Commit Graph

667 Commits

Author SHA1 Message Date
Christoph Oelckers 9bffe4ee50 - scriptified the main statusbar interface and the Strife status bar.
Note that the Strife status bar does not draw the health bars yet. I tried to replace the hacky custom texture with a single fill operation but had to find out that all the coordinate mangling for the status bar is being done deep in the video code. This needs to be fixed before this can be made to work.

Currently this is not usable in mods because they cannot initialize custom status bars yet.
2017-03-22 00:32:52 +01:00
Christoph Oelckers fb48a1b776 - resotred proper time calculations for status screen. 2017-03-20 19:04:17 +01:00
Christoph Oelckers 0cfdd699ad - exported the base thinker class for sector lighting effects to ZScript. 2017-03-19 13:15:38 +01:00
Christoph Oelckers ac95cba848 - fixed generic class type properties to handle "" and "none" as 'no class'. 2017-03-19 12:02:17 +01:00
Christoph Oelckers 2c789a2d75 - looks like the last commit missed a few files. 2017-03-19 11:35:24 +01:00
Christoph Oelckers 845c43876c - moved all trivial actor properties into the scripts as 'property' declarations. 2017-03-19 11:30:28 +01:00
Christoph Oelckers 144885665f - this feature is past version 2.4. 2017-03-19 00:52:42 +01:00
Christoph Oelckers 622b4a6457 - switched over to the scripted intermission screens. 2017-03-18 21:19:32 +01:00
Christoph Oelckers a2f2be17ef - status screen fully scriptified but not active yet. 2017-03-18 19:35:26 +01:00
Christoph Oelckers 745b96beec - made the status screen a class and scriptified a few more functions. 2017-03-18 15:45:36 +01:00
Christoph Oelckers b416322032 - converted FInterBackground into a class so that the scripts can use it.
- fixed some issues with default value matching in savegames.
2017-03-18 13:25:22 +01:00
Christoph Oelckers 1e9ef2b1df - started scriptifying the level intermission screen. This compiles but is not active yet.
- allow treatment as one-character string constants as character constants. This became necessary because name constants already use single quotes and are much harder to repurpose due to a higher degree of ambiguity.
- fixed: protected methods in structs were not usable.
2017-03-18 12:18:15 +01:00
Christoph Oelckers 245a9ef80c - fixed MenuItemBase.OnMenuCreated was not declared virtual. 2017-03-16 21:34:03 +01:00
Christoph Oelckers 005e6871f9 - increased the snd_channels default and minimum.
The values were still 8 and 32 respectively which applied to hardware from last decade, but for modern mods these are simply too low. New values are 64 as minimum and 128 as default.

- added script access to a sector's colormap and specialcolors fields. (Writing only through dedicated functions because these fields are render state which may need to trigger some form of refresh if the renderer changes.)
2017-03-16 10:38:56 +01:00
Christoph Oelckers d0c77d7264 - added a GetRenderStyle function to Actor, so that the internal render style can be retrieved in a format suitable for scripting. 2017-03-15 10:36:41 +01:00
Christoph Oelckers 64bdc8c495 - fixed some incomplete checks for static arrays.
- made AActor::OkaytoSwitchTarget scripted virtual.
2017-03-15 01:39:59 +01:00
Christoph Oelckers 44a087554f - moved the OpenGL fog properties to FLevelLocals to simplify their handling.
- added access to the glow properties for ZSCript and ACS.
2017-03-14 13:54:24 +01:00
Christoph Oelckers f70d0a6ced - added a setinv cheat CCMD. 2017-03-14 11:44:21 +01:00
Christoph Oelckers 6db355a947 - added a callback to menu items for when a new menu gets created.
- added a StartSlideshow ACS and ZScript command and extended the functionality to specify the slideshow's name when starting it.

