It should be said in no uncertain terms that OnRegister operates on an uninitialized level so it should only be used for setting up the registering process of the event handler itself and nothing else - not even the event handler's data!!!
src/posix/cocoa/i_input.mm:95:22: error: use of undeclared identifier 'E_CheckUiProcessors'
src/posix/cocoa/i_input.mm:200:21: error: use of undeclared identifier 'E_CheckRequireMouse'
src/posix/sdl/i_input.cpp:183:19: error: use of undeclared identifier 'E_CheckUiProcessors'
src/events.cpp:540:1: error: pasting formed '::RenderFrame', an invalid preprocessing token
src/events.cpp:541:1: error: pasting formed '::WorldLightning', an invalid preprocessing token
src/events.cpp:542:1: error: pasting formed '::WorldTick', an invalid preprocessing token
src/events.cpp:543:1: error: pasting formed '::UiTick', an invalid preprocessing token
src/events.cpp:544:1: error: pasting formed '::PostUiTick', an invalid preprocessing token
Having everything lumped together made this a maintenance hassle because it affected how the level has to be stored.
This hasn't been tested yet, so it may not work as intended!
- Allows defining of what actor is replacing another for information.
- If multiple arachnotrons, a modder can attribute them as being a replacer of Arachnotron itself, allowing A_BossDeath and GetReplacee to work with it.
This made reviewing the code for accessing the global state hard, because the doomdef.h contains mainly constants, this particular item was the only thing in there that represents actual engine state.
This was by far the largest block of native virtuals, and they were only native to be able to allow checking if the event was implemented for the current handler. This can easily be done by looking at the byte code, just like VMCall also does but in turn it removes more than half of the existing native virtuals from the interface.
Currently used for loading parameters into registers.
For checking parameters of native functions some more work is needed to get the info to the function. Currently it doesn't receive the function descriptor.
For some files that had the Doom Source license attached but saw heavy external contributions over the years I added a special note to license all original ZDoom code under BSD.
- activated the RenderOverlay event, now that it can be called from the correct spot, i.e. right after the top level HUD messages are drawn. The system's status output will still be drawn on top of them.
src/events.cpp:167:66: warning: format specifies type 'char *' but the argument has type 'char' [-Wformat]
src/events.cpp:167:84: warning: data argument not used by format string [-Wformat-extra-args]
src/events.cpp:1036:20: warning: comparison of integers of different signs: 'int' and 'unsigned long' [-Wsign-compare]