Commit graph

571 commits

Author SHA1 Message Date
Christoph Oelckers
a0c0e8bdfe Merge remote-tracking branch 'remotes/origin/weapon_scriptification' into asmjit
# Conflicts:
#	src/g_inventory/a_pickups.cpp
2018-11-30 21:28:44 +01:00
Christoph Oelckers
024870ba11 - merged DCanvas and DSimpleCanvas and use a TArray to hold its memory. 2018-11-30 17:02:39 +01:00
Magnus Norddahl
4ee7cf2de1 - forgot to set the light level 2018-11-29 00:03:50 +01:00
Magnus Norddahl
d62a26a177 - use psprite renderstyle on HUD models 2018-11-29 00:01:16 +01:00
Christoph Oelckers
ead28db007 - consolidated the 3 nearly identical code fragments handling the weapon's YAdjust for the different renderers into a utility function in DPSprite. 2018-11-24 22:40:14 +01:00
Magnus Norddahl
d4e630c127 - fix a rendering glitch when changing resolution 2018-11-23 03:00:11 +01:00
Magnus Norddahl
3e9f531b5f - add NUMA awareness to drawer threads 2018-11-22 14:48:09 +01:00
Christoph Oelckers
ba66c0c889 - changed dynamic light traversal to use sections instead of the subsectors.
This is mostly complete, except for handling intra-section sidedefs.
2018-11-06 00:13:23 +01:00
Christoph Oelckers
9ddca3c3a9 - removed the subsector light lists as a preparation step to move over the light traversal code to use sections instead of subsectors. 2018-11-05 22:35:24 +01:00
Rachael Alexanderson
94688a3700 - do a texture check when drawing fog borders in the software renderer. this does not fix the crash issue, but mitigates it enough with a check that likely should be in place, anyhow. 2018-10-30 01:13:00 -04:00
Christoph Oelckers
98e111eba0 - merged the nearly identical wrapper texture classes for the software render and the wiper. 2018-10-29 07:39:33 +01:00
Christoph Oelckers
9e109995cd - moved model renderer to hwrenderer after removing the remaining traces of OpenGL. 2018-10-28 00:40:41 +02:00
Christoph Oelckers
51acf3053c - fixed model vertex buffer setup.
Setting the buffer and its attribute bindings must be one step, not twp. With Vulkan this is a single API call.
This removes the now obsolete SetVertexBuffer method from the model renderer's interface.
2018-10-27 23:33:22 +02:00
Magnus Norddahl
48c83d36b5 - add post processing support to the software renderer and softpoly 2018-08-04 14:58:55 +02:00
Magnus Norddahl
990f02d7c5 - add support for specifying the exact thread count to r_multithreaded and r_scene_multithreaded 2018-07-28 04:57:23 +02:00
Christoph Oelckers
4a7b1aada7 Merge remote-tracking branch 'remotes/origin/modern'
# Conflicts:
#	wadsrc/static/shaders/glsl/main.fp
2018-07-20 10:19:07 +02:00
Magnus Norddahl
a841602d70 - change the software renderer to render to a DSimpleCanvas like the old D3D9 target did. Then use the drawer threads to memcpy the result to the PBO 2018-07-20 05:48:15 +02:00
Magnus Norddahl
a0a7fd53e8 - change software renderer back to writing directly into the pixel buffer object, but change the creation and mapping so that hopefully all vendors put it in system memory 2018-07-18 17:47:09 +02:00
Magnus Norddahl
e93d1e3ebc - change software renderer upload code to use GL_STREAM_DRAW and a memcpy from system memory 2018-07-18 06:46:30 +02:00
Christoph Oelckers
8ac864b007 Merge branch 'master' into modern 2018-06-26 09:28:23 +02:00
Christoph Oelckers
e402babfc0 Fixed: Software rendered models checked the wrong CVAR for enabled dynamic lights. 2018-06-26 08:23:07 +02:00
Christoph Oelckers
1967165633 - move view and projection matrices to DrawInfo. 2018-06-21 21:02:14 +02:00
Christoph Oelckers
753cd0aede - made R_SetViewAngle a member of r_viewpoint 2018-06-19 17:44:11 +02:00
Christoph Oelckers
46d73e7b4b Pass ticFrac to the model renderer as a parameter
This also removes the rather pointless gl_RenderModel functions because with their two lines of content they can just be placed inline.
