Christoph Oelckers
b542d1371d
- reorganized the ZScript content in gzdoom.pk3 and changed the files' extensions to something unique for easier syntax highlighting.
2019-02-23 12:08:27 +01:00
Christoph Oelckers
0770c0022c
- cleaned up use of the random function in script files.
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Many uses of random() & value have been turned into random(0, value).
This is not only more efficient, it also ensures better random distribution because the parameter-less variant only returns values between 0 and 255.
2018-12-21 12:40:05 +01:00
Rachael Alexanderson
2997f31f9f
- removed ZDOOMADD and updated actors in question with ZDOOMTRANS
2017-06-04 12:30:35 +02:00
Rachael Alexanderson
a937f709aa
- Added +ZDOOMADD to all Heretic, Hexen, and Strife actors that needed it (that I know of...)
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- this developer's insanity level increased another 21%
2017-06-04 12:30:35 +02:00
Christoph Oelckers
796c262285
- scriptified the Quietus.
2016-11-26 23:05:16 +01:00
Christoph Oelckers
a2f4cd7cda
- fixed: All functions that are callable from weapon states and not members of Actor need to be declared 'action'.
...
With the stricter type checks of the self pointer that were now implemented these all produced errors.
2016-11-13 14:20:30 +01:00
Christoph Oelckers
371712c53a
- turned everything I could into non-action functions.
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- fixed emission of the self pointer in FxVMFunctionCall. I did not realize that the self expression only sets up a register for the value, not pushing it onto the stack.
2016-10-22 17:49:08 +02:00
Christoph Oelckers
1bdc1ccb6c
- converted the remaining Hexen actors.
2016-10-18 18:11:13 +02:00