Christoph Oelckers
fec958cc0a
- finally managed to get rid of the DWORD type.
...
This one was particularly nasty because Windows also defines a DWORD, but in Windows it is an unsigned long, not an unsigned int so changing types caused type conflicts and not all could be removed.
Those referring to the Windows type have to be kept, fortunately they are mostly in the Win32 directory, with a handful of exceptions elsewhere.
2017-03-10 19:46:22 +01:00
Magnus Norddahl
1e7ea1c7ff
Fix crash HOM effect when vid_hw2d is off
2017-03-10 12:25:05 -05:00
Christoph Oelckers
a4710bcdb0
- did a bit of header cleanup to reduce the dependency on dobject.h.
2017-03-09 23:30:42 +01:00
Christoph Oelckers
c008ddaf66
- replaced homegrown SWORD, SBYTE and uint32_t types.
2017-03-09 19:31:45 +01:00
Magnus Norddahl
65f8d65858
Minor code clean up
2017-03-06 23:27:02 +01:00
Rachael Alexanderson
28abc96aef
- fully implemented "nolightfade" to turn off diminishing lights in the software renderer.
...
- unfortunately, LIGHT2SHADE had to be transformed into a namespaced function.
2017-03-06 16:14:54 -05:00
Magnus Norddahl
892350ac2e
Add functions to CameraLight
2017-02-03 09:00:46 +01:00
Magnus Norddahl
92bd752935
Move drawerargs globals into a class and make them local
2017-01-29 07:49:04 +01:00
Magnus Norddahl
ed05a2edd3
Create CameraLight class
2017-01-26 10:22:54 +01:00
Magnus Norddahl
9c4b11b671
Add OpenGL ES support to Linux target and enable it for ARM devices
2017-01-25 07:18:26 +01:00
Magnus Norddahl
55d9392fb8
Add fallback code to Linux target so if OpenGL is either unavailable or can't be used it falls back to the old software SDL FB
2017-01-24 01:43:45 +01:00
Magnus Norddahl
80e1844d6c
Split r_main into r_viewport, r_scene and r_light
2017-01-12 16:21:46 +01:00
Magnus Norddahl
2659090e1c
Move renders into folders
2016-12-27 06:31:55 +01:00
Rachael Alexanderson
c04e0d0df3
- fixed: Whoops. One of those danged macros got away. ;)
2016-12-06 18:44:59 -05:00
Magnus Norddahl
2f3a6da295
Fix buffer overrun
2016-12-05 04:05:55 +01:00
Magnus Norddahl
9416d436fe
Move software renderer into its own namespace to isolate its globals and make
...
any access explicit. This reveals the places in the code where they are being
accessed where they shouldn't and prevents accidental usage.
2016-12-01 02:38:32 +01:00
Magnus Norddahl
284a99f204
Merge branch 'gl_swframebuffer' into qzdoom
2016-11-29 22:16:58 +01:00
Magnus Norddahl
00387a7211
Add bounds check to palette upload buffer size
2016-11-29 22:16:40 +01:00
Magnus Norddahl
17ed585c1f
Fix vsync not working
2016-11-19 12:30:58 +01:00
Rachael Alexanderson
9f9e4ea19d
- Added randi's "bottomclip" parameter to dpJudas's OpenGLSWFrameBuffer::FillSimplePoly implementation. The code refused to compile because of the new changes. Note that this is not tested on Linux or Mac, and will likely need changes there as well.
2016-11-06 08:58:06 -05:00
Magnus Norddahl
df3f5ae882
Use OpenGL to allocate the canvas buffer to avoid a costly memcpy
2016-10-18 01:16:36 +02:00
Magnus Norddahl
8b297221fe
Merge branch 'gl_swframebuffer' into qzdoom
2016-10-16 23:18:16 +02:00
Magnus Norddahl
f81d0d3964
macOS support and Intel driver bug fixes
2016-10-16 22:40:08 +02:00
Magnus Norddahl
3146f75ae0
Merge remote-tracking branch 'origin/gl_swframebuffer' into qzdoom
2016-10-12 08:05:39 +02:00
Magnus Norddahl
c5ebfd9e65
Add vid_max_width and vid_max_height
2016-10-12 08:05:31 +02:00
Magnus Norddahl
052f7900c2
Fix swapped x and y in DrawLetterbox
2016-10-12 08:04:42 +02:00
Magnus Norddahl
77a566a57e
Merge remote-tracking branch 'origin/gl_swframebuffer' into qzdoom
2016-10-12 07:38:56 +02:00
Magnus Norddahl
698b05ee69
Fix pixel center and letter box issues
2016-10-12 07:34:07 +02:00
Magnus Norddahl
f37ee3a024
Add bgra support to OpenGLSWFrameBuffer
2016-10-11 15:43:12 +02:00
Magnus Norddahl
3c7d6234cb
Add wipes
2016-10-11 14:37:57 +02:00
Magnus Norddahl
7911302ad8
Hook in gamma shader
2016-10-11 13:09:32 +02:00
Magnus Norddahl
01dc9de8d1
Misc bug fixes and performance improvements
2016-10-11 10:27:18 +02:00
Magnus Norddahl
682b040b97
OpenGL based software renderer hardware accel now works for most things
2016-10-11 00:03:46 +02:00
Magnus Norddahl
f4308b3184
Add glsl shader version of the d3d9 shaders and get enough of it working for it to boot without errors
2016-10-10 21:03:55 +02:00
Magnus Norddahl
40df46f94e
Implement OpenGL versions of GPU objects
2016-10-10 07:39:02 +02:00
Magnus Norddahl
5f0088ab8b
Created new OpenGL framebuffer using the software renderer's hardware acceleration
2016-10-09 12:50:57 +02:00