Commit Graph

3895 Commits

Author SHA1 Message Date
nashmuhandes aeaa7f21c7 Add some new optional parameters to A_SprayDecal:
- useBloodColor: when true, the sprayed decal will be shaded to match the calling actor's blood color.
- decalColor: when defined, the sprayed decal will be shaded to the specified color. Note that this will take precedence over useBloodColor. It is recommended to use only one parameter.

Note that due to how decals work in the engine, the "decalColor" parameter will only properly colorize the decal if the image is grayscale.
2021-05-22 10:20:52 -04:00
Alexander Kromm 7b31ba7cc8 move Service to engine directory 2021-05-22 16:11:35 +02:00
Alexander Kromm 120c8b77d1 allow partial match for finding services by name 2021-05-22 16:11:35 +02:00
Alexander Kromm 988f83a73f remove duplicate entry for dictionary in zscript.txt 2021-05-22 16:11:35 +02:00
Alexander Kromm 7d01d0450f add proper scoping to server interface functions 2021-05-22 16:11:35 +02:00
Alexander Kromm c7658b691c add service interface 2021-05-22 16:11:35 +02:00
Rachael Alexanderson f01b901a04 - fix hexen status bar as suggested in this topic: https://forum.zdoom.org/viewtopic.php?f=2&t=72332 2021-05-21 10:27:44 -04:00
Cacodemon345 9a860ae445 Account for portals when spawning missiles in A_FireBullets/A_CustomBulletAttack
This also gives the caller the information whether the LineAttack
hitscan passed through a portal regardless of whether it actually hit an
actor or not as a nice bonus.
2021-05-20 19:42:29 +02:00
alexey.lysiuk 98a9729da2 - fixed return type of Actor.GetCVarString()
https://forum.zdoom.org/viewtopic.php?t=72334
2021-05-20 12:01:52 +03:00
Christoph Oelckers a3da915812 - gave the Raven invulnerability items the BIGPOWERUP flag to ensure proper respawning behavior. 2021-05-19 19:46:04 +02:00
Christoph Oelckers 8bb36bd479 - do not use M_EPI1 and M_EPI2 in any Doom 2 context.
Their content is inconsistent across versions, so better always use the text version of the names.
2021-05-19 18:38:36 +02:00
Christoph Oelckers 28dab3889b - moved the handling of ending PowerWeaponLevel2 into PlayerPawn.Tick and restored the immediate weapon switch.
This got changed because switching weapons in EndPowerup is not safe - this can be called from weapon states where the player can end up with a different weapon being active than the one running the state.
The actual weapon switch has to be delayed until the state processing has ended.
2021-05-19 17:59:44 +02:00
Christoph Oelckers 8a4fa8b65f - backend update from Raze. 2021-05-17 20:44:19 +02:00
Christoph Oelckers 97b8c0ccfb Revert "- fixed some uses of postincre,ment/decrements on narrow types."
This reverts commit 668f8f2cf6.

Revert "- added a proper error message when '--' or '++' gets used on 8 or 16 bit values."

This reverts commit a94f5dd1b3.

