Commit graph

14899 commits

Author SHA1 Message Date
Christoph Oelckers
6d19374ae8 Only replace Strife dialogue content if the default strings from zd_extra.pk3 are present.
If not, use the dialogue file's content directly.
2019-02-11 00:46:13 +01:00
Christoph Oelckers
af5a2fe522 - removed the ActiveSequences counter.
It was only used to avoid traversing the list if all sequences were paused which is an exceptional situation.
On the other hand, the way it counted was not correct so rather than fixing it it seemed more appropriate to remove it entirely.
2019-02-10 20:30:40 +01:00
Christoph Oelckers
5e6a96d021 - fixed path of texture directory. 2019-02-10 14:08:27 +01:00
Christoph Oelckers
993a16787c - removed the special exception for those weird "No..." messages and moved the only one that isn't garbage to the language lump. 2019-02-10 09:59:05 +01:00
Christoph Oelckers
e57b16b9e7 - exported the character names of Strife's dialogues. 2019-02-09 13:15:30 +01:00
Christoph Oelckers
b1820039d7 - exported Strife's log texts to the string table.
This is dpne as a two-stage approach. TXT_LOGTEXTxxx will always take precedence over the log lumps, and TXT_ILOGxxx will only replace the original IWAD content.
This is so that PWADs replacing these lumps don't get overridden by the default texts.
2019-02-09 12:52:50 +01:00
Christoph Oelckers
88e227f1f3 Merge branch 'new_level_refactor' into localization 2019-02-09 12:22:15 +01:00
Christoph Oelckers
59954fa4f9 - fixed accidentally duplicated variable name in ChangeLevel function. 2019-02-09 12:07:30 +01:00
Christoph Oelckers
4642df3052 - fixed dropoff checks for portals and 3D floors in the same sector. 2019-02-09 10:39:08 +01:00
Christoph Oelckers
3d3f260137 - exported LevelLocals's compatibility flags to scripting and fixed all places where access to combined compatibility flags is needed. 2019-02-09 09:17:57 +01:00
Christoph Oelckers
8a28134254 Merge remote-tracking branch 'remotes/origin/master' into new_level_refactor 2019-02-09 08:47:07 +01:00
Christoph Oelckers
a5feff7aa0 - fixed: The level's local event manager wasn't fully taken down when freeing the level's data. 2019-02-09 08:46:48 +01:00
Major Cooke
acc510dfb3 Added inflictor, source and flag parameters to GetModifiedDamage on actors and ModifyDamage on inventory.
- The flags are used by DamageMobj so modders can determine radius damage, for example, by checking for DMG_EXPLOSION.
2019-02-08 20:07:49 +01:00
Major Cooke
1b97bae307 Added Z + camera roll relativity for A_QuakeEx's QF_RELATIVE flag. 2019-02-08 20:07:27 +01:00
Christoph Oelckers
449610496f - fixed: 'level.frozen' still needs to be writable and have an effect. 2019-02-08 20:04:45 +01:00
Christoph Oelckers
584dae85f4 - fixed: LEVEL_USEPLAYERSTARTZ was checked on the wrong variable. 2019-02-08 19:58:15 +01:00
Christoph Oelckers
0b2494f9ca - fixed: The global viewpoint's Level member was accessed before it was set.
All affected code needs to get a Level parameter passed in through its arguments.
2019-02-08 13:12:46 +01:00
Christoph Oelckers
bd1f5d9750 - start the HUD message ticker at -1 to compensate for the additional tick they now receive due to the change at which time the status bar gets ticked. 2019-02-08 08:58:16 +01:00
Christoph Oelckers
bcc1aa95b2 - fixed: ACS calls need to explicitly pass the level into COPY_AAPTR.
Unlike from an action function, this can be called with a null actor, which for the player constants still needs to return something valid.
2019-02-07 15:41:35 +01:00
Christoph Oelckers
c0bbb4fd0d - fixed lowercase handling of non-basic-latin characters and added Undead's Russian translation.
The added table may be overkill but this way the font engine is prepared for things to come.
