Commit graph

15025 commits

Author SHA1 Message Date
Christoph Oelckers
0ca7723c0e - disable player sprite drawing on canvases for the softpoly renderer. 2019-03-09 12:17:57 +01:00
Christoph Oelckers
1a29d39355 - do not render player sprites to canvases in the software renderer.
This applies to both savegame images and camera textures.
2019-03-09 12:12:33 +01:00
Christoph Oelckers
d2475b68d0 - removed unnecessary variable clear. 2019-03-09 12:12:33 +01:00
Christoph Oelckers
99c8ba1288 - use uAddColor instead of uObjectColor2 for the ending color of a special colormap range.
Unlike uObjectColor2, this is more global state. uObjectColor2 is part of gradient calculation which may later be offloaded to a secondary buffer which already resulted in only conditionally setting it, resulting in broken special colormap application for the software renderer.
2019-03-09 12:12:33 +01:00
Sterling Parker
81059aee1d Fix faulty multiplication logic for LookScale
Turns out the entire thing was getting shortcutted because FOVScale is 0 unless set explicitly or via A_ZoomFactor.
2019-03-07 21:22:33 +01:00
Sterling Parker
ae1a1df02d Add LookScale variable on weapon
This variable allows a weapon to set a custom look sensitivity multiplier without fiddling with FOVScale / DesiredFOV hacks.
2019-03-07 21:22:33 +01:00
Christoph Oelckers
0fa4e03db6 - process escape sequences for episode and skill names
For these, colorization is a desirable feature.
2019-03-05 00:22:26 +01:00
Christoph Oelckers
97ae74081a - special remapping for the Hungarian double accented letters.
Instead of entirely stripping away the accent when they are not found, let's go to the Umlaut-variants first.
2019-03-04 20:06:19 +01:00
Alexander
77cb9ae866 added MakeScreenShot and MakeAutoSave functions to FLevelLocals 2019-03-04 19:16:51 +01:00
Christoph Oelckers
525b0214a7 - fixed macro substitution.
It was retrieving the macro from the wrong string.
2019-03-04 17:31:11 +01:00
alexey.lysiuk
a3554bda70 - replaced all usages of insecure vsprintf() function 2019-03-04 17:35:38 +02:00
Christopher Bruns
0fb940632a Reduce number of blits required in stereo 3D by tracking current eye. 2019-03-04 13:14:41 +01:00
Rachael Alexanderson
068522f9c8 - fix building on FreeBSD 2019-03-03 17:08:45 +01:00
Christopher Bruns
73c7afe409 Fix typo and add clarifying comment. 2019-03-03 16:15:38 +01:00
Christopher Bruns
52ab4b968f Remove Quad-buffered from list of VR-modes if we know it won't work. 2019-03-03 16:15:38 +01:00
Rachael Alexanderson
8fab907885 - set language cvar to global config, it should not be game-specific 2019-03-03 16:14:58 +01:00
Christoph Oelckers
213dfd2aaa - fixed: when resizing the viewpoint buffer, the 2D entry must be reset so that for the next frame it gets recalculated. 2019-03-03 13:26:10 +01:00
Christoph Oelckers
3698a5edc1 - replaced the assignment operator in player_t with a named function.
This didn't behave like an assignment operator so it shouldn't be one, especially since the two places where it got called need different functionality.
2019-03-03 12:12:17 +01:00
Christoph Oelckers
b3cff43be3 - fixed: SBARInfo's Tick function was using actor references from its last Draw operation.
Between these two calls these can change so these need to be retrieved each time either Draw or Tick are called.
2019-03-03 09:59:08 +01:00
Rachael Alexanderson
13d07e7912 - fix what appears to have been an accidental debug commit, this broke portals and skies 2019-03-03 03:24:55 -05:00
Christoph Oelckers
f3813c036f - filter out the BIGFONT lump in Chex Quest, now that we have a more complete font internally. 2019-03-03 07:50:10 +01:00
Christoph Oelckers
eacc6c8e08 - fixed: ACS's LocalAmbientSound did not check the activator before calling its methods. 2019-03-02 23:01:42 +01:00
Christoph Oelckers
0dc3485990 - fixed: in CollectWithinRadius, make pos a value variable instead of a reference.
