Commit graph

1216 commits

Author SHA1 Message Date
Randy Heit
8554ccf2a3 - Added A_WeaponBob.
SVN r1698 (trunk)
2009-07-01 00:58:26 +00:00
Randy Heit
98e3b2f5fc - Dropped the Hexen player classes' JumpZ down to 9, since the original value
now works as it originally did.


SVN r1697 (trunk)
2009-07-01 00:17:39 +00:00
Randy Heit
f2b7417020 - MF2_NODMGTHRUST now works with players, too. (Previously, it was only for
missiles.) Also added PPF_NOTHRUSTWHILEINVUL to prevent invulnerable players
  from being thrusted while taking damage. (Non-players were already
  unthrusted.)


SVN r1695 (trunk)
2009-06-30 23:23:12 +00:00
Randy Heit
37b6e547cd - A_ZoomFactor now scales turning with the FOV by default. ZOOM_NOSCALETURNING
will leave it unaltered.


SVN r1694 (trunk)
2009-06-30 22:37:40 +00:00
Randy Heit
bbebed61f5 - Added Gez's PowerInvisibility changes.
SVN r1693 (trunk)
2009-06-30 22:10:51 +00:00
Randy Heit
12b2905993 - Fixed: clearflags did not clear flags6.
SVN r1692 (trunk)
2009-06-30 21:35:14 +00:00
Randy Heit
bd4496a582 - Added A_SetAngle, A_SetPitch, A_ScaleVelocity, and A_ChangeVelocity.
SVN r1691 (trunk)
2009-06-30 21:24:29 +00:00
Randy Heit
e4af82ae96 - Enough with this "momentum" garbage. What Doom calls "momentum" is really
velocity, and now it's known as such. The actor variables momx/momy/momz
  are now known as velx/vely/velz, and the ACS functions GetActorMomX/Y/Z
  are now known as GetActorVelX/Y/Z. For compatibility, momx/momy/momz will
  continue to work as aliases from DECORATE. The ACS functions, however,
  require you to use the new name, since they never saw an official release
  yet.


SVN r1689 (trunk)
2009-06-30 20:57:51 +00:00
Randy Heit
ed0d804792 - Added A_ZoomFactor. This lets weapons scale their player's FOV. Each weapon
maintains its own FOV scale independent from any other weapons the player
  may have.
- Fixed: When parsing DECORATE functions that were not exported, the parser
  crashed after giving you the warning.


SVN r1688 (trunk)
2009-06-30 19:20:39 +00:00
Randy Heit
49b95be4b2 - Fixed some improper preprocessor lines in autostart/autozend.cpp.
- Added XInput support. For the benefit of people compiling with MinGW,
  the CMakeLists.txt checks for xinput.h and disables it if it cannot
  be found. (And much to my surprise, I accidentally discovered that if you
  have the DirectX SDK installed, those headers actually do work with GCC,
  though they add a few extra warnings.)


SVN r1686 (trunk)
2009-06-28 03:09:17 +00:00
Christoph Oelckers
43a71eba31 - Added Gez's submissions for A_M_Saw customization, area damage and
pitch for A_FireCustomMissile.


SVN r1685 (trunk)
2009-06-27 19:37:53 +00:00
Randy Heit
a687a61c76 - Attaching and detaching joysticks once again updates the joystick menu.
SVN r1684 (trunk)
2009-06-27 01:36:10 +00:00
Randy Heit
5dc5a56a17 - Added joystick axis -> button mapping.
SVN r1683 (trunk)
2009-06-27 00:35:41 +00:00
Christoph Oelckers
5a80938b11 - Added Gez's actor replacement per skill submission.
SVN r1681 (trunk)
2009-06-26 17:17:52 +00:00
Randy Heit
590eb5cb76 - Joystick axes can be configured in the menu again. TODO: Config saving
and loading, XInput, allow axes to be used as buttons (for the Xbox
  controller's trigger buttons), allow the joystick to move through the
  menus, and my PS2 adapter which has no Vista x64 drivers.
  * I'm sure SDL is broken again. Don't bother reporting it, because I already know.

