Commit graph

346 commits

Author SHA1 Message Date
Christoph Oelckers
838e52001c - got rid of M_ReadFile(Malloc) which werew each used only once in the entire code. These were still using the low level POSIX-style file interface which shouldn't really be used anymore.
- let FScanner::OpenFile return an error instead of throwing an exception. The exception was never used anyway aside from being caught right away to be ignored.
2017-12-02 13:09:59 +01:00
alexey.lysiuk
0f5ff5a5de Removed obsolete files after timer code refactoring 2017-11-25 11:48:22 +02:00
Rachael Alexanderson
6d43c5cdc6 Merge remote-tracking branch 'origin/friendly_window_title' 2017-11-24 14:41:25 -05:00
Rachael Alexanderson
f1405f68a7 Merge remote-tracking branch 'origin/master' into friendly_window_title 2017-11-18 14:08:33 -05:00
raa-eruanna
28d47d463f - fix linux compile
# Conflicts:
#	src/posix/sdl/sdlvideo.cpp
2017-11-18 08:20:58 -05:00
alexey.lysiuk
35bb9ba9d3 Implemented setting of window title in Cocoa backend
# Conflicts:
#	src/posix/cocoa/i_video.mm
2017-11-18 08:19:15 -05:00
Christoph Oelckers
0323f54384 - rename I_FPSTime function.
- now that the frame buffer stores its render time, the 'ms' return from I_GetTimeFrac is not needed anymore, we may just as well use the globally stored value instead.

The only feature this value was ever used for was texture warping.
2017-11-13 00:54:32 +01:00
Christoph Oelckers
2c65f08011 - more timer cleanup
* store the frame time in the current screen buffer from where all render code can access it.
* replace some uses of I_MSTime with I_FPSTime, because they should not use a per-frame timer. The only one left is the wipe code but even this doesn't look like it needs either a per-frame timer or a timer counting from the start of the playsim.
2017-11-13 00:28:43 +01:00
Christoph Oelckers
0db0f2f7b9 - removed redundant POSIX version of I_WaitVBL 2017-11-12 12:12:51 +01:00
Christoph Oelckers
d9808e6d68 - there were still some old definitions left... 2017-11-12 10:02:29 +01:00
Christoph Oelckers
6bd76d6b5a - fixed compilation in debug mode.
- moved timer definitions into their own header/source files. d_main is not the right place for this.
- removed some leftover cruft from the old timer code.
2017-11-12 09:06:40 +01:00
Magnus Norddahl
7d63c3324d - Fix macOS compile errors 2017-11-12 03:51:37 +01:00
Magnus Norddahl
307d8931d8 - Switch to C++11 steady clock
- Move the C++11 implementation to d_main
- Remove the platform specific timer implementations
2017-11-12 03:12:22 +01:00
Chris Robinson
f353f8b5aa Improved OpenGL profile selection in SDL backend
https://forum.zdoom.org/viewtopic.php?t=56852
2017-11-07 11:05:06 +02:00
alexey.lysiuk
587f6f0f91 Added wait for debugger feature to Cocoa backend
Use -wait_for_debugger command line switch to display message box on startup
It's available in Debug configuration only
2017-11-02 14:49:08 +02:00
raa-eruanna
7d4f8af245 - fixed compile on Linux and (maybe?) Mac 2017-11-01 04:13:10 -04:00
Rachael Alexanderson
d16ad3dcb5 - added I_FriendlyWindowTitle cvar, which takes the current game/mod name and uses it as a default window title. 2017-10-31 19:47:56 -04:00
alexey.lysiuk
5f7a06c66e Fixed non-portable usage of __solaris__ preprocessor definition
GCC: this use of "defined" may not be portable [-Wexpansion-to-defined]
Clang: macro expansion producing 'defined' has undefined behavior [-Wexpansion-to-defined]
2017-10-24 15:32:43 +03:00
alexey.lysiuk
57ecc4ce30 Removed the last deprecated method in Cocoa backend
src/posix/cocoa/i_input.mm:482:36: warning: 'convertScreenToBase:' is deprecated: first deprecated in macOS 10.7 - Use -convertRectFromScreen: instead [-Wdeprecated-declarations]
2017-10-07 15:13:59 +03:00
alexey.lysiuk
7a43fa6ed7 Cocoa window uses OpenGL 2.1 for software renderer 2017-10-07 15:13:41 +03:00
alexey.lysiuk
557958577b Removed all code needed to support macOS earlier than 10.7 Lion 2017-10-07 15:11:30 +03:00
JimmyZD
abc8e4deac Added four text colors: ice, fire, sapphire, teal
https://forum.zdoom.org/viewtopic.php?t=57942
2017-09-23 11:56:16 +02:00
Rachael Alexanderson
76f805062a - updated icon for linux/unix 2017-09-09 13:18:47 -04:00
alexey.lysiuk
8a37356c33 New .icns macOS icon from the same images as Window .ico 2017-09-09 11:28:33 +03:00
Rachael Alexanderson
6f98c5e8fb - replace potentially infringing static EXE assets (including icons) with ones from GZDoom-GPL 2017-09-07 04:13:30 -04:00
alexey.lysiuk
2375823055 Adapted Cocoa IWAD picker to recent changes in IWAD loading 2017-08-20 12:35:40 +03:00
alexey.lysiuk
cafd1ca26e Fixed compilation of non-Windows targets 2017-08-20 09:50:51 +03:00
Christoph Oelckers
9878477612 Revert "- fix linux compile"
This reverts commit b8c0e78c91 et al.

