alexey.lysiuk
2cb1438f93
- forced node rebuild for two Memento Mori maps
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https://forum.zdoom.org/viewtopic.php?t=70037
2020-10-01 11:02:59 +03:00
Player701
89b28911dd
Fixed inability to achieve 100% kills in BTSX E2 MAP06
2020-09-19 20:17:40 +02:00
Erick Tenorio
b2a17dfdc2
- REQUIEM.WAD fixes ( #1050 )
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Fixes for various maps in the Requiem megawad.
Idgames: https://www.doomworld.com/idgames/levels/doom2/megawads/requiem
2020-04-02 05:35:51 -04:00
alexey.lysiuk
c74c38eef7
- fixed monster teleportation on Ancient Aliens MAP23
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Particular combination of teleport lines and monster radius requires vanilla behavior of P_PointOnLineSide()
https://forum.zdoom.org/viewtopic.php?t=66504
2019-11-28 13:01:23 +02:00
Christoph Oelckers
cbd4479628
- reinstated the old scriptwait implementation as a compatibility option.
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Daedalus's MAP19 needs this.
2019-09-07 09:34:50 +02:00
Rachael Alexanderson
764e95f34f
- compat_pointonline for doom2 map14
2019-06-15 04:57:03 -04:00
Player701
456c1eb926
- Added Unholy Realms MAP27 to the node rebuild compatibility list
2019-03-23 15:28:27 +01:00
alexey.lysiuk
eaf0ac1f7b
- added compatibility entries for maps affected by buggy CheckSwitchRange behavior
2019-02-11 17:57:03 +01:00
Player701
74ec789d0e
- Force node rebuild for Plutonia 2 MAP29 to fix BSP glitches
2018-12-13 14:54:33 -05:00
Rachael Alexanderson
172b4bb846
- added a number of darken2.wad maps to rebuild nodes in compatibility.txt
2018-12-12 11:22:53 -05:00
Player701
eb8614fc71
- Force node rebuild for Plutonia 2 MAP25 to fix BSP glitches
2018-12-11 09:15:05 -05:00
Player701
888af3d684
- Added Plutonia 2 MAP10 and MAP11 to the "rebuildnodes" compatibility list.
2018-12-08 12:26:22 +01:00
Rachael Alexanderson
a7c4fc9dc2
- add plutonia map32 to node regen compatibility - https://forum.zdoom.org/viewtopic.php?f=2&t=62777
2018-12-06 13:57:15 -05:00
Erick Tenorio
43919ead40
Various map fixes
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Map fixes for the following maps:
MAP33: Betray (Doom II: BFG Edition)
Icarus: https://www.doomworld.com/idgames/themes/TeamTNT/icarus/icarus
Flashback to Hell: https://www.doomworld.com/idgames/levels/doom2/Ports/d-f/fth666
Hell to Pay (HTP-RAW.WAD)
2018-06-27 23:26:15 +02:00
Christoph Oelckers
3988e27059
- scriptified the last remaining definition (BTSX MAP12 beta)
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- Changes to map geometry must force a node rebuild (SetVertex, SetLineSectorRef.)
- fixed incorrect use of scaling constant in SetWallYScale.
2018-04-11 19:10:15 +02:00
alexey.lysiuk
6631f208b1
Scriptified remaining compatibility entries
2018-04-11 17:01:57 +03:00
alexey.lysiuk
6480946d40
Scriptified more compatibility entries
2018-04-11 15:57:27 +03:00
alexey.lysiuk
5f5adbe161
Scriptified compatibility of Strife level along with needed functions
2018-04-11 13:02:26 +03:00
alexey.lysiuk
950443683b
Scriptified compatibility of more Heretic levels
2018-04-11 12:35:45 +03:00
Christoph Oelckers
0ecbf07769
-ported a large part of compatibility.txt
2018-04-10 23:19:22 +02:00
Christoph Oelckers
65a219eecc
- sorted compatibility.txt so that levels which only have flags set are at the top of the file.
2018-04-10 20:02:41 +02:00
alexey.lysiuk
640948703f
Level compatibility via ZScript -- PoC
2018-04-09 17:54:12 +03:00
Christoph Oelckers
9a8e724761
- added a compatibility setting for Perdition's Gate MAP31 which was having render issues with an unsupported vanilla effect.