SVN r1680 (trunk)
2009-06-26 02:45:05 +00:00
Randy Heit
b0dd2409ff - Changed the definition of SBarInfoCoordinate to use bitfields to pack its
members into 32 bits so that it can be stored in a plain old int without
  any transformations. The transformation coord -> int -> coord was
  destructive if the coordinate value was negative, causing the final
  coordinate to be centered even if the original was not.


SVN r1678 (trunk)
2009-06-23 03:23:18 +00:00
Randy Heit
7161de7241 - SBARINFO patch: Enable forcescaled with fullscreenoffsets.
SVN r1677 (trunk)
2009-06-23 02:48:20 +00:00
Randy Heit
861a955cef - Fixed: Since UDMF allows for fractional vertex coordinates, it is no longer
safe for P_AlignPlane() to truncate coordinates when searching for the
  furthest vertex from the line.


SVN r1676 (trunk)
2009-06-23 02:33:18 +00:00
Randy Heit
a5b118cf7c - The reorganized DirectInput game controller code finally compiles. (Ugh! It
took far too long to reach this point.) Manual axis configuration is
  currently disabled, since I need to rewrite that, too. The eventual point of
  this is that the code will be modular enough that I can just plop in
  routines for XInput controllers and driver-less PlayStation 2 adapters
  without much fuss, since the old joystick code was very much DirectInput-
  centric.


SVN r1672 (trunk)
2009-06-20 03:16:08 +00:00
Christoph Oelckers
e11cac7e89 - Changed AWeaponGiver to keep the weapon actor around instead of respawning a new
one for each call.
- Fixed: AWeaponGiver::TryPickup checked the wrong item for ammo to give.
- fixed: FRandom::Random2(int mask) must return the difference between 2 byte values
  for compatibility.
- fixed: The sound name world/volcano/shoot was accidentally destroyed in the source.


SVN r1671 (trunk)
2009-06-19 21:00:18 +00:00
Christoph Oelckers
db0a924fc9 - Reintroduced damage thrust clamping but with a higher threshold. The clamping
is now also done in floating point before any fixed point overflows can occur.


SVN r1670 (trunk)
2009-06-16 22:04:26 +00:00
Christoph Oelckers
3ab370b6ee - added a compatibility option to restore the original Heretic bug where
a Minotaur couldn't spawn floor flames when standing in water having its
  feet clipped.
- added vid_vsync to display options.
- fixed: Animations of type 'Range' must be disabled if the textures don't
  come from the same definition unit (i.e both containing file and use type
  are identical.)
- changed: Item pushing is now only done once per P_XYMovement call.
- Increased the push factor of Heretic's pod to 0.5 so that its behavior
  more closely matches the original which depended on several bugs in the engine.
- Removed damage thrust clamping in P_DamageMobj and changed the thrust calculation
  to use floats to prevent overflows. The prevention of the overflows was the
  only reason the clamping was done.
- Added Raven's dagger-like vector sprite for the player to the automap code.


SVN r1668 (trunk)
2009-06-14 13:47:38 +00:00
Randy Heit
e69f90076d - Changed wad namespacing so that wads with a missing end marker will be
loaded as if they had one more lump with that end marker. This matches the
  behaviour of previously released ZDooms. (The warning is still present, so
  there's no excuse to release more wads like this.)


SVN r1667 (trunk)
2009-06-11 22:58:06 +00:00
Randy Heit
deff9cfb12 - Moved Raw Input processing into a seperate method of FInputDevice so that
all the devices can share the same setup code.


