Rachael Alexanderson
c109ebf7cb
Merge branch 'master' of https://github.com/coelckers/gzdoom
2016-12-09 03:00:02 -05:00
Christoph Oelckers
8f45664089
- fixed: Fog boundaries were not drawn on line portals.
...
There's two restrictions, though:
* on one-sided-line portals fog boundaries will not be drawn.
* the filler sector behind the portal may not have a sky ceiling texture. This is because the drawing code contains several sky checks which get in the way here.
2016-12-08 17:00:15 +01:00
Rachael Alexanderson
dc07c2075f
Merge branch 'master' of https://github.com/coelckers/gzdoom
2016-12-08 07:47:33 -05:00
Christoph Oelckers
3558b2234c
- fixed: The dynamic light setup for walls did not portal-translate the light's coordinate.
...
- changed ADynamicLight::CollectWithinRadius to work iteratively to avoid the high stack overhead of 64 bit code.
2016-12-08 12:50:45 +01:00
Rachael Alexanderson
40b68bfea0
Merge branch 'master' of https://github.com/coelckers/gzdoom
...
# Conflicts:
# src/CMakeLists.txt
2016-12-07 23:12:42 -05:00
Christoph Oelckers
1e950d75bd
- made dynamic light attenuation completely opt-in. This can be done either by setting a MAPINFO option for lights that do not automatically specify it and with a light property. The light property will always take precedence, if set.
2016-12-07 23:17:18 +01:00
Rachael Alexanderson
c04e0d0df3
- fixed: Whoops. One of those danged macros got away. ;)
2016-12-06 18:44:59 -05:00
Rachael Alexanderson
a78b713f4b
Merge https://github.com/coelckers/gzdoom
...
# Conflicts:
# src/v_video.cpp
2016-12-06 18:19:08 -05:00
Christoph Oelckers
c3fb43db3a
Merge branch 'gz-zscript'
2016-12-06 22:47:37 +01:00
Rachael Alexanderson
af330e1c41
Merge branch 'master' of https://github.com/coelckers/gzdoom
2016-12-06 13:55:46 -05:00
Christoph Oelckers
a3ae05299b
- fixed: glPolygonOffset was not called for flat sprites.
2016-12-06 19:17:02 +01:00
Christoph Oelckers
c115c0a5b2
- fixed: Random flicker lights must set up their size on the first tic they are run. If not they will keep the radius of the previous effect which may be too large.
2016-12-06 18:35:34 +01:00
Christoph Oelckers
d04c37101e
Merge branch 'master' of https://github.com/coelckers/gzdoom
2016-12-06 12:59:03 +01:00
Christoph Oelckers
17698467d7
- made application of dynamic lights to additively blended surfaces a MAPINFO option. In most cases this is not wanted but sometimes this can be used to good effect so it should be there as an option.
2016-12-06 12:58:45 +01:00
Rachael Alexanderson
ba723f5296
Merge branch 'master' of https://github.com/coelckers/gzdoom
2016-12-05 17:07:27 -05:00
Rachael Alexanderson
824705eaca
- Fixed compile errors with maxviewpitch update
2016-12-05 22:32:18 +01:00
Rachael Alexanderson
c53a20aea6
- Notify gamesim of maxviewpitch change.
2016-12-05 22:32:18 +01:00
Magnus Norddahl
2f3a6da295
Fix buffer overrun
2016-12-05 04:05:55 +01:00
Christoph Oelckers
daf1a40521
- allow swapping the order of gl_finish and SwapBuffers calls, because some cards do not seem to like the correct order.
2016-12-03 20:09:25 +01:00
Christoph Oelckers
834802def3
- sanitized the old sprite offset adjustment feature and used it to redefine offsets for some sprites that have really bad ones.
2016-12-03 19:49:32 +01:00
Christoph Oelckers
5dd63a86cf
- removed excess arguments for IMPLEMENT_CLASS.
2016-12-03 18:59:28 +01:00
Christoph Oelckers
34970c9b9c
- removed hexenglobal include from GL files.
2016-12-03 18:49:52 +01:00
Magnus Norddahl
9416d436fe
Move software renderer into its own namespace to isolate its globals and make
...
any access explicit. This reveals the places in the code where they are being
accessed where they shouldn't and prevents accidental usage.
