Commit graph

12733 commits

Author SHA1 Message Date
alexey.lysiuk
7bd281ddc9 Added zero initialization of implicit dynamic array items
https://forum.zdoom.org/viewtopic.php?t=60111
2018-04-05 12:22:41 +03:00
Magnus Norddahl
b1d33d1bba - Fix mid texture rendering for self-referencing sector lines 2018-04-05 01:40:58 +02:00
alexey.lysiuk
b6f184491b Restored vanilla behavior of lightning for original Hexen
https://forum.zdoom.org/viewtopic.php?t=60103
2018-04-04 16:46:01 +03:00
alexey.lysiuk
2e7d196f8b Fixed crash when vid_setmode CCMD is used from command line
It's impossible to validate video mode at such early stage of initialization
Added sanity check for mode's width and height as well

https://forum.zdoom.org/viewtopic.php?t=59990
2018-04-04 11:46:14 +03:00
alexey.lysiuk
c70f9cf833 Reintroduced discarding of custom IWAD duplicates
Detection of duplicated IWADs now works the same for embedded and custom IWADINFO definitions

https://forum.zdoom.org/viewtopic.php?t=58333
2018-04-02 16:16:47 +03:00
alexey.lysiuk
4de9597006 Fixed detection of .ipk7 custom IWADs 2018-04-02 15:32:00 +03:00
alexey.lysiuk
ac7e5def32 Forbade dynamic array as the return type of a function
Compiler ignored this case silently but it crashed during code generation
2018-04-02 15:18:30 +03:00
alexey.lysiuk
5df5e2abe7 Fixed excessive growth of ACS string pool
This fixes usage of uninitialized variable in ACSStringPool::PoolEntry objects
The initial version (before 66d15dc) increased pool size by one entry and assign all its members right after that
The improved version reserved MIN_GC_SIZE entries but didn't initialize anything except the first one
ACSStringPool::FindFirstFreeEntry() cannot find the proper entry as it uses PoolEntry::Next member for list traversal
It's enough to initialize Next member with FREE_ENTRY value because other fields will be assigned anyway inside ACSStringPool::InsertString()

https://forum.zdoom.org/viewtopic.php?t=60049
2018-04-01 16:27:08 +03:00
alexey.lysiuk
ff96980dda Fixed handling of default values in String.Mid()
https://forum.zdoom.org/viewtopic.php?t=60047
2018-03-31 21:45:20 +03:00
alexey.lysiuk
b36fc82fff Removed check for duplicate IWADs
Skipping of duplicate IWADs seems to serve a cosmetic purpose only but it caused troubles with custom IWADs
https://forum.zdoom.org/viewtopic.php?t=58333
2018-03-31 15:34:55 +03:00
alexey.lysiuk
ca0e39cd0c Added ability to load any IWAD without extension
Previously, only .wad files can specified without file extension for -iwad command line option
For example, -iwad square1 will load square1.pk3 as IWAD
2018-03-31 15:32:28 +03:00
alexey.lysiuk
17bc9c3f69 Fixed handling of default value in Actor.Vec3Angle() 2018-03-31 11:46:06 +03:00
ZippeyKeys12
0441994106 Default newradius in A_SetSize 2018-03-30 18:06:46 -05:00
alexey.lysiuk
709bbe3db0 Fixed crash on accessing player sprite's state in software renderer
https://forum.zdoom.org/viewtopic.php?t=60034
2018-03-30 16:40:31 +03:00
alexey.lysiuk
408a2f6dab Fixed uninitialized members in DPSprite class
https://forum.zdoom.org/viewtopic.php?t=60034
2018-03-30 16:38:51 +03:00
alexey.lysiuk
140ad241c4 Adjusted validation limit for sound velocity again :(
https://forum.zdoom.org/viewtopic.php?t=59979
2018-03-30 10:42:22 +03:00
Vitaly Novichkov
74c5bab075 Attempt to fix a blank banks list of ADLMIDI
That happen because of silly dependency on soundfonts list which is totally unneeded to ADLMIDI as it uses embedded banks or external banks in a different format.
https://forum.zdoom.org/viewtopic.php?f=104&t=59997&p=1047184
2018-03-29 23:39:15 -04:00
alexey.lysiuk
b952653303 Set more suitable limit for sound velocity validation
https://forum.zdoom.org/viewtopic.php?t=59979
2018-03-29 17:37:36 +03:00
alexey.lysiuk
cbad9ac219 Fixed crash when event handler class isn't derived from StaticEventHandler 2018-03-29 16:41:29 +03:00
Wohlstand
2d79d187d5 OPNMIDI: Remove std:: from all snprintf calls 2018-03-28 20:37:55 +03:00
Wohlstand
6a497a0b92 ADLMIDI: Update latest update of DMXOPL3 bank by @sneakernets
And a small polishing of bank names to keep the informative, but much shorter
2018-03-28 20:34:28 +03:00
Wohlstand
99e24efc2c ADLMIDI: Remove std:: from all snprintf-s 2018-03-28 20:33:02 +03:00
alexey.lysiuk
fdd93d704d Merged list of video modes for Cocoa and SDL backends
https://forum.zdoom.org/viewtopic.php?t=59990
2018-03-28 15:12:07 +03:00
Vitaly Novichkov
38156b9243 ADL&OPL: Added a fallback for a blank instruments in GS/XG banks 2018-03-27 07:36:07 +02:00
Marisa Kirisame
19b701728d Typo fix in linetrace flags checking. 2018-03-26 22:00:17 +02:00
Christoph Oelckers
3c3c2f03e8 The missing parts of last commit. 2018-03-26 20:44:25 +02:00
Christoph Oelckers
7c333b1fd1 - changed the default settings for fluid_patchset, timidity_config and midi_config to point to the default sound font.
wildmidi_config has not been changed because it cannot read .sf2 files.
2018-03-26 20:43:44 +02:00
Christoph Oelckers
d166ab95a9 Revert "- fixed: 3D floor that extend into the real sector's floor were not clipped properly."
This reverts commit a33ad3c99e.