The underlying data here can be reallocated and invalidate what it points to.
2019-03-02 22:10:44 +01:00
Magnus Norddahl
ef30ddbd40 - fix typo 2019-03-02 21:34:34 +01:00
Christoph Oelckers
0f184a0f28 - reject all DMX sounds shorter than or equal 8 bytes.
8 bytes is the minimum header size for DMX, so for one byte of sample data it has to be 9 bytes.
This was causing access to invalid memory when trying to read the header of something too short.
For other file formats this is of no concern because none has a header this short.
2019-03-02 21:10:24 +01:00
Christoph Oelckers
d893299185 - fixed: static event handlers must also receive WorldLoaded events on loading a savegame. 2019-03-02 13:50:58 +01:00
Christoph Oelckers
9ab57e242b - fixed: PlayerStartStomp must check for NOTELEFRAG. 2019-03-02 13:35:35 +01:00
Christoph Oelckers
00febf0498 - fixed: FLevelLocals did not set the owner for its event manager. 2019-03-02 13:24:52 +01:00
Christoph Oelckers
0febe20a08 - fixed: Unmorphing a monster did not clear its UNMORPHED flag. 2019-03-02 13:15:38 +01:00
Christoph Oelckers
4cf90d70ae - fixed: cl_maxdecals did not reset the decal counter when deleting decals. 2019-03-02 12:58:28 +01:00
Christoph Oelckers
5f6198f4e4 - let IWAD and PWAD BigFonts override BigUpper for consistency. 2019-03-02 12:54:46 +01:00
Christoph Oelckers
ce1ecd0d4b - implemented string table macros. 2019-03-02 12:06:24 +01:00
Christoph Oelckers
fa123f37c7 - adjustment for renamed spreadsheet. 2019-03-01 22:04:39 +01:00
Christoph Oelckers
a5d9d334d2 - fixed: The lump renaming was not performed for Doom, even for those pieces where needed. 2019-03-01 20:21:15 +01:00
alexey.lysiuk
2939bc701e - fixed compilation error with GCC and Clang
src/intermission/intermission_parse.cpp:941:2: error: no matching function for call to 'F_StartFinale'
2019-03-01 10:06:34 +02:00
Marisa Kirisame
bc5baae827 Folder casing changes for Linux compatibility. 2019-02-28 23:56:29 +01:00
Christoph Oelckers
23a62cbe12 - added a 'testfinale' CCMD, so that the layout of finale texts can be tested more easily 2019-02-28 23:52:47 +01:00
Christoph Oelckers
86620aaba5 - allow reading xlsx spreadsheets directly for language definitions. 2019-02-28 22:21:55 +01:00
Christoph Oelckers
cad2f49ceb - use BigUpper font for option menu captions. 2019-02-28 22:19:53 +01:00
Major Cooke
b48f7da43e Renamed to musplaying. 2019-02-28 18:47:28 +01:00
Major Cooke
210af0d414 Exported MusPlayingInfo to ZScript.
- Allows grabbing the currently playing song, base order, and loop properties.
2019-02-28 18:47:28 +01:00
Christoph Oelckers
fab8fed8df - reformat the intermission screen if the text is very long.
This will ensure better visibility on widescreen displays, at least.
2019-02-27 22:52:08 +01:00
nashmuhandes
407983749a Added a master volume setting. 2019-02-27 14:17:45 -05:00
Christopher Bruns
8becc0e78d Enable menu blur in stereo 3d.
Use more blitting to avoid confusing framebuffer state management in stereo 3D.
2019-02-27 09:51:02 +01:00
Christoph Oelckers
90ab830ff9 - added a workaround for mods using the name CONFONT directly.
In the old system it just loaded the font a second time, but with the folder based setup there is no file named CONFONT anymore so it needs to be dealt with explicitly.
2019-02-26 19:19:03 +01:00
Christoph Oelckers
e8f690116b - removed unused gl_spritebrightfog CVAR. 2019-02-26 00:07:30 +01:00
Christoph Oelckers
4a427694ac - changed calculation of the scaling value for the option menu.
