Rachael Alexanderson
c76c65d3f7
Merge https://github.com/coelckers/gzdoom
...
# Conflicts:
# src/r_draw.cpp
2017-02-07 17:09:13 -05:00
Christoph Oelckers
4ca69f10c7
- removed a few unused definitions.
2017-02-07 10:55:59 +01:00
Rachael Alexanderson
59f32d497d
Merge https://github.com/coelckers/gzdoom
...
# Conflicts:
# src/r_things.cpp
# src/v_draw.cpp
2017-02-05 00:08:01 -05:00
Christoph Oelckers
470dc138c6
- got rid of all DTA_Translation uses.
2017-02-05 00:17:29 +01:00
Rachael Alexanderson
5cbe829c05
Merge https://github.com/coelckers/gzdoom
2017-01-27 11:33:05 -05:00
Christoph Oelckers
15b95cc023
- fixed: DECORATE was creating a new global constant namespace for each single included file, not just once per DECORATE lump.
2017-01-27 10:51:12 +01:00
Magnus Norddahl
53a79ca215
Merge remote-tracking branch 'gzdoom/master' into qzdoom
...
# Conflicts:
# src/r_things.cpp
2017-01-18 04:09:16 +01:00
Christoph Oelckers
75d3f42d4f
- scriptified APowerup.
2017-01-17 17:34:07 +01:00
Magnus Norddahl
1d941c9839
Merge remote-tracking branch 'gzdoom/master' into qzdoom
...
# Conflicts:
# src/r_plane.cpp
# src/win32/zdoom.rc
2017-01-13 13:21:10 +01:00
Christoph Oelckers
7b7623d2c4
- split DObject::Destroy into the main method, a native OnDestroy and a scripted OnDestroy method and made the main method non-virtual
...
This was done to ensure it can be properly overridden in scripts without causing problems when called during engine shutdown for the type and symbol objects the VM needs to work and to have the scripted version always run first.
Since the scripted OnDestroy method never calls the native version - the native one is run after the scripted one - this can be simply skipped over during shutdown.
2017-01-12 22:49:18 +01:00
Rachael Alexanderson
07f22a090c
Merge https://github.com/coelckers/gzdoom
2016-12-28 21:16:14 -05:00
Christoph Oelckers
d748b6ad70
- added explicit fog density as a sector property, accessible through UDMF and ACS.
...
- allow changing sector glow information through ACS.
2016-12-29 01:12:17 +01:00
Magnus Norddahl
e91c5ac54d
Merge branch 'master' into OverlayExtension10
2016-12-27 04:32:13 +01:00
Major Cooke
ff3487d389
Merge branch 'OverlayAlpha' into OverlayExtension9
...
# Conflicts:
# src/p_pspr.cpp
# src/r_draw.cpp
# wadsrc/static/actors/actor.txt
# wadsrc/static/actors/constants.txt
2016-12-26 14:37:22 -06:00
Christoph Oelckers
71fd949f26
Merge branch 'master' of https://github.com/rheit/zdoom
2016-12-11 14:45:42 +01:00
Rachael Alexanderson
c48b528824
Merge https://github.com/rheit/zdoom
2016-12-10 08:04:51 -05:00
Edoardo Prezioso
d92a814e8c
- Fixed wrong argument format in voxeldef parser code.
...
It got revealed by the GCCPRINTF format addition to FScanner::ScriptMessage.
2016-12-10 14:02:12 +01:00
Christoph Oelckers
c61f30a627
- got rid of clearbuf.
...
This was used in only 4 places, 3 of which could easily be replaced with a memset, and the fourth, in the Strife status bar, suffering from a pointless performance optimization, rendering the code unreadable - the code spent here per frame is utterly insignificant so clarity should win here.
(cherry picked from commit 12a99c3f3c
)
2016-12-09 08:13:08 -05:00
Christoph Oelckers
b709db3fd3
Merge branch 'master' of https://github.com/rheit/zdoom
2016-12-09 13:32:05 +01:00
Christoph Oelckers
12a99c3f3c
- got rid of clearbuf.
...
This was used in only 4 places, 3 of which could easily be replaced with a memset, and the fourth, in the Strife status bar, suffering from a pointless performance optimization, rendering the code unreadable - the code spent here per frame is utterly insignificant so clarity should win here.
2016-12-09 12:48:10 +01:00
Rachael Alexanderson
c109ebf7cb
Merge branch 'master' of https://github.com/coelckers/gzdoom
2016-12-09 03:00:02 -05:00
Christoph Oelckers
8a6d3b8e7b
- sprites.cpp
2016-12-08 21:05:53 +01:00
Christoph Oelckers
3fbe41957d
- removed GZDoom call.
