Commit Graph

12277 Commits

Author SHA1 Message Date
Christoph Oelckers ad41b23506 - replaced the homegrown integer types in all p* sources and headers. 2017-03-08 18:55:52 +01:00
alexey.lysiuk 3a0e29dab9 Added missing linker options for native MIDI support on macOS
Continuous integration is a cool thing: I completely forgot about addition of these frameworks because of my build environment which relies on static libraries and custom command line options
2017-03-08 16:11:04 +02:00
Magnus Norddahl b281a697ce Document the algorithm used for generating the 1D shadow maps 2017-03-08 14:12:59 +01:00
Christoph Oelckers b8f7e305db - changed TObjPtr to take a pointer as its template argument and not the class it points to.
This addresses the main issue with TObjPtr, namely that using it required pulling in the entire class hierarchy in basic headers like r_defs which polluted nearly every single source file in the project.
2017-03-08 13:35:21 +01:00
Christoph Oelckers 1cb89c6b37 - fixed bad call to validate function. 2017-03-08 13:35:21 +01:00
Magnus Norddahl d09c3ad305 Move all GPU handling to gl_shadowmap and rename gl_lightbsp to gl_aabbtree 2017-03-08 13:31:19 +01:00
Magnus Norddahl 8687a9868a Rename Level2DShape to LevelAABBTree and add a bit of documentation to it 2017-03-08 12:40:45 +01:00
alexey.lysiuk de9c9221fe Added AudioToolbox MIDI device for macOS
This device is the default one for OpenAL backend on Apple's platform
2017-03-08 11:23:36 +02:00
alexey.lysiuk 54ca55f070 Default MIDI device is now created by sound backend
OpenAL backend now plays music by default
It uses WinMM device on Windows and OPL on other platforms
2017-03-08 11:04:02 +02:00
alexey.lysiuk 938043892a Update CI configurations
Increase git clone depth to 10 for both services so quick pushes won't break the build
Disable email notifications for AppVeyor
2017-03-08 10:44:42 +02:00
Rachael Alexanderson 527a172fcd Merge https://github.com/coelckers/gzdoom 2017-03-07 22:03:56 -05:00
Magnus Norddahl cb40c369cd Added PCF shadows 2017-03-08 01:35:07 +01:00
Magnus Norddahl 850e61d1c9 Add shadow test to sprites 2017-03-08 00:34:08 +01:00
Magnus Norddahl 818b72fbf5 Reduce margin a little 2017-03-08 00:33:42 +01:00
Christoph Oelckers 2f29b075b2 - made CountInv clearscope and const. 2017-03-07 22:55:15 +01:00
Christoph Oelckers d911cdcfe7 - missed a bit. 2017-03-07 22:18:50 +01:00
Christoph Oelckers e2f3a09dd0 - refactored the scope check for VirtualScope calls.
It now uses a dedicated opcode instead of piggybacking on OP_CALL and it passes data that is closer to the VM. Symbols should be avoided at this level.
It also will skip the scope instruction if the code generator detects that both calling function and the self pointer type have the same scope, this assumes that subclasses cannot flip between UI and Play.
2017-03-07 22:17:48 +01:00
Christoph Oelckers 0c686c593b - simplify the runtime checks for OP_NEW.
They are not needed for OP_NEW_K which can evaluate the class relations at compile time and for OP_NEW the calling function can also be checked at compile time, passing only the scope value itself.
2017-03-07 19:57:55 +01:00
Christoph Oelckers 7a0c466b24 - fixed: For reflective floors, closed doors need to be considered an outer boundary, even if the floor below the door is reflective itself. 2017-03-07 18:59:48 +01:00
Christoph Oelckers 7ce8009576 - made several read-only actor functions accessible to UI code. 2017-03-07 18:59:48 +01:00
alexey.lysiuk 5e91e79a4f Updated Travis CL configuration
Remove Debug macOS target
Add GCC 6 Linux target
Set Clang Linux target to build Debug configuration
Add FMOD Ex dependency
Exclude AppVeyor test branches from build
Set git clone depth to three
Remove unused APT source
2017-03-07 17:15:48 +02:00
Rachael Alexanderson 71f400e238 Merge https://github.com/coelckers/gzdoom 2017-03-07 10:00:20 -05:00
Magnus Norddahl 6df3b3fbca Changed the light collision structure uploaded to the GPU to be a binary tree using AABBs for the nodes instead of a BSP plane 2017-03-07 15:58:22 +01:00
ZZYZX 620ce72ebd Fixed E_Responder for mouse events. It being active during console was actually a bug, because console should prevent any events. 2017-03-07 12:46:26 +01:00
ZZYZX 883048b538 Added E_Responder call for direct mouse input interception 2017-03-07 12:46:26 +01:00
alexey.lysiuk e5a3d2244e Updated AppVeyor configuration
Add dependencies for sound backends
Exclude travis test branches from build
Set git clone depth to one
2017-03-07 11:59:52 +02:00
Christoph Oelckers 1c95ddacb8 Revert "Moved some ancient playsim mouse input code around so that it works properly with input events"
This reverts commit 2e0eb742eb.