This was already far too generous and caused space problems, but with localization these became a lot worse, so now it will try to allocate at least 640 virtual pixels for the menu width and only go below that for small resolution ranges where the smaller value would result in too small text.
2019-02-26 00:07:09 +01:00
Christopher Bruns
051145b2c8 Use flag to avoid second eye stereo color problem 2019-02-25 00:14:41 +01:00
Christopher Bruns
e83092a7eb Fix stereo-3D 2D quad color problem. 2019-02-25 00:14:41 +01:00
Christoph Oelckers
b670d5f372 - fixed utf8_decode.
This function was written for already validated UTF-8 but not for text that can be mixed with ISO-8859-1.
To handle that properly it needs to do a bit more validation to avoid mangling its output and instead reject invalid input.
2019-02-24 13:55:08 +01:00
Christoph Oelckers
0676a98efc - fixed: ACS must use COPY_AAPTREX for all pointer transfers.
It was already correct for most, but two cases have slipped through.
2019-02-24 12:10:56 +01:00
Christoph Oelckers
6129f9a9cc - fixed a warning and set NOINITCALL for a few CVARs accessing the current level.
These inits are done at a time when the data isn't even initialized so they will get overwritten anyway.
2019-02-24 10:05:01 +01:00
Christoph Oelckers
d5f138f14d - made the text comparison for Dehacked case insensitive so that the contents of the string table can be properly capitalized without breaking old-style string replacements. 2019-02-23 20:23:04 +01:00
Rachael Alexanderson
7098748e9e - fix building on case sensitive systems 2019-02-23 13:51:24 -05:00
Christoph Oelckers
bae0094039 - fixed the status bar string drawers which weren't UTF-8 capable yet. 2019-02-23 19:44:00 +01:00
Christoph Oelckers
c5156d4598 - moved around a few more files. 2019-02-23 18:57:49 +01:00
Christoph Oelckers
c3890342e6 - moved the 2D drawing code to its own directory under 'rendering'. 2019-02-23 18:08:57 +01:00
Christoph Oelckers
ef3e5ef01e - moved a few parts from g_level.cpp to better fitting places. 2019-02-23 15:21:54 +01:00
Christoph Oelckers
2874a36fbe - added the final missing piece of localization support, i.e. forcing text based menus.
Now a localization mod can disable the graphics patches containing text entirely so that it can properly localize the text based menu variant.
If this flag gets set in MAPINFO, it will override all user settings.
2019-02-23 10:40:07 +01:00
Christoph Oelckers
add10029b9 - fixed chat input. 2019-02-23 09:54:18 +01:00
Christoph Oelckers
a50a0c5b0d - fixed: empty strings cannot be substituted. 2019-02-23 09:20:30 +01:00
Christoph Oelckers
e091369a38 - removed FCriticalSection and replaced all of its uses with std::mutex.
There's really no need for a non-standard solution here anymore with C++11.
This also fixes an unreleased lock in the WildMidi code.
2019-02-22 20:24:24 +01:00
Christoph Oelckers
3d9dce0156 - fixed DHUDMessageTypeOnFadeOut with empty messages. 2019-02-22 19:58:52 +01:00
Christoph Oelckers
f907bb0484 - moved a few more things and deleted the unused v_pfx implementation.
These were pixel format conversion routines used in the D3D backend. Nothing in here is needed anymore - the FBitmap class offers much of the functionality covered here in a far more concise and approachable manner.
2019-02-22 19:48:18 +01:00
Christoph Oelckers
b386603044 - deleted the unused lumpconfigfile.
The chance that this will ever see some use is precisely zero so there's no need keeping this code around.
2019-02-22 19:13:40 +01:00
Christoph Oelckers
8c06a00ee6 - moved all dialogue loading code into the map loader. 2019-02-22 19:07:58 +01:00
Christoph Oelckers
e06aa28620 - fixed the usedcolor array's base type.
The usedcolors array which counts the number of pixels in a given color in a font used bytes as storage, so any color that just happened to have a count that is a multiple of 256 the color was considered not present.
