Christoph Oelckers
921bc763fb
- separated the software-renderer-specific parts of colormap processing from the common parts.
...
- moved testcolor and test fades into SWRenderer files.
These CCMDs work by hacking the default colormap and were never implemented for hardware rendering because they require many checks throughout the code.
2017-03-15 22:04:59 +01:00
Rachael Alexanderson
a2fc2fb707
- Add new drawer: AddClampShadedSprite
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- fixed: AddShaded did not have a drawer associated with it in the software renderer - used new drawer for this purpose.
2017-03-15 14:40:22 -04:00
Magnus Norddahl
80f9c81e36
- move PrepareTexture out of the inner drawer loops
2017-03-15 02:59:33 +01:00
Magnus Norddahl
a663f71a9f
- Added thread safety to texture loading in the software renderer
2017-03-12 22:53:20 +01:00
Magnus Norddahl
00f6ed45a2
Make LightVisibility thread local
2017-03-12 20:40:00 +01:00
Magnus Norddahl
5fdbbc4f9e
Remove usage of r_viewpoint and r_viewwindow globals from software renderer and poly renderer
2017-03-12 18:54:39 +01:00
Magnus Norddahl
0c9014b984
- move r_utility globals into r_viewpoint and r_viewwindow
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- change r_utility functions to only work on FRenderViewpoint and FViewWindow
2017-03-11 23:28:07 +01:00
Christoph Oelckers
921abc404d
- fixed GCC warnings and errors
...
(Is there anyway to tone down GCC's warning level? It outputs too many false positives for potentially uninitialized variables in which the genuine errors get drowned.)
2017-03-11 19:02:35 +01:00
Magnus Norddahl
77a388e908
Fix default palette for voxel BGRA slab data and support translated 8-bit slab data in true color mode
2017-03-11 18:31:53 +01:00
Christoph Oelckers
d2beacfc5f
- except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types.
2017-03-09 19:54:41 +01:00
Christoph Oelckers
c008ddaf66
- replaced homegrown SWORD, SBYTE and uint32_t types.
2017-03-09 19:31:45 +01:00
Magnus Norddahl
65f8d65858
Minor code clean up
2017-03-06 23:27:02 +01:00
Magnus Norddahl
56045c1293
Remove r_drawers.h and move softpoly drawer related stuff out of the swrenderer
2017-02-23 09:02:13 +01:00
Magnus Norddahl
eac98ac226
Calculate sprite dynamic light contribution and pass it along to the sprite drawer
2017-02-14 06:37:06 +01:00
Magnus Norddahl
10b36934c2
Fix vid_hw2d 0 translation bug
2017-02-13 16:13:24 +01:00
Magnus Norddahl
69787fac72
Fix translation issue
2017-02-13 15:08:11 +01:00
Magnus Norddahl
5a85fabfa6
Add true color support to voxel renderer
2017-02-12 01:27:26 +01:00
Magnus Norddahl
8c5360e547
Enable Ken Silverman's voxel drawing code now that he has given us permission to license it as GPL
2017-02-11 22:10:52 +01:00
Magnus Norddahl
4f73a722af
Merge remote-tracking branch 'gzdoom/master' into qzdoom
...
# Conflicts:
# src/r_draw.cpp
2017-02-08 00:34:19 +01:00
Magnus Norddahl
7e6c91d73c
Remove yslope loopup table and StepColumn
2017-02-06 15:15:09 +01:00
Magnus Norddahl
bf6ab1efc8
Clip sprites by thread slice
2017-02-04 21:55:56 +01:00
Magnus Norddahl
6f5e720576
Split drawer command queue from drawer threads
2017-02-04 12:38:05 +01:00
Magnus Norddahl
892350ac2e
Add functions to CameraLight
2017-02-03 09:00:46 +01:00
Magnus Norddahl
191438b238
Move Drawers function to viewport
2017-02-03 08:06:47 +01:00
Magnus Norddahl
7b4d9675c9
Fix compile errors
2017-02-02 15:24:21 +01:00
Magnus Norddahl
e90b73539e
Move viewport drawing to its own folder
2017-02-02 15:10:06 +01:00