Marisa Heit
96afce241d
Lemon update 2016-05-24 18:55:08 on branch trunk
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— Enhance Lemon and the parser template so that it can once again build
parsers that have no unreachable branches. (user: drh)
2016-10-13 22:18:20 -05:00
Marisa Heit
64bd551d20
Lemon update 2016-05-23 14:24:31 on branch trunk
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— Fix comment typos and improve clarity of presention in Lemon. The output
should be identical. (user: drh)
2016-10-13 22:09:13 -05:00
Marisa Heit
0d67d107ab
Lemon update 2016-05-23 14:24:31 on branch trunk
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— Fix comment typos and improve clarity of presention in Lemon. The output
should be identical. (user: drh)
2016-10-13 22:07:01 -05:00
Marisa Heit
45d441f103
Lemon update 2016-04-29 11:28:35 on branch trunk
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— Lemon bug fix: Do not merge action routines unless their destructors are
also identical. Problem and suggested fix reported on the mailing list by
Kelvin Sherlock. (user: drh)
2016-10-13 21:48:29 -05:00
Marisa Heit
de56be6c01
Lemon update 2016-04-29 11:28:35 on branch trunk
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— Lemon bug fix: Do not merge action routines unless their destructors are
also identical. Problem and suggested fix reported on the mailing list by
Kelvin Sherlock. (user: drh)
2016-10-13 21:41:54 -05:00
Christoph Oelckers
6f92efc72c
- renamed thingdef_codeptr.cpp and moved it out of thingdef/.
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Ultimately, thingdef should only contain code that is directly related to the DECORATE parser, but that's not the case with this file. It's only function definitions which get used during gameplay and will also be accessed by ZScript.
The change is intentionally on master so that pull requests can adjust to it now instead of creating conflicts later.
2016-10-12 12:43:26 +02:00
Major Cooke
3de83b8943
Added PSPF_FLIP.
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Flips the overlay on the X axis.
2016-10-11 17:20:58 -05:00
Major Cooke
5dc94a10c3
Added A_SetInventory.
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- Sets the absolute amount of an inventory actor.
- Limits itself to the range [0, MaxAmount]. Setting beyondMax to true disregards the MaxAmount. Default is false.
2016-10-11 14:44:31 -05:00
Christoph Oelckers
bdbc7c3fb7
- removed CreateDamageFunction, because it's no longer needed for defining a 'damage' constant.
2016-10-11 14:43:17 +02:00
Christoph Oelckers
084bf8c576
- fixed: VisibleAngle and VisiblePitch actor properties require both parameters to be present, but the second one was set to optional.
2016-10-11 00:23:50 +02:00
Major Cooke
31ca5a1900
Added OverlayX/Y(int layer)
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- Retrieves the X/Y positions of an overlay.
- A_OverlayFlags and A_OverlayOffset now interpret a layer of 0 to mean 'use this calling layer'.
2016-10-10 10:48:50 +02:00
alexey.lysiuk
a771a3edd4
Fixed potential crash caused by A_Warp()
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ACSF_Warp case was refactored to express its intention clearly
http://forum.zdoom.org/viewtopic.php?f=2&t=53734
2016-10-10 10:47:43 +02:00
alexey.lysiuk
9a72ef1bf1
Added detection of current macOS version
2016-10-08 15:47:16 +03:00
Christoph Oelckers
d819aafcf3
- changed handling of duplicate classes in DECORATE.
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Instead of replacing the original, the second class will get renamed now, using the originating file as an identifier. In the vast majority of cases this should do exactly what is needed: Create an unconflicting second class that can coexist with the original. Unless the class is used by name this should eliminate all problems with this, but so far I haven't seen anything that used them by name.
This is choosing the lesser of two evils. While some mod out there may get broken, the old setup meant that the first class of a given name could not be written out to a savegame because it was not retrievable when loading it back.
2016-10-07 15:28:25 +02:00
Christoph Oelckers
06ca41f8b5
- do not declare PNamedType::Outer as DObject.
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Ultimately we may have to get a fully qualified name out of this, so Outer should be a type that can handle this feature. The new class for this is currently used as base for PType and PSymbol so that PNamedType inherits from it and maybe later a namespace symbol can, too.
2016-10-07 13:59:29 +02:00
Christoph Oelckers
ee66d22034
Revert "- added an option to disable the pickup screen flash."
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This reverts commit 2d320a2e86
.
The feature has been superseded by pickup_fade_scalar and is no longer needed.
2016-10-07 08:46:06 +02:00
raa-eruanna
3ccc85876c
- Forgot to add language entries.
2016-10-06 20:05:30 -04:00
raa-eruanna
02f66fa34e
- Backported blood_fade_scalar from Skulltag
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- Added new pickup_fade_scalar which works the same way for pickups
- Default for blood_fade_scalar is 1.0 instead of 0.5 from Skulltag.
2016-10-06 20:01:20 -04:00
Christoph Oelckers
99c4d03ad4
- fixed: DCeiling's main constructor could leave some fields uninitialized.
2016-10-06 21:20:49 +02:00
Christoph Oelckers
d7bb5bb41e
- fixed: ZCC_OpInfoType::FindBestProto was missing checks for exact match of the required conversion before testing if it is a F32->F64 conversion.
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Of course, since 0 means that there is no conversion it also means that there is no data that could be checked.
2016-10-06 12:08:38 +02:00
Christoph Oelckers
c56d2eecb0
- rewrote AActor::DestroyAllInventory so that it clears the item's link to its owner and the owner's inventory list before destroying them.
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There have been reports about crashes in here with Linux that point to some of the code that gets called here doing unwanted things on the owner, so with these links cleared that should no longer be possible.
