Commit Graph

5194 Commits

Author SHA1 Message Date
Christoph Oelckers 9d5e6d32c7 - review of P_DamageMobj:
* decided that the pain threshold should always be checked against the actual damage, even if it's down to 0, for consistency. This also restores the original behavior of using actual damage for checking the pain threshold which was altered by the introduction of the ALLOWPAIN and CAUSEPAIN flags.
* removed all newly added exceptions that excluded the player from checks for completely cancelled out damage.
* if anything during damage modification causes negative damage, no pain handling whatsoever will be initiated.
* made sure that TELEFRAG_DAMAGE will not be subjected to damage amount modification by protection items and any other kind of damage modification.
2015-03-27 13:49:47 +01:00
Christoph Oelckers ac7abca6f8 - completely removed fakePain check in case DoSpecialDamage returns -1. This signifies a special case that should bypass anything that inflicting pain implies. 2015-03-27 11:55:11 +01:00
Christoph Oelckers c78b9235a8 - DoSpecialDamage was formerly called for any damage value, removed check for 'damage > 0' to restore original behavior. 2015-03-27 11:50:27 +01:00
Christoph Oelckers 375c0ac736 - cleanup of damage flag handling in P_RailAttack. 2015-03-27 10:10:22 +01:00
Christoph Oelckers 19cea0f626 - fixed: DoCheckSpecies got an actor's species by directly reading the 'species' variable, bypassing initialization in GetSpecies.
- cleaned up DoCheckSpecies and DoCheckFilter which both contained several redundant checks and renamed DoCheckFilter to DoCheckClass.
2015-03-27 09:57:33 +01:00
Christoph Oelckers 602f541e31 - use '|', not '+' to combine flags.
There's probably going to be more of these coming...
2015-03-27 09:40:47 +01:00
Christoph Oelckers c78fdae31d - beautification of A_BFGSpray.
Reordered checks so that only one 'spray != NULL' is needed, removed redundant thingToHit variable and reformatted slightly.
2015-03-27 09:25:26 +01:00
Christoph Oelckers 66c3c93529 - call TakeSpecialDamage, even if damage is 0, just like it was in older versions. 2015-03-27 09:03:44 +01:00
Randy Heit 5d27bf7742 Add Windows 8+ related bits to the manifest 2015-03-27 00:25:53 -05:00
Randy Heit 3463b87876 Fixed: MUSINFO was not multiplayer-aware
- Move MUSINFO change request out of FLevelLocals and into player_t. This
  allows the MusicChanger actors to change music for each player
  independantly. This is similar to PrBoom+, which switches depending on
  the displayplayer. The difference being, we don't actually track the
  music other players are listening to. (Which might not be a bad idea to
  implement at some point.)
- Moved a few fields in player_t for better packing.
2015-03-26 23:19:05 -05:00
Randy Heit 9cd6aae902 Added Archvile ghosts compatibility flags for some more maps 2015-03-26 22:02:10 -05:00
Randy Heit ee9f64427c Add wad name to mapchecksum output 2015-03-26 22:01:57 -05:00
Randy Heit 93c7f4b4b5 Don't accelerate BOOM colormaped player sprites
- Fixed: Player weapons ignored BOOM colormaps when accelerated.
2015-03-26 21:46:14 -05:00
Randy Heit 32a55c9229 Revert "- Fixed: A_Die didn't consider missiles for the function."
This reverts commit 5977cb04d9.

