Commit graph

13654 commits

Author SHA1 Message Date
Christoph Oelckers
a1fb1f60f4 - replaced IUniformBuffer with IDataBuffer, which reuses the code for the other buffer types and is more flexible. 2018-10-28 11:54:26 +01:00
Christoph Oelckers
8abf09afe2 - consolidated buffer implementations.
Since this is nearly identical for different buffer types they should share the same code wherever possible.
2018-10-28 09:45:51 +01:00
Christoph Oelckers
9e109995cd - moved model renderer to hwrenderer after removing the remaining traces of OpenGL. 2018-10-28 00:40:41 +02:00
Christoph Oelckers
51acf3053c - fixed model vertex buffer setup.
Setting the buffer and its attribute bindings must be one step, not twp. With Vulkan this is a single API call.
This removes the now obsolete SetVertexBuffer method from the model renderer's interface.
2018-10-27 23:33:22 +02:00
Christoph Oelckers
a62cd64138 - removed all direct OpenGL dependencies from gl_models.cpp. 2018-10-27 22:55:33 +02:00
Christoph Oelckers
ac37ff422a - removed unneeded Apply call.
This had a problem with being called before some data was going to be deleted so its applied buffer state got lost.
2018-10-27 22:30:50 +02:00
Christoph Oelckers
83e706afe7 - - removed the remains of the old FVertexBuffer class. 2018-10-27 22:04:13 +02:00
Christoph Oelckers
067716cefb - made sky vertex buffer backend independent. 2018-10-27 21:31:27 +02:00
Christoph Oelckers
b92b7ca0a7 - fixed a few more places where unwanted dynamic lights were still active. 2018-10-27 19:25:51 +02:00
Christoph Oelckers
537faa16dc - fixed: Before rendering a portal the dynamic light index must be reset.
Otherwise the portal may 'inherit' some light of the last rendered item.
This is important for non-scene portals which have no dynamic lighting.
2018-10-27 19:16:56 +02:00
Christoph Oelckers
cd8c7a17eb - model vertex buffer converted. 2018-10-27 16:59:13 +02:00
Christoph Oelckers
5201501534 - added lock/unlock methods to the buffer implementations.
These are not interchangeable with Map/Unmap!
Map/Unmap is for mapping a buffer for updating on old hardware, Lock/Unlock are for manually copying some initialization data directly into a static buffer.
2018-10-27 16:04:28 +02:00
Christoph Oelckers
5a4e5a8038 - moved the remaining parts of the main vertex buffer to hwrenderer. 2018-10-27 14:42:24 +02:00
Christoph Oelckers
dad3c50ebd - renamed classes before continuing. 2018-10-27 14:27:43 +02:00
Christoph Oelckers
72bc7693bd - refactored main vertex buffer (but didn't merge with hwrender class yet. 2018-10-27 14:24:47 +02:00
Christoph Oelckers
332ab220ad - hooked low level buffers into render state.
It still needs to support the old interface so the code isn't really clean
2018-10-27 10:55:35 +02:00
Christoph Oelckers
3db26a3a1b - added an abstract index buffer implementation as well. 2018-10-27 10:26:51 +02:00
Christoph Oelckers
bb09f5488f - added an abstract base vertex buffer class. 2018-10-27 09:07:26 +02:00
Christoph Oelckers
5cce310f11 - fixed line portal setups in one-subsector maps. 2018-10-27 00:47:24 +02:00
Christoph Oelckers
fa85717155 - a bit of code reordering. 2018-10-25 22:50:45 +02:00
Christoph Oelckers
4f4bcd2d7d - moved DrawSorted back to HWDrawList. 2018-10-25 22:45:55 +02:00
Christoph Oelckers
21b658d34f Merge branch 'master' into renderstate_abstraction 2018-10-25 22:30:26 +02:00
Christoph Oelckers
c98474d1c7 - portal refactoring complete. 2018-10-25 22:30:03 +02:00
Christoph Oelckers
bc97e585ba - removed some leftover GL2 code. 2018-10-25 01:02:16 +02:00
Christoph Oelckers
cead0194bd - safety commit. To finalize we need a better vertex buffer interface. 2018-10-25 00:49:39 +02:00
Christoph Oelckers
3940f17980 - portals are now completely on the hwrenderer side.
