Christoph Oelckers
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82fe5b8150
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- use 8 bit bitmaps for Heretic's startup screen.
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2022-05-01 14:46:09 +02:00 |
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Christoph Oelckers
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010f41a3aa
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- load the hex font as early as possible.
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2022-05-01 14:12:21 +02:00 |
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Christoph Oelckers
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7832ada2fc
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- use the hex font for the Heretic/Endoom text screens.
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2022-05-01 13:41:03 +02:00 |
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Christoph Oelckers
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f1d017d0fa
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- compat_corpsegibs is still needed as a dummy MAPINFO flag.
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2022-04-30 23:39:02 +02:00 |
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Christoph Oelckers
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2235b42993
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- fixed setup of files to load on startup.
Order of addition was not correct and one function had a bad parameter type.
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2022-04-30 23:26:51 +02:00 |
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Christoph Oelckers
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0a208597c6
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- fixed return type of MSTimeF script function.
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2022-04-30 12:13:20 +02:00 |
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Christoph Oelckers
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70c0b6a9a6
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- moved -rngseed init to D_InitGame
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2022-04-29 02:25:29 +02:00 |
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Christoph Oelckers
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72be9bcc27
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- pass ´hashfile´ to filesystem as parameter
Avoid global variables, also check args as late as possible.
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2022-04-29 02:20:35 +02:00 |
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Christoph Oelckers
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ac1cfa6027
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- cleaned up the startup code a bit.
Mainly splitting up D_DoomMain_Internal to put all the actual initialization from game data into a subfunction
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2022-04-29 02:17:21 +02:00 |
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Christoph Oelckers
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65a37856ec
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-fix TArray::Append with rvalue parameter
This must clear the source array to obey move rules.
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2022-04-29 02:10:43 +02:00 |
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Christoph Oelckers
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ff58e4ec6f
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- fixed Playdemo and Timedemo check
The assumption that D_DoomLoop never returns does not apply anymore. Let it fall through to the end instead where this is properly handled.
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2022-04-29 01:40:28 +02:00 |
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Christoph Oelckers
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2bc787b1cc
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- only check „allowduplicates“ for the final file system init
The other calls to InitMultipleFiles should not use it.
Also fix the check to not skip some entries.
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2022-04-29 01:36:06 +02:00 |
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Christoph Oelckers
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18912d1ee9
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- removed all leftover x87 configuration voodoo
x86 32 bit without SSE2 hasn’t been a supported target for several years, none of this is still needed
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2022-04-29 01:30:16 +02:00 |
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Christoph Oelckers
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8381ec6c71
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- added missing BLOCKF_ flags for ZScript.
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2022-04-29 01:14:55 +02:00 |
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Christoph Oelckers
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6bce14b86f
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- added ‚repeat‘ option to SetLineActivation ACS function
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2022-04-29 00:58:07 +02:00 |
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Christoph Oelckers
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bd885977e8
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- added MSTimef script function
This also deprecates MSTime due to value range / overflow issues.
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2022-04-29 00:47:06 +02:00 |
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Christoph Oelckers
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c855ed90ea
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- made friendlyseeblocks writable.
There’s really no need for this to be read-only.
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2022-04-29 00:33:42 +02:00 |
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Christoph Oelckers
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c83344f5c2
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- removed all remains of the corpsegibs flag and made vileghosts interactive
Ghosts are still off by default, but they will now be enabled when selecting the vanilla (strict) compatibility mode.
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2022-04-29 00:28:34 +02:00 |
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Christoph Oelckers
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ee109e0bd5
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- we do not need ‚corpsegibs‘. in compatibility.txt anymore.
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2022-04-29 00:25:41 +02:00 |
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Christoph Oelckers
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de0fcc3b6c
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- restrict RealGibs for players only
All non-players will now always act as if the ‚corpsegibs‘ flag was set, regardless of the current setting.
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2022-04-29 00:24:47 +02:00 |
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Christoph Oelckers
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519ecbe8eb
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- added Get/SetAmmoCapacity ZScript functions
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2022-04-29 00:12:51 +02:00 |
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Christoph Oelckers
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63bba40d7d
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- expose the ‚attenuatelights‘ map flag.
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2022-04-29 00:02:11 +02:00 |
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Christoph Oelckers
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739b015a4d
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- reinstated code that has gotten lost.
Fixes texture trimming.
