Kevin Caccamo
bb8c66b3a0
Fix rendering and parsing of OBJ models
...
Create a new surface for each 'usemtl' statement in the OBJ file, and fix memory errors caused by TriangulateQuad.
Calculate missing normals, and fix incorrect UV coordinates
Fix construction of vertex buffer for objects with multiple surfaces
Localize curMtl, curSurface, aggSurfFaceCount, and curSurfFaceCount to FOBJModel::Load(), since they are not used anywhere else.
Fix parsing of OBJs without UV references
Internally, I replaced hashtag line comments with C-style line comments, and I replaced each forward slash with newSideSep.
If no UV coordinates are available, add a default vector of (0,0).
Also, remove "this->" from ResolveIndex to make the code a bit cleaner, and fix a minor garbage issue I failed to notice earlier (normref would pick up garbage if there was no normal reference).
Ensure usemtl statements remain intact
It may be a bit inefficient, but I tried modifying the buffer directly, and I got memory corruption errors. In this case, it's a lot better to be safe than sorry.
2018-09-01 07:28:26 +02:00
Kevin Caccamo
1c15fb2408
Initial work on OBJ model support
...
What works:
- Parsing the model
- Constructing geometry (surfaces) for triangulated models
What doesn't:
- Rendering the model
- Building the vertex buffer
- Triangulating quads
2018-09-01 07:28:26 +02:00
Rachael Alexanderson
7c4dd9408d
- update french language translation from Tapwave
2018-08-31 18:01:51 -04:00
ZippeyKeys12
c8e55fed46
Moved FConfigFile over to FileReader/FileWriter
...
Don't use new operator, use value instead
2018-08-31 14:29:37 +02:00
alexey.lysiuk
050d72724f
- fixed: always initialize active colors in special font
...
https://forum.zdoom.org/viewtopic.php?t=61859
2018-08-31 10:42:53 +03:00
Magnus Norddahl
ccd2f58fb4
- implement emitter functions for LKP_R, META, CLSS, LO, LO_R, LP, LP_R, SO, SO_R, SP, SP_R
...
- add emit code for throwing exceptions on null pointers
2018-08-31 06:57:30 +02:00
Magnus Norddahl
999b3833ff
- improve jit debug output slightly
2018-08-30 19:55:00 +02:00
Magnus Norddahl
bba422ffcc
- fix offsetting bug when loading address registers
2018-08-30 19:47:38 +02:00
Jonathan Russell
ea81ab4097
- added Screen.DrawThickLine for drawing lines with thickness
2018-08-30 19:21:57 +02:00
Magnus Norddahl
c7e14e63bc
- fix swapped operands in EmitSUBF_KR
2018-08-30 18:47:25 +02:00
Rachael Alexanderson
e428f6948e
- add menu sliders for vr_ipd
and vr_screendist
2018-08-29 19:13:44 -04:00
Braden Obrzut
aaee655eba
- Added paths for all games on Steam for Linux since they now offer the ability to download all games for Proton/Wine.
...
- Check ~/.steam on Linux for the config since either they moved it at some point or my setup changed and that's where it is for me now.
2018-08-29 19:08:54 +02:00
Magnus Norddahl
4b22fa7bc8
- implement MODF_RR, MODF_RK and MODF_KR
2018-08-29 01:27:37 +02:00
Magnus Norddahl
a5719e73eb
- fix mul using wrong instruction
2018-08-29 01:07:36 +02:00
Magnus Norddahl
25e7042bc5
- implement BOUND opcodes and add logging the resulting assembly code if asmjit throws an exception
2018-08-26 14:27:46 +02:00
Rachael Alexanderson
4d3249496a
- fixed: sound from poly objects through portals will now propegate properly
2018-08-25 18:23:59 -04:00
Christoph Oelckers
5b7d3c91f9
- defaulted constructors and assignment operators of several trivial types.
2018-08-25 23:51:36 +02:00
Rachael Alexanderson
0c4e6f88a6
- bump ZScript version number to 3.6.0, since GZDoom 3.5.1 updated it and that's not yet reflected in the master.
2018-08-25 16:46:09 -04:00
Christoph Oelckers
d263f7bcc8
- removed most of the old LastIndexOf methods in FString, only leaving one for ZScript and clearly giving it a name that says it all. RIndexOf has been made the proper version of LastIndexOf internally now.
2018-08-25 20:54:16 +02:00
Christoph Oelckers
c04c48d157
- renamed RIndexOf to RightIndexOf
2018-08-25 20:39:58 +02:00
Kevin Caccamo
884de51b70
Add the "RIndexOf" method to FString, which works like String.lastIndexOf from JavaScript
...
RIndexOf returns the index where the substring starts, instead of the index where the substring ends - 1.