2016-12-08 21:05:31 +01:00
Christoph Oelckers
6c628c9584
- changed sprite setup to work without global work variables.
2016-12-08 19:27:49 +01:00
Rachael Alexanderson
a78b713f4b
Merge https://github.com/coelckers/gzdoom
...
# Conflicts:
# src/v_video.cpp
2016-12-06 18:19:08 -05:00
Christoph Oelckers
c927aca2a0
Merge branch 'zscript' of https://github.com/rheit/zdoom into gz-zscript
...
# Conflicts:
# wadsrc/static/zscript.txt
2016-11-30 18:46:23 +01:00
Christoph Oelckers
8dba322775
- scriptified Heretic's Skull Rod.
...
- Took the opportunity and fixed the logic for the Skull Rod's rain spawner. The old code which was part of the 3D floor submission was unable to work with portals at all. The new approach no longer tries to hide the dead projectile in the ceiling, it leaves it where it is and changes a few flags, so that its z-position can be used as reference to get the actual ceiling. This works for line portals, but for sector portals still requires some changes to sector_t::NextHighestCeilingAt to work, but at least this can be made to work unlike the old code.
- added names for the player-related translations to A_SetTranslation.
- fixed: Failure to resolve a function argument was checked for, too late.
- made the parameter for A_SetTranslation a name instead of a string, because it is more efficient. We do not need full strings here.
2016-11-25 16:05:03 +01:00
Christoph Oelckers
66d28a24b8
- disabled the scripted virtual function module after finding out that it only works if each single class that may serve as a parent for scripting is explicitly declared.
...
Needless to say, this is simply too volatile and would require constant active maintenance, not to mention a huge amount of work up front to get going.
It also hid a nasty problem with the Destroy method. Due to the way the garbage collector works, Destroy cannot be exposed to scripts as-is. It may be called from scripts but it may not be overridden from scripts because the garbage collector can call this function after all data needed for calling a scripted override has already been destroyed because if that data is also being collected there is no guarantee that proper order of destruction is observed. So for now Destroy is just a normal native method to scripted classes
2016-11-25 00:25:26 +01:00
Christoph Oelckers
6e223ebc21
Merge branch 'zscript' of https://github.com/rheit/zdoom into gz-zscript
...
# Conflicts:
# src/CMakeLists.txt
# wadsrc/static/actors/doom/doomarmor.txt
# wadsrc/static/decorate.txt
2016-11-15 11:36:59 +01:00
Leonard2
7dbc4710f1
Add the new argument to all uses of the implement macro
2016-11-09 17:45:55 +01:00
Leonard2
bb2d61de50
Replaced the many implement macros with a single one that takes arguments instead
2016-11-09 17:45:53 +01:00
Leonard2
0b3585c83f
Separate the pointer list from the implement macro
2016-11-09 17:45:52 +01:00
Christoph Oelckers
10203afa41
Merge branch 'master' of https://github.com/rheit/zdoom
2016-10-23 18:50:59 +02:00
Rachael Alexanderson
9ee34254c8
- fixed: Crashing when using the "restart" ccmd
2016-10-21 19:26:05 -04:00
raa-eruanna
ec9dd3f5af
- Fixed compiler errors with r_fullbrightignoresectorcolor merge
2016-10-21 07:53:32 -04:00
raa-eruanna
1ae478aacd
Merge commit '8678baf6f589a68635939a1063a28231a0aa01a1'
...
# Conflicts:
# src/r_data/colormaps.cpp
# src/r_main.cpp
# src/r_segs.cpp
# src/r_things.cpp
# wadsrc/static/language.enu
# wadsrc/static/menudef.txt
2016-10-21 07:42:28 -04:00
raa-eruanna
8678baf6f5
- Fullbright fixes
2016-10-21 07:32:18 -04:00
raa-eruanna
c76431414a
- Implemented r_fullbrightignoresectorcolor from QZDoom
2016-10-21 07:06:24 -04:00
raa-eruanna
b327a3312e
- Fully Implemented GZDoom fullbright emulation
2016-10-21 06:08:25 -04:00
Christoph Oelckers
b03489a43c
Merge branch 'master' of https://github.com/rheit/zdoom
2016-10-16 08:51:13 +02:00
raa-eruanna
cfb985ceb3
Merge http://github.com/rheit/zdoom
2016-10-15 07:58:16 -04:00
Christoph Oelckers
162da2fcaf
- allow to specify "none" to set an actor's translation to the identity table.
