Commit graph

1154 commits

Author SHA1 Message Date
Christoph Oelckers
c485256c74 Merge remote-tracking branch 'remotes/origin/zmusic_dll' 2020-02-15 10:22:45 +01:00
alexey.lysiuk
2bde2d8268 - fixed 32-bit Linux build with SSE support enabled 2020-02-13 15:29:48 +02:00
alexey.lysiuk
a1b5ab6e9b - added ZMusic library detection to CMake configuration 2020-02-09 15:51:50 +02:00
Christoph Oelckers
2dd3c28d05 - transitioned engine to use ZMusic as a DLL. 2020-02-09 08:56:49 +01:00
Braden Obrzut
62e9e0cbbb - Change updaterevision to a CMake script
The benefit to this is fairly small, but it does mean a little less work needs
to be done in the build scripts for cross compiling. The C version wasn't
especially concise so it was not obviously better in any way.
2020-02-02 11:43:36 +01:00
alexey.lysiuk
d425d8d9ca - put common POSIX system code to a separate file 2020-01-26 11:01:13 +02:00
Magnus Norddahl
e43894213e Remove softpoly specific matrix and vector classes 2020-01-18 13:56:37 +01:00
Alexander Kromm
703686beee export TMap<FString, FString> to ZScript 2019-12-29 13:37:38 +01:00
Magnus Norddahl
5632c80ab2 Split softpoly into more files 2019-12-15 17:14:23 +01:00
Christoph Oelckers
83349bee1b - separated reverb data and reverb editor.
Again, isolating the part that is game independent from parts that are specific to GZDoom.
2019-12-08 21:45:45 +01:00
Christoph Oelckers
fd181f469d - reduced the dependency of the sound system on game state.
Many of the simple wrappers have been moved to a separate file and the sound source handling has been abstracted.
This is only the first phase, the work is not complete yet.
Also changed the license of the sound code to BSD after verifying that this code bears no similarity to id's original sound code anymore, save for a few function names (which are due to be refactored out anyway.)
2019-12-08 13:28:52 +01:00
Magnus Norddahl
74c6b9fe6d Remove PolyDrawArgs 2019-12-02 00:21:42 +01:00
Magnus Norddahl
4a25c9f69b Merge remote-tracking branch 'origin/master' into polybackend 2019-12-01 20:09:19 +01:00
Christoph Oelckers
81753e5ffb - moved the level postprocessor to its own source file. 2019-11-10 21:28:01 +01:00
alexey.lysiuk
4ae16c27e2 - added Visual Studio debugger visualization for several types 2019-10-23 20:15:55 +02:00
alexey.lysiuk
bb5ca2ce39 - deleted leftovers of exit refactoring 2019-10-12 12:43:49 +03:00
Christoph Oelckers
2e7af1338c - the big cleanup of the exit cleanup is done!
atterm is gone and only a few system-side functions use atexit.
All game side cleanup is performed in D_DoomMain now.
2019-10-07 20:28:55 +02:00
Christoph Oelckers
5a72e0bfb7 - added a new texture class using stb_image to read a more formats.
This implementation only reads GIF, BMP and PIC formats. No animated GIF support because stb_image does not handle that.
PNG, JPG and TGA are still being handled by the existing dedicated implementations.
PSD and HDR are impractical for reading texture data and thus are disabled.
PnM could be enabled, if its identification semantics were stronger. stb_image only checks the first two characters which simply would falsely identify several flats with the right colors in the first two bytes.

This is more or less a waste product of getting stb_image to work with something actually testable, so it is just provided as-is.
2019-10-06 08:37:23 +02:00
alexey.lysiuk
46270326be - implemented str(n)icmp function definitions via CMake macro 2019-10-05 14:47:36 +03:00
alexey.lysiuk
1d9b5cb239 - restored ability to link with thirdparty sound libraries explicitly
DYN_SNDFILE=NO and DYN_MPG123=NO were ignored while DYN_FLUIDSYNTH=NO broke compilation
These options should be applied to ZMusic target instead of the main executable
As a bonus, it's now possible to build GZDoom without FluidSynth
2019-10-03 12:22:46 +03:00
Christoph Oelckers
b0acfc3ce6 - split up st_start.cpp into one file with the Windows interface code and a second one which only contains platform independent code.
Since this made heavy use of Windows type, those were duplicated to avoid rewriting the entire interface.
This split at least reduces the amount of code needed to refactor for making the screens work on other platforms than Windows.
