Commit graph

13958 commits

Author SHA1 Message Date
Rachael Alexanderson
8b26672b88 Merge branch 'master' of https://github.com/coelckers/gzdoom 2018-02-11 13:47:42 -05:00
alexey.lysiuk
61979f63c1 Removed last remnants of PowerPC Mac support 2018-02-11 16:35:34 +02:00
Rachael Alexanderson
b7b49a6586 Merge branch 'materials' of https://github.com/coelckers/gzdoom 2018-02-10 18:38:50 -05:00
Rachael Alexanderson
ade429b64f Merge branch 'master' of https://github.com/coelckers/gzdoom 2018-02-10 18:38:45 -05:00
Marrub
66d15dc215 Make the ACS string pool reserve more strings
Due to only reserving a single new string when growing the string pool, any ACS code that generates lots of strings will eventually cause massive amounts of lag, to the point where ACSStringPool takes up *most of the execution time*. The proposed change fixes this issue.
2018-02-10 20:18:26 +01:00
Magnus Norddahl
e2cab652d0 - Improve the "#line 1" directive insertion so that errors in all the shaders use line numbers relative to the lump they are referring to 2018-02-10 14:46:43 +01:00
Rachael Alexanderson
48af53b0d3 Merge branch 'master' of https://github.com/coelckers/gzdoom 2018-02-10 08:07:27 -05:00
Magnus Norddahl
5528d4157b - Make uniform removal a little bit more robust by only searching for known legacy uniforms 2018-02-10 14:06:17 +01:00
Rachael Alexanderson
5dd98669e4 - FreeBSD compile fix 2018-02-10 07:56:33 -05:00
Rachael Alexanderson
e5e9b49d82 Merge branch 'materials' of https://github.com/coelckers/gzdoom 2018-02-10 07:09:08 -05:00
Rachael Alexanderson
f2673747c2 Merge branch 'master' of https://github.com/coelckers/gzdoom 2018-02-10 07:08:57 -05:00
Magnus Norddahl
f01ef3d7a7 - Remove uniforms from user shader code 2018-02-10 12:52:59 +01:00
Magnus Norddahl
94fbcacf22 Merge branch 'gzdoom' into materials 2018-02-10 00:08:17 +01:00
Magnus Norddahl
7cbe8669b6 - fix decals not getting lit by lights not having a target while still having the LF_DONTLIGHTSELF flag
- fix decal light not being calculated from the center of the decal
2018-02-10 00:06:47 +01:00
Magnus Norddahl
3207d8aef7 - generate uniform declarations from c++ 2018-02-09 23:29:31 +01:00
alexey.lysiuk
ed23008069 Fixed crash in stereoscopic modes caused by camera without player
https://forum.zdoom.org/viewtopic.php?t=55039&start=381#p1039251
2018-02-07 11:37:02 +02:00
alexey.lysiuk
18ad975c7a Added compatibility entry for Ultimate Simplicity MAP11
This eliminates potential blocker in level progression
2018-02-04 17:42:39 +02:00
Rachael Alexanderson
32287511e2 - change type 9854 to SpotLightFlickerRandomAttitive since its old definition was just a duplicate of another one. 2018-02-04 04:11:02 -05:00
ZZYZX
ef867c3415 Fixed arg0str for dynamic light actors 2018-02-04 03:37:41 -05:00
Christoph Oelckers
364ce773e3 - Update to UDMF spec. 2018-02-04 08:49:41 +01:00
Magnus Norddahl
769867475c - Replaced max(dot(a,b), 0.0) with clamp as some rounding errors caused pow to receive negative values when then value was subtracted from 1.0 (undefined glsl behavior)
- Fixed that surface angle attenuation was getting applied twice
2018-02-03 23:56:55 +01:00
alexey.lysiuk
af7648a151 Made PlayerRespawn skill definition consistent
Now it works the same as AllowRespawn map definition in MAPINFO
2018-02-03 16:26:49 +02:00
alexey.lysiuk
d5bc0a1fa9 Uniform way to guard ACS stack and variables
ACS VM stack and map/world/global variables arrays are now checked for out of bounds access
2018-02-03 14:39:01 +02:00
Magnus Norddahl
7b9a334f77 - Change PBR materials to use quadratic light falloff 2018-02-03 13:17:09 +01:00
alexey.lysiuk
0f62cd67a5 Added compatibility entry for Ultimate Simplicity MAP04