2016-10-15 10:51:48 +02:00
Major Cooke
d597af1494
- Fixed a few corner cases where forcing alpha wouldn't work.
...
- On the other hand, soultrans, fuzzy and stencil (as is, not including the mixing styles like stenciladd) are no longer accounted for by FORCEALPHA.
2016-10-03 13:14:48 -05:00
raa-eruanna
267b131c03
Merge http://github.com/rheit/zdoom
2016-10-02 23:10:28 -04:00
Christoph Oelckers
2da18bfa56
Merge branch 'master' of https://github.com/rheit/zdoom
2016-10-03 00:56:55 +02:00
Christoph Oelckers
a505e91032
- added TRNSLATE lump for defining global translations which are accessible by name.
...
This is only the definition part, manipulation functions for ACS and DECORATE still to do.
2016-10-02 13:35:25 +02:00
Magnus Norddahl
5ef46d1730
Merge remote-tracking branch 'gzdoom/master' into qzdoom
2016-09-24 09:37:18 +02:00
Christoph Oelckers
6bfbe30b99
Merge branch 'master' of https://github.com/rheit/zdoom
...
# Conflicts:
# src/CMakeLists.txt
# src/g_level.cpp
# src/p_saveg.cpp
# src/r_defs.h
# src/version.h
(note that this commit will not compile!)
2016-09-24 00:40:15 +02:00
Christoph Oelckers
cad2be46ac
- fixed several Destroy methods which blanketly assumed that the object's pointers were valid to use without checks.
...
This is not the case if deserialization prematurely aborts. The entire object may be invalid if something in the deserializer I_Error's out.
2016-09-23 08:49:30 +02:00
Christoph Oelckers
f93e4813d1
- removed farchive.cpp and .h
2016-09-22 00:48:22 +02:00
Christoph Oelckers
970c168b13
- re-added serialization of treanslations.
...
- removed more dead code.
2016-09-20 19:45:32 +02:00
Christoph Oelckers
cf1e6d5275
- converted FBehavior::StaticSerializeModuleStates.
...
- removed some code which is no longer needed.
2016-09-20 11:35:25 +02:00
Christoph Oelckers
42e38f6cc1
- more cleanup to reduce references to FArchive.
2016-09-20 10:59:48 +02:00
Christoph Oelckers
e89d072abc
- most thinkers are done. Some stuff about polyobject pointers is temporarily disabled right now because some of the required functions have already been pulled out.
2016-09-19 19:14:30 +02:00
Christoph Oelckers
a542e99143
- a few more
2016-09-19 13:36:58 +02:00
raa-eruanna
3ebf8c7e74
More code fixes - now it compiles.
2016-09-14 06:28:39 -04:00
raa-eruanna
004c7de89b
Part 1 of code merge
2016-09-14 04:03:39 -04:00
raa-eruanna
dede94b7e2
Merge branch 'master' of https://github.com/coelckers/gzdoom
...
# Conflicts:
# src/posix/cocoa/i_video.mm
# src/win32/hardware.cpp
# wadsrc/static/menudef.txt
2016-09-08 03:26:11 -04:00
Magnus Norddahl
0c8c9e0aea
Added FDynamicColormap support to true color mode
2016-06-05 14:08:03 +02:00
Christoph Oelckers
737646b45d
Merge branch 'master' of https://github.com/rheit/zdoom
2016-05-01 10:50:56 +02:00
Christoph Oelckers
f387199442
- extended the voxeldef parser to allow negative numbers where appropriate.
2016-04-30 14:33:15 +02:00
Christoph Oelckers
2914cdc939
Merge branch 'master' of https://github.com/rheit/zdoom
...
# Conflicts:
# src/r_defs.h
2016-04-24 12:19:07 +02:00
Christoph Oelckers
0f99d7d73f
- floatified the few remaining linedef and sector properties that still were fixed_t. The only fixed point things left in r_defs.h are the nodes and a fixed point setter function for vertex_t, which is still needed by the node builder.
2016-04-24 12:15:09 +02:00
Christoph Oelckers
bf36900299
Merge branch 'master' of c:\programming\doom-dev\zdoom
2016-04-23 13:40:19 +02:00
Christoph Oelckers
2447f7bc38
- renamed FTransform access functions.