Turns out that this breaks legitimate maps. So I'd rather let that one broken map glitch than the good ones.
2018-03-26 19:44:41 +02:00
Christoph Oelckers
f8019637cf - fixed: FBuildTexture::CopyTrueColorPixels returned incorrect transparency information 2018-03-26 11:46:33 +02:00
Christoph Oelckers
755cbd341b - fixed: A sprite having a picnum was not animating its image in the hardware renderer. 2018-03-25 22:01:18 +02:00
alexey.lysiuk
75a65873e7 Fixed applying of unsafe context in waiting command
https://forum.zdoom.org/viewtopic.php?t=59947
2018-03-25 22:38:38 +03:00
Christoph Oelckers
e89a598b31 - renamed FTexture's UseType flags and gave them a dedicated type.
This was done mainly to reduce the amount of occurences of the word FTexture but it immediately helped detect two small and mostly harmless bugs that were found due to the stricter type checks.
2018-03-25 20:26:16 +02:00
Christoph Oelckers
5c7f2e0217 - removed some dumb CMake script that messed around with Visual Studio's user settings. 2018-03-25 17:51:23 +02:00
Christoph Oelckers
c0893027da - added a band-aid fix in case Timidity has both chorus and reverb active.
This merely addresses the crashing issue, it does nothing about the faulty initialization logic here that causes the chorus not to get initialized properly if reverb is active.
The issue needs more in-detail investigation but for now this has to suffice.
2018-03-25 12:12:14 +02:00
Christoph Oelckers
4c4f8288a4 - disable XP toolset warning for 64 bit builds.
- fixed an error with assigning a string constant to a non-const char * variable that was pointed out by compiling with /permissive-.
2018-03-25 10:50:14 +02:00
Vitaly Novichkov
27b9b67d68 ADL&OPN: More setup: Chips count and Volume model!
Notes:
* ADL: The DMX volume model was set as default to unify volumes on all bank. Otherwise, if you will use 'Generic' or 'Win9x', the sound will became too loud than wanted. Each bank has own default volume model which is used when 'Auto' is set.
* ADL: 6 chips is optimal to work with default banks
* OPN: 8 chips are set to provide 48 polyphony channels. (each OPN2 chip has 6 channels only)
* Text files: junk spaces from end of lines are was auto-removed.
2018-03-25 08:14:35 +02:00
Vitaly Novichkov
f7e45b06b7 Fixed double-increment and use a safer way to fetch a bank names
(in case of new bank will be added (or removed) on ADLMIDI side, no need to change the count of banks in "some deep place"  of code)
2018-03-25 08:14:35 +02:00
Vitaly Novichkov
79d7067f07 Fixed typo in the error message: it's YM2612 is OPN2 which is not OPL 2018-03-25 08:14:35 +02:00
Rachael Alexanderson
3e31b89929 - corrected 2 spelling errors and added a linebreak with a really long line for the stats prompt 2018-03-25 00:35:57 -04:00
Vitaly Novichkov
a60dc64e71 ADL&OPN: Fix long vs int64 conflict in 'CalcChGoodness' 2018-03-25 01:37:44 +03:00
Vitaly Novichkov
6e6d1b5e97 Merge branch 'master' of git@github.com:coelckers/gzdoom.git 2018-03-25 01:20:31 +03:00
Christoph Oelckers
95d7101e26 - stats sending message. 2018-03-24 23:16:21 +01:00
Christoph Oelckers
a33ad3c99e - fixed: 3D floor that extend into the real sector's floor were not clipped properly.
The only check being done on this was done after processing for the renderer which simply is too late.
2018-03-24 22:42:10 +01:00
Vitaly Novichkov
d202ef9e68 Merge branch 'master' of git@github.com:coelckers/gzdoom.git
# Conflicts:
#	src/sound/opnmidi/opnmidi_private.hpp
2018-03-25 00:41:11 +03:00
Vitaly Novichkov
15e133afb9 ADLMIDI & OPNMIDI: Little clean and MSVC warnings muting 2018-03-25 00:38:26 +03:00
Christoph Oelckers
73f9300c2b - disable MSVC warnings in OPNMidi. 2018-03-24 21:53:37 +01:00
Vitaly Novichkov
5acffa693f Merge branch 'master' of git@github.com:coelckers/gzdoom.git
# Conflicts:
#	src/sound/adlmidi/adlmidi.cpp
2018-03-24 23:51:36 +03:00
Vitaly Novichkov
be1b884a04 OPNMIDI: Natively disable embedded MUS and XMI, and MIDI sequencer 2018-03-24 23:46:05 +03:00
Vitaly Novichkov
0816018d36 ADLMIDI: Another warning fix 2018-03-24 23:33:39 +03:00
Christoph Oelckers
77a2101c06 - re-applied my changes to ADLMIDI code:
* disable sstream. No point pulling in such a large piece of code for two error messages.
* disable MSVC warnings which get emitted by the code.
2018-03-24 21:30:59 +01:00