Currently the text placement in the menu seems a bit broken, that's a task for later.
2019-02-07 13:49:54 +01:00
Christoph Oelckers
4d2bb11317 - reworked font loader to make adding multi-lump fonts easier.
A multi-lump font can be created by putting all characters into a subdirectory of fonts/ with the intended name. Each character needs to be named by its character index as hex number.
So far this is only active for the predefined small fonts
2019-02-07 13:12:39 +01:00
Christoph Oelckers
eec53a6670 - print more meaningful info in countdecals CCMD. 2019-02-07 09:39:37 +01:00
Christoph Oelckers
4cdbc99877 - fixed creation of phased light sequences. 2019-02-07 09:39:36 +01:00
Christoph Oelckers
9dec214c15 - properly un-count faded out decals without involving the Destroy method. 2019-02-07 09:39:36 +01:00
Christoph Oelckers
97e3e858a1 - re-count impact decals each time a savegame is loaded.
This counter is not always reliable, especially when running for longer periods, so putting it in a savegame is not a good idea.
2019-02-07 09:39:36 +01:00
Rachael Alexanderson
4f0850b098 Merge remote-tracking branch 'origin/new_level_refactor' into HEAD 2019-02-06 10:30:27 -05:00
Christoph Oelckers
74d34f6171 - fixed typo in ExitPic display.
It read the EnterPic instead.
2019-02-06 15:40:49 +01:00
Christoph Oelckers
f38060d01b - fixed: The static event manager never got a link to the primary level. 2019-02-06 15:40:49 +01:00
Rachael Alexanderson
0590de3be2 Merge remote-tracking branch 'origin/new_level_refactor' into HEAD 2019-02-06 08:05:45 -05:00
Rachael Alexanderson
20a9587bb7 Merge remote-tracking branch 'origin/master' into HEAD 2019-02-06 08:05:38 -05:00
Christoph Oelckers
495298079b - rewrote the language table so that it doesn't have to reload everything on a language change.
It now reads everything into a two-dimensional TMap and creates a list of mappings that apply to the current setting.
The constant need for reloading was the main blocker in redesigning how Dehacked strings get inserted. Currently they override everything, but IWAD-based Dehacked text shouldn't block PWAD overrides from PWADs' LANGUAGE lumps and instead be treated as coming from an [en default] block.

This also renames the main block from [enu default] to [en default], because it should be treated as the English default for all English locales and not just make it fall through to the base default as it did before.
2019-02-06 13:59:41 +01:00
alexey.lysiuk
37a79470de - fixed compilation on POSIX targets
src/p_acs.cpp:3250:75: error: cannot pass object of non-trivial type 'FString' through variadic constructor; call will abort at runtime [-Wnon-pod-varargs]
src/p_conversation.cpp:354:56: error: cannot pass object of non-trivial type 'FString' through variadic constructor; call will abort at runtime [-Wnon-pod-varargs]
src/p_conversation.cpp:438:51: error: cannot pass object of non-trivial type 'FString' through variadic constructor; call will abort at runtime [-Wnon-pod-varargs]
src/p_conversation.cpp:548:58: error: cannot pass object of non-trivial type 'FString' through variadic constructor; call will abort at runtime [-Wnon-pod-varargs]
src/p_conversation.cpp:572:59: error: cannot pass object of non-trivial type 'FString' through variadic constructor; call will abort at runtime [-Wnon-pod-varargs]
src/p_conversation.cpp:584:58: error: cannot pass object of non-trivial type 'FString' through variadic constructor; call will abort at runtime [-Wnon-pod-varargs]
2019-02-06 12:22:05 +02:00
alexey.lysiuk
78c0b7f230 - changed type of Nop expression to void
Control flow statements with constant condition no longer cause misleading fatal errors in ZScript

https://forum.zdoom.org/viewtopic.php?t=63566
2019-02-06 12:09:14 +02:00
Christoph Oelckers
7fa3081581 - fixed some remaining issues with the interpolator.
Thanks to the lazy counter it used in its stat display I never noticed that the serializer was incomplete and that UnlinkFromMap did not call its super method.
