Commit Graph

109 Commits

Author SHA1 Message Date
alexey.lysiuk 201652bb36 - removed useless linker flags set by Discord RPC for macOS
This fixes lots of 'object file was built for newer macOS version than being linked' warnings
2022-04-17 16:52:00 +03:00
alexey.lysiuk 4049a0d8f1 - updated zlib to 1.2.12
https://www.zlib.net/zlib-1.2.12.tar.gz
2022-03-31 09:47:31 +03:00
Christoph Oelckers 701b7c3902 - silence the noisy warning output of the discordrpc subproject. 2022-03-17 08:14:08 +01:00
Rachael Alexanderson bfd0f8fa0a - silence error C5045 in MSVC 2022-03-11 11:02:55 -05:00
Rachael Alexanderson 47333badba - remove extra rapidjson library, use internal one from gzdoom instead 2022-03-11 10:55:30 -05:00
Rachael Alexanderson e212fa1310 - remove drpc example files 2022-03-10 15:12:18 -05:00
Rachael Alexanderson 18def622b4 - remove examples from DiscordRPC library - we don't need them. the library is freely available for anyone who needs them. 2022-03-10 15:09:53 -05:00
Rachael Alexanderson 85c432c699 - Discord RPC presence. Adds new IWADINFO and GAMEINFO keys: DiscordAppId - this should point to your AppId for your game. It will use a default GZDoom one if not found. 2022-03-09 22:45:59 -05:00
alexey.lysiuk 6aea7694bc - updated LZMA to 21.07
https://www.7-zip.org/sdk.html
https://www.7-zip.org/a/lzma2107.7z
2022-01-01 15:58:40 +02:00
drfrag bb8534ed00 Fix LZMA compilation with VS 32 bit.
(patch by Igor Pavlov)
2021-11-29 16:17:47 +01:00
alexey.lysiuk 9fac6058b7 - enabled LZMA multithreading on all platforms 2021-11-27 17:02:12 +02:00
alexey.lysiuk 121b89306a - updated LZMA to 21.06
https://www.7-zip.org/sdk.html
https://www.7-zip.org/a/lzma2106.7z
2021-11-27 17:00:53 +02:00
Christoph Oelckers ba618d308c - bumped CMake version to 3.1.0 in all projects to reduce warning spam in recent versions.
3.1.0 is the highest minimum set in the existing subprojects so this will not exclude anything that hadn't been already.
2021-03-08 13:58:29 +01:00
alexey.lysiuk 0036f7fade - fixed wrong gdtoa definitions for Apple ARM64
https://forum.zdoom.org/viewtopic.php?t=71303
2021-01-28 12:56:10 +02:00
William Breathitt Gray 63aeea5b9e Force STATIC for internal GZDoom SPIRV library
This makes sure the internal version of this library bundled with the
GZDoom source code is used. This prevents the system from building
GZDoom for dynamic linking with an incompatible external library (see
commit 6fafa297bf and
<https://forum.zdoom.org/viewtopic.php?f=2&t=64633>).
2020-06-21 15:52:31 +03:00
Christoph Oelckers c485256c74 Merge remote-tracking branch 'remotes/origin/zmusic_dll' 2020-02-15 10:22:45 +01:00
Magnus Norddahl a056307218 Upgrade glslang to 8.13.3559 (stable release January 6, 2020) 2020-02-15 08:51:03 +01:00
Christoph Oelckers 2dd3c28d05 - transitioned engine to use ZMusic as a DLL. 2020-02-09 08:56:49 +01:00
alexey.lysiuk c466422095 - fixed uninitialized variable in OPL song
Mono streams could be erroneously treated as stereo, doubling their playback speed

