Commit Graph

18362 Commits

Author SHA1 Message Date
Magnus Norddahl 3059b8f5c8 Remove old softpoly drawer implementation 2019-12-01 23:23:25 +01:00
Rachael Alexanderson f1e136487d Merge branch 'polybackend' of https://github.com/coelckers/gzdoom into polybackend 2019-12-01 16:06:54 -05:00
Rachael Alexanderson bdc7329d32 - replace vid_enablevulkan with vid_preferbackend - disabled startup window selector for this (will replace when the startup screen changes are done) 2019-12-01 16:06:36 -05:00
Magnus Norddahl 8ca05fe30a Implement crossfade 2019-12-01 22:05:10 +01:00
Magnus Norddahl 1b9479ea45 Implement burn.fp and second texture binding 2019-12-01 21:44:44 +01:00
Magnus Norddahl 2c751d214f Hook up some SSE2 2019-12-01 20:23:41 +01:00
Magnus Norddahl 4a25c9f69b Merge remote-tracking branch 'origin/master' into polybackend 2019-12-01 20:09:19 +01:00
alexey.lysiuk 5b452b5d04 - fixed typos in Doom lights definitions
https://forum.zdoom.org/viewtopic.php?t=66529
2019-12-01 11:37:40 +02:00
alexey.lysiuk 51c90f54a4 - fixed wrong display of Hexen AC for SBARINFO
Do not use BasicArmor's save percentage when no armor present
Applied change from 34c2c65bb6 to old status bar definitions
2019-12-01 10:30:06 +02:00
Christoph Oelckers 6023b69693 - added null check to the dialogue lines array so that it doesn't crash if the text is never word wrapped. 2019-11-30 22:04:26 +01:00
Christoph Oelckers d420b0ab05 - fixed: AActor::Revive did not restore flags8. 2019-11-30 22:03:19 +01:00
ZZYZX 116d81cb9f Normalize mouse events received by the modder through EventHandlers 2019-11-30 11:06:30 +02:00
alexey.lysiuk 33fb2a7856 - pass master volume to ZMusic library on startup
MIDI devices that don't output music through the sound system (like WinMM) ignored master volume setting

https://forum.zdoom.org/viewtopic.php?t=66510
2019-11-29 11:13:03 +02:00
alexey.lysiuk c74c38eef7 - fixed monster teleportation on Ancient Aliens MAP23
Particular combination of teleport lines and monster radius requires vanilla behavior of P_PointOnLineSide()

https://forum.zdoom.org/viewtopic.php?t=66504
2019-11-28 13:01:23 +02:00
alexey.lysiuk 628b2ef97f - removed unused code from serializer 2019-11-27 12:30:09 +02:00
alexey.lysiuk fdd17403e5 - added ability to force internal alternative HUD
Set hud_althud_forceinternal CVAR to disable unwanted HUD customizations
2019-11-26 15:45:18 +02:00
alexey.lysiuk e21c9e0ef8 - made most of AltHud class functions virtual
This allows arbitrary customization of alternative HUD
2019-11-26 15:45:18 +02:00
alexey.lysiuk a7f2df4fef - added ability to set custom alternative HUD
Use GAMEINFO key 'althudclass' to specify own class derived from AltHud

https://forum.zdoom.org/viewtopic.php?t=66422
2019-11-26 15:45:18 +02:00
Rachael Alexanderson a3741abbf3
- add cvar 'cl_disableinvertedcolormap' - changes the invulnerability… (#972)
* - add cvar 'cl_disableinvertedcolormap' - changes the invulnerability sphere to instead be a regular desaturated colormap that transitions from deep blue to pale yellow

* - add menu option for cl_disableinvertedcolormap

* - added customization for invulnerability colormap

* - fixed custom colormap being calculated incorrectly

* - disable custom invulnerability map before the main game loop
2019-11-26 07:46:18 -05:00
alexey.lysiuk 20d3752fdd - exported several Wads.GetLump...() methods to ZScript
* GetLumpName() returns 8-characters lump name
* GetLumpFullName() returns full name with path and extension
* GetLumpNamespace() returns lump's namespace
* GetNumLumps() returns total number of lumps