After changing the counter to be actively counting on each call, all the other issues became immediately apparent.
2019-02-06 10:44:30 +01:00
Christoph Oelckers
6ae9df6a23 - removed an old comment that no longer applied to the code in question.
The interpolator had been changed long ago to use proper GC tracking, so interpolations only can get collected if they had been fully orphaned.
This comment was the main reason why the design flaw in this code never got fixed until recently.
2019-02-06 09:38:17 +01:00
Christoph Oelckers
c25e7897a7 - fixed bad default initialization of BoundingRect's coordinates. 2019-02-06 09:25:45 +01:00
Christoph Oelckers
5a2d6de296 - split up the OnDestroy method of interpolations.
It seems there can be rare conditions where an interpolation is 'lost' and later garbage collected. If that happens after the owning map is gone, all pointers in the interpolation object will be invalid and Destroy would crash while trying to unlink it. So anything that explicitly deletes an interpolation now has to manually unlink it from the map first so that OnDestroy can be kept clean of map references.
2019-02-05 18:34:02 +01:00
Christoph Oelckers
979f1df281 Merge remote-tracking branch 'remotes/origin/master' into new_level_refactor
# Conflicts:
#	src/g_level.cpp
#	src/p_user.cpp
2019-02-05 13:49:07 +01:00
Christoph Oelckers
0936a2fa19 - exported all texts from Strife's dialogues to the string table.
Now all this content can be localized. However, since this is actual game content it was placed in a secondary file in zd_extra.pk3, so that it won't affect the GPL-compatible status of the main one.
2019-02-05 13:39:38 +01:00
Christoph Oelckers
c0e4ef159b - fixed display of "Find help" text in Strife. Also moved this piece of code to a place where a real player exists. This was set at a point where the map wasn't loaded yet which caused a few problems. 2019-02-05 13:34:49 +01:00
alexey.lysiuk
69492b1e27 - fixed ambient sounds "leaking" into reverb environment
Set speed of sound to 343.3 and init scale to 1 according to @kcat suggestion

https://forum.zdoom.org/viewtopic.php?t=63185
https://forum.zdoom.org/viewtopic.php?t=63524
2019-02-05 13:13:52 +02:00
Christoph Oelckers
ce22f1db51 - fixed: SendPitchLimits is not playsim code so it cannot use the PlayerPawn for anything.
This really needs to operate solely on the static players array.
2019-02-05 11:54:29 +01:00
Christoph Oelckers
546d3d1bf5 - allow localization of Hexen's original ACS strings.
This way of looking up strings is intentionally limited to content from Hexen.wad and Hexdd.wad.
2019-02-05 11:51:19 +01:00
alexey.lysiuk
c026b991ae - do not print initial player's log text on loading of saved game 2019-02-05 12:00:16 +02:00
alexey.lysiuk
7a46d6e9cd - fixed output of localized player's log text to console 2019-02-05 11:56:20 +02:00
Christoph Oelckers
26acd564fb - restored order of destruction of interpolations and thinkers, which got accidentally reversed. 2019-02-04 16:27:57 +01:00
alexey.lysiuk
8892cb619d - disabled usage of intrinsics on non-Intel platforms 2019-02-04 15:53:41 +02:00
alexey.lysiuk
2765159fc6 - disabled VM JIT completely on unsuported platforms 2019-02-04 15:53:35 +02:00
Christoph Oelckers
e41c898817 Merge branch 'master' into new_level_refactor 2019-02-04 13:11:01 +01:00
Christoph Oelckers
496eba3acb - fix polyobject init 2019-02-04 13:10:53 +01:00
Christoph Oelckers
af9636b7c3 - fixed glitches with some poorly set up sector stack portals. 2019-02-04 13:08:30 +01:00
alexey.lysiuk
20f29ab808 - fixed erroneous removal of property flag members
https://forum.zdoom.org/viewtopic.php?t=63520
2019-02-03 12:33:06 +02:00
alexey.lysiuk
8137162ca0 - fixes compilation of POSIX targets
src/posix/cocoa/i_input.mm:95:22: error: use of undeclared identifier 'E_CheckUiProcessors'
src/posix/cocoa/i_input.mm:200:21: error: use of undeclared identifier 'E_CheckRequireMouse'
src/posix/sdl/i_input.cpp:183:19: error: use of undeclared identifier 'E_CheckUiProcessors'
src/events.cpp:540:1: error: pasting formed '::RenderFrame', an invalid preprocessing token
src/events.cpp:541:1: error: pasting formed '::WorldLightning', an invalid preprocessing token
src/events.cpp:542:1: error: pasting formed '::WorldTick', an invalid preprocessing token
src/events.cpp:543:1: error: pasting formed '::UiTick', an invalid preprocessing token
src/events.cpp:544:1: error: pasting formed '::PostUiTick', an invalid preprocessing token
2019-02-03 11:19:17 +02:00
Christoph Oelckers
53162a8a5c Merge branch 'master' into new_level_refactor
# Conflicts:
#	src/am_map.cpp
2019-02-03 09:20:13 +01:00
Christoph Oelckers
2fd1276d28 - fixed: Instead of mapping Hexen's BLANK texture to the null texture, make its actual use type that of a null texture.
