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3 commits

Author SHA1 Message Date
Christoph Oelckers
6c006a5fbd - added the missing Level parameters to AActor::StaticSpawn and P_ExecuteSpecial.
I think these were the last two still missing it, all remaining uses of the global level variable are in code that doesn't get run through a level tick and are supposed to access the primary level.
2019-02-01 22:02:16 +01:00
Christoph Oelckers
de24fc2c88 - do not call renderer code directly to reset the view interpolation
The playsim really has no idea what the renderer is supposed to do here and the current system has some serious issues that eventually need addressing. So it is better to just set a flag that an actor needs to have its view interpolation reset if being used as a camera and let the render code deal with it.

This will keep the playsim clean of future changes to this feature.
2019-02-01 12:03:36 +01:00
Christoph Oelckers
5010e61309 - moved a few more play files free of global state references to g_shared. 2019-01-31 22:31:41 +01:00
Renamed from src/p_teleport.cpp (Browse further)