2016-10-06 08:50:46 +02:00
Christoph Oelckers
59d5b42abf
- fixed: G_UnsnapshotLevel should abort with an error if it cannot read the savegame.
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- fixed: The exception handler in G_DoLoadGame needs to rethrow the exception it receives.
2016-10-05 19:02:53 +02:00
Christoph Oelckers
aeb5377821
- do not generate SYSEX events when playing MIDIs through FMod, because there has been a report that it doesn't work correctly.
2016-10-05 16:45:12 +02:00
Christoph Oelckers
5b350dcdd5
- gave Boom's point pusher and puller things the NOCLIP flag so that they won't get moved around by scrollers.
2016-10-05 16:27:12 +02:00
Christoph Oelckers
2d320a2e86
- added an option to disable the pickup screen flash.
2016-10-05 09:59:19 +02:00
Christoph Oelckers
15cbf4bae6
- fixed: DecoHandleRuntimeState must check all parent classes when trying to determine if the target is a valid state. It should also ensure that both the calling and target state belong to the same actor. Although unlikely it cannot be entirely ruled out that a bogus index randomly points to a seemingly valid state elsewhere.
2016-10-04 09:28:19 +02:00
Marisa Heit
594b344be9
Don't use MIN<short> when clamping topclip.
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- This was fine with fixed point numbers, since they could never be
outside of short range when converted to regular ints. With floating
point numbers now, that condition no longer holds.
2016-10-03 22:05:02 -05:00
alexey.lysiuk
d6346fb0c6
Fixed compilation with GCC or Clang
2016-10-03 21:44:00 +03:00
Christoph Oelckers
41ab08ee47
- fixed: TVector::Resized needs to consider that the input vector has a length of 0. In this case just performing the normal calculations results in an invalid vector.
2016-10-03 11:00:26 +02:00
Major Cooke
201ae3c60f
Added OverlayID() for retrieving psprite layer numbers.
2016-10-03 00:44:06 +02:00
N.E.C
671646be26
Fix errors encountered when compiling for v140_xp target
2016-10-02 13:05:26 -07:00
Major Cooke
1620ff58c8
Added INTCVAR to DrawNumber.
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- Allows retrieval and displaying of an int/bool user/server cvar.
2016-10-02 20:11:13 +02:00
Christoph Oelckers
e84a7de390
- variable was in the wrong scope.
2016-10-02 18:56:04 +02:00
Christoph Oelckers
37d61167ea
- hotfix for a RapidJSON bug: If the Writer tries to process an INF or NaN value, it aborts and leaves the writer in a broken state, unable to recover. Changed so that it writes a 0 value so that the resulting JSON at least parses correctly.
2016-10-02 18:50:37 +02:00
Christoph Oelckers
3418710a38
- be a bit more thorough and also call Effect() on vertically moving missiles with zero damage.
2016-10-02 14:38:48 +02:00
Christoph Oelckers
865863ab6f
- fixed: AFastProjectile did not work properly for perfectly vertically moving missiles. Like AActor::Tick it needs to ensure that a tiny bit of lateral movement is present so that collision detection and the Effect() function work as intended.
2016-10-02 14:37:26 +02:00
Christoph Oelckers
0bce6e3925
- added ACS and DECORATE setter functions for named translations.
2016-10-02 14:09:45 +02:00
Christoph Oelckers
a505e91032
- added TRNSLATE lump for defining global translations which are accessible by name.
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This is only the definition part, manipulation functions for ACS and DECORATE still to do.
2016-10-02 13:35:25 +02:00
alexey.lysiuk
d7683a8c55
Fixed crash on early fatal error exit
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Process terminates correctly if zdoom.pk3 is missing
2016-10-02 10:13:45 +03:00
Marisa Heit
efc9ed2fe9
Fix state lookup from non-action functions (i.e. Damage functions)
2016-10-01 22:31:07 -05:00
Marisa Heit
eb2ee33950
FxVMFunctionCall must pass null pointers when calling an action function from a non-action function
2016-10-01 22:29:57 -05:00
Marisa Heit
944ae2bc09
Only generate the self==stateowner check inside action functions
2016-10-01 21:47:43 -05:00
Christoph Oelckers
51ffd6d9c6
- fixed some warnings.
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- A_SetRenderStyle should not default to STYLE_None.
2016-10-02 01:00:07 +02:00
Christoph Oelckers
80f2f5829f
- added A_SetRenderStyle function which replaces A_SetTranslucent. A_SetTranslucent had to be deprecated due to obsolete semantics of the renderstyle argument.
2016-10-02 00:43:05 +02:00
Christoph Oelckers
ff0b879323
- added UDMF portal flags. Names are identical with Eternity for compatibility reasons.
2016-10-02 00:31:25 +02:00
Christoph Oelckers
7720359f4c
- fixed: AActor::Masacre must restore the flag if it cannot kill the monster.
2016-10-01 12:08:07 +02:00
alexey.lysiuk
099bfed806
Fixed endianness issue with precaching of MUS files
2016-10-01 11:50:29 +02:00
alexey.lysiuk
e9ce699042
Fixed compilation with GCC or Clang
2016-10-01 12:17:15 +03:00
Christoph Oelckers
b400cf1454
- added an integrity check to the SNDINFO parser to detect and eliminate recursive links. Normally these would crash the sound code later.
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- allow recursive linking of $random definitions (as long as they do not link back, see above.)
- fixed the sound precaching which did not handle $alias inside $random. Normally this went undetected but in cases where the random sound index was the same as a sound index in the current link chain this could hang the function.
2016-09-30 10:50:41 +02:00
Christopher Bruns
3ecd20c4a1
Enhance IDE list of PK3 source files using a more complicated approach than I had hoped for.
2016-09-29 00:43:23 +02:00