2019-10-01 23:00:13 +02:00
Christoph Oelckers
2b87941d7d Merge branch 'master' into zmusic_work
# Conflicts:
#	src/sound/music/i_musicinterns.h
2019-09-30 17:48:34 +02:00
Christoph Oelckers
d0cf21654e - moved the CD Audio code to ZMusic, too.
This was the last player class.
This code was also cleaned up for non-Windows systems where CD Audio is not implemented.
Instead of providing an empty implementation, all related code is now explicitly deactivated.
2019-09-30 02:22:53 +02:00
Christoph Oelckers
352365189f - moved the main music classes to ZMusic
What's left is the CD-Audio playback and some global functions.
2019-09-30 02:10:00 +02:00
Christoph Oelckers
b9b706e951 - renamed the configuration file. 2019-09-29 22:03:14 +02:00
Christoph Oelckers
859028b35a - moved the stream sources to zmusic project. 2019-09-29 13:33:09 +02:00
Christoph Oelckers
cdf2a17c5a - moved the sound decoding code to the zmusic project.
Since this gets used by both the sound backend and the music code it needs to be in a place accessible to both.
2019-09-29 12:48:12 +02:00
Christoph Oelckers
cfe89ef6e6 - created a new zmusic library which will eventually contain all the music playback code.
Currently all it contains are the MIDI sources and the MIDI devices, the rest needs to be reworked first.
2019-09-28 18:32:25 +02:00
alexey.lysiuk
9f190e76e3 - disabled code signing in Xcode by default
It’s impossible to build GZDoom without valid code signing identity with Xcode 11 using a project
2019-09-28 13:32:31 +03:00
Christoph Oelckers
67169b80e5 - split out the MIDIDevice implementation into its own source file. 2019-09-28 07:47:50 +02:00
Christoph Oelckers
9b0529b8a3 - removed most dependencies on ZDoom code in ADL Midi device. 2019-09-26 21:29:06 +02:00
Christoph Oelckers
d3df422031 - made the OPL synth backend a separate library. 2019-09-26 20:06:39 +02:00
Christoph Oelckers
b085ac3efb - cleaned up the dependencies of the OPL interface layer.
This also removes the OPL dumper because I wasn't able to get any non-broken output from it and have no desire to fix such a niche feature.
2019-09-26 19:33:28 +02:00
Christoph Oelckers
b8824b572f - adapted the PSX XA decoder from EDuke32 as a music format in GZDoom.
Libsndfile cannot decode this format but tries to play these files as regular WAVs and turns them into noise (Both are in a RIFF container.)
2019-09-25 21:11:00 +02:00
Christoph Oelckers
4ba8da290c - made WildMidi a library. 2019-09-25 19:38:48 +02:00
Christoph Oelckers
7962bf189e - made the Timidity(GUS) device a separate library. 2019-09-24 23:43:44 +02:00
alexey.lysiuk
ca5ca8e974 - fixed C++ compilation flags applied to C files
This had an effect on 32-bit targets without SSE support
2019-09-24 11:53:18 +03:00
Christoph Oelckers
115d1cb182 - made the Timidity++ backend a library, now that it has no dependencies on GZDoom anymore. 2019-09-23 14:27:43 +02:00
Christoph Oelckers
b3a9884eb1 - gave libopen the same treatment and made it its own subproject 2019-09-23 10:03:18 +02:00
Christoph Oelckers
84cc7cbdd2 - made libadl its own library subproject.
This is to improve compile times because the MSVC compiler tends to become slow with large lists of source files in a single project.
This new project is still our stripped down copy of libadl, not the original, because that project contains a large amount of baggage we do not need.
