Commit Graph

8375 Commits

Author SHA1 Message Date
alexey.lysiuk 94f7bef2ff Added compatibility parameter to set sector special 2016-12-19 12:18:43 +01:00
Christoph Oelckers 1fa37aaeb7 - fixed code generation for if statements with empty 'true' part. For those the jump statement backpatching was not done correctly. 2016-12-18 14:09:16 +01:00
Christoph Oelckers 8dd91f7129 - added a missing null pointer check to FxIfStatement::Emit. 2016-12-18 12:18:03 +01:00
Major Cooke 1bcebb091a Added option to check the location for resizing, changing the return into a bool. 2016-12-18 11:59:24 +01:00
Major Cooke 3023af8223 - Added A_SetSize(double newradius, double newheight = -1).
- Changes the calling actor's radius and height.
2016-12-18 11:59:24 +01:00
Magnus Norddahl 2fea46a719 Removed leftovers from QZDoom 2016-12-18 11:58:32 +01:00
Magnus Norddahl 9ac7a07be6 - Set colormap light info using R_SetColorMapLight and R_SetDSColorMapLight rather than manually calculating it
- Move texture and span management into R_DrawMaskedColumn
2016-12-18 11:58:32 +01:00
Edoardo Prezioso 88942dcc68 - Game-Music-Emu: Merge commits 87b322b and d48c1c8.
Commit titles:
87b322b - 'Properly clamp SPC CPU registers and temporaries.'
d48c1c8 - 'Complete bumping version to 0.6.1.'

This completes the code upgrade to GME 0.6.1.
2016-12-18 11:52:26 +01:00
Edoardo Prezioso b515a034f6 - Game-Music-Emu: Merge commits dfffd2b and 2cbb70f.
Commit titles:
dfffd2b - 'Hide the GCC visibility option to non-GCC compilers.'
2cbb70f - 'Merged in edward_san/game-music-emu (pull request #3)'
2016-12-18 11:52:25 +01:00
Edoardo Prezioso dd92587841 - Game-Music-Emu: Merge commit bf60977.
Commit title: 'Fix compile failures with zlib support enabled.'
2016-12-18 11:52:25 +01:00
Edoardo Prezioso 3d3bc8e40e - Game-Music-Emu: Merge commits b1948ac, 8af6ba4, eb5f592 and 56d43f4.
Commit titles:
b1948ac - 'Describe CMake addition for static libs in changelog.'
8af6ba4 - 'Bump version in CMakeLists as well.'
eb5f592 - 'Update readme for repo move and next version.'
56d43f4 - 'Update readme as well now.'
2016-12-18 11:52:24 +01:00
Edoardo Prezioso 287fc513a2 - Game-Music-Emu: Merge and change commits 9bb5ad7, bc0a473 and 2018c1b.
Commit titles:
9bb5ad7 - 'Add filename param to demo app.'
bc0a473 - 'Allow building a static library (-DLIBTYPE=STATIC)'
2018c1b - 'Merged in lachs0r/game-music-emu (pull request #1)'

Change: ZDoom doesn't need the shared library, so disable it always.
2016-12-18 11:52:24 +01:00
Edoardo Prezioso 05e77303bf - Game-Music-Emu: Merge commit 12b50ee.
Commit title: Honor LIB_SUFFIX with pkg-config metadata.
2016-12-18 11:52:24 +01:00
Edoardo Prezioso f239c0ea05 - Game-Music-Emu: Merge commit 6e1544d.
Commit title: 'Fix undefined left-shift of signed int.'
2016-12-18 11:52:23 +01:00
Edoardo Prezioso 8895716e27 - Game-Music-Emu: Merge commit cf7bfd2.
Commit title: 'added gme_tell_samples() and gme_seek_samples()'
2016-12-18 11:52:23 +01:00
Edoardo Prezioso e1af7e3f8c - Game-Music-Emu: reduce code delta with original source.
This will help with the next Game-Music-Emu upgrades.
2016-12-18 11:52:22 +01:00
Edoardo Prezioso 14c282da30 - Upgrade bzip2 to version 1.0.6.
Includes a fix for CVE-2010-0405.
2016-12-16 22:58:25 +01:00
Edoardo Prezioso 7aaa03d3e0 - Import GME fix to critical security bug.
Details at the following link: https://scarybeastsecurity.blogspot.com/2016/12/redux-compromising-linux-using-snes.html .
2016-12-16 17:00:36 +01:00
Christoph Oelckers 7ca5851f78 - fixed a second spot in RapidJSON where a bad NaN check was done. 2016-12-16 08:05:29 +01:00
Christoph Oelckers 9ef551b84a - fixed: Start items for players were never actually checked for their type and could cause crashes if non-inventories were given. 2016-12-16 00:28:16 +01:00
Rachael Alexanderson 8fede44c3d - fixed: Some RenderStyles would crash ZDoom. 2016-12-15 18:55:20 +01:00
Magnus Norddahl c3cb9d20fb Fix uncleared buffer when upscaling the cursor 2016-12-15 09:30:45 +01:00
Rachael Alexanderson 5e171824ac - "myinfo" - executes info on oneself
- "targetinv" - executes "printinv" at current crosshair target
2016-12-12 15:22:56 +01:00
Christoph Oelckers f3762934e3 - fixed: A_AlertMonsters lost one 'self.' during conversion. 2016-12-12 12:50:17 +01:00
Christoph Oelckers 56a42a26b2 - fixed: DPSprite's constructor did not initialize the 'Sprite' member variable. This can cause problems if some weapon starts with a placeholder sprite in the first state. 2016-12-12 12:32:48 +01:00
Christoph Oelckers 77d9978b27 - fixed: Non-Actors cannot act as activators for action specials and must pass null when acticating one. 2016-12-11 21:39:35 +01:00
Christoph Oelckers e61ae9a1f9 - pass a proper self pointer to BuiltinCallActionSpecial instead of making bogus assumptions about a function's parameters. 2016-12-11 21:32:19 +01:00
Christoph Oelckers b43609c701 - fixed: The weapon sprite fudge offset should not be added when just interpolating the position and calculating the delta. 2016-12-11 14:45:20 +01:00
Christoph Oelckers 0f9758bb75 - fixed some conversion errors in A_StalkerLookInit. 2016-12-11 13:17:50 +01:00
Christoph Oelckers 40355f6298 - allow A_M_Refire to be called without state label because this seems to have been used in existing DECORATE mods. This way of calling it will revert to the old behavior of jumping one state forward instead of to a state label. 2016-12-11 13:07:25 +01:00
Christoph Oelckers 898e2900b3 - more fixes in blastradius.txt. 2016-12-11 12:42:55 +01:00
Christoph Oelckers 2b24fee53d - fixed: A_BlastRadius accessed the player's ReadyWeapon before ensuring it got called from a player. 2016-12-11 12:37:12 +01:00
Christoph Oelckers aa758159c9 - renamed Actor.NoiseAlert to Actor.SoundAlert to deconflict with the same-named action special. 2016-12-11 12:10:05 +01:00
Christoph Oelckers d2d960672c Revert "Fixed: A_CustomMissile's CMF_AIMDIRECTION's pitch calculations were also backwards."
This reverts commit b17bd65279.