- It breaks at least one mod (Complex Doom) and who knows how many others.
  Considering how long A_Die has been around, a random "fix" like this is
  probably not a good idea. [P.S. Missiles have health and can be damaged
  by P_DamageMob, so it's not like it never did anything on missiles.]
2015-03-26 20:57:12 -05:00
Christoph Oelckers 29c5071672 Merge branch 'hashing' of https://github.com/Edward850/zdoom 2015-03-26 13:05:42 +01:00
Edward Richardson 2c978bc6f7 Change hashfiles filename string to a cstr
- It seems some compilers don't like passing FNames to Printf, and this
might as well be a cstr anyway.
2015-03-26 23:38:09 +13:00
Christoph Oelckers d206e423b6 Merge branch 'countitems' of https://github.com/edward-san/zdoom 2015-03-25 23:21:14 +01:00
Christoph Oelckers 3d2eaf81db Merge branch 'hashing' of https://github.com/Edward850/zdoom 2015-03-25 23:20:20 +01:00
Braden Obrzut 98b2475fb8 - Fixed: Loading music from an external file was broken. 2015-03-25 17:28:05 -04:00
Edoardo Prezioso 66b090cd44 - Improvements to some of the actor debug CCMDs.
- 'monster' and 'items' can now filter the list if an argument is passed (like with 'kill');
- added 'countitems', which will show only the 'count items' in the current map, with the same filter parameter as 'monster' and 'items'.
- reorganize the code to reduce the duplication.
2015-03-25 22:25:00 +01:00
Christoph Oelckers 21314fe867 Merge branch 'causepainfix' of https://github.com/MajorCooke/zdoom 2015-03-25 20:36:09 +01:00
Christoph Oelckers d1a972ff3d - fixed: The recent ANIMDEFS extension missed adjusting the call to AddSimpleAnim for ANIMATED-defined animations. 2015-03-25 20:34:26 +01:00
Christoph Oelckers 9eda15c280 - fixed: The recent ANIMDEFS extension missed adjusting the call to AddSimpleAnim for ANIMATED-defined animations. 2015-03-25 20:33:24 +01:00
MajorCooke d45d45583b Take PainThresholds into account. 2015-03-25 14:27:12 -05:00
MajorCooke f161c0c501 - Fixed: Projectile impacts never called P_DamageMobj when damage was 0 without the CAUSEPAIN flag. 2015-03-25 14:19:50 -05:00
Braden Obrzut 890fb39d25 - Apparently cmake_policy doesn't ignore unknown policies (which seems to defeat the purpose to me) so we must wrap them in code to detect if the policy is known. 2015-03-24 18:28:59 -04:00
Christoph Oelckers c249157876 Merge branch 'master' into openal 2015-03-24 17:59:08 +01:00
Christoph Oelckers 7b6d245444 - added NULL pointer checks to A_CheckStaff. 2015-03-24 09:22:51 +01:00
Braden Obrzut e29b8b2094 - Fixed: QuakeEx ACS function didn't handle fixed->double conversion. 2015-03-24 00:02:25 -04:00
Braden Obrzut b958e930cf - Cleared developer warnings with modern (3.0+) versions of CMake. 2015-03-23 23:28:18 -04:00
Braden Obrzut 44f9f2bbd6 - Fixed: Default movedown bind was set to "insert" and not "ins". 2015-03-23 21:51:33 -04:00
Randy Heit 86e1d3ed9a Improve default IWAD search paths for Unix
- /usr/share/doom and /usr/share/games/doom are better default paths than
  /usr/local/share
2015-03-23 17:01:49 -05:00
Christoph Oelckers 7dbabb5ee7 - missed a NULL pointer check. 2015-03-21 13:08:08 +01:00
Christoph Oelckers ffbcda206c - allow oscillating for discretely defined animations as well, not just for ranged ones.
- add random animations.
2015-03-21 12:48:37 +01:00
Edward Richardson bf6cdba0bb Added -hashfiles command 2015-03-17 18:07:50 +13:00
Christoph Oelckers 502120e78f Merge branch 'osx_newmb_res' of https://github.com/alexey-lysiuk/gzdoom 2015-03-15 09:53:24 +01:00
Christoph Oelckers 16ad440adb - fixed: The distance check in A_RadiusGive could overflow for large distances. 2015-03-15 09:51:57 +01:00
Christoph Oelckers cf579e4c77 - removed unused 'bombvec' variable from P_RadiusAttack. 2015-03-14 13:14:27 +01:00
alexey.lysiuk 64d663397b Added video resolution of new 12" MacBook, 2304-by-1440 2015-03-14 11:39:47 +02:00
Christoph Oelckers 6012950230 Merge branch 'master' of https://github.com/rheit/zdoom 2015-03-14 09:35:23 +01:00
Christoph Oelckers da26e10951 - fixed: The FBoundingBox constructor taking a point and a radius needs to restrict the resulting values to the fixed point range. 2015-03-14 09:34:55 +01:00
Randy Heit 433744d0fd Fix old warning on VC 2005 2015-03-12 13:41:38 -05:00
MajorCooke 9a09fbd7ed Added MTHRUSPECIES support for rails and sprays. 2015-03-12 09:34:25 +01:00
MajorCooke b6ca1947ff Added QuakeEx for ACS. ACC is ready as well. 2015-03-12 09:26:47 +01:00
Kyle Evans bc206f21af A_FireCustomMissile's useammo parameter should NOT use ammo if not called from a weapon 2015-03-11 14:24:31 -05:00
Randy Heit 4f04fb4fbd Don't use AdjustWindowRectEx to determine window sizes
- GetSystemMetrics can lie about the window border sizes, so we can't
  trust it if the executable is flagged as Vista-targetting
  (default behavior for VS2012/2013).
2015-03-11 13:59:51 -05:00
Randy Heit 8398a6ee75 Change cpu_lag_max to a define, since it is used in an assert 2015-03-11 13:26:35 -05:00
Randy Heit e073786abe Move MULSC stuff into a separate include file 2015-03-11 13:24:55 -05:00
Randy Heit 1706ff5ccb Use new IT filter instead of old
- The old SSE filter sounds fine with VC 2005, but produces occasional
  garbage with VC 2013.
2015-03-11 13:24:45 -05:00
Randy Heit 0b7e037e03 VC 2013 seems to do alright without the inline assembly in resample.c 2015-03-11 12:36:20 -05:00