https://forum.zdoom.org/viewtopic.php?t=66285
2019-11-25 17:37:56 +02:00
Ed the Bat 4d8dfd2437 More level_compatibility map fixes
These maps have actors not marked for any game mode (single, cooperative, deathmatch). That works in Zandronum, but GZDoom requires this fix.
2019-11-24 23:55:52 +01:00
Rachael Alexanderson 2e0f7a0979 - fixed a compatibility fix that used 'FlipLine' 2019-11-24 06:42:03 -05:00
Rachael Alexanderson 2489ea2e45 - rename 'FlipLine' to 'FlipLineVertexes' to clarify what it does
- add function 'FlipLineCompletely' which calls both 'FlipLineVertexes' and 'FlipLineSideRefs'
2019-11-24 06:40:01 -05:00
Player701 db1359f98e - Implemented scale parameter for BaseStatusBar::DrawString 2019-11-24 10:45:07 +01:00
Christoph Oelckers 354d5eb66e - Renamed AlignedAlloc.
according to Travis error logs these AlignedAlloc lines were causing compile errors, presumably AlignedAlloc was defined to aligned_alloc, so better use different names.
2019-11-24 10:42:18 +01:00
Magnus Norddahl bff22bbd81 - don't map the frame buffer memory every frame when doing software rendering 2019-11-23 12:09:05 +01:00
Magnus Norddahl 8abbd63427 Only allocate WallColumnDrawerArgs once per thread 2019-11-23 11:57:42 +01:00
alexey.lysiuk c75233a842 - avoid name clashing with C11 function
src/rendering/swrenderer/r_memory.cpp:78:14: error: ‘void* aligned_alloc(size_t, size_t)’ was declared ‘extern’ and later ‘static’ [-fpermissive]
2019-11-23 11:17:34 +02:00
Magnus Norddahl b7745aaa8b Make absolutely sure allocated frame memory is always 16-byte aligned 2019-11-23 02:26:52 +01:00
Magnus Norddahl bc37d8d601 Merge branch 'master' of https://github.com/coelckers/gzdoom 2019-11-23 02:25:58 +01:00
Magnus Norddahl 62b2039a75 Queue a full wall as one draw command 2019-11-23 02:25:42 +01:00
Ed the Bat f941c98c1e Compatibility fixes for Clavicula Nox
https://www.doomworld.com/idgames/levels/doom2/Ports/a-c/clavnoxr

This Vavoom mod was unplayable in G/ZDoom without cheating, due to how swimmable water was implemented. This finally fixes it to work.
2019-11-22 17:47:11 +01:00
alexey.lysiuk cf8c05c9c4 - fixed missing checks for function calls from DECORATE
State functions could call ZScript code with incompatible self pointer, e.g. weapon's function could be called with self pointed to player pawn
DECORATE scripts that contain such errors are no longer accepted

https://forum.zdoom.org/viewtopic.php?t=66429
2019-11-21 16:58:28 +02:00
Magnus Norddahl 310459b490 Remove dead code 2019-11-20 22:11:40 +01:00
Magnus Norddahl 2ac6be3510 - fix scale bug and remove some member variables 2019-11-20 22:06:15 +01:00
Ed the Bat 826c3c4221 Update level_compatibility.zs (#973)
* Update level_compatibility.zs

Map fixes for some older mods

* Formatting changes

Spaces around commas and comment markers, to better match the rest of the file
2019-11-20 14:02:14 -05:00
Magnus Norddahl 236b476933 - change ProjectedWallTexcoords to use gradients for its texture coordinate calculations
- change SpriteDrawerArgs to draw a full sprite instead of one column at a time
- add r_noaccel cvar to allow forced software rendering of the psprites (useful for debugging and also one person on the forum actually requested this feature)
- remove FWallTmapVals and calculate texture coordinates directly from FWallCoords
- move portal clipping out of the inner sprite drawing loop
2019-11-20 04:50:24 +01:00
Magnus Norddahl 1085287af1 Reverse the order of the functions in r_walldraw 2019-11-15 22:47:40 +01:00
Magnus Norddahl 16c2d9366d Remove ProcessWallNP2 as NPOT textures are already handled elsewhere 2019-11-15 22:28:59 +01:00
Magnus Norddahl 9f9884d03c - move decal light calculations into RenderDecal::RenderDecals 2019-11-15 06:06:11 +01:00
Magnus Norddahl a478cf9a96 - support dynamic lights on translucent and 3d floor walls 2019-11-15 05:53:55 +01:00
Magnus Norddahl 7168466c28 Calculate all light in RenderWallPart 2019-11-15 05:45:52 +01:00
Magnus Norddahl 82855ab1fd Calculate light closer to where it is used 2019-11-15 05:21:10 +01:00
Magnus Norddahl 3428b50924 Fix type typo 2019-11-15 03:46:21 +01:00
Magnus Norddahl 608895dae7 Fix fog boundary drawing for 3d floors and add a few helper functions to RenderDrawSegment 2019-11-15 03:41:10 +01:00
Rachael Alexanderson 4d66e9a8bb - remove SetLineSideRefs - this actually cannot be exported right now, due to the fact that both sides and lines have backreferences to themselves and their ancestry, and that linedefs have forward references to the sectors on their respective sides.
- made FlipLineSideRefs native, due to the SetLineSideRefs removal
- fixed a bug with FlipLineSideRefs that rendered upper and lower textures incorrectly due to incorrect sector references
- FlipLineSideRefs now should only work on single-sided lines
2019-11-14 14:32:20 -05:00
Rachael Alexanderson b0751db552 - add native SetLineSideRefs(line, side1idx, side2idx)
- add scripted FlipLineSideRefs(line)
2019-11-14 09:20:16 -05:00
Magnus Norddahl 642cd2b160 Fix 3d floor rendering bug 2019-11-14 02:28:53 +01:00
PaulyB a74be69371 Added 'NoKeyboardCheats' option to IWADINFO
This is useful for IWADs that do not want to use the hardcoded engine cheats. This can still be overriden with the 'allcheats' CVAR
2019-11-13 17:34:42 +01:00
Rachael Alexanderson 26dd900b3e - cl_blockcheats added to 'nocheat' check 2019-11-13 04:45:57 -05:00