The software renderer does not have any safeguards against such a mapping and crashes on it.
This code was a quick hack from ancient times from when ZDoom did not have robust texture management and some recent changes ran afoul of this very special exception.
2019-02-03 08:59:37 +01:00
Christoph Oelckers
2cff43ba90 - fixed: The HUD model code did not account for placeholder sprites. 2019-02-03 08:23:18 +01:00
Alexander
03a2b9dc2e added am_showkeys_always 2019-02-02 17:54:00 +01:00
Christoph Oelckers
9f7fe203fc - had to fix a few things. 2019-02-02 17:29:13 +01:00
Christoph Oelckers
1dbbb56a1b Merge branch 'master' into new_level_refactor
# Conflicts:
#	src/p_user.cpp
2019-02-02 16:58:30 +01:00
Christoph Oelckers
235c4c0499 - allow localization of Strife's log text. 2019-02-02 16:56:58 +01:00
Christoph Oelckers
64476cde7e - fixed: Retriving a key's color did not work. 2019-02-02 16:52:28 +01:00
Christoph Oelckers
66eb4e5048 - separation of static and map-local event handlers into separate lists.
Having everything lumped together made this a maintenance hassle because it affected how the level has to be stored.
This hasn't been tested yet, so it may not work as intended!
2019-02-02 16:43:11 +01:00
Christoph Oelckers
d005e0b483 - changed the place where the CheckRequireMouse event gets called.
The original place in I_CheckNativeMouse is unsafe because that function can get called from the system message queue which can result in a bad global state of the VM for such a call because it can be recursively invoked from code that may temporarily alter some settings.
2019-02-02 11:00:26 +01:00
Nemrtvi
fa53ae21e6 Localized “FIND HELP” in Strife
The very first quest log that appears in Strife, “FIND HELP”, is located in a source file. This moves it to the language files.
2019-02-02 10:57:14 +01:00
Christoph Oelckers
484485f3cf - made the event manager an object so it can be instantiated multiple times. 2019-02-02 10:46:34 +01:00
Christoph Oelckers
8d83f03138 - changed the linedef translator into a struct and reorganized its storage to allow having different ones at the same time.
This was the last piece of data that couldn't be distinct for more than one level.
2019-02-02 01:22:12 +01:00
Christoph Oelckers
45dc9a7b47 - renamed the level variables.
currentUILevel is now primaryLevel.
For ZScript, currentVMLevel was added. This is also exported as 'level' and will change as needed.
This also means that no breaking deprecations will be needed in the future, because in order to sandbox a level only 4 variables need to be handled: level, players, playeringame and consoleplayer.
The remaining global variables are not relevant for the level state.

The static 'level' has been mostly removed from the code except some places that still need work.
2019-02-02 00:25:51 +01:00
Christoph Oelckers
6c006a5fbd - added the missing Level parameters to AActor::StaticSpawn and P_ExecuteSpecial.
