Chronos Ouroboros
c64fafc490
Merge pull request #701 from Doom2fan/DirectNativeShape2D
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Added direct-native versions of the Shape2D API.
2019-11-07 18:49:53 -03:00
Chronos Ouroboros
8f7e902875
Fixed ZScript's Screen.DrawLine using the wrong color when drawing pure black.
2019-10-26 13:42:24 -03:00
Chronos Ouroboros
1a67899bba
Added direct-native versions of the Shape2D linear transform API.
2019-10-19 05:25:31 -03:00
Chronos Ouroboros
f45ade151a
Added direct-native versions of the Shape2D API.
2019-10-19 04:41:57 -03:00
Christoph Oelckers
7346288bf5
- moved some more files.
2019-07-14 21:09:49 +02:00
Marisa Kirisame
bdb083f457
Shape2D drawing will gracefully abort the VM on any out of bounds access.
2019-07-12 17:44:54 +02:00
Gutawer
324a720d56
- added a linear transformation system to Shape2D so that things like rotations and scales can be changed without having to clear and push a large amount of data
2019-06-08 14:05:32 +02:00
Christoph Oelckers
6ace482266
- fixed fillSimplePoly for indexed data.
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On OpenGL this merely caused some visual glitches on the cheat automap - but the bad data in the buffer can make Vulkan abort entirely.
2019-05-30 13:32:42 +02:00
Magnus Norddahl
d5761740d3
- fix burn crash on vulkan
2019-05-09 17:55:29 +02:00
Christoph Oelckers
15d2b47798
- fixed: RenderCommand::isCompatible failed to properly compare the SpecialColormap.
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This resulted in always returning 'false' which prevented merging line draws, ultimately crashing the Vulkan renderer on a buffer overflow.
2019-04-24 20:35:10 +02:00
Christoph Oelckers
6f3982865f
- refinement of font substitution logic.
2019-04-22 10:23:28 +02:00
Christoph Oelckers
d73f8faafa
- added monospacing support to Screen.DrawText and its native counterparts.
2019-04-13 12:17:38 +02:00
Christoph Oelckers
28c8bb47fb
- added generic font support for intermission text screen.
2019-04-11 00:14:53 +02:00
Christoph Oelckers
9e096c62fd
- allow the automap HUD to use the VGA font.
2019-04-10 20:39:15 +02:00
Christoph Oelckers
22cf35c1c7
- reworked the load/save menu to use the new console font.
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Parts of this menu suffered badly from lack of screen space to convey the intended information due to the oversized fonts. With the new font this is a lot less problematic (unless using 320x200, of course)
2019-03-11 20:59:43 +01:00
Christoph Oelckers
eb4eb1ac00
- use a wide string for the console input buffer.
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Since this needs to do cursor positioning calculations it's the one spot in the entire engine where UTF-8 would simply be to messy, especially when having to deal with double wide characters.
2019-03-10 17:54:03 +01:00
Christoph Oelckers
0884057ae1
- use a higher resolution console font with better Unicode support.
2019-03-10 17:54:03 +01:00
Christoph Oelckers
f9d4ea8424
- missed the part that the blend function was still drawing multiplicative blends.
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This should be cleanly separated.
2019-03-09 13:12:24 +01:00
Christoph Oelckers
0e4a860c5e
- fixed uninitialized screen flash color for savegame images in the software renderer.
2019-03-09 12:52:07 +01:00
Christopher Bruns
051145b2c8
Use flag to avoid second eye stereo color problem
2019-02-25 00:14:41 +01:00
Rachael Alexanderson
7098748e9e
- fix building on case sensitive systems
2019-02-23 13:51:24 -05:00