Deprecate the LastIndexOf method of StringStruct
2018-08-25 20:37:40 +02:00
Magnus Norddahl
7b886cc434
- implement a few more opcodes and fix some bugs
2018-08-25 13:38:45 +02:00
Magnus Norddahl
f84028eeae
- implemented pow, min, max
2018-08-24 23:17:35 +02:00
Magnus Norddahl
53943c4dd2
Merge remote-tracking branch 'gzdoom/master' into asmjit
2018-08-24 23:16:50 +02:00
Rachael Alexanderson
a99b71e19a
- disable survey code, 3.5.0's is over
2018-08-23 15:09:40 -04:00
Magnus Norddahl
eb9d2b54f3
Merge remote-tracking branch 'gzdoom/master' into asmjit
2018-08-23 18:20:23 +02:00
Magnus Norddahl
01ea329cd4
- only render visual portals if they are front facing
2018-08-23 18:19:53 +02:00
Kevin Caccamo
cbbf4fb662
Add 1280x1024 to the resolution preset menu
2018-08-21 20:16:46 +02:00
argv-minus-one
1d930b45cf
Add ZScript method LevelLocals.SphericalCoords
.
...
It computes spherical coordinates from one point in the world to another. Useful for checking whether one actor is inside another actor's view cone.
2018-08-21 08:22:16 +02:00
Magnus Norddahl
17813e4b3e
- implement ATAN2 and FLOP
2018-08-20 01:40:37 +02:00
Christopher Bruns
03fa1a12cb
Avoid overriding vr eye-specific buffer binding during 2D rendering.
2018-08-20 00:59:52 +02:00
Magnus Norddahl
38fa25d0c5
- implement DYNCAST*, TEST, TESTN and JMP opcodes
2018-08-20 00:44:48 +02:00
Christoph Oelckers
fad406c4c9
- got rid of FNameNoInit and made the default constructor of FName non-initializing.
...
This setup has been a constant source of problems so now I reviewed all uses of FName to make sure that everything that needs to be initialized is done manually.
This also merges the player_t constructor into the class definition as default values.
2018-08-19 08:19:19 +02:00
Magnus Norddahl
302d753d17
- convert JitCompile's switch into a class to enable easier code reuse
2018-08-19 01:46:56 +02:00
Magnus Norddahl
c17be9eb21
- fix clang compile error
2018-08-18 22:46:18 +02:00
Magnus Norddahl
3453f05f06
- implement throwing by storing exception information in a struct, then return from the jitted function and throw from c++
2018-08-18 22:41:18 +02:00
Magnus Norddahl
b6f52c319a
Merge pull request #551 from Gutawer/asmjit
...
Add a first draft of exception handling
2018-08-18 21:41:14 +02:00
Jonathan Russell
d983ae66c7
- removed the ability to use printf-like formatting in emitAbortExceptionCall, it barely worked
2018-08-18 20:37:55 +01:00
Jonathan Russell
6424190cbf
- add first draft of abort exceptions
2018-08-18 18:03:18 +01:00
Magnus Norddahl
c89d8bb9bb
- call play sqrt when calculating lengths
2018-08-18 18:41:35 +02:00
Magnus Norddahl
b159b5667a
- fix 8 and 16 bit store
2018-08-18 18:21:52 +02:00
Magnus Norddahl
e557e8fac0
- destroy the jit runtime when all script functions are destroyed
2018-08-18 17:50:47 +02:00
alexey.lysiuk
34f2d8f310
- fixed typo in error message
2018-08-18 17:45:26 +03:00
alexey.lysiuk
12b8510574
- cleaned up inconsistent leading whitespaces
...
Bump copyright year as well
2018-08-18 16:05:33 +03:00
alexey.lysiuk
31bd7cfc04
- prohibit assignment of dynamic arrays
...
https://forum.zdoom.org/viewtopic.php?t=61682
2018-08-18 15:20:38 +03:00
Magnus Norddahl
9d68d43ce7
- disable all unimplemented opcodes in the switch to ensure 'Unknown VM opcode' fatal error is generated if CanJit has a bug
2018-08-18 13:18:52 +02:00
Magnus Norddahl
68b2cd58d8
Fix compile errors on macOS
2018-08-18 12:37:33 +02:00
alexey.lysiuk
d965c9aa76
- support static const arrays inside structs
...
https://forum.zdoom.org/viewtopic.php?t=61677
2018-08-18 13:00:33 +03:00
Magnus Norddahl
1757acacff
Merge pull request #549 from Gutawer/asmjit
...
Added remaining int arithmetic opcodes
2018-08-18 00:57:53 +02:00
Jonathan Russell
6a40e092fe
- added remaining int arithmetic opcodes (and fixed float loading offset issue)
2018-08-17 22:06:12 +01:00