- renamed the FluidSetting functions to ChangeSetting so that they can be used as a generic means to change music player options without overloading the virtual function table for each minor thing.
- pass Printf as a parameter to the MIDI renderer to uncouple it from the main GZDoom code.
- throw exceptions when setting up the renderer fails so that this can be handled consistently for all construction errors here.
- delete FluidSynth handles before the constructor aborts.
libraries/wildmidi/file_io.cpp:68:40: error: use of undeclared identifier 'malloc'
libraries/wildmidi/wildmidi_lib.cpp:672:10: error: use of undeclared identifier 'stricmp'; did you mean 'strcmp'?
libraries/wildmidi/wildmidi_lib.cpp:1011:11: error: use of undeclared identifier 'strnicmp'; did you mean 'strncmp'?
They were already clean of unwanted external references, but including this file made it hard to keep it that way.
This also moves a few useful definitions around to less 'dirty' headers.
libraries/timidity/instrum_dls.cpp:1071:18: error: ‘INT_MIN’ was not declared in this scope
libraries/timidity/instrum_font.cpp:37:47: error: ‘stricmp’ was not declared in this scope
libraries/timidity/timidity.cpp:207:32: error: ‘strcmp’ was not declared in this scope
libraries/timidity/timidity.cpp:235:24: error: ‘strcmp’ was not declared in this scope
libraries/timidity/timidity.cpp:310:33: error: ‘strchr’ was not declared in this scope
libraries/timidity/timidity.cpp:515:30: error: ‘strchr’ was not declared in this scope
libraries/timidity/timidity.cpp:602:34: error: ‘memset’ was not declared in this scope
libraries/timidity/timidity.cpp:648:35: error: ‘memcpy’ was not declared in this scope
libraries/timidity/timidity.cpp:753:41: error: ‘memset’ was not declared in this scope
The organization here is now the same as for the Timidity++ device, i.e. it is the device owning the instruments to give better control over their lifecycle.
* use std::string instead of FString
* replaced the single use of clamp with std::min/std::max.
* copied MAKE_ID macro into the source.
* use snprintf instead of mysnprintf
* use std::runtime_error instead of I_Error to abort on failed memory allocations.
* - almost nearly fixed the software resized texture warp problem.
* - proposed fix for mipmapping issue for previous commit
* - reduce texture allocation for mipmapped warped textures in the software renderer
* - add a check for the resize mode
This is npw a function pointer so that a simple stdout printout can be used as default, but allows to override it.
Also added the missing timidity_file.h header.
This is to improve compile times because the MSVC compiler tends to become slow with large lists of source files in a single project.
This new project is still our stripped down copy of libadl, not the original, because that project contains a large amount of baggage we do not need.