Christoph Oelckers
8180d34765
- added user configurable menus where soundfonts, patch sets or Timidity EXEs can be selected from lists being stored in the config file to reduce the hassle of testing MIDIs with different settings.
2017-04-18 16:43:07 +02:00
Christoph Oelckers
fb12c58533
- restart the music if the OPL core or the config file for the softsynths is changed, except for the GUS synth, which loads all its data during engine startup and cannot swap it out.
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- added arrays to the config to hold entries for the softsynths' config files. This is not active yet, but will later be used to give the user a list of config options instead of having to type it by hand.
2017-04-18 16:43:07 +02:00
alexey.lysiuk
8db239d34f
Fixed build with NO_OPENAL defined
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https://mantis.zdoom.org/view.php?id=596
2017-04-18 16:40:31 +03:00
alexey.lysiuk
1d84b28fc2
Added support for bool type in SetUserVariable() ACS function
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https://mantis.zdoom.org/view.php?id=462
2017-04-18 15:37:45 +03:00
alexey.lysiuk
11e6cfc4c2
Removed dependencies from most of Travis configurations
2017-04-18 11:24:59 +03:00
alexey.lysiuk
60a802b6bf
Removed all dependencies from Appveyor configuration file
2017-04-18 11:24:57 +03:00
alexey.lysiuk
b6774e723b
Fixed non-functional XInput support when built with modern Windows SDKs
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https://mantis.zdoom.org/view.php?id=568
2017-04-18 10:42:05 +03:00
alexey.lysiuk
03b77c0505
Set names for mpg123 and sndfile macOS dynamic libraries
2017-04-17 19:21:57 +03:00
alexey.lysiuk
a7cb7bbb9c
Backported changes from newer sndfile.h to fix non-MSVC compilation
2017-04-17 18:51:29 +03:00
Christoph Oelckers
7405f541e8
- allow dynamic loading of all sound related libraries without providing any SDK at all.
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The needed headers are now included in the repo, which for these libraries is possible thanks to a stable ABI (at least on Windows, the other platforms still need to be checked but the headers only add, never remove or change existing content.)
The big advantage of this setup is that it allows building the project on Windows without any necessary setup - all that needs to be provided is the DLLs from the binary package.
This still requires some fixes for macOS and Linux. On MacOS the proper library names are missing and the ones for Linux are not verified. Both platforms should work, though, if the dynamic loading is disabled.
2017-04-17 17:05:09 +02:00
Christoph Oelckers
a48a3d0abf
- fixed some signedness warnings in OPL code.
2017-04-17 15:37:45 +02:00
Christoph Oelckers
96d328de9b
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
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For some files that had the Doom Source license attached but saw heavy external contributions over the years I added a special note to license all original ZDoom code under BSD.
2017-04-17 13:33:19 +02:00
Christoph Oelckers
57d703236b
- changed Doom source license to GPL in all subdirectories and fixed missing licenses in a few other files.
2017-04-17 12:27:19 +02:00
Christoph Oelckers
b68741b17f
- removed the special conditions of the FraggleScript license, now that they are no longer needed. Also relicensed the two original files under the GPL for consistency.
2017-04-17 10:31:25 +02:00
Christoph Oelckers
f0d741241d
- cleaned out most of the cruft from the docs directory and added a copy of the GPL v3.
2017-04-17 10:24:24 +02:00
Christoph Oelckers
33ee761b37
- fixed: The timing of Heretic's lava damage was not correct.
2017-04-17 10:10:09 +02:00
alexey.lysiuk
59626cf843
Simplified transition to OpenAL sound backend
2017-04-17 10:46:38 +03:00
alexey.lysiuk
cdade41ca9
Removed obsolete file
2017-04-17 10:38:21 +03:00
alexey.lysiuk
4519ab12e9
Fixed compilation errors
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src/sound/oplsynth/musicblock.cpp:3:10: fatal error: 'muslib.h' file not found
src/sound/oplsynth/oplio.cpp:410:12: error: use of undeclared identifier 'cos'
src/sound/oplsynth/oplio.cpp:410:41: error: use of undeclared identifier 'sin'
2017-04-17 10:27:11 +03:00
Christoph Oelckers
c219811a54
- removed FMod as the last remaining piece of code that is not GPL compatible.
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Please consider GZDoom as licensed under the GPL starting with this commit, even though the license headers have not been changed yet.
2017-04-17 01:06:54 +02:00
Christoph Oelckers
79ed1f73e7
- some minor cleanup, including renaming some data structutrd in the OPL code.
2017-04-17 00:46:27 +02:00
Christoph Oelckers
ba5721f98a
- rewrote the OPL middle layer to remove the MusLib code.
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The new version keeps the non-MusLib code of both files and replaces most of the rest with code from Chocolate Doom.
2017-04-17 00:39:03 +02:00
Christoph Oelckers
4f67dc4f01
- fixed: DCorpsePointer's constructor was doing nasty stuff while the object wasn't fully set up yet.
2017-04-15 19:07:13 +02:00
Christoph Oelckers
47bcd8aaa2
- added per-layer translucency support to the OpenGL PSprite drawer.