This is for triggering any kind of intermission definition in the middle of a level - keep in mind that this may not be set up to loop!
2017-03-14 10:41:13 +01:00
Christoph Oelckers e7a677ef61 - fixed bad menu size calculation, this was particularly visible in Hexen's skill menu. 2017-03-13 23:02:59 +01:00
Christoph Oelckers cd392e50e9 - added a dummy struct named '_' to define global variables. This can only be used internally.
This method was chosen because it avoids adding variable declarations to the global namespace which would have required a lot more work while polluting the grammar.
This way the global variables can be handled by a small bit of special coding in the struct generator.
2017-03-13 14:42:14 +01:00
Christoph Oelckers 5fd86cf98c - added some syntactic help to the ZScript parser to allow defining the arrays with native structs on the script side instead of having to define them internally. 2017-03-13 12:51:09 +01:00
Christoph Oelckers 2533ff3ffc - fixed: ListMenuItemStaticText used the wrong default color. 2017-03-13 09:30:33 +01:00
Christoph Oelckers 60fd79ce23 - some menu reorganization:
* dynamic lights also work in the true color software renderer and have been moved out of the OpenGL menu.
* created a separate software renderer menu and moved all relevant options there.
* delete non-applicable options when running in legacy mode.
* moved the OpenGL preferences menu one level up to eliminate a two-entry GL top level menu.
2017-03-13 01:17:46 +01:00
Christoph Oelckers ef3421eee5 - moved dynamic lights out of the GL code into the common game code.
Since the true color software renderer also handles them there is no point keeping them on the GL side.
This also optimized how they are stored, because we no longer need to be aware of a base engine which doesn't have them.
2017-03-12 19:57:06 +01:00
Christoph Oelckers cc1241a4b8 Merge branch 'make-qzdoom-gzdoom-again' of https://github.com/raa-eruanna/qzdoom into 3.0_work
# Conflicts:
#	src/win32/win32gliface.h
#	src/win32/win32iface.h

This compiles but no guarantees otherwise.
2017-03-09 19:09:13 +01:00
Christoph Oelckers f8391ce97e - there was something missing... 2017-03-09 17:44:00 +01:00
Christoph Oelckers 3113faedcf - fixed bad syntax. 2017-03-09 17:42:25 +01:00
Christoph Oelckers 20c56f6dda - added SectorTagIterator and LineIDIterator script classes. 2017-03-09 17:05:51 +01:00
Christoph Oelckers 420f71fc4f - added a BlockLinesIterator script class. 2017-03-09 16:45:48 +01:00
ZZYZX 01561eb768 Added: UiTick in EventHandlers, a callback that executes at 35fps on every handler in ui scope;
Removed: RenderOverlay, RenderFrame (commented out), Create, CreateOnce, Register, Unregister (completely)
2017-03-09 15:38:49 +01:00
Rachael Alexanderson 527a172fcd Merge https://github.com/coelckers/gzdoom 2017-03-07 22:03:56 -05:00
Christoph Oelckers 2f29b075b2 - made CountInv clearscope and const. 2017-03-07 22:55:15 +01:00
Christoph Oelckers 7ce8009576 - made several read-only actor functions accessible to UI code. 2017-03-07 18:59:48 +01:00
Rachael Alexanderson bd50b5d05a Merge https://github.com/coelckers/gzdoom 2017-03-06 19:40:55 -05:00
Christoph Oelckers 9d6b5f7015 - switched the menu code over to the data types of the event system.
Note that this will require adjustment of all menu code which overrides the Responder method!
2017-03-06 22:27:51 +01:00
Rachael Alexanderson 134c2f3f38 Merge https://github.com/coelckers/gzdoom 2017-03-06 12:36:34 -05:00
ZZYZX 21ecd714ec Added a way to tell apart console-executed events from code-executed SendNetworkEvent 2017-03-06 11:23:36 +01:00
ZZYZX f28bdf12a0 StaticEventHandler.InputProcess should not alter playsim directly 2017-03-06 09:34:53 +01:00
Rachael Alexanderson 7ef8ed5867 Merge https://github.com/coelckers/gzdoom 2017-03-05 18:40:44 -05:00
Christoph Oelckers 2b5fea4ea8 - added version checks for function calls and virtual overrides.
- restricted the UI functions in inventory.
2017-03-05 21:44:10 +01:00
Christoph Oelckers 7df698dad8 - implemented the parser basics of a ZScript versioning system.
Note that this completely disables the newly added keywords 'play' and 'ui' for unversioned code to allow using them as identifiers as I have found at least one mod that uses a variable named 'play' that would have been rendered broken otherwise.
This also disables many ZScript only keywords for other parsing jobs.
2017-03-05 14:13:00 +01:00
ZZYZX 9d4179ca06 Protected on methods of StaticEventHandler is completely useless 2017-03-05 09:49:31 +01:00
ZZYZX a43bc279a3 Gave static methods in EventHandler/StaticEventHandler clearscope 2017-03-05 09:49:31 +01:00
Rachael Alexanderson b8b5360de1 Merge https://github.com/coelckers/gzdoom 2017-03-04 07:28:02 -05:00
Christoph Oelckers 7dbc6939c4 - declared most native getters in Actor as const.
- made the self pointer of const functions readonly.