This effectively nullifies the attempt to get a higher mouse update rate for the display.
2017-03-07 10:26:03 +01:00
ZZYZX a681b5b706 Just in case, don't send useless mouse move events to G_Responder. 2017-03-07 09:47:47 +01:00
ZZYZX 2e0eb742eb Moved some ancient playsim mouse input code around so that it works properly with input events 2017-03-07 09:47:47 +01:00
Rachael Alexanderson bd50b5d05a Merge https://github.com/coelckers/gzdoom 2017-03-06 19:40:55 -05:00
Magnus Norddahl 65f8d65858 Minor code clean up 2017-03-06 23:27:02 +01:00
Rachael Alexanderson cb8b2de287 - somehow, this missed a few. 2017-03-06 16:58:48 -05:00
Christoph Oelckers 9d6b5f7015 - switched the menu code over to the data types of the event system.
Note that this will require adjustment of all menu code which overrides the Responder method!
2017-03-06 22:27:51 +01:00
Rachael Alexanderson 28abc96aef - fully implemented "nolightfade" to turn off diminishing lights in the software renderer.
- unfortunately, LIGHT2SHADE had to be transformed into a namespaced function.
2017-03-06 16:14:54 -05:00
Rachael Alexanderson 5c3b9d81ad Merge remote-tracking branch 'origin/no-diminishing-light' 2017-03-06 13:47:33 -05:00
Christoph Oelckers 4f97db74f2 - fixed: The deprecation checks in the compiler backend were wrong. 2017-03-06 19:24:31 +01:00
Rachael Alexanderson 134c2f3f38 Merge https://github.com/coelckers/gzdoom 2017-03-06 12:36:34 -05:00
Major Cooke e111b0b92e Fixed: Deprecated functions could not act because FxVMFunctionCall::CheckAccessibility returned false on warning. 2017-03-06 17:37:18 +01:00
alexey.lysiuk cf23deef74 Fixed ssize_t type definition for mpg123 (affects MSVC x64 only)
According to MinGW headers (which is used for compiling libmpg123) ssize_t type must be 64-bit in size on 64-bit Windows
Moreover it was impossible to build GZDoom with the recent versions of libmpg123 because of wrong type redifinition
Tested MP3 music on Deus Vult II with Release x64 and OpenAL backend
2017-03-06 18:05:06 +02:00
ZZYZX 21ecd714ec Added a way to tell apart console-executed events from code-executed SendNetworkEvent 2017-03-06 11:23:36 +01:00
alexey.lysiuk f4b0435e66 Added basic Travis CI configuration
Build with GCC 5.4 and Clang 3.9 on Ubuntu Linux and Clang from Xcode 8.2 on Apple's macOS
Build with all dependencies except FMOD
2017-03-06 10:41:22 +02:00
alexey.lysiuk 4eb9f662cb Fixed compilation with Clang
src/scripting/backend/codegen.cpp:8568:10: error: cannot initialize return object of type 'FxExpression *' with an rvalue of type 'bool'
2017-03-06 10:41:17 +02:00
ZZYZX f28bdf12a0 StaticEventHandler.InputProcess should not alter playsim directly 2017-03-06 09:34:53 +01:00
alexey.lysiuk 291099751e Added basic AppVeyor configuration
Things to do: dependencies for sound backends and Windows XP support
2017-03-06 09:51:50 +02:00
Rachael Alexanderson 7ef8ed5867 Merge https://github.com/coelckers/gzdoom 2017-03-05 18:40:44 -05:00
Gaerzi ad89d3eea0 Added SLADE3's colourise and tint translations.
Includes support for ACS.
Added tokens for '#' and '@' in sc_man_scanner.re.
2017-03-05 22:50:35 +01:00
Rachael Alexanderson b4079b9915 - implemented "hazardcolor" and "hazardflash" properties. This affects strife's sector damage type that passively builds up over time. setting "hazardcolor" changes the gradual blend that is used when palette flash is disabled. setting "hazardflash" changes the flashing blend that is used when palette flash is turned on. 2017-03-05 22:48:46 +01:00
Christoph Oelckers 2b5fea4ea8 - added version checks for function calls and virtual overrides.
- restricted the UI functions in inventory.
2017-03-05 21:44:10 +01:00
Christoph Oelckers 8a5daf211c - added version check for member variables. 2017-03-05 20:41:41 +01:00
alexey.lysiuk f9e543bed3 Fixed black target screen during wipe (legacy renderer only)
Credits: NiTROACTiVE and Erick194
https://www.doomworld.com/vb/source-ports/93179-two-issues-im-having-with-gzdoom-v2-3-2/
2017-03-05 20:51:48 +02:00