2017-04-15 17:25:46 +02:00
Major Cooke
259e3127fe
- Fixed crash with corpse queueing.
2017-04-15 16:43:40 +02:00
Christoph Oelckers
1ee9256842
- did a complete workover of the weapon sprite translucency code that got inherited from QZDoom.
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This was very poorly done without ever addressing the issues a composite render style can bring, it merely dealt with the known legacy render styles.
The same, identical code was also present in two different places.
The oversight that AlterWeaponSprite overrode even forced styles was also fixed.
OpenGL is not implemented yet but with the problems eliminated should be doable now.
2017-04-15 16:41:00 +02:00
Christoph Oelckers
046e250f2e
- fixed: Ceiling_CrushStop checked the wrong argument for the remove parameter.
2017-04-15 14:54:43 +02:00
Christoph Oelckers
2d0da4fcfa
- fixed: Dynamic arrays of objects in structs were not registered for garbage collection.
2017-04-15 13:20:58 +02:00
Christoph Oelckers
069e4e9b0b
- allow tag == 0 for backside activation on a few more actions.
2017-04-15 12:03:21 +02:00
Christoph Oelckers
e333e31410
- fixed: Vector array elements failed to allocate the proper amount of registers.
2017-04-15 12:03:21 +02:00
alexey.lysiuk
490fd8f3a0
Fixed applying of multiple damage factors
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https://mantis.zdoom.org/view.php?id=586
2017-04-15 12:33:26 +03:00
Rachael Alexanderson
997a62de36
Merge https://github.com/coelckers/gzdoom
2017-04-14 23:09:21 -04:00
Christoph Oelckers
0ebf4958b9
- fixed pitch calculation for camera actors. For compatibility with Hexen format they need to treat the pitch arg as a signed byte.
2017-04-15 00:48:22 +02:00
Christoph Oelckers
edebea4f8d
- allow specifying a custom class for message box display.
2017-04-14 23:28:54 +02:00
Christoph Oelckers
ca1981c52f
- fixed missing null pointer check in BuiltinNameToClass.
2017-04-14 23:06:12 +02:00
Christoph Oelckers
c73b71807b
- fixed: During hub travel, static thinkers may not be deserialized.
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Since they are static, the version that got carried over from the last level will still be there and the more current version.
2017-04-14 22:06:29 +02:00
Christoph Oelckers
3d8821ee82
- make polyobject setup errors not abort the map.
2017-04-14 20:27:46 +02:00
Christoph Oelckers
d014395dae
- do not delete the namespaces when removing compiler symbols. They still get referenced by some types and must remain until the engine shuts down.
2017-04-14 19:40:50 +02:00
Christoph Oelckers
7186342221
- do not try to serialize static arrays.
2017-04-14 19:25:47 +02:00
Christoph Oelckers
d03c33f393
- added Translation.GetID.
2017-04-14 17:40:05 +02:00
alexey.lysiuk
2add60a4c4
Single RUNTIME_CLASS() macro for classes and templates
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The main purpose of this is to fix compilation errors with GCC/Clang
src/dobject.h:87:48: error: expected primary-expression before ‘)’ token
2017-04-14 18:07:20 +03:00
Christoph Oelckers
cde450dd8a
- some enhancements for PowerReflection.
2017-04-14 16:51:11 +02:00
Christoph Oelckers
329c168cc2
- added a distance parameter to A_SprayDecal.
2017-04-14 16:28:54 +02:00
Christoph Oelckers
92acbdc625
- made GetClassName an intrinsic and expanded it to also work on class types.
2017-04-14 16:14:27 +02:00
Christoph Oelckers
1135f154b7
- fixed: For Screen.SetClipRect, -1 is a valid value for width and height so it must not be clamped away.
2017-04-14 15:41:36 +02:00
Christoph Oelckers
47bb29bac6
- check the return value of ogl_LoadFunctions and abort if it indicates failure.
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If this happens there is normally something very wrong on the system side so continuing is not advised.
2017-04-14 15:32:04 +02:00
Christoph Oelckers
7983f6ea4f
- fixed incorrect return variable.
2017-04-14 15:23:18 +02:00
alexey.lysiuk
fd07b56ae9
Fixed link error for MSVC x64 build with modern Windows SDK
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win32video.obj : error LNK2001: unresolved external symbol IID_IDirectDraw2
2017-04-14 16:13:51 +03:00
Christoph Oelckers
33145610b1
- let's better add a null check to Create<> in case allocation or construction fails. Although unlikely it's not impossible.
2017-04-14 13:48:00 +02:00
Christoph Oelckers
cd180d29c7
- block direct use of 'new' for DObjects.
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This is to ensure that the Class pointer can be set right on creation. ZDoom had always depended on handling this lazily which poses some problems for the VM.
So now there is a variadic Create<classtype> function taking care of that, but to ensure that it gets used, direct access to the new operator has been blocked.
This also neccessitated making DArgs a regular object because they get created before the type system is up. Since the few uses of DArgs are easily controllable this wasn't a big issue.
- did a bit of optimization on the bots' decision making whether to pick up a health item or not.
2017-04-14 13:31:58 +02:00