2018-06-19 09:18:27 +02:00
Magnus Norddahl
01bda6348e - change swrender mapping to use two buffers/textures and glTexSubImage2D for uploads 2018-06-19 00:09:39 +02:00
Magnus Norddahl
bce49ad7c8 - fix Software models don't display over nonexistent sprites 2018-06-17 14:56:34 +02:00
Christoph Oelckers
5a20de829b fixed compiler warning 2018-06-12 10:59:17 +02:00
Magnus Norddahl
a91147a3a5 - move DrawArray and DrawElements to PolyTriangleDrawer 2018-06-10 15:58:01 +02:00
Magnus Norddahl
9ba26a5ece - add support for using FModelVertex as input to the softpoly vertex shader 2018-06-10 15:29:31 +02:00
Magnus Norddahl
c9fd52340e - add GroupMemoryBarrierCommand 2018-06-10 13:35:15 +02:00
Magnus Norddahl
efa434d47b - remove unused VectoredTryCatch 2018-06-10 13:15:31 +02:00
Magnus Norddahl
628f6c32d9 - remove unused DrawerCommand::DebugInfo 2018-06-10 12:54:37 +02:00
Magnus Norddahl
de67393b4e - use the worker threads to clear the stencil buffer 2018-06-10 12:42:19 +02:00
Magnus Norddahl
85f5f897d7 - enable model rendering in the software renderer 2018-06-09 12:29:33 +02:00
Magnus Norddahl
5464d2a577 - add dynamic lights to softpoly and software renderer models 2018-06-05 22:43:11 +02:00
Magnus Norddahl
f5386a706f - fix software renderer dynamic lights not working properly in mirrors 2018-06-05 20:09:02 +02:00
Magnus Norddahl
b74a9965b8 - draw models in mirrors and portals at the right location in the software renderer 2018-06-05 19:36:57 +02:00
Marisa Kirisame
f74e74ac4b Mirroring should be flipped on HUD models since the view to world space transform already inverts one axis 2018-06-03 14:20:42 +02:00
Marisa Kirisame
dea1d0259d Swap front face culling for GL model drawer (CCW should be the default).
Added mirroring handling to software models.
2018-06-03 07:26:55 +02:00
Magnus Norddahl
a186677092 - removed the 8x8 block drawing code from softpoly 2018-06-03 01:44:56 +02:00
Christoph Oelckers
94d1a73ae8 - pass mirroring info to model drawers.
Actual evaluation only implemented in OpenGL. Not tested yet because the bug report had no testable example.
2018-06-02 13:07:47 +02:00
Magnus Norddahl
4e6226fc2d - replace softpoly block drawers with span drawers and make them use blending rules directly from render styles
- add dynlights to softpoly pal mode
2018-05-29 23:32:57 +02:00
Magnus Norddahl
190b673890 - Modify TriBlendMode enum to match the render styles 2018-05-26 23:06:23 +02:00
Magnus Norddahl
8098657cf4 - add two-sided culling support in software and poly 2018-05-24 01:39:36 +02:00
Magnus Norddahl
31abe3df7e - avoid reusing the same mVBuf pointer for the different renderers as that causes too many problems when switching between them
- remove gl_ prefix for model functions that are no longer GL specific
2018-05-21 17:52:03 +02:00
Magnus Norddahl
643828f5fa - move 3d floor code into functions 2018-05-11 17:00:12 +02:00
Magnus Norddahl
e4d740e586 - more pointless complexity removal 2018-05-11 14:27:09 +02:00
Magnus Norddahl
acf9f55849 - remove pointless code 2018-05-11 13:29:24 +02:00
Magnus Norddahl
b0cc472e85 - fixed sloped drawer crash 2018-05-11 12:28:10 +02:00
Magnus Norddahl
459f748c4e - added r_debug_draw that shows how the software renderer composes its scene 2018-05-08 22:22:15 +02:00