SVN r1664 (trunk)
2009-06-11 03:41:24 +00:00
Christoph Oelckers
523cf6acb2 - Added Gez's Skulltag feature patch, including:
* BUMPSPECIAL flag: actors with this flag will run their special if collided on by a player
    * WEAPON.NOAUTOAIM flag, though it is restricted to attacks that spawn a missile (it will not affect autoaim settings for a hitscan or railgun, and that's deliberate)
    * A_FireSTGrenade codepointer, extended to be parameterizable
    * The grenade (as the default actor for A_FireSTGrenade)
    * Protective armors à la RedArmor: they work with a DamageFactor; for example to recreate the RedArmor from Skulltag, copy its code from skulltag.pk3 but remove the "native" keyword and add DamageFactor "Fire" 0.1 to its properties.


SVN r1661 (trunk)
2009-06-09 17:13:03 +00:00
Christoph Oelckers
4fcd64d2c1 - Fixed: I_ShutdownInput must NULL all pointers because it can be called twice
if an ENDOOM screen is displayed.



SVN r1660 (trunk)
2009-06-09 07:57:21 +00:00
Christoph Oelckers
f4c9cf9c4e - Fixed: R_DrawSkyStriped used frontyScale without initializing it first.
- Fixed: P_LineAttack may not check the puff actor for MF6_FORCEPAIN because
  it's not necessarily spawned yet. 
- Fixed: FWeaponSlots::PickNext/PrevWeapon must be limited to one iteration
  through the weapon slots. Otherwise they will hang if there's no weapons
  in a player's inventory.


SVN r1659 (trunk)
2009-06-09 07:45:04 +00:00
Randy Heit
64b7468bf4 - Fixed: The initial play of a GME song always started track 0.
SVN r1655 (trunk)
2009-06-08 23:37:39 +00:00
Randy Heit
9493b5acdd SVN r1653 (trunk) 2009-06-08 22:55:03 +00:00
Christoph Oelckers
4b9d0c6dff - added parameter to A_FadeOut so that removing the actor can be made an option.
SVN r1652 (trunk)
2009-06-07 22:13:16 +00:00
Christoph Oelckers
6ba839a0e9 - added PERSISTENTPOWER and TRANSFERPOINTERS submissions by Gez.
SVN r1651 (trunk)
2009-06-07 20:10:05 +00:00
Christoph Oelckers
16bf1ef6d0 - fixed FORCEPAIN logic.
SVN r1650 (trunk)
2009-06-07 17:04:40 +00:00
Christoph Oelckers
d04ffd57f8 - added Gez's infinite ammo powerup and random spawner fix patches.
- reduced size of Hexen's flames to fix bug in Deathkings MAP01.
- added checks for sidedef scaling values 


SVN r1648 (trunk)
2009-06-07 16:38:19 +00:00
Christoph Oelckers
93742aca31 - Added Karate Chris's poison cloud fix.
SVN r1647 (trunk)
2009-06-07 09:41:22 +00:00
Randy Heit
c66f237873 - Added per-tier texture scaling with these new UDMF sidedef properties:
* scalex_top
  * scaley_top
  * scalex_mid
  * scaley_mid
  * scalex_bottom
  * scalex_bottom
- Added sidedef versions of the linedef flags wrapmidtex and clipmidtex (via
  UDMF; names are the same). If the flag is set on the line, it applies to
  both sides. Otherwise, each side can control them individually.


SVN r1645 (trunk)
2009-06-07 01:14:14 +00:00
Christoph Oelckers
a1aba60d8d - Added Hirogen2's unlimited pickup patch.
- Added railgun performance customization CVARs by Spleen.
- Added aspect ratio override submission by SoulPriestess.



SVN r1643 (trunk)
2009-06-06 15:21:57 +00:00
Christoph Oelckers
476e0bce2a - Added a 'resetinventory' MAPINFO option.
- Added MF6_NOFEAR flag.
- Added A_MonsterRefire(probability, jumptarget).
- Added A_JumpIfTargetInSight(state) action function.
- Changed: Puffs set their angle to face the originator of the attack.
- Strife's burning hands originally make the level view fullbright.
  changed in ZDoom to do partial brightening.

