Commit graph

33 commits

Author SHA1 Message Date
Magnus Norddahl
a093f686a7 - store the vulkan framebuffer with the image (this ensures the framebuffer object is destroyed along with the image) 2019-06-10 22:14:02 +02:00
Magnus Norddahl
680a6f348b - use one render pass for the entire scene or until postprocess or command buffer flushing forces it to end 2019-05-18 08:12:46 +02:00
Magnus Norddahl
7e37d640dc - avoid creating a new render pass if a pipeline bind will suffice 2019-05-18 06:54:35 +02:00
Magnus Norddahl
e21ffc131e - move camtex depthstencil to VkHardwareTexture 2019-05-05 13:36:03 +02:00
Magnus Norddahl
e1ae8bbc59 - rendering to texture requires a separate depth/stencil image as the image used by the main view may be using multisampling 2019-05-05 01:58:36 +02:00
Magnus Norddahl
188714dc14 - the light storage buffer is not dynamic 2019-04-28 23:51:09 +02:00
Magnus Norddahl
6699cd5462 - change FRenderState to store directly to the StreamData struct. This simplifies the vulkan backend and also allows the OpenGL backend to use the same uniform block transfer strategy in the future. 2019-04-20 04:16:01 +02:00
Magnus Norddahl
3957a19bd0 - flush the commands for every 1000th Apply call 2019-04-19 21:08:15 +02:00
Magnus Norddahl
47fa7dafe3 - fix shader timer not always being applied correctly 2019-04-18 17:14:26 +02:00
Magnus Norddahl
85b754b9ca - fix model rendering glitch 2019-04-09 18:19:14 +02:00
Magnus Norddahl
40ee32a0ce - minor adjustments 2019-03-17 21:14:51 +01:00
Magnus Norddahl
c00a46043d - implement ssao 2019-03-16 23:37:38 +01:00
Magnus Norddahl
903f8b6696 - move the active render target from VkRenderPass to VkRenderState 2019-03-13 00:18:27 +01:00
Magnus Norddahl
dca0b75038 - change the images to be upside down until presentation to increase compatibility with shaders designed for OpenGL
- clamp scissors fully to avoid NVidia's awful drivers locking up the entire system if they end up out of bounds
- perform buffer clears as part of the render pass. this puts some restrictions on how FRenderState.Clear can be used
- add an offset uniform to the present shaders so the vulkan target can flip the image during presentation
2019-03-12 23:53:20 +01:00
Magnus Norddahl
aa1ff58353 - convert triangle fan to triangle list on macOS 2019-03-08 21:34:21 +01:00
Magnus Norddahl
6db231596f - hook up postprocessing 2019-03-07 18:05:12 +01:00
Magnus Norddahl
95116e8580 - fix dynamic buffer offset not getting updated
- fix lightbuffer blocksize being hardcoded
2019-03-05 02:06:20 +01:00
Magnus Norddahl
eaf367e876 - add depth bias 2019-03-04 00:14:28 +01:00
Magnus Norddahl
cf49e1ec21 - add depth clamp support 2019-03-03 23:54:13 +01:00
Magnus Norddahl
923fb5c127 - implement the depth and stencil states 2019-03-03 22:25:38 +01:00
Magnus Norddahl
fd752dec54 - don't search for a renderpass if the current one matches 2019-03-03 00:16:00 +01:00
Magnus Norddahl
cab441591f - add some of the same checks that glrenderstate uses 2019-03-03 00:06:17 +01:00
Magnus Norddahl
c657d8fd1e - only bind vertex and index buffers if they change 2019-03-02 23:56:06 +01:00
Magnus Norddahl
c30edaa21a - only update matrices if they change 2019-03-02 23:47:56 +01:00
Magnus Norddahl
2a6d37dd73 - clean up Apply function 2019-03-02 23:39:44 +01:00
Magnus Norddahl
0c9d27d078 - create an array for the stream data 2019-03-02 23:20:29 +01:00
Magnus Norddahl
7871ec06ae - add depth/stencil attachment to the render pass 2019-03-01 21:34:08 +01:00
Magnus Norddahl
7f3e473f56 - create a render pass for each blend setup 2019-03-01 00:42:51 +01:00
Magnus Norddahl
e472050f36 - use dynamic state for viewport and scissor 2019-02-28 15:45:59 +01:00
Magnus Norddahl
fe67a2c24f - fix enough bugs to finally get some visuals 2019-02-26 20:19:54 +01:00
Magnus Norddahl
19f4133768 - move most push constants to dynamic uniform buffers 2019-02-26 16:50:54 +01:00
Magnus Norddahl
9ed1c7f40b - add render pass manager and setup a pipeline for VkRenderState 2019-02-26 11:27:29 +01:00
Magnus Norddahl
a97d736bd9 - add vulkan renderstate and shadermanager classes 2019-02-21 22:49:00 +01:00