Christoph Oelckers
|
e0d57e5464
|
- added smarter font replacement logic to the confirmation screen.
|
2019-04-23 08:47:06 +02:00 |
|
Christoph Oelckers
|
8357f2b16b
|
- re-enabled code block commented out for testing.
|
2019-04-22 18:52:21 +02:00 |
|
Christoph Oelckers
|
6f3982865f
|
- refinement of font substitution logic.
|
2019-04-22 10:23:28 +02:00 |
|
Christoph Oelckers
|
fcbde757c9
|
- do not mix game-specified fonts with the extensions for the stock version.
This generally doesn't look good when different colors are mixed or the mismatch in color ranges causes bad translations to be generated.
|
2019-04-21 08:09:31 +02:00 |
|
Christoph Oelckers
|
c0b322c51a
|
- make the switch between game and generic fonts automatic by adding a key value to the language table
|
2019-04-12 00:20:42 +02:00 |
|
Christoph Oelckers
|
939815d6bf
|
- added VGA font support to the MessageBoxMenu class
This is optional, of course.
|
2019-04-10 01:33:02 +02:00 |
|
Christoph Oelckers
|
b542d1371d
|
- reorganized the ZScript content in gzdoom.pk3 and changed the files' extensions to something unique for easier syntax highlighting.
|
2019-02-23 12:08:27 +01:00 |
|