2016-04-23 13:40:02 +02:00
Christoph Oelckers
47834907da
Merge branch 'master' of c:\programming\doom-dev\zdoom
2016-04-23 11:29:27 +02:00
Christoph Oelckers
35a6994d0a
- remove the 'F' prefix from the floating point access function to the sidedef texture info, now that the fixed point versions are gone.
2016-04-23 10:55:55 +02:00
Christoph Oelckers
7ce670951b
Merge branch 'master' of https://github.com/rheit/zdoom
...
# Conflicts:
# src/CMakeLists.txt
2016-04-11 10:49:11 +02:00
Christoph Oelckers
db86385cf6
- removed STACK_ARGS.
...
The only reason this even existed was that ZDoom's original VC projects used __fastcall. The CMake generated project do not, they stick to __cdecl.
Since no performance gain can be seen by using __fastcall the best course of action is to just remove all traces of it from the source and forget that it ever existed.
2016-04-11 10:46:30 +02:00
Christoph Oelckers
a5c4e2dab3
Merge branch 'floatcvt' of https://github.com/rheit/zdoom into floatcvt
...
# Conflicts:
# src/r_utility.h
2016-03-31 09:24:41 +02:00
Christoph Oelckers
7a2c8fdc1c
- floatified po_man.cpp and the remaining bits in p_lnspec.cpp
2016-03-31 00:41:21 +02:00
Christoph Oelckers
1666418510
- fixed incomplete interpolation floatification.
2016-03-30 20:05:29 +02:00
Christoph Oelckers
251172c7f0
Merge branch 'floatcvt' of https://github.com/rheit/zdoom into floatcvt
...
# Conflicts:
# src/r_data/r_interpolate.cpp
2016-03-30 18:24:22 +02:00
Christoph Oelckers
d54a2364b9
- floatified r_interpolate.cpp.
2016-03-30 17:11:31 +02:00
Christoph Oelckers
37e6429cf3
Merge branch 'floatcvt' of https://github.com/rheit/zdoom into floatcvt
...
# Conflicts:
# src/r_data/r_interpolate.cpp
2016-03-29 13:12:15 +02:00
Christoph Oelckers
25f5e8449a
- replaced all direct access to sector plane coefficients with wrapper functions.
2016-03-29 12:40:41 +02:00
Christoph Oelckers
ae14268989
Merge branch 'floatcvt' of https://github.com/rheit/zdoom into floatcvt
...
# Conflicts:
# src/r_utility.cpp
2016-03-29 10:09:03 +02:00
Christoph Oelckers
c7ae4688a3
- replaced all direct access to vertex coordinates with wrapper functions.
...
So that code replacement can be done piece by piece and not all at once.
2016-03-29 10:07:06 +02:00
Christoph Oelckers
f568a35756
Merge branch 'floatcvt' of https://github.com/rheit/zdoom into floatcvt
...
# Conflicts:
# src/win32/fb_d3d9.cpp
2016-03-24 16:38:09 +01:00
Christoph Oelckers
86d1b2955a
- floatified most of r_data (The interpolations cannot be done yet.)
2016-03-24 14:11:41 +01:00
Christoph Oelckers
19b85f806e
Merge branch 'floatcvt' of https://github.com/rheit/zdoom into floatcvt
...
# Conflicts:
# src/actor.h
2016-03-22 12:44:40 +01:00
Christoph Oelckers
4e60ea0252
- made AActor::alpha a floating point value
...
- replaced some uses of FRACUNIT with OPAQUE when it was about translucency.
- simplified some overly complicated translucency multiplications in the SBARINFO code.
2016-03-21 12:18:46 +01:00
Christoph Oelckers
48afdd7dcb
Merge branch 'floatcvt' of https://github.com/rheit/zdoom into floatcvt
...
# Conflicts:
# src/CMakeLists.txt
# src/actor.h
2016-03-21 01:34:39 +01:00
Christoph Oelckers
ada5097e34
- converted scale variables in AActor, FMapThing and skin to float.
2016-03-20 12:13:00 +01:00
Christoph Oelckers
a96d6ab072
Merge remote-tracking branch 'remotes/zdoom/master'
...