2019-09-23 10:03:17 +02:00
Magnus Norddahl
a410324084 Merge remote-tracking branch 'origin/master' into polybackend 2019-08-25 11:54:45 +02:00
Christoph Oelckers
66db894866 - split off all music code from s_sound.cpp 2019-08-23 17:15:19 +02:00
alexey.lysiuk
c3edfdd946 - temporary solution to fix build of non-MSVC targets
Precompilation of prefix header for GCC and Clang requires some efforts thanks to CMake which doesn't support this feature out of the box
Existing thirparty solutions must be tuned to our needs, and our configuration should be adjusted to a chosen module
2019-08-22 11:30:40 +03:00
Christoph Oelckers
38fec546a7 - moved the generic palette utilities and the matrix class to 'utility' 2019-08-20 23:05:20 +02:00
Christoph Oelckers
cf15ebc966 - inlined the entire ColorMatcher. 2019-08-20 23:05:19 +02:00
alexey.lysiuk
d9dcc26dc6 - set default magnification filter for Metal layer to nearest
Magnification filter is applied to swapchain image when it's copied to a physical display surface
This is needed for gfx-portability because MoltenVK uses nearest sampling by default
2019-08-04 13:37:47 +03:00
Magnus Norddahl
7940d5fe01 Merge remote-tracking branch 'origin/master' into polybackend 2019-08-04 02:22:55 +02:00
Magnus Norddahl
4adac3fe59 - move streaming uniform buffers out of VkRenderState 2019-07-28 16:28:43 +02:00
Magnus Norddahl
e6f6f10e81 Merge remote-tracking branch 'origin/master' into polybackend 2019-07-24 21:39:07 +02:00
drfrag
416f5d03b7 - Fixed compilation with MinGW. 2019-07-15 19:26:25 +02:00
alexey.lysiuk
f25e5c738c
- fixed compilation of Linux targets
src/../libraries/gdtoa/gdtoa.h:67:19: fatal error: arith.h: No such file or directory
2019-07-14 22:29:38 +03:00
Christoph Oelckers
7346288bf5 - moved some more files. 2019-07-14 21:09:49 +02:00
Christoph Oelckers
7351a76404 - move sound files to sound folder. 2019-07-14 17:48:55 +02:00
Christoph Oelckers
f50e402e92 - sorted sound backend code into subdirectories. 2019-07-14 16:07:18 +02:00
Christoph Oelckers
ed6ab39b2d - moved third party library projects to a subfolder to reduce size of the root. 2019-07-14 15:06:54 +02:00
Christoph Oelckers
ec52e90e54 - moved more files out of the root src directory. 2019-07-14 14:39:21 +02:00
Christoph Oelckers
2a16fb9d28 - moved most remaining playsim code into its proper folder. 2019-07-14 13:59:16 +02:00
Christoph Oelckers
9045615a7a - renamed g_shared folder to playsim. 2019-07-14 13:24:18 +02:00
Rachael Alexanderson
ba387f51f3 Revert "Install soundfonts and WOPL/WOPN banks"
This reverts commit 2d1c7ba17c.
2019-06-14 07:51:18 -04:00
William Breathitt Gray
2d1c7ba17c Install soundfonts and WOPL/WOPN banks
The INSTALL_SOUNDFONT_PATH cache entry is used to configure the
installation directory.
2019-06-13 07:43:43 -04:00
Magnus Norddahl
bb47230f79 Merge remote-tracking branch 'origin/master' into polybackend 2019-06-10 22:46:32 +02:00
Christoph Oelckers
2766303cfc - consolidated the 3 atterm implementations.
Each platform had its own copy. Why?
2019-06-10 12:01:01 +02:00
Kyle Evans
e0c7bf7708 Fix clang/32-bit build
Rendering bits got restructured and the SSE_MATTERS paths were not updated
to reflect that. A 32-bit build with clang subsequently complaints as the
files in question are not compiled with -mmmx.
2019-05-30 21:16:51 +02:00
Magnus Norddahl
a1229be5c6 - implement camera textures 2019-05-29 05:45:19 +02:00
Magnus Norddahl
48d2d423f6 - remove softpoly scene drawer 2019-05-22 17:16:07 +02:00
Magnus Norddahl
0eda298db2 - create a renderer backend based on softpoly's drawers 2019-05-22 06:29:52 +02:00
Magnus Norddahl
9ab19d057d - centralize how image transitions are done in the vulkan backend 2019-05-16 18:26:47 +02:00
Magnus Norddahl
b30ed99672 - remove the old OpenGL postprocess custom shader implementation 2019-04-08 01:31:22 +02:00
Rachael Alexanderson
e48d2105ef Merge branch 'master' of https://github.com/coelckers/gzdoom into vulkan2 2019-04-06 00:27:18 -04:00
drfrag
1ef4c2d0f6 - Hopefully fixed MinGW compilation for real. 2019-04-06 00:07:24 -04:00
Christoph Oelckers
a0b0467e91 - restrict Vulkan to 64 bit builds. 2019-03-24 14:34:48 +01:00
Christoph Oelckers
d86dd902fb Merge branch 'master' into vulkan2 2019-03-18 13:31:04 +01:00
Christoph Oelckers
c2c9126453 - replaced the XLSX parser with a CSV parser.
Since Google can export this as well it makes a lot more sense here because it is a textual format better suited for version control and does not carry along all the formatting baggage that isn't needed for a string table.
