Christoph Oelckers
6c6bab73ad
- more of the same.
2017-03-08 18:55:53 +01:00
Christoph Oelckers
ad41b23506
- replaced the homegrown integer types in all p* sources and headers.
2017-03-08 18:55:52 +01:00
alexey.lysiuk
3a0e29dab9
Added missing linker options for native MIDI support on macOS
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Continuous integration is a cool thing: I completely forgot about addition of these frameworks because of my build environment which relies on static libraries and custom command line options
2017-03-08 16:11:04 +02:00
Magnus Norddahl
b281a697ce
Document the algorithm used for generating the 1D shadow maps
2017-03-08 14:12:59 +01:00
Christoph Oelckers
b8f7e305db
- changed TObjPtr to take a pointer as its template argument and not the class it points to.
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This addresses the main issue with TObjPtr, namely that using it required pulling in the entire class hierarchy in basic headers like r_defs which polluted nearly every single source file in the project.
2017-03-08 13:35:21 +01:00
Christoph Oelckers
1cb89c6b37
- fixed bad call to validate function.
2017-03-08 13:35:21 +01:00
Magnus Norddahl
d09c3ad305
Move all GPU handling to gl_shadowmap and rename gl_lightbsp to gl_aabbtree
2017-03-08 13:31:19 +01:00
Magnus Norddahl
8687a9868a
Rename Level2DShape to LevelAABBTree and add a bit of documentation to it
2017-03-08 12:40:45 +01:00
alexey.lysiuk
de9c9221fe
Added AudioToolbox MIDI device for macOS
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This device is the default one for OpenAL backend on Apple's platform
2017-03-08 11:23:36 +02:00
alexey.lysiuk
54ca55f070
Default MIDI device is now created by sound backend
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OpenAL backend now plays music by default
It uses WinMM device on Windows and OPL on other platforms
2017-03-08 11:04:02 +02:00
alexey.lysiuk
938043892a
Update CI configurations
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Increase git clone depth to 10 for both services so quick pushes won't break the build
Disable email notifications for AppVeyor
2017-03-08 10:44:42 +02:00
Rachael Alexanderson
527a172fcd
Merge https://github.com/coelckers/gzdoom
2017-03-07 22:03:56 -05:00
Magnus Norddahl
cb40c369cd
Added PCF shadows
2017-03-08 01:35:07 +01:00
Magnus Norddahl
850e61d1c9
Add shadow test to sprites
2017-03-08 00:34:08 +01:00
Magnus Norddahl
818b72fbf5
Reduce margin a little
2017-03-08 00:33:42 +01:00
Christoph Oelckers
2f29b075b2
- made CountInv clearscope and const.
2017-03-07 22:55:15 +01:00
Christoph Oelckers
d911cdcfe7
- missed a bit.
2017-03-07 22:18:50 +01:00
Christoph Oelckers
e2f3a09dd0
- refactored the scope check for VirtualScope calls.
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It now uses a dedicated opcode instead of piggybacking on OP_CALL and it passes data that is closer to the VM. Symbols should be avoided at this level.
It also will skip the scope instruction if the code generator detects that both calling function and the self pointer type have the same scope, this assumes that subclasses cannot flip between UI and Play.
2017-03-07 22:17:48 +01:00
Christoph Oelckers
0c686c593b
- simplify the runtime checks for OP_NEW.
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They are not needed for OP_NEW_K which can evaluate the class relations at compile time and for OP_NEW the calling function can also be checked at compile time, passing only the scope value itself.
2017-03-07 19:57:55 +01:00
Christoph Oelckers
7a0c466b24
- fixed: For reflective floors, closed doors need to be considered an outer boundary, even if the floor below the door is reflective itself.
2017-03-07 18:59:48 +01:00
Christoph Oelckers
7ce8009576
- made several read-only actor functions accessible to UI code.
2017-03-07 18:59:48 +01:00
alexey.lysiuk
5e91e79a4f
Updated Travis CL configuration
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Remove Debug macOS target
Add GCC 6 Linux target
Set Clang Linux target to build Debug configuration
Add FMOD Ex dependency
Exclude AppVeyor test branches from build
Set git clone depth to three
Remove unused APT source
2017-03-07 17:15:48 +02:00
Rachael Alexanderson
71f400e238
Merge https://github.com/coelckers/gzdoom
2017-03-07 10:00:20 -05:00
Magnus Norddahl
6df3b3fbca
Changed the light collision structure uploaded to the GPU to be a binary tree using AABBs for the nodes instead of a BSP plane
2017-03-07 15:58:22 +01:00
ZZYZX
620ce72ebd
Fixed E_Responder for mouse events. It being active during console was actually a bug, because console should prevent any events.