# Conflicts:
# src/g_level.cpp
# src/p_3dfloors.cpp
# src/p_lnspec.cpp
# src/p_saveg.cpp
# src/p_spec.cpp
# src/r_bsp.cpp
# src/r_data/r_interpolate.cpp
# src/r_data/r_translate.cpp
# src/r_data/sprites.cpp
# src/r_defs.h
# src/r_sky.h
# src/stats.h
# src/textures/texturemanager.cpp
# src/textures/textures.h
# src/version.h
# src/win32/fb_d3d9.cpp
# src/win32/hardware.cpp
# src/win32/i_system.cpp
# wadsrc/static/actors/doom/doomarmor.txt
# wadsrc/static/compatibility.txt
# wadsrc/static/language.enu
# wadsrc/static/mapinfo/common.txt
# wadsrc/static/menudef.txt
# wadsrc/static/xlat/eternity.txt
2016-03-01 18:50:45 +01:00
Randy Heit
55142078d8
Normalize line endings
2016-03-01 09:47:10 -06:00
Christoph Oelckers
b60069bb26
Merge branch 'master' of https://github.com/rheit/zdoom
...
# Conflicts:
# src/p_spec.cpp
# src/r_bsp.cpp
# src/r_data/r_interpolate.cpp
# wadsrc/static/xlat/eternity.txt
2016-02-14 18:20:56 +01:00
Christoph Oelckers
c338b9cde3
- some more portal preparation .
2016-02-14 16:26:27 +01:00
Christoph Oelckers
6df435c8c5
Merge branch 'master' of https://github.com/rheit/zdoom
2016-02-11 22:58:16 +01:00
Christoph Oelckers
bf03ea496e
- fixed: instant sector movement actions must actually delete the created interpolation right away and not wait until it deletes itself.
2016-02-11 22:03:09 +01:00
Christoph Oelckers
0678a469de
Merge remote-tracking branch 'remotes/zdoom/master'
...
# Conflicts:
# src/win32/i_system.cpp
# tools/re2c/re2c.vcproj
2016-02-08 21:47:19 +01:00
Christoph Oelckers
6d0ef7a9da
- added conversion macros to convert floating point angles to angle_t, using xs_Float.h, and replaced all occurences in the code with them (let's hope I found everything.)
...
Converting a floating point value that is out of range for a signed integer will result in 0x80000000 with SSE math, which is used exclusively for this purpose on modern Visual C++ compilers, so this cannot be used anywhere.
On ARM there's problems with float to unsigned int conversions.
xs_Float does not depend on these
2016-02-08 12:10:53 +01:00
Christoph Oelckers
dda73b531c
Merge branch 'master' of https://github.com/rheit/zdoom
...
# Conflicts:
# src/CMakeLists.txt
# src/p_setup.cpp
# src/r_defs.h
# src/version.h
This only updates to a compileable state. The new portals are not yet functional in the hardware renderer because they require some refactoring in the data management first.
2016-02-05 12:31:41 +01:00
Randy Heit
b3b0886b64
Merge branch 'scripting'
...
Conflicts:
src/actor.h
src/g_doom/a_doomweaps.cpp
src/g_hexen/a_blastradius.cpp
src/p_enemy.cpp
src/p_enemy.h
src/thingdef/thingdef.h
src/thingdef/thingdef_codeptr.cpp
wadsrc/static/actors/constants.txt
2016-02-04 15:17:22 -06:00
Christoph Oelckers
5dba3b7017
Merge branch 'master' of https://github.com/rheit/zdoom
2016-02-01 18:14:39 +01:00
Christoph Oelckers
e0608f50d1
- create a separate translation table for Heretic's rain pillar.
...
These objects are supposed to be bright, but the standard translations for player do not take this into account, creating dark and/or invisible projectiles depending on the color being used.
The new translation uses hue and saturation from the player color, but combines brightness from the original color with the one for the player in an 8:2 ratio, so that no matter for the player color, these always remain bright and visible.
2016-02-01 10:45:33 +01:00
Christoph Oelckers
d8d4679471
Merge branch 'master' of https://github.com/rheit/zdoom
2016-01-25 21:13:04 +01:00
Braden Obrzut
88a616da75
- Removed what appears to be a debug breakpoint.
...
- Cleared some GCC and Clang warnings. Mostly static analysis false positives, but one of them generated a pretty massive warning in a release build.
- Use -Wno-unused-result since I doubt we're going to address those unless they actually prove to be a problem (and they only appear in release builds).
2016-01-23 19:36:13 -05:00
Christoph Oelckers
5c8fd4750f
- fixed: FInterpolator::DoInterpolations did not handle terminated interpolations properly.
2016-01-23 17:00:24 +01:00
Randy Heit
9744b9e0d9
Merge branch 'master' into scripting
...