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2022-04-28 21:14:50 +02:00 |
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Christoph Oelckers
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86c968c8a3
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- where did that '!' come from?
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2022-04-28 20:48:00 +02:00 |
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Christoph Oelckers
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643e5c87fd
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- added an option to delete a terrain type from a texture.
Just define a texture's terrain to 'none'.
(A bit puzzling that such a feature did not exist yet...)
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2022-04-28 08:42:12 +02:00 |
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Christoph Oelckers
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9b0b44d83b
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- proper handling for running an end-of-game intermission.
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2022-04-27 10:53:07 +02:00 |
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Christoph Oelckers
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ce59b47e93
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- make StatusScreen inherit directly from ScreenJob
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2022-04-26 20:50:37 +02:00 |
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Christoph Oelckers
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3ca8c528e0
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- add libvpx to Linux Clang 12 CI-target
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2022-04-26 20:50:37 +02:00 |
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Christoph Oelckers
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0de3ff81e1
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- add wipe transition support to the screenjob runner.
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2022-04-26 20:50:37 +02:00 |
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Christoph Oelckers
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4e72ea1cfa
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- Backend update from Raze
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2022-04-26 20:50:36 +02:00 |
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Christoph Oelckers
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feb65bcb99
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- moved wipe code into the backend
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2022-04-26 20:50:36 +02:00 |
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Christoph Oelckers
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a067eacc79
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- change license of wipe code
There’s nothing really left here of id’s original code
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2022-04-26 20:50:36 +02:00 |
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Christoph Oelckers
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ccdf5fb23c
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- moved the wipe loop out of d_main.cpp into f_wipe.cpp
As preparation fior fully moving it into the backend
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2022-04-26 20:50:36 +02:00 |
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Christoph Oelckers
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7b59293995
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- properly deal with 'gototitle'.
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2022-04-26 20:50:36 +02:00 |
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Christoph Oelckers
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1aa71cc5a3
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- prepared DrawFullscreenSubtitle for script export.
This needed to get the font passed as argument and take care of stringtable lookup inside the function.
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2022-04-26 20:50:36 +02:00 |
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Christoph Oelckers
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aabe59c533
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- made intermissions work as screenjob.
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2022-04-26 20:50:36 +02:00 |
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Christoph Oelckers
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082daccd2d
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- summary screen is working again
minus the initial wipe…
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2022-04-26 20:50:36 +02:00 |
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Christoph Oelckers
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336c45aaa4
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- SCreenjob fixes
Still doesn’r show anything but we got it all set up now.
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2022-04-26 20:50:35 +02:00 |
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Christoph Oelckers
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54329bd87b
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- make stuff compile again
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2022-04-26 20:50:35 +02:00 |
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Christoph Oelckers
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7ed8d3b3e2
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- screenjob. fixes from Raze
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2022-04-26 20:50:35 +02:00 |
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Christoph Oelckers
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1bb750c061
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Screenjob WIP stuff
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2022-04-26 20:50:35 +02:00 |
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Christoph Oelckers
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80200da947
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- fix libVPX detection
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2022-04-26 20:50:35 +02:00 |
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Christoph Oelckers
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0d23db5b4a
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- wrapper classes to run existing intermissions and status screens as screenjobs.
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2022-04-26 20:50:35 +02:00 |
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Christoph Oelckers
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390bf58698
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- first stage of migrating intermissions to screenjobs.
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2022-04-26 20:50:35 +02:00 |
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Christoph Oelckers
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d994369fd0
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- timer code fixes.
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2022-04-26 20:50:35 +02:00 |
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Christoph Oelckers
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1a9755b719
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- added libvpx to CI configuration.
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2022-04-26 20:50:35 +02:00 |
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Christoph Oelckers
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9898ee542c
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- route all accesses to gameaction from the backend through the sysCallbacks.
gameactions are frontend specific so this needs to be decoupled.
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2022-04-26 20:50:34 +02:00 |
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Christoph Oelckers
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e5baef837a
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- text screen helper stuff for cutscene system.
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2022-04-26 20:50:34 +02:00 |
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Christoph Oelckers
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933fa62782
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- added the script side core module for the cutscene system.
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2022-04-26 20:50:34 +02:00 |
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Christoph Oelckers
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df0412d634
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- a few things may not be static anymore.
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2022-04-26 20:50:34 +02:00 |
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