Commit Graph

13199 Commits

Author SHA1 Message Date
Rachael Alexanderson 8dff91915a - remove vestigial version.h include from r_portal.cpp. This should stop r_all.o from compiling every single commit. 2017-07-31 11:12:08 -04:00
Kevin Caccamo 7ff0040f30 Add a null pointer at the end of TimidityArgs
This actually got the execvp call working consistently for me; now I can listen to MIDI music in GZDoom again.
2017-07-31 11:05:28 -04:00
Kevin Caccamo a4370a3529 Null-terminate strings 2017-07-31 11:05:28 -04:00
Kevin Caccamo ff35620a09 Fix freeze when timidity_exe is not set to timidity's absolute path 2017-07-31 11:05:28 -04:00
Kevin Caccamo 18e76c978c Fix code style, and make some minor changes
Assume timidity is in the user's PATH if not the specified location
Also, get the error message for the execvp failure if it does fail
2017-07-31 11:05:28 -04:00
Kevin Caccamo 233fce7ef6 Initial attempt to make timidity work on Linux again
Add code to find the timidity executable, and split the command line into separate arguments by spaces.
For some reason, this doesn't work, although reverting 64e96c5f makes timidity work again.
2017-07-31 11:05:28 -04:00
Christoph Oelckers 49b77f3a17 - added per-level exit texts independent of the current cluster.
This is mainly to support UMAPINFO which does not have clusters but has been extended to define separate exit texts for each target map that can be reached from a given map.
Special names 'normal' and 'secret' can be used to define texts specific to the default exits.

New MAPINFO properties:

* exittext = mapname, "text"...
* textmusic = mapname, "musicname", order
* textflat = mapname, flatname
* textpic = mapname, picname