Conflicts:
src/actor.h
src/dobject.h
src/dobjgc.cpp
src/p_local.h
src/thingdef/thingdef_codeptr.cpp
2016-01-21 12:45:06 -06:00
Christoph Oelckers
102e59036c
Merge branch 'master' of https://github.com/rheit/zdoom
2016-01-21 12:37:52 +01:00
Christoph Oelckers
5421213711
- typo in interpolation stuff.
2016-01-21 12:37:26 +01:00
Christoph Oelckers
8f7be01dd4
Merge branch 'master' of https://github.com/rheit/zdoom
...
Conflicts:
src/r_data/r_interpolate.cpp
2016-01-21 12:09:12 +01:00
Christoph Oelckers
cf2ee1eb3f
- fixed: Interpolations were deleted too early.
...
They were immediately deleted when the associated thinker was destroyed. But this was too early because it missed the final tic of movement, resulting in a visible jump when a moving platform with a player on it came to a halt.
Changed it so that DelRef no longer destroys the interpolation itself. Instead the ::Interpolate method will check if the reference count is 0, and if so and there was no more movement, will then destroy the interpolation.
This ensures that it keeps running until it has interpolated all remaining bits of movement induced by the thinker.
Now moving up a lift is 100% smooth, even with movement interpolation on.
2016-01-21 11:58:44 +01:00
Christoph Oelckers
d347415aee
- fixed some garbage collection issues with interpolations:
...
* FInterpolator depended on external references to prevent its content from getting GC'd.
* none of the pointers in the interpolation objects were declared to the GC.
The result of these issues was that changing anything about the life cycle of interpolation objects caused corrupted memory crashes when a level was changed.
2016-01-21 11:36:37 +01:00
Christoph Oelckers
4e1723eeb7
Merge branch 'master' of https://github.com/rheit/zdoom
...
Conflicts:
wadsrc/static/compatibility.txt
2015-09-19 12:32:22 +02:00
Christoph Oelckers
b613db4ae5
Revert "Merge pull request #359 from Leonard2/master"
...
This reverts commit 364ca11b43
, reversing
changes made to dae0e217d1
.
Conflicts:
src/r_data/r_interpolate.cpp
2015-09-18 17:41:16 +02:00
Christoph Oelckers
0f425c4c3c
Merge branch 'master' of https://github.com/rheit/zdoom
...
Conflicts:
wadsrc/static/compatibility.txt
2015-09-15 12:53:28 +02:00
Braden Obrzut
f02b52ef28
- Fixed: Initialization ordering warning in DPSpriteInterpolation.
2015-09-13 20:56:20 -04:00
Leonard
0fa24ab82d
Use barrier_cast instead of static_cast
2015-08-31 13:04:40 +02:00
Leonard
86e9504d04
Added weapon interpolation.
2015-08-19 15:59:54 +02:00
Christoph Oelckers
792cad89b3
Merge commit '3849cb86231ce24131a86e9c29795a8cf3706a3d' into scripting
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Conflicts:
src/g_hexen/a_clericstaff.cpp
src/g_hexen/a_hexenspecialdecs.cpp
src/p_acs.cpp
src/p_enemy.cpp
src/p_interaction.cpp
src/thingdef/thingdef_codeptr.cpp
src/thingdef/thingdef_expression.cpp
(Scripting branch update part 4)
2015-04-28 11:59:33 +02:00
Christoph Oelckers
97947f9e10
Merge branch 'master' of https://github.com/rheit/zdoom
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Conflicts:
dumb/vc6/dumb_static/dumb_static.vcproj
wadsrc/static/compatibility.txt
2015-03-15 11:42:59 +01:00
Randy Heit
d84c85d40f
Remove warnings warned by Clang
2015-03-08 17:21:15 -05:00
Randy Heit
2d87eb0ba2
Merge branch 'master' into gonesolong
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Conflicts:
src/CMakeLists.txt
src/actor.h
src/g_heretic/a_hereticmisc.cpp
src/g_heretic/a_hereticweaps.cpp
src/g_heretic/a_ironlich.cpp
src/info.h
src/namedef.h
src/p_buildmap.cpp
src/p_enemy.cpp
src/p_map.cpp
src/p_mobj.cpp
src/thingdef/thingdef_codeptr.cpp
zdoom.vcproj
2014-12-20 19:13:14 -06:00
Christoph Oelckers
acf6c259d8
- changed the handling of alpha textures. The only special case they need is with palette-less textures and this can be handled far more easily and robustly with a predefined translation instead of passing another parameter through all the layers of the texture management code. This also fixes problems with paletted PNGs that get used as an alpha texture because the old method clobbered the image's palette.
