Christoph Oelckers
d433fb76c9
- completed the list of AActor exported member variables, with the exception of a few things that cannot be done yet.
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Note that AActor::Inventory needed to be renamed because defining this symbol within AActor would hide the global type of the same name!
2016-11-04 08:57:10 +01:00
Magnus Norddahl
90ea379bac
Merge branch 'master' of https://github.com/raa-eruanna/qzdoom into qzdoom
2016-11-04 01:40:04 +01:00
Magnus Norddahl
12a1755edf
Move texture info to R_DrawMaskedColumn and add bounds checking
2016-11-04 01:39:53 +01:00
Rachael Alexanderson
e44f931a7e
Merge branch 'master' of https://github.com/coelckers/gzdoom
2016-11-03 20:31:07 -04:00
Christoph Oelckers
9563045305
- moved declaration of native fields into the respective class definitions.
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This bypasses a declaration in the script in favor of a simpler implementation. In order to work it is always necessary to have an offset table to map the variables to, but doing it fully on the native side only requires adding the type to the declaration.
2016-11-04 00:19:36 +01:00
Christoph Oelckers
747b612860
Merge branch 'master' of https://github.com/rheit/zdoom
2016-11-03 19:42:03 +01:00
Christoph Oelckers
6ef5cdebb2
- slider fixes.
2016-11-03 19:41:51 +01:00
Christoph Oelckers
c9dad70408
- removed the GetConstantInt overloads since it appears they are not needed.
2016-11-03 16:46:55 +01:00
Christoph Oelckers
9188dc07a7
- removed excess parameter from A_FadeIn.
2016-11-03 14:38:18 +01:00
Christoph Oelckers
995f01f8aa
- removed obsolete code from a_bossbrain.cpp.
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- fixed: divisions wasted one register for each operation due to a double allocation.
- changed math operations to use less registers. There was a well-intended change to allocate the destination first, but the better approach is to first allocate the operands and free then before allocating the destination register.
2016-11-03 14:23:29 +01:00
Christoph Oelckers
8305005125
- remove debug message.
2016-11-03 13:39:51 +01:00
Christoph Oelckers
a45523fb63
- scriptified A_SpawnFly.
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- added support for global variables to the code generator - not the compiler, though. For the handful of entries this is needed for it may just as well be done manually. So far FLevelLocals level is the only one being exported.
- fixed: The VM disassembler truncated 64 bit pointers to 15 digits because the output buffer was too small.
- resolve entire FxSequences instead of aborting on the first failed entry. This allows to output all errors at once.
2016-11-03 13:38:40 +01:00
Magnus Norddahl
90c8b3370a
Fix mipmap sampling bug
2016-11-03 12:51:07 +01:00
Magnus Norddahl
356830a8c8
Add CPU misdetection workaround for the Pentium G840 and a llvm_cpu CVAR that can force codegen to a specific CPU architecture
2016-11-03 12:02:07 +01:00
Christoph Oelckers
6aecb29995
- fixed: The VM function builder was set up with the wrong number of implicit arguments.
2016-11-02 16:05:57 +01:00
Christoph Oelckers
ff66dc3189
- flatten FxBinaryLogical chains into a single node for more efficient processing.
2016-11-02 15:46:15 +01:00
Christoph Oelckers
eca4fba0f6
- fixed a merge conflict which wasn't flagged by TortoiseMerge.
2016-11-02 14:15:09 +01:00
Christoph Oelckers
3a7f51db88
a_hereticimp.cpp does not exist anymore...
2016-11-02 13:39:37 +01:00
Christoph Oelckers
c44dc8d951
Merge branch 'master' of https://github.com/rheit/zdoom into zscript
2016-11-02 11:46:18 +01:00
Christoph Oelckers
570572fcf2
- scriptified a_hereticimp.cpp.
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- fixed the comparison against 0 simplification which did not negate the result for '=='.
2016-11-02 11:44:48 +01:00
Christoph Oelckers
8b21719068
Merge branch 'zscript' of https://github.com/rheit/zdoom into zscript
2016-11-02 11:43:23 +01:00
Christoph Oelckers
703aaa373e
SHA-1: 8852bc7278d033bbed66c51bf23aee841ee977a9
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* Revert "Modify CMPJMP to produce more compact code (as far as VC++ is concerned, anyway)"
This reverts commit 6ff973a06b
.
This modification did not work and broke the comparisons. Actually this had three problems:
* the asserts checked the wrong instruction
* the mask was not applied to regular comparisons.
* incrementing PC before testing does not work because 'test' references the PC.
2016-11-02 11:40:43 +01:00
Christoph Oelckers
f940216c17
Merge branch 'master' into zscript
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# Conflicts:
# src/p_actionfunctions.cpp
# wadsrc/static/actors/actor.txt
2016-11-02 11:08:51 +01:00
Christoph Oelckers
ff8b216167
SHA-1: 8852bc7278d033bbed66c51bf23aee841ee977a9
...
* Revert "Modify CMPJMP to produce more compact code (as far as VC++ is concerned, anyway)"
This reverts commit 6ff973a06b
.
This modification did not work and broke the comparisons. Actually this had three problems:
* the asserts checked the wrong instruction
* the mask was not applied to regular comparisons.