2019-02-22 18:19:26 +01:00
Christoph Oelckers
2eb312e041 - added a kerning option to FONTDEFS 2019-02-21 01:02:42 +01:00
Christoph Oelckers
2907ba69a0 - implemented OkForLocalization 2019-02-21 00:56:03 +01:00
Christoph Oelckers
48fcdacf06 - more work on graphics substitutiion
* added a CVAR that sets how localizable graphics need to be dealt with.
* pass the substitution string to OkForLocalization so that proper checks can be performed.
* increased item spacing on Doom's list menus to 18 from 16 pixels, because otherwise the diacritic letters would not fit. 20 would have been more ideal but 18 was the limit without compromising its visual style
* added a second text-only main menu because here the spacing cannot be changed. Doing so would render any single-patch main menu non-functional. So here the rules are that if substitution takes place, it will swap out the entire menu class.
* fixed some issues with the summary screen's "entering" and "finished" graphics.
2019-02-21 00:35:27 +01:00
Christoph Oelckers
8bdbd2e915 - fixed layout of summary screen. 2019-02-21 00:16:48 +01:00
Christoph Oelckers
6a742f8d34 - changed all places which used a localized string as a format template for printf, String.Format et.al.
Passing something non-constant at compile time here is extremely dangerous, especially when users can replace those strings if they like.
It now uses FString::Substitute in all cases where something needs to be inserted into a template string.
2019-02-20 20:20:06 +01:00
Christoph Oelckers
15eb57e00d - finalized graphics substitution feature. 2019-02-20 19:40:17 +01:00
Christoph Oelckers
ecb1c2ee4a - initialize the language right after reading the strings. 2019-02-20 19:30:39 +01:00
Christoph Oelckers
0e449405a4 - fixed string checks in dialogue loader. 2019-02-20 19:12:32 +01:00
Christoph Oelckers
d2ac77e721 - fixed reading of exit text replacements and display of intermission text screens for Unicode. 2019-02-20 19:04:34 +01:00
Christoph Oelckers
64dc582fbe - reworked texture lookup for localized textures 2019-02-20 00:52:31 +01:00
Christoph Oelckers
8587f253a8 - fixed a typo 2019-02-20 00:43:06 +01:00
Christoph Oelckers
4eb8b53d95 - enforce that localized graphics need to be the same size as the one they replace.
This is one of those things where the work needed to make it robust stands in no relation to the gain.
This simply isn't worth the hassle of going through the entire code and fixing every single use of the 2D texture drawing functions.

Unfortunately this means that the graphics items for the menu cannot be replaced this way because their size will most likely differ, but considering that the only candidates for this are the contents of Doom's main menu, the episode menu, the skill menu and the single player summary screen, it's simply not worth it.

In all these cases the IWAD contents can just as easily be replaced with text and user mods which want to offer localized menus will have to work within the confines of the system, e.g. making sure that all menu items are designed to have proper size for substitution to work or by requesting text based menus, which will be added as a modding feature later.
2019-02-20 00:42:02 +01:00
Christoph Oelckers
5f25fbb2e3 - added support for localized texture replacements
This reads the textures and builds the data tables, but doesn´t use the textures yet.
A bit more work is needed first.
2019-02-20 00:22:00 +01:00
Christoph Oelckers
5e7fb16d05 - preparation work for substituting the menu and intermission screen text graphics for localization 2019-02-19 01:22:12 +01:00
Christoph Oelckers
10a017e104 - fixed: The language ID was set before reading the config.
This essentially rendered saving the language CVAR useless.
2019-02-19 00:29:22 +01:00
Christoph Oelckers
91206f12be - changed zstrformat to allow %c to emit non-ASCII characters as UTF-8. 2019-02-19 00:27:47 +01:00
Christoph Oelckers
c5a6c72719 - fixed uninitialized variable and a few warnings. 2019-02-18 23:36:56 +01:00
Christoph Oelckers
b98c3b766c - added a function that creates a texture for a text in a given font.
Not tested yet, this is for synthesizing localized variant of Doom's textures with text content.
2019-02-18 20:53:56 +01:00
Christoph Oelckers
5970040672 - fixed: The wbstartstruct that gets passed to the level summary screen needs to be static
This variable is needed long after the function which sets it up will be exited. So this either needs to be dynamically allocated or static, and in this case using a static variable is simpler.  However, unlike before, it is only being accessed in the one function that needs to initialize it and pass to the summary screen and nowhere else.
