0ce - route menu's CheckGame call through SysCallbacks.
Needed to be able to move the menu into the backend.
2020-10-16 22:57:25 +02:00
Christoph Oelckers
46043f6278 - moved AutomapBindings export into common code. 2020-10-16 22:57:24 +02:00
Alexander Kromm
aa16fefd88 add a message for the failure case for resetcvar command 2020-10-14 20:19:07 +02:00
Alexander Kromm
92d68d05db rename reset command to resetcvar and do not create a new CVAR 2020-10-14 20:19:07 +02:00
Alexander Kromm
18a8fafd7d add console command to reset a CVAR to default value
Rationale:
1. Now to reset a CVAR to default, the user doesn't need to remember the default value.
2. If a modder wants to reset a CVAR via menu command, they don't need to keep menudef and cvarinfo in sync.
2020-10-14 20:19:07 +02:00
alexey.lysiuk
43a3188bdf - fixed compilation warnings reported by GCC and Clang
src/common/filesystem/file_ssi.cpp:78:20: warning: comparison of integers of different signs: 'int' and 'uint32_t' (aka 'unsigned int') [-Wsign-compare]
src/common/filesystem/file_ssi.cpp:130:38: warning: comparison of integers of different signs: 'size_t' (aka 'unsigned long') and 'int' [-Wsign-compare]
2020-10-10 17:26:51 +03:00
Rachael Alexanderson
a2f0c27651 - add option to texture hqresize resize model skins. 2020-10-08 00:30:12 -04:00
Christoph Oelckers
756caede51 - fixed misnamed variable and removed restriction for draw pass in GetFullscreenRect. 2020-10-05 18:32:16 +02:00
Christoph Oelckers
63a338fd73 - changed display in key binding menu to list all bound keys for an action, not just the first two. 2020-10-04 19:28:20 +02:00
Christoph Oelckers
f1b0f32786 - add an option to the ListMenu class to draw to a fixed virtual screen size.
This allows proper dimensions in the stock menus and should make menu layout for mods a lot easier because coordinates are more predictable than with the clean factors.
The feature is opt-in for custom content. As long as only stock elements are used, the menu will be able to switch between both on its own, but as soon as custom classes or custom elements are used, the virtual size must be declared explicitly, defaulting to clean scaling.
2020-10-04 15:03:29 +02:00
Wohlstand
4bfcbb4b18 libADLMIDI: Fixed a mistake with Volume Model setup
Don't set a bank number instead of a volume model!
2020-10-04 08:14:23 +02:00
Christoph Oelckers
f9ee465741 - backport of some enhancements for Cyrillic font support for Raze.
Now the identical looking characters can be mapped to their Latin counterpart if they do not have their own glyphs.
2020-10-04 08:11:56 +02:00
Christoph Oelckers
ff62d7a8a3 - made sysCallbacks a value variable instead of a pointer to simplify the checks for it. 2020-10-03 16:47:47 +02:00
Christoph Oelckers
2016f56a7e - added a new scaling mode to the level summary screen to scale to a given size.
In this mode the clean scaling factors are ignored and content is always scaled to fit the screen as efficently as possible.
For the default summary screens an option was added to use this mode, which is a lot closer to the original look of this screen.
It is not 100% identical because it still factors in the author, if given and long level names that may be broken into multiple lines of text.
2020-10-03 13:32:18 +02:00
Christoph Oelckers
bd68ef917e - this too. 2020-10-03 08:54:41 +02:00
Nikolay Ambartsumov
da97b51c35 Show CVar's default value in addition to current 2020-10-03 07:37:08 +02:00
C.W. Betts
b07c9550cf Update iwadpicker_cocoa.mm
Use proper integer types for ObjC protocols.
2020-09-29 21:47:10 +02:00
Christoph Oelckers
92d630eb45 - keep mouse coordinates as floats for as long as possible. 2020-09-28 22:12:44 +02:00
Christoph Oelckers
3cfd19b2ef - removed const that erorred out. 2020-09-28 21:38:48 +02:00
Christoph Oelckers
51518d63a4 - cleanup of mouse input code and removal of all magic factors.
Sensitivity scaling of both axes is now exposed as a raw factor to the user instead of obscuring it behind an unclear 'prescale' boolean.
This also consolidates the coordinate processing code to prevent such discrepancies as were present here from happening again.
Migration code for old config settings is present so that this change does not affect existing configurations.