The only thing that still needs to be on the backend side is the one function that manages the rendering.
2018-10-25 00:25:55 +02:00
Christoph Oelckers
e6b5eba469 - moved GLScenePortal to the hardware independent code. 2018-10-24 07:57:32 +02:00
Christoph Oelckers
c76c4b77ec - merged GLPortal into HWPortal after all direct OpenGL dependencies have been removed. 2018-10-24 07:49:06 +02:00
Christoph Oelckers
d757efde96 - renamed IPortal to HWPortal 2018-10-24 07:35:22 +02:00
Christoph Oelckers
3e4dcbe2b4 - groundwork for separating the portal data from the renderer.
With GLPortal being responsible for all the setup a lot of code was tied to the backend.
Now FDrawInfo will manage the setup and only call pure data generation functions in the actual portal object.
2018-10-24 00:19:07 +02:00
Christoph Oelckers
93dac4e4d8 - some reorganization of portal code. 2018-10-23 22:32:00 +02:00
Christoph Oelckers
93599e483f - moved weapon drawing to hwrenderer. 2018-10-22 23:40:44 +02:00
Christoph Oelckers
08e1b49988 - removed include 2018-10-21 20:21:16 +02:00
Christoph Oelckers
3775c4756e - moved sprite drawer to hwrenderer as well. 2018-10-21 17:50:01 +02:00
Christoph Oelckers
346a9ce149 - fixed initialization. 2018-10-21 14:45:03 +02:00
Christoph Oelckers
0af65a8fa0 - removed the direct setters for the blend mode state.
This will now always have to go through the render state.
2018-10-21 14:26:14 +02:00
Christoph Oelckers
a3aaa5cc8b - removed old RenderStyle management. 2018-10-21 14:18:08 +02:00
Christoph Oelckers
8ffeb7812f - made wall draw code API independent. 2018-10-21 13:53:50 +02:00
Christoph Oelckers
7897f26abf - started reworking the wall drawer. 2018-10-21 13:11:36 +02:00
Christoph Oelckers
acad8315d0 - move stencil recursion counter to render state. 2018-10-21 10:58:11 +02:00
Christoph Oelckers
a97d71a3c3 - draw decals in hardware independent code. 2018-10-21 10:51:26 +02:00
Christoph Oelckers
1768508c80 - first adjustments to decal code.
- moved texture mode constants to a global header and consolidated with the variants of the 2D drawer.
2018-10-21 08:14:48 +02:00
Christoph Oelckers
3b7a5da83e - moved AddFlat to gl_drawinfo.cpp and deleted gl_flats.cpp. 2018-10-21 00:38:56 +02:00
Christoph Oelckers
d45f6b9bea - moved the flat drawer to hwrenderer. 2018-10-21 00:35:39 +02:00
Christoph Oelckers
e8f48e7535 - moved the color/fog setters to hwrenderer. 2018-10-20 23:33:07 +02:00
Christoph Oelckers
fac7c7a31c - abstraction of render style in render state. 2018-10-20 23:14:57 +02:00
Christoph Oelckers
9ef5e00cdf - some cleanup and preparation on RenderState interface. 2018-10-20 21:36:50 +02:00
Christoph Oelckers
3c3be0d349 - started with an abstract render interface, most importantly handle the stencil for plane flooding through the render state object instead of changing GL state directly. 2018-10-20 21:08:24 +02:00
Rachael Alexanderson
e2f6fa95d4 - fixed: attaching a new status bar to a player now calls 'setsizeneeded' - fixes an issue where the screen geometry is out of sync with the characteristics of the new status bar. 2018-10-20 13:22:11 -04:00
Christoph Oelckers
510aa600dd - moved hw_renderstate.h to hwrenderer folder and renamed one GL constant it was using. 2018-10-20 18:37:12 +02:00