Instead, use the already provided access function I_FindName to get the file name from findstate_t.
Also made the contents of findstate_t private so that use of the access functions is required to retrieve the information and direct access triggers a compile error.
2017-08-20 08:01:41 +02:00
Rachael Alexanderson
b7d26b3fa1 - fixed Linux IWAD search thanks to a suggestion by Chris on the forum. Moved the search macros to i_system.h for both platforms. Neither are compatible with the other. This can be improved upon later, but for now, at least the major compile issue is fixed. 2017-08-19 22:10:45 -04:00
raa-eruanna
0df2779004 - fixed mac compile(hopefully?) 2017-07-29 17:03:18 -04:00
raa-eruanna
af32edd054 - fixed linux compile 2017-07-29 16:47:10 -04:00
Rachael Alexanderson
e0494b6f13 - fixed an issue with previous commit that undid some scaling code 2017-07-25 08:09:01 -04:00
David Carlier
64e96c5f46 OpenBSD support 2017-07-25 07:56:19 -04:00
Rachael Alexanderson
e42500c07a Revert "- ported Linux crash fix to Mac"
This reverts commit 6a49251722.
2017-07-25 07:34:26 -04:00
Rachael Alexanderson
6a49251722 - ported Linux crash fix to Mac 2017-07-25 06:55:29 -04:00
Magnus Norddahl
d8c6966917 - Fixed startup crash on Linux 2017-07-25 11:51:15 +02:00
Magnus Norddahl
1a4cf16168 - Fix swtruecolor cvar messing up the chosen video mode 2017-07-23 20:54:03 +02:00
Magnus Norddahl
c3702ae9e7 Add vid_scalemode support to GL framebuffer 2017-07-23 00:33:56 +02:00
Christoph Oelckers
03ed0656e1 - fixed: The frame timer for interpolating the renderer should always take its time from the actual beginning of the frame instead of checking the system timer in real time when rendering starts.
This fixes two issues:

* timer related texture animations are not being recreated multiple times if a scene renders multiple viewpoints (e.g. camera textures or portals.)
* interpolation is smoother when maps have a high think time of multiple milliseconds. A good map to see the difference would be ZDCMP2 which has a think time of 4-5 milliseconds. With the timer taken in real time after the thinkers have run and VSync on this resulted in alternating time slices of 11 and 21 ms between frame interpolations instead of an even 16 as should be done for smooth 60 fps because roughly every second frame was offset by those 5 ms.
2017-07-20 14:20:50 +02:00
alexey.lysiuk
c6351825b8 Enable Core Profile on macOS only when OpenGL 3.3 is available 2017-07-13 18:05:58 +03:00
alexey.lysiuk
58b348e75a Skip autogenerated mouse move events in Cocoa backend regardless of mode 2017-07-08 13:36:55 +03:00
alexey.lysiuk
9292b23bb4 Restore mouse position when entering GUI capture mode in Cocoa backend 2017-07-08 12:46:38 +03:00
alexey.lysiuk
925274ca0c Added name of upcoming macOS to OS detection 2017-07-01 12:29:25 +03:00
Christoph Oelckers
c74356a1c0 - made OpenGL 3.3 a requirement for running the modern render path. Also force '-glversion 3' to use the modern render path, even though actual OpenGL 3.0 won't support it.
This will exclude Intel HD3000 and many obsolete drivers for NVidia and ATI which should have been updated long ago.
2017-06-28 17:57:04 +02:00
svdijk
371a8755c2 vid_glswfb: Prevent defunct windows. 2017-05-20 23:21:51 +02:00
Christoph Oelckers
9fc309d5b5 - stop the music when processing a fatal error. 2017-05-19 12:20:33 +02:00
svdijk
b6ef9fae3e SDLGLFB: Implement mouse coordinate scaling for the menus. 2017-05-14 12:12:12 +03:00
Chris Robinson
092b339c8f Replace usleep with nanosleep for macOS too 2017-05-10 09:44:54 +02:00
Chris Robinson
7ad61a97ed Fix handling long wait times on POSIX's I_WaitVBL
usleep only works for sleeping up to one second. The function is also
deprecated and nanosleep should be used instead.
2017-05-09 23:21:32 +02:00
Rachael Alexanderson
65399bf075 - fixed: Added currentrenderer checks to SDL and COCOA implementations of 'swtruecolor' 2017-04-30 16:35:16 -04:00