2020-09-28 21:13:34 +02:00
Christoph Oelckers
3ef806c2e9 - do not set CTF_Indexed for the software canvas and do not check for the shader to make decisions.
Always check the flag.
2020-09-27 19:55:04 +02:00
alexey.lysiuk
99a0ab2372 - restored old mouse scaling for Cocoa backend
This reverts commit cc07c56c36.
2020-09-27 17:25:28 +03:00
Christoph Oelckers
5595eb6280 Revert "- make SDL mouse scaling match that of Windows for consistency."
This reverts commit 8578c11789.

This caused more problems than it cured.
2020-09-27 16:20:17 +02:00
Christoph Oelckers
1d863d6cab - made player indexing consistent in i_net.cpp. 2020-09-27 16:19:34 +02:00
Christoph Oelckers
baf93b51af - handle SoftLightLevel properly in the 2D drawer. 2020-09-27 16:09:35 +02:00
Jaime Moreira
fd4d600694 SDL joystick events now work while in menus
- DirectInput axes are now X first, Y second.
- Menu axes controls swapped/fixed.
- Added SDL DualShock3 buttons in menu actions.
- Fixed SDL mouse system cursor; it could appear in-game.
2020-09-27 15:05:15 +02:00
Player701
3a526c9e5a - Implement return type covariance for ZScript virtual functions 2020-09-27 14:18:15 +02:00
Christoph Oelckers
df3dc91514 - fixed crash on texture init. 2020-09-27 13:32:30 +02:00
Christoph Oelckers
348f9ae68c - moved i_net into 'common' to bring it in line with Raze. 2020-09-27 12:30:54 +02:00
Christoph Oelckers
228dfb5b8d - removed dead uBlendColor uniform. 2020-09-27 11:57:17 +02:00
Christoph Oelckers
c65fd80fd2 - added support code for indexed rendering from Raze. 2020-09-27 11:53:39 +02:00
Christoph Oelckers
2be5dc9238 - fixed binding issues in OpenGL when resetting the samplers due to a texture filter change. 2020-09-27 11:53:15 +02:00
Christoph Oelckers
6dd6df96e1 - font side support for 'OffsetsNotForFont' flag. 2020-09-27 11:40:03 +02:00
Christoph Oelckers
b3a179b691 - backported symbol table support for FScanner from Raze. 2020-09-27 11:36:13 +02:00
Christoph Oelckers
8a0634ed0d - file system update from Raze
* support for SSI container format - this is an obscure format used by a few Duke Nukem mods - added to have this subsystem identical between both engines.
* removed some dead wrapper code
* made the Open methods local to their implementations, this was never called virtually.
2020-09-27 10:56:42 +02:00
Christoph Oelckers
79ac41c5b3 - more 'override's. 2020-09-27 10:48:38 +02:00
Christoph Oelckers
31628a70c8 - added some 'overrides' and block 'forcelookup' for script access to textures. 2020-09-27 10:45:45 +02:00
Christoph Oelckers
528e4e46b3 - texture manager update from Raze
* new texture format: ANM - this reads the first frame of a Build-ANM movie as a texture.
* some preparations for indexed (paletted) rendering.
* optimization of the patch texture checker - do not read in the entire file if checking the initial header is sufficient for rejecting it.
2020-09-27 10:38:12 +02:00
Christoph Oelckers
96ceb11af0 - various engine updates from Raze.
* removed refreshFreq variable and related code. This only got into the backend because of stupid interpolation code in some of the Build games which has long been removed.
* save FixedBitArrays as base64 in savegames.
* allow indirections in the string table - by prefixing the language string with '$$' the remaining text is interpreted as another string label to resolve.
* constexpr in palette code, also replacing #defines with enums.
2020-09-27 10:17:58 +02:00
Christoph Oelckers
c65f707a20 - added a proper 'sound finished' callback to the sound engine.
Backported from Raze - without this there is no way to implement sounds that can unload themselves, because the existing ChannelEnded function is called when the sound is still active.
2020-09-27 09:46:12 +02:00
Christoph Oelckers
2b64f8fb19 - added custom sound stream feature from Raze.
Currently not active yet but may be useful to implement streaming sounds in ZScript
2020-09-27 09:38:14 +02:00
Christoph Oelckers
700304bf46 - update of console code.
Backports con_pulsetext and toggle messages for CVARs from Raze.
2020-09-27 09:35:06 +02:00