Now it's possible to get 100% kills on lower skill levels
2018-02-03 13:24:54 +02:00
Rachael Alexanderson
6697b9c3d1 Merge branch 'master' of https://github.com/coelckers/gzdoom 2018-02-01 08:04:32 -05:00
alexey.lysiuk
9a9c90a504 Fixed crash on exit caused by undefined class
Referenced but undefined optional class does not abort loading with fatal error
For example, incorrect MorphProjectile's PlayerClass or MonsterClass caused crash during shutdown
2018-01-31 18:40:48 +02:00
Rachael Alexanderson
86be8b18f8 Merge branch 'materials' of https://github.com/coelckers/gzdoom 2018-01-31 00:13:19 -05:00
Rachael Alexanderson
4a34d82405 Merge branch 'master' of https://github.com/coelckers/gzdoom 2018-01-30 23:53:32 -05:00
Kevin Caccamo
1608e11f0d Fix typo that made DepleteAmmo always use Secondary Ammo
https://forum.zdoom.org/viewtopic.php?f=2&p=1038209
2018-01-30 23:52:48 -05:00
Rachael Alexanderson
80a23f3bb3 Merge commit 'refs/pull/417/head' of https://github.com/coelckers/gzdoom 2018-01-30 23:51:02 -05:00
Rachael Alexanderson
4381ce64d4 Merge branch 'master' of https://github.com/coelckers/gzdoom 2018-01-30 23:50:36 -05:00
Christoph Oelckers
8e90386567 - made Weapon.CheckAmmo and Weapon.DepleteAmmo virtual on the script side. 2018-01-30 22:04:31 +01:00
alexey.lysiuk
35508bc8fb Fixed resetting CVARs via internal menu CCMDs
This restores functionality of reset to defaults/saved menu options
2018-01-30 16:32:16 +02:00
alexey.lysiuk
d9323b9740 Marked internal menu commands as safe
This fixes soundfont/patchset/config selection menus in advanced sound options
2018-01-30 16:02:30 +02:00
alexey.lysiuk
c8b6e5719e Restore unsafe execution context to its previous value 2018-01-30 15:56:45 +02:00
alexey.lysiuk
f4191f27cf Marked two more CCMDs as unsafe 2018-01-30 15:42:03 +02:00
Magnus Norddahl
747ef8324e - Improve sector light slightly for PBR 2018-01-29 19:09:24 +01:00
Christoph Oelckers
93686638b0 - let fluid_reverb and fluid_chorus default to 'off'. 2018-01-29 18:54:06 +01:00
Christoph Oelckers
2bb80e3d0b - fixed: Upon resurrection, a monster must check if the current setting of the link flags (NOBLOCKMAP and NOSECTOR) match the defaults. 2018-01-29 18:18:31 +01:00
Christoph Oelckers
6107f36ad2 - iterating through portal groups must check for situations where badly constructed maps let items end up in another portal group. 2018-01-29 18:00:55 +01:00
alexey.lysiuk
1e9fdca755 Made unsafe execution context check for CVARs more strict
This prevents changing of non-mod CVARs from unsafe context for various code paths including set and toggle CCMDs
2018-01-29 15:20:35 +02:00
alexey.lysiuk
c7eea9b480 Marked a few more CCMDs as unsafe 2018-01-29 13:30:36 +02:00
Marisa Kirisame
f59d3eecde Export GetSector() again, removed lightingdata assignment. 2018-01-28 21:25:19 +01:00
Christoph Oelckers
64921ea968 - use a more consistent setting for rendering fuzzy sprites with enhanced nightvision on. 2018-01-28 20:46:16 +01:00
Rachael Alexanderson
d17cc884f0 Merge commit 'refs/pull/417/head' of https://github.com/coelckers/gzdoom 2018-01-28 14:43:38 -05:00
Rachael Alexanderson
e094a04073 Merge commit 'refs/pull/416/head' of https://github.com/coelckers/gzdoom 2018-01-28 14:43:35 -05:00
Rachael Alexanderson
4126342bd3 Merge branch 'master' of https://github.com/coelckers/gzdoom 2018-01-28 14:11:37 -05:00
Rachael Alexanderson
89f373b606 Revert "Merge commit 'refs/pull/411/head' of https://github.com/coelckers/gzdoom"
This reverts commit 799a308ef7, reversing
changes made to 038654eb81.
2018-01-28 13:48:26 -05:00
Marisa Kirisame
37d6a6839f Removed some garbage changes 2018-01-28 19:44:32 +01:00