2014-09-09 13:21:36 +02:00
Christoph Oelckers
01a1e10084
Merge branch 'master' into Glew_Version_For_Real
2014-07-31 00:59:56 +02:00
Christoph Oelckers
09ae52e26b
Merge branch 'master' of https://github.com/rheit/zdoom
2014-07-31 00:44:59 +02:00
Randy Heit
02e7c56c82
Move SpriteFrames.Clear() from R_InitSprites to FTextureManager::Init
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- Fixed: Blood sprite rotations were overwritten by the Doom sprite
rotations.
2014-07-29 20:31:53 -05:00
Christoph Oelckers
183d0ba82a
Merge branch 'master' into Glew_Version_For_Real
2014-07-28 19:56:17 +02:00
Christoph Oelckers
355dd1c2f5
- fixed some issues with setting the vertex dirty state. It was also called from several sector init functions and copy code for Boom deep water. The only case where SetPlaneTexZ should call it is from the interpolation code so this is a special case now.
2014-07-28 18:01:01 +02:00
Christoph Oelckers
3e9b9c280b
- initialize model data at engine start, not at level start.
2014-06-19 15:22:00 +02:00
Edoardo Prezioso
b285cbebe4
- Fixed compiler errors in latest TEXTURES code.
2014-05-25 01:12:16 +02:00
Shawn Walker
59885b856d
- remove texture name length limits for udmf maps
2014-05-18 15:38:46 -07:00
Christoph Oelckers
30f57c0b8e
- added new renderstyles AddStencil and AddShaded.
2014-05-13 21:16:06 +02:00
Christoph Oelckers
fedf9c6a5b
fixed: if we allow long names for the fade table we must also check for them when the colormap gets loaded.
2014-05-13 11:39:25 +02:00
Christoph Oelckers
31c9a0b0e8
- Subtract should respect alpha.
2013-12-05 15:36:20 +01:00
Christoph Oelckers
c959b3f250
- added 'subtract' render style to DECORATE parser. This is actually 'reverse subtract'
2013-12-05 15:28:09 +01:00
Randy Heit
459ad5abff
- Updated scripting branch to latest version in trunk.
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SVN r4337 (scripting)
2013-06-07 03:31:30 +00:00
Randy Heit
53b284fb5d
- Added Gez's OverridePalette VOXELDEF flag.
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SVN r4303 (trunk)
2013-06-01 02:09:09 +00:00
Randy Heit
2668988870
- Switched to a genericly extensible representation for userinfo.
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- Fixed: The playerinfo CCMD did not range check the player number.
SVN r4253 (trunk)
2013-05-12 18:27:03 +00:00
Randy Heit
865a535af2
- Force all voxel mip levels so use the same pivot point as the first level.
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SVN r4217 (trunk)
2013-04-16 20:22:01 +00:00
Randy Heit
38d7b7d203
- Fixed errors and warnings when compiling with GCC. (Unfortunately, the VC++ debug builds
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become ungodly slow when using mods with complex DECORATE. The GCC debug builds run just
fine, however. Hopefully this is something that can be fixed later with an assembly-optimized
version of the main VM loop, because I don't relish the thought of being stuck with GDB
for debugging.)
- Fixed: The ACS_Named* action specials were erroneously defined as taking strings instead of
names.
- Fixed: Copy-paste error caused FxMultiNameState::Emit to generate code that called
DecoNameToClass instead of DecoFindMultiNameState.
- Updated FxActionSpecialCall::Emit for named script specials.
- Fixed inverted asserts for FxMinusSign::Emit and FxUnaryNotBitwise::Emit.
SVN r3893 (scripting)
2012-10-18 03:19:27 +00:00
Randy Heit
e7efa1d802
- Update to latest version in trunk.
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SVN r3890 (scripting)
2012-10-17 04:24:54 +00:00
Randy Heit
d28ebe543b
- Changed FRemapTable::AddDesaturation() to take doubles as parameters, since the C ABI always
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passes doubles to functions anyway.
- Fixed: FRemapTable::AddDesaturation() excluded the final entry from the loop. Also, it was
less forgiving than AddColorRange, in that it did not support ranges in descending order.
SVN r3875 (trunk)
2012-09-19 01:45:00 +00:00
Randy Heit
f96f665e63
- Fixed: R_ExtendSpriteFrames() would change spr.spriteframes even when it wasn't moving them around.