This seems to work fine. Both calling a non-const function and trying to assign a value to a member fail with an error message.
2017-03-04 12:43:07 +01:00
Christoph Oelckers 4c5794b6d5 - made GetObituary non-constant.
This gets only called from within the play code and making it const would block potential use cases that involve changing some internal variables like counters.
2017-03-04 12:11:56 +01:00
Christoph Oelckers b3ba5bfe2c - allow 'const' on class functions. This is preferable to 'clearscope' so that the UI code can call getter functions without having to declare things as 'clearscope'.
Clearscope is a dangerous context and should be limited to the minimum extent possible and preferably be blocked in user code.
This may still need some work on const functions but better have it in now.
2017-03-04 12:07:45 +01:00
Christoph Oelckers 5551f3a8c5 - declared the sectorplanes in Sector as read only and marked all relevant functions in the planes themselves const.
This is to block modification of the planes directly. For future-proofness with renderer changes everything that alters these values should go through he function interface.
2017-03-04 11:48:36 +01:00
ZZYZX 3338fb7f33 Added SendNetworkEvent static method to EventHandler; Fixed qualified static method call from own class (previously was 'shadowed' by qualified virtual method call) 2017-03-04 00:57:41 +02:00
ZZYZX c9a994a885 Fixed: clearscope should also clear the inherited scope (through struct member access chain); Fixed: struct member access chain should ONLY work for structs (forgot that FxClassMember inherits FxStructMember) 2017-03-04 00:04:19 +02:00
ZZYZX 723f9770a4 Merge remote-tracking branch 'gz/master' into gz_master2 2017-03-03 23:33:02 +02:00
ZZYZX 1433b78301 Assigned all map data to play 2017-03-03 23:26:06 +02:00
ZZYZX a924564bf3 Implemented hard separation between playsim ConsoleEvent and networked ConsoleEvent (ConsoleProcess, NetworkProcess) 2017-03-03 23:21:12 +02:00
ZZYZX 43d3e3e5c3 Assigned barrier sides to Event structures, added clearscope to ConsoleProcess because it handles both sides 2017-03-03 23:17:21 +02:00
ZZYZX f4a546aee6 Moved menus to ui side, moved AlterWeaponSprite to ui side, moved StaticEventHandler to play side (except ui virtuals) 2017-03-03 23:15:18 +02:00
Rachael Alexanderson b3a69e1df8 Merge https://github.com/coelckers/gzdoom 2017-03-02 18:13:33 -05:00
Christoph Oelckers e64f1e645d - exported constants for SetGlobalFogParameter to ZScript. 2017-03-02 13:14:55 +01:00
Christoph Oelckers 62dd810a4e - fixed: A_ProgrammerMelee damaged the caller, not the target. 2017-03-02 13:14:54 +01:00
Christoph Oelckers cfda1a49d4 - forgot to save the last fix for the previous commit.
- let the script compiler also output the size of the allocated data for the script functions in addition to the actual code size.
2017-03-02 11:58:30 +01:00
Christoph Oelckers b194ba205a - backported Zandronum's MaxHealth base class for the MaxHealthBonus item. 2017-03-02 11:39:52 +01:00
Christoph Oelckers 00dc59ebdc - separated the blood translation index from the BloodColor variable to allow more than 255 blood translations and as a prerequisite for allowing to change the blood color. 2017-03-02 10:26:23 +01:00
Rachael Alexanderson d84ba4b953 Merge https://github.com/coelckers/gzdoom 2017-03-02 04:22:32 -05:00
Christoph Oelckers 0de79042d4 - fixed: 'Bloodtype' cannot use the generic property definition because it needs special handling for optional arguments. This reinstates the native handler. 2017-03-01 20:20:46 +01:00
Rachael Alexanderson d6169ea75e Merge https://github.com/coelckers/gzdoom 2017-02-28 18:55:17 -05:00
Christoph Oelckers cb295e0441 - added parameter to PLayerPawn::GetMaxHealth to return the real maximum health, including stamina upgrades. 2017-03-01 00:04:17 +01:00
Christoph Oelckers 12915b5f6e - use an inventory flag to decide what items are slipped by DF_NO_HEALTH and DF_NO_ARMOR. With all the changes over the last 10 years this had become too spotty.
- use an enum type for ItemFlags, just like it was done for actor flags. Since the flag word is almost full it may soon be necessary to add a second one and then this kind of security check may become necessary.
2017-02-28 21:45:47 +01:00
Christoph Oelckers 314a642527 Merge branch 'meta' 2017-02-28 14:47:00 +01:00
nashmuhandes bb1709228c Changed FOV from a CCMD to a CVar, allowing players' FOV settings to persist. Also exported SetFOV to PlayerInfo for ZScript. 2017-02-28 14:46:30 +01:00
