Commit Graph

4148 Commits

Author SHA1 Message Date
Christoph Oelckers 94b06900cb - got rid of a lot of stuff that's no longer required with GLEW.
- replaced GLUs texture scaling with our own function. This is only used to scale down textures larger than what the hardware can handle so we do not need a dependency to an essentially deprecated library for it.
2014-04-15 11:59:41 +02:00
Christoph Oelckers 6a3a159e09 Merge branch 'master' into GLEW_VERSION 2014-04-15 09:37:58 +02:00
Christoph Oelckers dbefac81d8 Merge branch 'master' of https://github.com/rheit/zdoom 2014-04-15 09:26:05 +02:00
Christoph Oelckers 4e683d360d Merge branch 'master' of https://github.com/Edward850/zdoom 2014-04-15 09:22:50 +02:00
Christoph Oelckers 2205ca606f Merge branch 'master' of https://github.com/rheit/zdoom 2014-04-15 09:18:04 +02:00
Edward Richardson 4270838613 CANRAISE state definition
CANRAISE state for allowing a monster to be resurrected without an
infinite frame
2014-04-12 22:02:19 +12:00
Gaerzi 101107b1e5 Updated documentation 2014-04-12 10:55:10 +02:00
Gaerzi 4cac599b88 Less flags, more generic properties 2014-04-11 00:58:59 +02:00
Gaerzi 580094a792 More editing flags
PSX-inspired flags to change the render styles of monsters (and other
things).
2014-04-10 12:32:23 +02:00
Christoph Oelckers bbb41e869c Merge branch 'master' of https://github.com/Edward850/zdoom 2014-04-07 19:54:30 +02:00
Edward Richardson ca93e04de3 Added GetActorPowerupTics ACS function 2014-04-07 23:23:55 +12:00
Christoph Oelckers 69af73d9b9 - alternative configuration using GLEW to get extension functions. This requires GL 2.0, though so it won't be promoted to the mainline for the time being.
- removed all pre GL 2.0 support.
2014-04-06 14:35:44 +02:00
alexey.lysiuk 878dcdc0a4 Fix loading of lumps from directory on OS X
Use POSIX-compliant opendir() / readdir() functions instead fts_open() / fts_read()
Unlike Linux version, on OS X fts_read() inserts extra slash character between source directory and traversed entry paths
2014-04-06 12:56:51 +03:00
Christoph Oelckers d74f045004 Merge branch 'master' of https://github.com/rheit/zdoom
Conflicts:
	game-music-emu/game-music-emu.vcproj
2014-04-05 15:37:10 +02:00
Randy Heit 940794929c Remove more VC++ warnings 2014-04-03 17:51:15 -05:00
Randy Heit f429510cd1 We're building GME static, so don't do any DLL magic on Win32 2014-04-03 17:26:59 -05:00
Randy Heit 1d52d75fab Add new GME files to VC++ 2005 project 2014-04-03 17:23:18 -05:00
Randy Heit 138e7ff749 Redo GME warning-silencing that was undone by commit fbddfbe57 2014-04-03 17:16:40 -05:00
Randy Heit fc97584c69 Disable warning C4200 on VC++
- This warning is about using zero-sized arrays in structs (aka flexible
  member arrays). It's standard-enough for our purposes, so don't warn
  about it, since neither GCC nor Clang do.
2014-04-03 16:50:20 -05:00
Randy Heit 43fe317dbe Use flexible array members for structs that end with var-sized arrays
- Since Clang++, G++, and VC++ all support this extension (even though it's
  technically officially only part of C99), use it. It lets Clang's array-
  bounds checker know that these are meant to be accessed out of their so-called
  "bounds".
2014-04-03 16:33:33 -05:00
Christoph Oelckers 47406a3406 - I don't think it's a good idea to put a 64 MB lookup table into the static data segment, if it's for a piece of code most people will never use... 2014-04-03 23:02:43 +02:00
Christoph Oelckers e446a8eb30 Merge branch 'master' of https://github.com/coelckers/gzdoom 2014-04-03 22:56:50 +02:00
Gaerzi 0aba6e09f3 Disambiguate which abs type we want. 2014-04-03 20:14:38 +02:00
Randy Heit fbddfbe576 Upgrade game-music-emu to version 0.6.0 2014-04-03 09:19:51 -05:00
Randy Heit 1d1289722f Change , to && in 2 for loops in Oktalyzer loader
- For something like i < n_chnnels, j < 4 , the first condition is completely unused, so why put it in the for loop at all? I assume these are supposed to be binary-and and not sequences.