2019-02-18 00:43:40 +01:00
Christoph Oelckers
aa550310f6 - allow the language table to supersede the title patches, if appropriate
For the Doom IWADs the provided font looks almost identical to the characters used on the title patches. So, for any level name that got replaced in some language, it will now check if the retrieved name comes from the default table, and if not, ignore the title patch and print the name with the specified font.

This also required removing the 'en' label from the default table,  because with this present, the text would always be picked from 'en' instead of 'default'. Since 'en' and 'default' had the same contents, in any English locale the 'default' table was never hit, so this won't make any difference for the texts being chosen.

Last but not least, wminfo has been made a local variable in G_DoCompleted. There were two places where this was accessed from outside the summary screen or its setup code, and both were incorrect.
2019-02-15 00:29:24 +01:00
Christoph Oelckers
44c8c2a79c - added German Umlauts for the BigFont and fixed the character substitution logic.
For pure uppercase fonts it makes no sense to try a lowercase substitution as a first step.
2019-02-17 23:18:28 +01:00
Christoph Oelckers
45d75745f0 - reworked console font loading to use the glyph sheets directly and allowing to load more than one per font. 2019-02-17 19:15:57 +01:00
Christoph Oelckers
95e62e91bb - split the FFont base class into its own file. 2019-02-17 13:50:57 +01:00
Christoph Oelckers
0963156c0a - did a bit of fine tuning to the character replacement mappings:
* prefer accent-less lower case over uppercase letters if an accented lower case letter cannot be found.
* added accent-less mappings for Latin Extended 1 (0x100-0x17f) and some easy to handle characters between 0x200 and 0x220. This should allow to display all Eastern European text without empty gaps for missing letters.
2019-02-17 13:41:04 +01:00
Christoph Oelckers
9102fb86a5 - moved FSpecialFont to its own file. 2019-02-17 12:53:12 +01:00
Christoph Oelckers
1f0c01459a - split FSinglePicFont into its own file. 2019-02-17 12:29:08 +01:00
Christoph Oelckers
7f1f25d998 - split the FSingleLumpFont class into its own file. 2019-02-17 12:00:04 +01:00
Christoph Oelckers
9dfffb6697 - moved font code into a subdirectory. 2019-02-17 11:43:04 +01:00
Christoph Oelckers
78d0fa9269 - fixed Windows startup.
* the window class name was still ASCII, thanks to some totally pointless and ultimately dangerous type cast to LPCTSTR which rendered all type checks ineffective.
* use wWinMain instead of WinMain so that a Unicode argv gets created. For whatever reason, the ANSI startup leaves this variable empty.
* added a 'disablecrashlog' CCMD for Windows. It is a lot more useful with a debugger present to get the standard crash notification from the system which allows opening a debugger than the crash log and no option to open a debugger.
2019-02-17 10:10:41 +01:00
Christoph Oelckers
f512f29270 - fixed crash log display.
This still contained pieces where a multibyte string was passed through SendMessage and WM_SETTEXT. All these have been replaced with SetWindowTextW.
This commit also removes the never used crash log upload code and all associated assets because it is extremely unlikely that such a feature will ever be implemented.
2019-02-17 08:50:49 +01:00
Christoph Oelckers
d39a624942 - fixed the player name display.
This was broken by several small unicode-incompatible code fragments.
This commit also removes the input limit for the player name and the savegame description. With multibyte encoding, limiting them to a fixed length did not work right.
Currently these will just overflow the fields if the text becomes too long, this needs some additional work.
2019-02-16 22:57:02 +01:00
Christoph Oelckers
deb233677e - made the menu's text input handler Unicode capable.
Also make sure that the savegame description remains readable. Unlike in-game text this can be done without double-encoding existing UTF-8.
2019-02-16 21:29:46 +01:00
Christoph Oelckers
54cb16ad8e - made the chat input Unicode-capable.
Also changed this to use the console font because it is far better equipped with special characters than the small font.
2019-02-16 18:49:38 +01:00