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SVN r3775 (trunk)
2012-07-21 01:51:02 +00:00
Randy Heit
ffc4398aa7
- Added a 90 degree offset to all voxels, since Build's compass directions start at north
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rather than east.
SVN r3774 (trunk)
2012-07-21 01:34:29 +00:00
Randy Heit
562cf04db2
- Update scripting branch to trunk.
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SVN r3758 (scripting)
2012-07-14 03:04:41 +00:00
Braden Obrzut
e62e806693
- ZDoom no longer errors if no precalculated COLORMAP is found.
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SVN r3662 (trunk)
2012-05-18 02:30:07 +00:00
Randy Heit
71e02e2d9e
- Fixed: When the player setup menu cycles the random players, it needs to rebuild the translation for each one.
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SVN r3657 (trunk)
2012-05-15 22:52:24 +00:00
Randy Heit
c676f97fd8
- Fixed: r_translate.cpp:SetRange() did not set the true color palette entry for single-entry ranges.
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SVN r3608 (trunk)
2012-05-01 01:47:31 +00:00
Randy Heit
73a78caa5c
- Added support for a few extra color ranges to Player.Colorset so that the Strife player's
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predefined colors can properly define the standard Strife translation ranges.
SVN r3446 (trunk)
2012-03-16 02:23:31 +00:00
Randy Heit
748eb255cc
- Fixed: R_ExtendSpriteFrames() neglected to set the new spriteframes value for the sprite.
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SVN r3430 (trunk)
2012-03-12 01:34:19 +00:00
Randy Heit
2f3ea885c5
- Fixed: The identity translation for players should not be remapped through GPalette.Remap[].
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The graphics are already mapped through this, so we don't need to do it again when translating.
Moreover, if there was no duplicate of color 0, but there was a different color with a
duplicate, this means we end up drawing players with the duplicated color wherever it should
be color 0. (Standard translations already had this right.)
SVN r3417 (trunk)
2012-03-10 00:26:42 +00:00
Randy Heit
de8bf651f2
- Fix warnings reported by gcc version 4.5.2 (Ubuntu/Linaro 4.5.2-8ubuntu4)
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SVN r3293 (trunk)
2011-09-14 23:24:32 +00:00
Christoph Oelckers
080e769c76
- removed all asserts from the interpolation objects' Destroy methods. The condition will not be true after a failed savegame write occured.
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- fixed: D_ErrorCleanup must clear 'savegamerestore'.
- fixed: Cleaning up when loading a savegame failed while restoring the thinker list did not work. There were two issues:
* removed the asserts in GC::SweepList because they get triggered by thinkers that were not fully initialized during loading.
* AActor::UnlinkFromWorld may not assume that the sector list has been initialized when this function is called.
SVN r3274 (trunk)
2011-07-15 13:26:36 +00:00
Christoph Oelckers
4ef68ded5d
- fixed some leftover references to the software renderer.
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SVN r3264 (trunk)
2011-07-07 19:53:42 +00:00
Christoph Oelckers
5bfcaab25c
- separation of software renderer from the rest of the code complete. All external access to the renderer is routed through the FRenderer interface class now, with two exceptions (2D texture drawing to a canvas and polymost testing code) that are handled by #defines.
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SVN r3263 (trunk)
2011-07-07 15:37:47 +00:00
Christoph Oelckers
f08188b0e5
- removed unneeded includes of r_local.h.
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SVN r3261 (trunk)
2011-07-06 18:12:16 +00:00
Christoph Oelckers
463c276014
- removed more r_ header dependencies from the rest of the code.
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SVN r3260 (trunk)
2011-07-06 15:31:05 +00:00
Christoph Oelckers
163301dcd5
- took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it.
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SVN r3259 (trunk)
2011-07-06 14:20:54 +00:00
Christoph Oelckers
03177090c0
- removed some unnecessary r_ header #includes.
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SVN r3257 (trunk)
2011-07-06 10:55:04 +00:00
Christoph Oelckers
f8ba5af858
- separated sprite and skin maintenance code from r_things.cpp into a separate file.
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SVN r3256 (trunk)
2011-07-06 10:24:40 +00:00
Christoph Oelckers
fbff5ca932
- moved r_interpolate.cpp and r_translate.cpp to r_data.
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- merged r_jpeg.h into jpegtexture.cpp because that's the only place where it's ever used.
SVN r3255 (trunk)
2011-07-06 08:50:15 +00:00
Christoph Oelckers
5c6fd66ed5
- rename src/resources to src/r_data.
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SVN r3254 (trunk)
2011-07-06 07:35:36 +00:00