2014-04-03 08:50:09 -05:00
Randy Heit 4406578522 Fixed: DSMF loader wrote outside filename array's bounds 2014-04-03 08:46:47 -05:00
Randy Heit 3670acbe63 Don't compile some unused DUMB tables spotted by Clang 2014-04-03 08:44:33 -05:00
Christoph Oelckers 072db7920d Merge branch 'master' of https://github.com/rheit/zdoom 2014-04-02 23:51:24 +02:00
Christoph Oelckers 59eede6e6c Merge branch 'master' of https://github.com/coelckers/gzdoom 2014-04-02 23:49:34 +02:00
Gaerzi 7261af1d9f Don't define HQX_API to anything on Windows 2014-04-02 20:23:17 +02:00
Edward Richardson 546ae759fd Cleanup old prediction fix development code 2014-04-02 21:25:45 +13:00
Edward Richardson be33d2894a Fixed prediction thinglist order restoration
Prediction didn't take sector_thinglist and thinglist order into
account.
This notably broke the order in which things were damaged.
2014-04-02 21:25:12 +13:00
Gaerzi 3e41685536 Merge pull request #6 from galtgendo/for-upstream
use portable hqx code
2014-04-01 23:57:42 +02:00
Christoph Oelckers a9bea7d774 Merge branch 'getsectorz_take2' of https://github.com/crimsondusk/zdoom 2014-03-31 19:12:47 +02:00
Christoph Oelckers edcc257667 fixed: APROP_StencilColor was not implemented for CheckActorProperty. 2014-03-31 16:39:34 +02:00
Christoph Oelckers bd3bd0ed22 Merge branch 'upstream' of https://github.com/Edward850/zdoom 2014-03-31 16:36:54 +02:00
Christoph Oelckers e983649731 Merge branch 'master' of https://github.com/rheit/zdoom 2014-03-31 16:02:43 +02:00
Christoph Oelckers 639367df8d Merge branch 'upstream2' of https://github.com/Edward850/zdoom 2014-03-31 16:00:11 +02:00
Christoph Oelckers 55844e00e5 Merge branch 'master' of https://github.com/crimsondusk/zdoom 2014-03-31 15:59:21 +02:00
Edward Richardson 016cc7ba96 Missed space in flags7 line. 2014-03-31 23:57:43 +13:00
Edward Richardson 79f6e77e2b Remove garbage characters from info CCMD 2014-03-31 23:51:18 +13:00
crimsondusk c47d77228d - increased updaterevision's buffer sizes to prevent GIT_BRANCH from cut short 2014-03-30 21:27:05 +03:00
alexey.lysiuk a97b068ed7 Enable fighting between different types of gargoyles and golems
In vanilla Heretic:
- Gargoyles are able to fight with Fire Gargoyles
- Golems are able to fight with Nitro Golems, both regular and ghosted versions
2014-03-30 13:27:27 +03:00
Christoph Oelckers 6e87ee80e4 Merge branch 'for-upstream' of https://github.com/galtgendo/gzdoom 2014-03-29 12:04:38 +01:00
galtgendo 8f97e96af1 silence a noisy warning 2014-03-28 01:54:42 +01:00
galtgendo bf0b850088 look for gme header in the proper location 2014-03-28 01:54:20 +01:00
galtgendo 4909aa750f Use more portable hqx code from googlecode hqx
Conflicts:
	src/CMakeLists.txt
2014-03-28 01:49:53 +01:00
crimsondusk d7a2435703 - the ACS functions GetSectorFloorZ and GetSectorCeilingZ now interpret tag=0 as 'any sector' and return the z height of whatever sector is at those coordinates. 2014-03-27 16:34:32 +02:00
Edward Richardson 697ef02871 Added StencilColor to Set/GetActorProperty 2014-03-28 00:23:12 +13:00
alexey.lysiuk 6a958b032c Add NOBLOOD flag to Heresiarch actor
Heresiarch entity in vanilla Hexen doesn't spawn blood when hit
2014-03-18 12:29:14 +02:00