2018-02-27 09:53:15 +01:00
alexey.lysiuk
18ad975c7a
Added compatibility entry for Ultimate Simplicity MAP11
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This eliminates potential blocker in level progression
2018-02-04 17:42:39 +02:00
alexey.lysiuk
0f62cd67a5
Added compatibility entry for Ultimate Simplicity MAP04
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Now it's possible to get 100% kills on lower skill levels
2018-02-03 13:24:54 +02:00
alexey.lysiuk
11ec3b1de0
Added compatibility option for Demonfear MAP22
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Bridge beyond red skull door was raising too high
2018-01-28 14:34:31 +02:00
Christoph Oelckers
410749cf67
- compatibility node rebuild for Doom2's MAP25
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https://forum.zdoom.org/viewtopic.php?f=15&t=59256
2018-01-28 08:44:40 +01:00
alexey.lysiuk
563a80ff83
Added compatibility settings for Hanging Gardens
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Six trees spawned below arches blocking player's path to red keycard
https://www.doomworld.com/idgames/levels/doom2/Ports/g-i/hgarden
2017-12-24 10:37:22 +02:00
Rachael Alexanderson
1088c60add
- add doom e1m6 to rebuildnodes list. https://forum.zdoom.org/viewtopic.php?f=15&t=58430
2017-11-11 15:54:42 -05:00
Rachael Alexanderson
cdf79f0041
- added Hellser's teleporter fix for doom2.wad map29 - https://forum.zdoom.org/viewtopic.php?t=57525
2017-08-09 00:11:43 -04:00
alexey.lysiuk
9ac7aaf7d5
Fixed possibility to stuck in MAP14 of Hellbound
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https://forum.zdoom.org/viewtopic.php?t=56925
2017-06-18 09:24:19 +03:00
jplebreton
4ec6326daa
- Final Doom fixes: two progression blockers and a few bugs in maps that prevented getting 100% kills and/or items.
2017-06-17 09:09:55 +02:00
alexey.lysiuk
c22017f981
Made two Hexen maps compatibility options data driven
2017-06-14 16:10:01 +03:00
jplebreton
29ca258cb9
Fixes for two Master Levels: progression blocker in catwalk.wad, unattainable secret in nessus.wad.
2017-06-12 12:16:06 +02:00
jplebreton
c1e39ca06a
fix erroneous 8th secret sector in nerve.wad aka No Rest For The Living map04 (called level04 in the wad)
2017-06-10 08:39:37 +02:00
Rachael Alexanderson
cdc0bf1cd5
- condense all of unloved/2.pk3's compatibility entries together since they are all the same
2017-06-02 16:58:22 -04:00
Rachael Alexanderson
9e2d44e9c8
- Added a number of missing textures for all 4 episodes of Ultimate Doom
2017-05-31 21:29:25 +02:00
Rachael Alexanderson
f753a8bfbc
- Two more compat fixes for Doom2 - this at least covers all the HOM errors mentioned in the Doom Wiki.
2017-05-31 11:28:27 -04:00
Rachael Alexanderson
907d1e0056
- Several compatibility fixes for Doom2's first map cluster. Fixes missing textures as well as incorrect sector tagging causing glitches when opening doors or triggering an ambush.
2017-05-31 08:46:29 -04:00
Rachael Alexanderson
d0c1dc9b02
- Added compatibility fix for Doom2's map18 for missing textures on one of the door frames - lines 451 and 459
2017-05-27 06:53:36 -04:00
Rachael Alexanderson
029788976d
- fully fix Strife1.wad's MAP10 shooting range.
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- added the following compatibility.txt properties: setsectortexture, setsectorlight
2017-05-11 18:56:02 +02:00
Rachael Alexanderson
9c97ab0b1e
- fix tabs in compatibility.txt in the entry for doom2 map21
2017-05-11 18:56:02 +02:00
Christoph Oelckers
71b6d0113e
- added a compatibility fix for some broken sectors in Doom2's MAP21.
2017-05-11 11:20:28 +02:00
Christoph Oelckers
b02ebd98ab
- add a missing texture to Doom2's MAP27.
2017-05-11 10:03:07 +02:00
Rachael Alexanderson
1cb8d80b25
- Added Gez's heretic wall texture compatibility fixes for E4M7. https://forum.zdoom.org/viewtopic.php?p=995663#p995663
2017-05-06 17:25:43 -04:00
alexey.lysiuk
454f553ea4
Fixed minor issues in Heretic maps (cosmetic mostly) via compatibility
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# Conflicts:
# wadsrc/static/compatibility.txt
2017-05-06 19:43:35 +02:00
alexey.lysiuk
85bb5192b3
Replaced sectorflooroffset with more generic compatibility parameter
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New parameter setsectoroffset can set offset of floor or ceiling
# Conflicts:
# src/compatibility.cpp
2017-05-06 19:43:35 +02:00
Rachael Alexanderson
09530e9496
- added unloved2 to compatibility list for clipmidtex
2017-03-04 08:03:42 -05:00
Rachael Alexanderson
d84ba4b953
Merge https://github.com/coelckers/gzdoom
2017-03-02 04:22:32 -05:00
Christoph Oelckers
3c21ca9cb1
- added a compatibility option to move vertices and applied it to E1M6 of Masters of Chaos.
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This map has a door/lift combination that could trap the player without any chance to get out because both elements are so close together that it was almost impossible to trigger the lift. Moved two vertices by one map unit to make enough room.
2017-03-01 22:06:39 +01:00