2017-03-07 12:46:26 +01:00
ZZYZX
883048b538
Added E_Responder call for direct mouse input interception
2017-03-07 12:46:26 +01:00
alexey.lysiuk
e5a3d2244e
Updated AppVeyor configuration
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Add dependencies for sound backends
Exclude travis test branches from build
Set git clone depth to one
2017-03-07 11:59:52 +02:00
Christoph Oelckers
1c95ddacb8
Revert "Moved some ancient playsim mouse input code around so that it works properly with input events"
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This reverts commit 2e0eb742eb
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This effectively nullifies the attempt to get a higher mouse update rate for the display.
2017-03-07 10:26:03 +01:00
ZZYZX
a681b5b706
Just in case, don't send useless mouse move events to G_Responder.
2017-03-07 09:47:47 +01:00
ZZYZX
2e0eb742eb
Moved some ancient playsim mouse input code around so that it works properly with input events
2017-03-07 09:47:47 +01:00
Rachael Alexanderson
bd50b5d05a
Merge https://github.com/coelckers/gzdoom
2017-03-06 19:40:55 -05:00
Magnus Norddahl
65f8d65858
Minor code clean up
2017-03-06 23:27:02 +01:00
Rachael Alexanderson
cb8b2de287
- somehow, this missed a few.
2017-03-06 16:58:48 -05:00
Christoph Oelckers
9d6b5f7015
- switched the menu code over to the data types of the event system.
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Note that this will require adjustment of all menu code which overrides the Responder method!
2017-03-06 22:27:51 +01:00
Rachael Alexanderson
28abc96aef
- fully implemented "nolightfade" to turn off diminishing lights in the software renderer.
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- unfortunately, LIGHT2SHADE had to be transformed into a namespaced function.
2017-03-06 16:14:54 -05:00
Rachael Alexanderson
5c3b9d81ad
Merge remote-tracking branch 'origin/no-diminishing-light'
2017-03-06 13:47:33 -05:00
Christoph Oelckers
4f97db74f2
- fixed: The deprecation checks in the compiler backend were wrong.
2017-03-06 19:24:31 +01:00
Rachael Alexanderson
134c2f3f38
Merge https://github.com/coelckers/gzdoom
2017-03-06 12:36:34 -05:00
Major Cooke
e111b0b92e
Fixed: Deprecated functions could not act because FxVMFunctionCall::CheckAccessibility returned false on warning.
2017-03-06 17:37:18 +01:00
alexey.lysiuk
cf23deef74
Fixed ssize_t type definition for mpg123 (affects MSVC x64 only)
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According to MinGW headers (which is used for compiling libmpg123) ssize_t type must be 64-bit in size on 64-bit Windows
Moreover it was impossible to build GZDoom with the recent versions of libmpg123 because of wrong type redifinition
Tested MP3 music on Deus Vult II with Release x64 and OpenAL backend
2017-03-06 18:05:06 +02:00
ZZYZX
21ecd714ec
Added a way to tell apart console-executed events from code-executed SendNetworkEvent
2017-03-06 11:23:36 +01:00
alexey.lysiuk
f4b0435e66
Added basic Travis CI configuration
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Build with GCC 5.4 and Clang 3.9 on Ubuntu Linux and Clang from Xcode 8.2 on Apple's macOS
Build with all dependencies except FMOD
2017-03-06 10:41:22 +02:00
alexey.lysiuk
4eb9f662cb
Fixed compilation with Clang
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src/scripting/backend/codegen.cpp:8568:10: error: cannot initialize return object of type 'FxExpression *' with an rvalue of type 'bool'
2017-03-06 10:41:17 +02:00
ZZYZX
f28bdf12a0
StaticEventHandler.InputProcess should not alter playsim directly
2017-03-06 09:34:53 +01:00
alexey.lysiuk
291099751e
Added basic AppVeyor configuration
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Things to do: dependencies for sound backends and Windows XP support
2017-03-06 09:51:50 +02:00
Rachael Alexanderson
7ef8ed5867
Merge https://github.com/coelckers/gzdoom
2017-03-05 18:40:44 -05:00
Gaerzi
ad89d3eea0
Added SLADE3's colourise and tint translations.
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Includes support for ACS.
Added tokens for '#' and '@' in sc_man_scanner.re.
2017-03-05 22:50:35 +01:00
Rachael Alexanderson
b4079b9915
- implemented "hazardcolor" and "hazardflash" properties. This affects strife's sector damage type that passively builds up over time. setting "hazardcolor" changes the gradual blend that is used when palette flash is disabled. setting "hazardflash" changes the flashing blend that is used when palette flash is turned on.
2017-03-05 22:48:46 +01:00
Christoph Oelckers
2b5fea4ea8
- added version checks for function calls and virtual overrides.
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- restricted the UI functions in inventory.
2017-03-05 21:44:10 +01:00
Christoph Oelckers
8a5daf211c
- added version check for member variables.
2017-03-05 20:41:41 +01:00