None of this was necessary - the triggered assert was bogus and had to be removed.
2021-05-17 18:13:30 +02:00
Christoph Oelckers 6ebe30ce44 - fixed time positioning on stat screen.
This was still a hard coded offset, but with a two-line time display it needs to be dynamic in case the font is too tall.
2021-05-17 12:21:38 +02:00
Christoph Oelckers 6071cf66cc - added proper string labels for Doom 2 episodes. 2021-05-17 13:02:01 +02:00
Christoph Oelckers 668f8f2cf6 - fixed some uses of postincre,ment/decrements on narrow types.
THe VM has no opcode for this, all these places produced code with undefined behavior.
2021-05-17 12:42:22 +02:00
Christoph Oelckers a94f5dd1b3 - added a proper error message when '--' or '++' gets used on 8 or 16 bit values. 2021-05-17 12:27:27 +02:00
Christoph Oelckers f4143f7624 - added a few missing statusbar constants- 2021-05-17 12:07:10 +02:00
Christoph Oelckers 161f3a3c07 - don't display keys on the HUD in deathmatch. 2021-05-17 12:06:44 +02:00
Christoph Oelckers ebbc94280e - fixed: The PrisonPass's TryPickup method did not properly report successful pickup. 2021-05-17 11:51:06 +02:00
Christoph Oelckers cf3c573222 - give the first 16 DEHEXTRA states proper content.
No idea where this BLD2 stuff came from...
2021-05-07 23:03:46 +02:00
Rachael Alexanderson bb58dedff2 this fix was requested here: https://forum.zdoom.org/viewtopic.php?p=1188347#p1188347 2021-05-04 07:59:13 +02:00
Christoph Oelckers 52554dc32c - Backend update fron Raze, mainly new script exports and extensions. 2021-05-03 14:13:03 +02:00
nashmuhandes afd7b2e954 Allow settable render styles for status bar drawing functions DrawTexture, DrawImage and DrawString 2021-04-26 23:04:39 +02:00
nashmuhandes c12a671b3e Made OptionMenuSliderBase::IsGrayed virtual 2021-04-26 23:02:35 +02:00
nashmuhandes 57e6d84d46 Expose sprite shadow options to the Display menu 2021-04-24 22:40:54 -04:00
Marisa Kirisame a172513535 Expose level_info_t to scripting + helper functions. 2021-04-24 22:37:50 -04:00
Blue Shadow 55ce0510c2 - added a A_SetFriendly function 2021-04-04 08:57:56 +02:00
sgrunt 0c776e3acd Move the modified behaviour to a new "resetvel" parameter 2021-03-19 20:12:20 +01:00
Blue Shadow acd553aa6f - account for KEEPDEPLETED flag when destroying items with InterHubAmount of 0 upon leaving a level 2021-03-19 20:10:25 +01:00
nashmuhandes 229b065289 Add missing tag for Strife's KneelingGuy. 2021-03-18 19:11:37 +01:00
nashmuhandes 43937e4338 Add missing tag for the sub-Entity bosses. This was missed in the previous commit. 2021-03-15 22:05:25 +01:00
nashmuhandes b28e5cb917 Add GetCharacterName() to retrieve an NPC's name as defined in its dialogue script, if it exists. Otherwise it will just return the same output as GetTag(). 2021-03-15 21:31:16 +01:00
nashmuhandes 45c1cc8c08 Add tag properties to Strife's enemies. 2021-03-15 20:10:49 +01:00
Christoph Oelckers 5c84177142 - lower the step size for module master volume to adapt to the altered value range. 2021-03-14 08:50:42 +01:00
Christoph Oelckers a80775a1e8 - adapt mod_dumb_mastervolume to the increased default volume in ZMusic. 2021-03-14 08:40:34 +01:00
Christoph Oelckers 3d55c76a89 Merge branch 'replaygain' 2021-03-12 08:48:00 +01:00
Christoph Oelckers f11780600f - implemented replay gain calculation and management.
This is done entirely on the streamed sound data, unlike the old relative volume which uses the backend's volume setting.
2021-03-10 23:06:21 +01:00
nashmuhandes bf33403381 Show subtitles for the Entity's greeting lines in Strife. 2021-03-10 14:41:36 +01:00
nashmuhandes c7edb9d22f Add a null check in PlayerPawn::CheckFOV 2021-02-28 20:01:59 +01:00
Christoph Oelckers 97de1f670b - language update. 2021-02-26 10:35:10 +01:00
nashmuhandes cdb3fcce03 Don't make the switch that reveals the computer core in Strife MAP15 to be repeatable. 2021-02-25 11:26:39 +01:00
Xaser Acheron 41ab1e4994 adjust defaults for DEHEXTRA states to match other ports:
- sprite is TNT1
- duration is -1
- next frame is itself
2021-02-24 22:46:50 +01:00
nashmuhandes d98b401daf Add missing ZScript constants for the Strife targeter PSprite layers 2021-02-19 09:56:44 +01:00
Alexander Kromm (m8f) 99ab1e3317
add Pi and some other constants to ZScript (#1304) 2021-02-13 21:34:19 +01:00
Alexander Kromm a2f8b7d0df add "hidepartimes" MAPINFO/GameInfo property 2021-02-02 03:36:06 -05:00
Rachael Alexanderson d36ca650e3 - add missing menu spacer 2021-01-18 08:18:02 -05:00
Rachael Alexanderson 6701cd2842 - language update 2021-01-18 06:30:54 -05:00
Rachael Alexanderson c7a5ce9562 - add some 21:9 presets 2021-01-18 06:23:58 -05:00