This would break too many existing mods.
2016-12-11 11:39:46 +01:00
Christoph Oelckers 952e47cfe4 - renamed internal MELEERANGE constant to deconflict with Actor's MeleeRange member. 2016-12-10 16:36:19 +01:00
Edoardo Prezioso d92a814e8c - Fixed wrong argument format in voxeldef parser code.
It got revealed by the GCCPRINTF format addition to FScanner::ScriptMessage.
2016-12-10 14:02:12 +01:00
Edoardo Prezioso 8036719f45 - Add GCCPRINTF to ZScript compiler code.
This will help spotting errors in code using ZCCCompiler::{Warn,Error}.
2016-12-10 14:02:12 +01:00
Edoardo Prezioso 810c632beb - Added missing GCCPRINTF to FileWriter::Printf.
Luckily, this has shown no problems.
2016-12-10 14:02:12 +01:00
Edoardo Prezioso 45e5e5c6ee - Add missing GCCPRINTF to FraggleScript script_error function.
This will help spotting errors inside FraggleScript.
2016-12-10 14:02:12 +01:00
Edoardo Prezioso d4a674740e - Add missing GCCPRINTF to timidity cmsg function.
Luckily, this has shown no problems.
2016-12-10 14:02:12 +01:00
Edoardo Prezioso b78b8662dc - Add missing GCCPRINTF in scanner code.
This will help spotting erroneous usage of FScanner::{ScriptError,ScriptMessage} and FScriptPosition::Message.
2016-12-10 14:02:12 +01:00
Christoph Oelckers 7d4a5898ac - removed most inline assembly. Integer multiplication gets handled fine by all current compilers and fixed point division is too infrequently used to justify this mess.
That only leaves the Scale function which is still being used in a few places and which would create considerably worse code without assembly on 32 bit platforms. This is also far too primitive (2 or 3 assembly instructions) to claim any copyright on it, so I think m_fixed.h can now be considered free of Build-related issues. The deficated inline headers have been removed because that sole remaining function could be easily moved into m_fixed.h.
2016-12-10 13:58:18 +01:00
Christoph Oelckers 3563718049 - removed all fixed point inlines that aren't used anywhere. Note that most of the rest are only being used in one single function: R_DrawVoxel. 2016-12-10 12:12:29 +01:00
Christoph Oelckers 6c86a33f5d - fixed compilation of cursor scaling code. This reported 'std::vector' not defined, so now it just uses TArray, like the rest of ZDoom. 2016-12-10 12:05:46 +01:00
WilliamFeely 0e448a6450 Change DPI Awareness to per-monitor on Windows8.1+ 2016-12-10 10:30:23 +01:00
Magnus Norddahl 54759782b3 Fix cursor size 2016-12-10 10:29:43 +01:00
Magnus Norddahl c4ca70101d Fix console window geometry size 2016-12-10 10:29:43 +01:00
Christoph Oelckers a7c80ae858 - fixed: The message for invalid class extensions did not pass the class name to the error function. 2016-12-10 10:22:13 +01:00
Christoph Oelckers 902a4b839c - fixed: Type determination of multi-dimensional arrays failed, apparently because ZCCCompiler::Simplify is too broken to leave the node's ring list intact.
Instead of trying to fix Simplify, which seems to be a lost cause, the ring list now gets unraveled into an array which is immune from this type of problem.
2016-12-09 23:01:12 +01:00
Major Cooke b17bd65279 Fixed: A_CustomMissile's CMF_AIMDIRECTION's pitch calculations were also backwards. 2016-12-09 16:27:29 +01:00