Christoph Oelckers bc0ffc4185 - removed access to the PlayerPawn's DisplayName variable. This one has implicit semantics, so wherever a displayable name is needed GetPrintableDisplayName should be called instead to allow later refactoring of the internal handling. 2017-02-28 14:33:46 +01:00
Christoph Oelckers fc125f7eaf - reworked the obituary system to use scripted virtual overrides. Let's hope this solves the problems with the original code, now that any actor needing special treatment can override it. 2017-02-28 14:30:14 +01:00
Christoph Oelckers 851984efe0 - made GetDeathHeight a virtual scripted function.
- made GetGibHealth a virtual scripted function.
- removed a few more native meta properties.
2017-02-28 13:40:46 +01:00
Christoph Oelckers d5250d6b9f - made WoundHealth modifiable to allow more control over the wound state. 2017-02-28 12:56:35 +01:00
Christoph Oelckers 2a4a5e7a70 - refactored a few more native meta properties. 2017-02-28 12:47:44 +01:00
Christoph Oelckers 1311f08f47 - scriptified Actor.GetBloodType as a virtual function to allow mods more flexibility here.
- made CameraHeight a modifiable actor property - it was readonly before.
- allow accessing the type constants from ZScript, this required quite a bit of explicit coding because the type system has no capabilities to search for basic types by name.
2017-02-28 12:11:25 +01:00
Christoph Oelckers b6a1fe7fc6 - scriptified the basic attack functions, its properties and the explosion properties to test the new metadata system. 2017-02-28 10:51:32 +01:00
Christoph Oelckers a93a7e1cac - handle player meta properties.
Only two really make sense, the rest is never used from scripts and may just remain where it was.
2017-02-28 01:23:12 +01:00
Christoph Oelckers 78a66e001a - properly handle all meta properties for inventory items. 2017-02-28 00:45:16 +01:00
Rachael Alexanderson 2a847ca570 Merge https://github.com/coelckers/gzdoom 2017-02-27 01:06:00 -05:00
Christoph Oelckers 51b5b327ef - fixed constant names. 2017-02-26 21:38:08 +01:00
Christoph Oelckers f6dd99d3aa - added A_Morph function. 2017-02-26 21:20:47 +01:00
Christoph Oelckers 24a505ed36 - fixed: The internal and scripted morph flags did not match. 2017-02-26 21:10:53 +01:00
Rachael Alexanderson 7a5df2bc28 Merge commit 'b0eb19b' 2017-02-26 13:41:02 -05:00
Christoph Oelckers fb3d4bd42a - added A_SetMugshotState. 2017-02-26 18:46:06 +01:00
Christoph Oelckers 5fe04dfd20 - added A_SprayDecal function. 2017-02-26 18:37:12 +01:00
Christoph Oelckers c4b546404a - added a 'nocheck' parameter to A_Raise* and Thing_Raise. 2017-02-26 17:50:48 +01:00
Christoph Oelckers e6b31dde27 - added some flexibility to some Skulltag powerups.
- handle these powerups by actual item checks instead of cheat flags. (The same should also be done for the Frightener and Buddha but those are a bit more complex because they are also real cheats.)
2017-02-26 16:23:22 +01:00
Christoph Oelckers c7668952d9 - set sensible defaults for PowerReflection. 2017-02-26 15:50:03 +01:00
Christoph Oelckers 8b2a5c75a1 - added an old submission for PowerReflection, although it had to be seriously reworked and improved. 2017-02-26 15:47:37 +01:00
Christoph Oelckers 6210a67f85 - fixed messagebox correctly. 2017-02-26 12:50:11 +01:00
Rachael Alexanderson 404b326812 Merge https://github.com/coelckers/gzdoom 2017-02-25 18:32:06 -05:00
Christoph Oelckers 35552ce0cb - added a Death.Sky state for missiles that gets used when they hit a sky plane.
- fixed: The Alt HUD did not draw the crosshair in HUD off mode.
2017-02-25 20:45:28 +01:00
Christoph Oelckers 5ea8ad54a4 - added tags to all ammo types. 2017-02-25 19:56:22 +01:00
Christoph Oelckers b2a1e03d7e - fprgot to commit the script-side definition of STAT_STATIC. 2017-02-25 17:14:03 +01:00
Rachael Alexanderson 5c5b6a55d5 Merge https://github.com/coelckers/gzdoom 2017-02-24 13:24:44 -05:00
alexey.lysiuk 202c192e11 Added default value for amount argument of A_DropInventory()
https://mantis.zdoom.org/view.php?id=330
2017-02-24 10:15:46 +02:00
Rachael Alexanderson e35be9c0a3 Merge https://github.com/coelckers/gzdoom 2017-02-23 22:07:40 -05:00
Christoph Oelckers 58be506a73 - made intermission screen more scripting friendly. 2017-02-24 00:28:33 +01:00
Rachael Alexanderson 80d3fd58ff Merge https://github.com/coelckers/gzdoom 2017-02-23 15:00:09 -05:00
Christoph Oelckers 73cceea994 - also added the 'amount' parameter to DropInventroy and A_DropInventory script functions. 2017-02-23 20:55:12 +01:00