SVN r1642 (trunk)
2009-06-06 12:46:35 +00:00
Randy Heit
3ba96a470b - I was wrong. The horizontal wheel is Vista-only. It does generate data packets on XP,
but there's nothing in them to let you know the wheel moved. Updated rh-log.txt accordingly.

SVN r1641 (trunk)
2009-06-06 04:29:16 +00:00
Randy Heit
bdd3188897 - Added support for horizontal mouse wheels, and set invprev/invnext as
default bindings for it. (Only works with Raw Input on XP. Vista has
  support through Win32 mouse, as well. DirectInput does not support it at
  all, because the DirectInput mouse device does not expose this control.)


SVN r1640 (trunk)
2009-06-06 02:55:58 +00:00
Randy Heit
7df2d40e8f - Added a label for the F16 key and mapped the kp= key on a Mac keyboard to
the PC98 equivalent so it would be recognized as kp=. (Interestingly, F13-
  F16 and kp= only generate events when using Raw Input, not when using
  DirectInput.


SVN r1639 (trunk)
2009-06-06 02:06:38 +00:00
Christoph Oelckers
d30e304a7f - Added MF6_FORCEPAIN flag that forces the target to go into the pain state
regardless of pain chance.
- Changed screenblocks CVAR to be settable per game.
- Added SpawnSpotForced and SpawnSpotFacingForced ACS functions.
- Added pushfactor actor property.


SVN r1638 (trunk)
2009-06-05 21:44:34 +00:00
Christoph Oelckers
8c3a816428 - Added Gez's GetArmorType submission
SVN r1636 (trunk)
2009-06-05 20:23:47 +00:00
Randy Heit
a8de4fc2da - Fixed compilation of i_keyboard.cpp with MinGW, because w32api still doesn't have
everything that was new for XP.
- Swapped snes_spc out for the full Game Music Emu library.

SVN r1631 (trunk)
2009-06-03 03:05:02 +00:00
Christoph Oelckers
2ab76070c0 - Fixed: The Hexen status bar still uses MAX_MANA for some calculations instead
of MaxAmount.



SVN r1630 (trunk)
2009-06-02 17:42:52 +00:00
Christoph Oelckers
5061e2e8fd - Added Blzut3's submission for displaying underwater stats in SBARINFO.
SVN r1629 (trunk)
2009-06-01 07:10:22 +00:00
Christoph Oelckers
91e0f4d11d - Added Gez's AMMO_CHECKBOTH submission.
SVN r1627 (trunk)
2009-05-31 22:14:23 +00:00
Christoph Oelckers
fb5e392f2f - Added Gez's THRUSPECIES submission.
SVN r1626 (trunk)
2009-05-31 20:14:16 +00:00
Christoph Oelckers
627838f379 - Added loading directories into the lump directory.
- fixed: The Dehacked parser could not parse flag values with the highest bit
  set because it used atoi to convert the string into a number.

SVN r1624 (trunk)
2009-05-31 10:49:47 +00:00
Christoph Oelckers
2effc9b803 - Rewrote IWAD detection code to use the ResourceFile classes instead of
reading the WAD directory directly. As a side effect it should now be
  possible to use Zip and 7z for IWADs, too.


SVN r1621 (trunk)
2009-05-30 09:53:38 +00:00
Christoph Oelckers
9c4cbedc26 - Added 'EndTitle' nextmap option which goes to the regular title loop after
the game has finished.
- Added NOBOSSRIP flag. Note: we are now at flags6!
- Added SetSkyScrollSpeed(int skyplane, fixed speed) ACS function.
- Added THRUACTORS flag that disables all actor<->actor collision detection.
- Added DONTSEEKINVISIBLE flag for missiles that can't home in on invisible
  targets.
- Added SFX_TRANSFERPITCH flag to A_SpawnItemEx.
- Added Ultimate Freedoom IWAD detection.
- Added GetAirSupply and SetAirSupply functions to ACS.
- Fixed: The *surface sound was not played when drowning was switched off
  by setting the level's air supply to 0.

SVN r1619 (trunk)
2009-05-30 08:56:40 +00:00