textflat and textpic are like 'flat' and 'pic' for clusters, one defines a tiled background, the other a fullscreen image.
Setting an empty exittext will disable a cluster-based text screen that may apply to the given map.
2017-07-30 22:50:27 +02:00
Rachael Alexanderson c07a4461a0 - fixed: GetCaps() did not account for r_drawvoxels cvar 2017-07-30 10:45:05 -04:00
Magnus Norddahl d5733f515c - Support binding textures for custom PP shaders 2017-07-30 13:59:25 +02:00
alexey.lysiuk 6a5bad0beb Added developer message about unknown GAMEINFO entry 2017-07-30 12:26:18 +03:00
alexey.lysiuk e1dddf8c3e Removed obsolete mapinfo entry from common Doom GAMEINFO definition 2017-07-30 12:24:04 +03:00
Rachael Alexanderson b6c15b997a - added 'r_debug_disable_vis_filter' cvar for debug purposes, to show all objects regardless of their actor filter fields. 2017-07-29 17:03:43 -04:00
Rachael Alexanderson 1bfc2faa49 - added 'r_showcaps' command which serves as a documentation for available flags and shows what flags are in use by the current rendering settings 2017-07-29 17:03:43 -04:00
Rachael Alexanderson 91ff447a90 - fixed compile from last commit
- refactored the zscript hookup a bit, made it actually work
2017-07-29 17:03:43 -04:00
Rachael Alexanderson 712d21e26a - implement per-renderer sprite hiding based on the actor's render feature flags
- hook the thing up to zscript (does not currently compile)
2017-07-29 17:03:43 -04:00
Rachael Alexanderson 8bb5687159 - Implemented GetCaps() for the software renderer
- fixed: Forgot to describe Brightmap capability in the GL Renderer
2017-07-29 17:03:43 -04:00
Rachael Alexanderson 9a9fe7c133 - implemented GetCaps() for OpenGL
- renamed RFF_FRAGMENTSHADER to RFF_MATSHADER
- D_Display now calls Renderer->GetCaps() and stores it in a global variable for later use.
2017-07-29 17:03:43 -04:00
Rachael Alexanderson 64deba45a3 - added another render filter 2017-07-29 17:03:43 -04:00
Rachael Alexanderson 80bb1d908a - basic groundwork for render feature visibility flags. I haven't gotten very far with it yet, but since I am taking a break I am going to commit what I have and continue it later.
todo:
* call a render class function in D_Main that enumerates the capabilities of the current renderer into a global variable to be accessed later
* add a debug-specific cvar to always show all actors, regardless of these filters
* put in checks in the renderer themselves that check both flagsets and reject rendering of any sprite/model that does not fit the definition's criteria
2017-07-29 17:03:43 -04:00
raa-eruanna 0df2779004 - fixed mac compile(hopefully?) 2017-07-29 17:03:18 -04:00
raa-eruanna af32edd054 - fixed linux compile 2017-07-29 16:47:10 -04:00
Magnus Norddahl 7d21fe6d75 - Fix mouse position being wrong when vid_scalemode is active 2017-07-29 19:26:53 +02:00
Rachael Alexanderson 3540440bf6 - add 1280x800 scale mode 2017-07-27 12:19:41 -04:00
Rachael Alexanderson 10e1600faf - Replaced one more vid_scalemode check with a more versatile ViewportIsScaled43 check 2017-07-27 12:19:41 -04:00
raa-eruanna 5795e0fd3e - included another header in order to fix an error reported by travis ci 2017-07-27 03:37:01 -04:00
Rachael Alexanderson 030450b6a9 - fixed: include missing header 2017-07-27 03:08:42 -04:00
Rachael Alexanderson 16e38816ba - oops, forgot one thing in the last commit... 2017-07-27 03:07:19 -04:00
Rachael Alexanderson 30087f7cd7 - cleaned up the video scale mode code a bit, in order to increase future flexibility. 2017-07-27 03:05:01 -04:00
Rachael Alexanderson f1a6ef9cc8 - changed sv_singleplayerrespawn from 'latch' to 'cheat' since it was originally coded before the CVAR_CHEAT flag was implemented. 2017-07-26 13:34:17 -04:00
Rachael Alexanderson 012496ee98 - added cheat protection to sv_damagefactor* 2017-07-26 13:32:45 -04:00
Magnus Norddahl d2e0933a81 - Fix packed normal order bug 2017-07-25 20:20:13 +02:00
Magnus Norddahl 2000784307 - normalize the normal vector in the vertex shader because our vertex attribute uses a low precision format (10 bits) 2017-07-25 20:20:13 +02:00
Magnus Norddahl 4e14ed4e9e - Hook up model normals 2017-07-25 20:20:12 +02:00
Rachael Alexanderson e0494b6f13 - fixed an issue with previous commit that undid some scaling code 2017-07-25 08:09:01 -04:00
David Carlier 64e96c5f46 OpenBSD support 2017-07-25 07:56:19 -04:00
Rachael Alexanderson e42500c07a Revert "- ported Linux crash fix to Mac"
This reverts commit 6a49251722.
2017-07-25 07:34:26 -04:00
Rachael Alexanderson 6a49251722 - ported Linux crash fix to Mac 2017-07-25 06:55:29 -04:00
Magnus Norddahl d8c6966917 - Fixed startup crash on Linux 2017-07-25 11:51:15 +02:00
Christoph Oelckers b81a23c5e5 - fixed return type of CountsAsKill. 2017-07-25 08:14:46 +02:00
Rachael Alexanderson 28af2fe66b - maxviewpitch now affects the 2.5D software renderer 2017-07-24 10:33:44 -04:00
Christoph Oelckers cd2a349c36 - fixed name generation for cached nodes to not contain any ':'. A colon inside a file name will cause Windows to write the data to an alternate data stream. 2017-07-24 09:20:35 +02:00
Magnus Norddahl e06f87cf10 - Added 0.75x scale mode 2017-07-24 08:35:27 +02:00
Magnus Norddahl 1ce3b4c79c - Fix dynamic light clamping issue in truecolor drawers 2017-07-23 23:45:43 +02:00
Magnus Norddahl bf4d7234e1 - Increase MAXWIDTH and MAXHEIGHT defines to support supersampled 5K monitors 2017-07-23 22:04:00 +02:00
Magnus Norddahl 1a4cf16168 - Fix swtruecolor cvar messing up the chosen video mode 2017-07-23 20:54:03 +02:00
Rachael Alexanderson 6c328ec7df - added SSAA menu entry 2017-07-23 11:29:06 -04:00
Magnus Norddahl 18f0f6be4b - Pixel stretch for 320x200 and 640x400 in glswfb 2017-07-23 17:26:55 +02:00
Rachael Alexanderson 2f37c4b272 - added vid_scalemode == 4 to super-sample the screen 2017-07-23 11:24:04 -04:00
Magnus Norddahl 449c4cb711 - Pixel stretch 320x200 and 640x400 scale modes in the GL renderer 2017-07-23 17:18:25 +02:00
Rachael Alexanderson 45a37211e4 - added special handling for vid_scalemode == [1||2] to force video aspect scaling off unless the user explicitly specified an aspect override. 2017-07-23 10:49:13 -04:00