https://forum.zdoom.org/viewtopic.php?t=66939
2020-01-12 18:02:26 +02:00
Petr Mrázek 3c20d5fe88 - Run the Alsa MIDI thread every 40ms or so, use non-blocking sequencer 2020-01-04 20:19:36 +01:00
Christoph Oelckers 829d43baed - fixed warnings. 2020-01-04 09:44:48 +01:00
Rachael Alexanderson 3e4d53e8b6 - add EnumerateDevices for alsa per suggestion of the original author 2020-01-03 10:35:13 -05:00
Rachael Alexanderson fabf3d8ca4 - fix compiler error with Alsa enumeration 2020-01-02 20:21:10 -05:00
Christoph Oelckers 8898448014 - refactored the MIDI list code.
Let's hope nothing got broken on the Linux side, the recent submission's code was not usable.
2020-01-02 14:21:26 +01:00
Christoph Oelckers f442d2dc54 - made the sound decoding interface DLL friendly and added compile switches to the MIDI players so that different licenses can be uses as compile target. 2020-01-02 12:43:37 +01:00
Christoph Oelckers 77a20ea7d1 - forgot to save this one. 2020-01-02 08:47:03 +01:00
Christoph Oelckers 71cd4ef488 Merge branch 'master' of https://github.com/coelckers/gzdoom
# Conflicts:
#	libraries/zmusic/zmusic/mididefs.h
#	libraries/zmusic/zmusic/zmusic.h
2020-01-02 08:45:48 +01:00
Petr Mrázek ea1b8de405 - Support for MIDI on Linux via alsa sequencer 2020-01-02 08:29:39 +01:00
Christoph Oelckers d2ca1ea4e0 - rewrote the ZMusic interface so that it is free of C++ constructs.
Now it is ready to put in a DLL.
2020-01-02 01:26:01 +01:00
Christoph Oelckers 0d000344ca - replaced the C++ based file access wrapper in ZMusic with a C compatible version. 2020-01-01 22:54:27 +01:00
Christoph Oelckers 527fb40a5f - there's no need to let the XM Vorbis decoder run through the client - all related functionality is part of ZMusic itself. 2020-01-01 20:58:15 +01:00
Christoph Oelckers 47d70c839d - made adjustments to the remaining parts of the function interface. 2020-01-01 20:47:33 +01:00
Christoph Oelckers 7923d25cce - made the ZMusic interface more DLL friendly: Reworked all functions not to throw exceptions across the library boundary and made a few definitions internal.
Not complete yet.
2020-01-01 20:01:38 +01:00
Christoph Oelckers c24f9b42ba - the timidity safe_malloc functions may not throw exceptions.
There is a high chance of them getting called within the stream servicing function which cannot deal with abnormal conditions, so the only choice here is performing a hard abort.
2020-01-01 17:34:37 +01:00
Christoph Oelckers fe0a6b00ce - blocked the destructor in the sound font reader base class.
If ZMusic is to act like an external library it may not call delete on external objects because there is no guarantee that they use the same allocator. Deletion must be done as a virtual function to ensure that the correct operator delete gets called, which, unlike the actual destructor is not virtual itself.
2020-01-01 16:11:39 +01:00
Christoph Oelckers 0ee0034beb - apply the ZMusic mutex a bit more finely grained.
It should only guard the critical parts, like calling Stop() but can let Update and IsPlaying method work unhindered otherwise.
2019-10-20 16:16:40 +02:00
alexey.lysiuk 1deade93cf - fixed playback of gzip compressed music
https://forum.zdoom.org/viewtopic.php?t=66157
2019-10-19 11:40:01 +03:00
alexey.lysiuk 230da2e2b9 - fixed SPC music looping after update to GME 0.6.2
Why was the default player setup changed at all?

https://forum.zdoom.org/viewtopic.php?t=65863
2019-10-18 10:25:24 +03:00
alexey.lysiuk 50a876906e - added declarations missing from update to GME 0.6.2 2019-10-18 10:22:35 +03:00
Christoph Oelckers 4d8f0fc014 - fixed: ZMusic_Close may not lock the mutex because it will delete it.
Here the calling code must ensure that the music object won't be accessible anymore before it gets deleted.
2019-10-15 01:16:02 +02:00
Christoph Oelckers 6854a509e9 - Moved all music related synchronization to the top level
Most of the synchronization was too deep in the implementation so that it did not guard everything it needed.

Now each song has precisely one mutex which must be locked for all access to its internals - this is done in the public ZMusic interface
2019-10-15 00:49:40 +02:00
Christoph Oelckers dc32c2148a - ZMusic interface refactoring.
Use global functions instead of the class interface which exposed too many implementation details.
2019-10-15 00:23:03 +02:00
alexey.lysiuk 5851de9e0c - added dynamic loading of FluidSynth 2.x 2019-10-13 10:09:51 +03:00
alexey.lysiuk 09dcb247cf - return null instead of throwing exception if CD playback isn't supported
The game should switching to MIDI music on platforms without CD playback support
It was impossible to start Hexen on platforms other than Windows
2019-10-12 09:57:58 +03:00
Christoph Oelckers 18464d571d Merge branch 'exit_cleanup' 2019-10-07 20:35:15 +02:00
Christoph Oelckers 523fd0bf3a Revert "AsmJit update"
This reverts commit 747b3dfcfe.

# Conflicts:
#	libraries/asmjit/asmjit/core/compiler.h

This had to be reverted because it breaks exception handling which is a critical problem.
With the updated code any exception thrown inside code that had a JITed call stack would crash.
2019-10-07 20:34:55 +02:00
alexey.lysiuk 53949e05f3 - handled differences of values returned by fluid_settings_...() functions
FluidSynth 1.x: these functions return 1 on success and 0 otherwise
FluidSynth 2.x: these functions return  FLUID_OK (0) on success and FLUID_FAILED (-1) otherwise
2019-10-07 12:32:40 +03:00
alexey.lysiuk 59f649700f - fixed setting of FluidSynth reverb and chorus 2019-10-07 12:20:56 +03:00
alexey.lysiuk d7289f6469 - fixed compilation with old versions of Xcode
libraries/zmusic/mididevices/music_fluidsynth_mididevice.cpp:628:3: error: use of undeclared identifier 'free'
2019-10-06 14:28:49 +03:00
alexey.lysiuk b02ef69d49 - cleaned POSIX compiler arguments for libraries
Removed omission of frame pointers as it makes crash reports much less useful
Modified warning flags to hide annoying reports for external code
2019-10-05 15:02:10 +03:00