* incrementing PC before testing does not work because 'test' references the PC.
2016-11-02 10:52:14 +01:00
Rachael Alexanderson
7cba67ad45
Merge branch 'master' of http://github.com/rheit/zdoom
2016-11-02 03:12:21 -04:00
Marisa Heit
f8641c0ffb
Fixed: MaxVisForFloor was broken by the switch to floats
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- TODO: See if these visibility limits are even needed anymore.
2016-11-02 00:07:57 -05:00
Marisa Heit
3f32ccada6
Zero In2D before calling Flip()
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- Fixes an assert when resizing the window in windowed mode. Flip() can call
V_OutputResized() in windowed mode.
2016-11-01 22:54:27 -05:00
Christoph Oelckers
5e76d3af18
- fixed BrainishExplosion and removed some unnecessary checks, the state to be set is being defined in the same file, after all...
2016-11-02 00:14:08 +01:00
Magnus Norddahl
1b7d21790d
Merge branch 'sprite_texcoord_fix' into qzdoom
2016-11-01 23:14:46 +01:00
Magnus Norddahl
5814270980
Fix wrapping and scaling issue for the U texture coordinate for sprites
2016-11-01 22:58:53 +01:00
Magnus Norddahl
477fb6d676
Added missing copyrights
2016-11-01 21:44:33 +01:00
Magnus Norddahl
1ccf190c4f
Merge remote-tracking branch 'zdoom/master' into qzdoom
2016-11-01 19:51:17 +01:00
nashmuhandes
578bf9b09c
Added "local" parameters to A_PlaySound and ACS PlaySound
2016-11-01 13:21:32 -04:00
Christoph Oelckers
f619e8ece1
- fixed numeric output precision for a few sliders.
2016-11-01 13:20:59 -04:00
Christoph Oelckers
48229837ed
- fixed: ACSStringPool::AddString did not check for NULL pointers as input. Let's just map them to the empty string, that's a lot better than crashing.
2016-11-01 13:20:58 -04:00
Christoph Oelckers
bfb8886e93
- fixed: RapidJSON in ASCII mode cannot handle extended 8 bit character sets and will produce broken data if the input contains some. This means we need to perform the conversion to UTF-8 on ZDoom's side and run RapidJSON in UTF-8 mode.
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Daedalus triggers this with a 0x85 character which in Windows CP 1252 is the ellipsis (...) The converter will assume ISO-8859-1, though, but cannot do anything with these characters because they map to the font being used here.
2016-11-01 13:20:58 -04:00
Christoph Oelckers
88fd47247d
- scriptified several trivial functions from a_action.cpp.
2016-11-01 16:32:47 +01:00
nashmuhandes
b420347bab
Added "local" parameters to A_PlaySound and ACS PlaySound
2016-11-01 15:14:06 +01:00
Rachael Alexanderson
6755373f46
- fixed: map commands will now take capslock DM/COOP as arguments
2016-11-01 15:09:09 +01:00
Rachael Alexanderson
f72ebe6768
- Extended map, recordmap, and open commands to accept "dm/coop" as an extra parameter - to open maps in multiplayer mode with the requested ruleset.
2016-11-01 15:09:08 +01:00
Rachael Alexanderson
33637dda23
- fixed: map commands will now take capslock DM/COOP as arguments
2016-11-01 09:47:01 -04:00
Christoph Oelckers
6e0defdc69
- fixed numeric output precision for a few sliders.
2016-11-01 13:48:56 +01:00
Christoph Oelckers
3f57269a8b
- fixed: ACSStringPool::AddString did not check for NULL pointers as input. Let's just map them to the empty string, that's a lot better than crashing.
2016-11-01 13:36:33 +01:00
Christoph Oelckers
4cf0d76e8c
- fixed: RapidJSON in ASCII mode cannot handle extended 8 bit character sets and will produce broken data if the input contains some. This means we need to perform the conversion to UTF-8 on ZDoom's side and run RapidJSON in UTF-8 mode.
...
Daedalus triggers this with a 0x85 character which in Windows CP 1252 is the ellipsis (...) The converter will assume ISO-8859-1, though, but cannot do anything with these characters because they map to the font being used here.
2016-11-01 13:33:18 +01:00
Edoardo Prezioso
7137e87b4b
- Fixed GCC/Clang errors from recent commits.
2016-11-01 10:35:45 +01:00
Edoardo Prezioso
46a311b23c
- Fixed a typo in 1 pixel tall support addition.
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Found by Clang -Wparentheses warning.
2016-11-01 09:59:59 +01:00
Rachael Alexanderson
3102668dfa
- Removed mp### commands, extended map, recordmap, and open commands to accept "dm/coop" as an extra parameter - to open maps in multiplayer mode with the respective ruleset.
2016-11-01 03:28:30 -04:00
Marisa Heit
429aed85e1
Fixed: Masked midtexture yscale incorrectly used the texture's X scale
2016-11-01 01:57:43 -04:00
Rachael Alexanderson
c6ea262baf
Merge commit '8d7e400f8eaa964f359849df34306ade247cf850'
2016-11-01 01:52:33 -04:00
Marisa Heit
5df21fda68
Fixed: Masked midtexture yscale incorrectly used the texture's X scale
2016-11-01 00:18:56 -05:00