2016-12-01 02:38:32 +01:00
Magnus Norddahl
284a99f204
Merge branch 'gl_swframebuffer' into qzdoom
2016-11-29 22:16:58 +01:00
Magnus Norddahl
00387a7211
Add bounds check to palette upload buffer size
2016-11-29 22:16:40 +01:00
Magnus Norddahl
ccafe27b22
Merge remote-tracking branch 'origin/ssao' into qzdoom
2016-11-28 02:33:41 +01:00
Magnus Norddahl
bea113a908
Fix tonemap texture filtering (black screen) regression
2016-11-28 02:32:57 +01:00
Magnus Norddahl
057060022a
Merge remote-tracking branch 'gzdoom/master' into ssao
2016-11-27 09:59:57 +01:00
Magnus Norddahl
17ed585c1f
Fix vsync not working
2016-11-19 12:30:58 +01:00
Rachael Alexanderson
bac3ae3bf8
Merge branch 'master' of https://github.com/coelckers/gzdoom
2016-11-17 17:37:11 -05:00
Christoph Oelckers
b3b5cb2fa4
- fixed: Lines with both sides in the same sector but an active portal may not be discarded early.
2016-11-17 23:13:17 +01:00
Christoph Oelckers
3a2d0e3486
- copied all necessary adjustments from the test branch in the QZDoom repo.
2016-11-15 11:49:27 +01:00
nashmuhandes
970c750daa
Added OpenGL support to the underwater view blend scalar option.
2016-11-11 18:08:47 +08:00
Rachael Alexanderson
9413ea6edf
- Textured automap would crash due to an additional parameter in the software renderer to the FillSimplePoly function call, causing stack issues.
2016-11-08 15:35:51 -05:00
Rachael Alexanderson
d36993a03b
- Textured automap would crash due to an additional parameter in the software renderer to the FillSimplePoly function call, causing stack issues.
2016-11-08 15:05:23 -05:00
Rachael Alexanderson
9f9e4ea19d
- Added randi's "bottomclip" parameter to dpJudas's OpenGLSWFrameBuffer::FillSimplePoly implementation. The code refused to compile because of the new changes. Note that this is not tested on Linux or Mac, and will likely need changes there as well.
2016-11-06 08:58:06 -05:00
Rachael Alexanderson
b460ce31e8
Merge http://github.com/coelckers/gzdoom
2016-10-24 21:02:09 -04:00
Rachael Alexanderson
64ae207fb9
Merge http://github.com/coelckers/gzdoom
2016-10-24 01:07:10 -04:00
Christoph Oelckers
bea625a42c
- added an ATTENUATE flag to dynamic lights, this is set by default for attached lights. For placed lights this is off, because it'd interfere with many existing maps that depend on unattenuated lights.
2016-10-23 20:42:48 +02:00
Christoph Oelckers
fbe2b76705
- fixed checks in sprite sorting logic. There were some missing parentheses.
2016-10-23 19:08:43 +02:00
Magnus Norddahl
d804f94a5e
Merge remote-tracking branch 'origin/ssao' into qzdoom
2016-10-22 21:36:29 +02:00
Magnus Norddahl
6c1c0d2972
Improve scene selection for SSAO so that the mainview drawmode always takes precedence
2016-10-22 21:35:49 +02:00
Magnus Norddahl
1f8b2ebd9f
Merge remote-tracking branch 'origin/ssao' into qzdoom
2016-10-22 21:26:30 +02:00
Magnus Norddahl
a3e19bf337
Fixed gl_ssao_portals not having effect
2016-10-22 21:25:29 +02:00
Magnus Norddahl
2ba7915d1a
Merge remote-tracking branch 'origin/ssao' into qzdoom
2016-10-22 00:14:35 +02:00
Magnus Norddahl
e891911a99
Fix broken SSAO portal rendering and let FRenderState do the glDrawBuffers calls
2016-10-22 00:09:06 +02:00
Magnus Norddahl
be2c50f11c
Merge remote-tracking branch 'gzdoom/master' into ssao
2016-10-21 23:48:30 +02:00
raa-eruanna
c62ee28726
Merge http://github.com/coelckers/gzdoom
2016-10-20 04:54:44 -04:00
Christoph Oelckers
96437d95fa
- use the new ZDoom code for retrieving a sky's cap color to avoid redundancies.
2016-10-20 10:36:23 +02:00
Magnus Norddahl
df3f5ae882
Use OpenGL to allocate the canvas buffer to avoid a costly memcpy
2016-10-18 01:16:36 +02:00