2019-03-18 10:18:30 +01:00
Magnus Norddahl
e5e9924c5e - remove IShaderProgram and make the old classes an implementation detail of the OpenGL backend. In the long run they should be removed completely as their weird design is mostly an artifact of once having supported OpenGL 2 2019-03-13 00:52:25 +01:00
Rachael Alexanderson
879aae1bd3 Merge branch 'master' of https://github.com/coelckers/gzdoom into vulkan2 2019-03-11 22:07:46 -04:00
Christoph Oelckers
0884057ae1 - use a higher resolution console font with better Unicode support. 2019-03-10 17:54:03 +01:00
alexey.lysiuk
f7a95f612e - extended RPATH for macOS with executable's directory
Dynamic libraries placed in the directory with the main executable now can be loaded by dlopen() function
This is required in order to enable Vulkan support without additional steps like SDK installed in the system
2019-03-09 15:46:18 +02:00
alexey.lysiuk
108ea066f3 - added initial support of Vulkan to SDL backend
Removed all platform-specific code from vulkan device
2019-03-06 13:38:45 +02:00
Magnus Norddahl
d65de299e8 - add some classes for managing postprocess and render buffers 2019-03-05 04:59:17 +01:00
Magnus Norddahl
d86a56086c Merge remote-tracking branch 'origin/master' into vulkan2 2019-03-01 21:50:06 +01:00
Christoph Oelckers
86620aaba5 - allow reading xlsx spreadsheets directly for language definitions. 2019-02-28 22:21:55 +01:00
Magnus Norddahl
9ed1c7f40b - add render pass manager and setup a pipeline for VkRenderState 2019-02-26 11:27:29 +01:00
Christoph Oelckers
413412f603 Merge branch 'master' into vulkan2 2019-02-23 19:53:38 +01:00
Christoph Oelckers
c5156d4598 - moved around a few more files. 2019-02-23 18:57:49 +01:00
Christoph Oelckers
c3890342e6 - moved the 2D drawing code to its own directory under 'rendering'. 2019-02-23 18:08:57 +01:00
Christoph Oelckers
e091369a38 - removed FCriticalSection and replaced all of its uses with std::mutex.
There's really no need for a non-standard solution here anymore with C++11.
This also fixes an unreleased lock in the WildMidi code.
2019-02-22 20:24:24 +01:00
Christoph Oelckers
f907bb0484 - moved a few more things and deleted the unused v_pfx implementation.
These were pixel format conversion routines used in the D3D backend. Nothing in here is needed anymore - the FBitmap class offers much of the functionality covered here in a far more concise and approachable manner.
2019-02-22 19:48:18 +01:00
Christoph Oelckers
8c06a00ee6 - moved all dialogue loading code into the map loader. 2019-02-22 19:07:58 +01:00
Magnus Norddahl
a97d736bd9 - add vulkan renderstate and shadermanager classes 2019-02-21 22:49:00 +01:00
Magnus Norddahl
478ef05a0a - create vulkan buffer objects implementation 2019-02-21 12:31:14 +01:00
Magnus Norddahl
75403ec744 - hook up the glsl compiler 2019-02-21 00:25:51 +01:00
Magnus Norddahl
c6b29846d0 - add 3rd party vulkan dependencies
- add stubs for a vulkan hw renderer backend
- add RAII wrappers for vulkan object types
- add builder classes to isolate vulkan boilerplate code
- add a swap chain class
2019-02-20 21:21:57 +01:00
Christoph Oelckers
95e62e91bb - split the FFont base class into its own file. 2019-02-17 13:50:57 +01:00
Christoph Oelckers
9102fb86a5 - moved FSpecialFont to its own file. 2019-02-17 12:53:12 +01:00
Christoph Oelckers
1f0c01459a - split FSinglePicFont into its own file. 2019-02-17 12:29:08 +01:00
Christoph Oelckers
7f1f25d998 - split the FSingleLumpFont class into its own file. 2019-02-17 12:00:04 +01:00
Christoph Oelckers
9dfffb6697 - moved font code into a subdirectory. 2019-02-17 11:43:04 +01:00
Christoph Oelckers
64685705d0 - made the console Unicode-capable.
This also necessitated some character remapping in the console font to move the Windows-1252 extra characters to their proper Unicode code points.
2019-02-16 13:05:19 +01:00
Christoph Oelckers
5e6a96d021 - fixed path of texture directory. 2019-02-10 14:08:27 +01:00
Christoph Oelckers
979f1df281 Merge remote-tracking branch 'remotes/origin/master' into new_level_refactor
# Conflicts:
#	src/g_level.cpp
#	src/p_user.cpp
2019-02-05 13:49:07 +01:00