I think these were the last two still missing it, all remaining uses of the global level variable are in code that doesn't get run through a level tick and are supposed to access the primary level.
2019-02-01 22:02:16 +01:00
Christoph Oelckers
bf665961cc - moved KEYCONF_only CCMDs out of play files. 2019-02-01 21:19:16 +01:00
Christoph Oelckers
32e5be83ea - moved a few more files and copied the data related parts of p_things.cpp to g_doomedmap.cpp 2019-02-01 19:48:17 +01:00
Christoph Oelckers
a1cc548af4 - moved some more code into the gamedata folder.
Two files were split:

g_level.h contained both the game data definitions and some prototypes belonging to the game logic. These were split up.
decallib.cpp contained both the data and the animation thinkers. The thinkers are now in their own file.
2019-02-01 19:20:58 +01:00
Christoph Oelckers
db77ed79cd - moved the resourcefiles and textures folders into gamedata. 2019-02-01 18:31:57 +01:00
Christoph Oelckers
c1e1284b52 - moved the CCMDs out of a_pickups.cpp. 2019-02-01 18:15:49 +01:00
Christoph Oelckers
3f90764faa - moved the contents of g_inventory to g_shared and gamedata subfolders.
a_pickups only contains a few native remains of the inventory code and the other two only the static data maintenance for their items.
2019-02-01 18:13:12 +01:00
Christoph Oelckers
edb34b9f7f Merge remote-tracking branch 'remotes/origin/master' into new_level_refactor 2019-02-01 17:59:25 +01:00
alexey.lysiuk
5e9001e7bc - fixed potentially incomplete list of argument flags for virtual function
https://forum.zdoom.org/viewtopic.php?t=63450
2019-02-01 17:58:06 +01:00
Christoph Oelckers
202f3d7d80 - changed most places where a player index is calculated by subtracting the player array's base access. 2019-02-01 17:31:11 +01:00
Christoph Oelckers
d358e401ee - removed all access to the consoleplayer variable from the play code
There is one exception in ACS for a net arbitrator check.
Aside from this the bot_observer CVAR was also removed. This was never implemented properly and could stomp upon custom player settings.
2019-02-01 17:02:10 +01:00
Christoph Oelckers
2903025268 - a few minor fixes. 2019-02-01 12:31:08 +01:00
Christoph Oelckers
de24fc2c88 - do not call renderer code directly to reset the view interpolation
The playsim really has no idea what the renderer is supposed to do here and the current system has some serious issues that eventually need addressing. So it is better to just set a flag that an actor needs to have its view interpolation reset if being used as a camera and let the render code deal with it.

This will keep the playsim clean of future changes to this feature.
2019-02-01 12:03:36 +01:00
alexey.lysiuk
5278274acf - fixed compilation errors with POSIX targets
src/posix/cocoa/i_video.mm:559:2: error: use of undeclared identifier 'atterm'
src/posix/sdl/hardware.cpp:85:28: error: ‘atterm’ was not declared in this scope
src/posix/sdl/i_input.cpp:261:10: error: ‘gamestate’ was not declared in this scope
src/posix/sdl/i_input.cpp:261:23: error: ‘GS_LEVEL’ was not declared in this scope
src/posix/sdl/i_input.cpp:263:48: error: ‘GS_INTERMISSION’ was not declared in this scope
src/posix/sdl/i_input.cpp:263:80: error: ‘GS_FINALE’ was not declared in this scope
src/posix/sdl/i_system.cpp:115:25: error: ‘atterm’ was not declared in this scope
src/posix/sdl/i_system.cpp:372:30: error: invalid use of incomplete type ‘const struct dirent’
src/posix/sdl/i_system.cpp:375:42: error: ‘findstate_t’ has not been declared
src/posix/sdl/i_system.cpp:391:12: error: request for member ‘current’ in ‘* fileinfo’, which is of non-class type ‘int’
src/posix/sdl/i_system.cpp:392:12: error: request for member ‘count’ in ‘* fileinfo’, which is of non-class type ‘int’
src/posix/sdl/i_system.cpp:392:56: error: request for member ‘namelist’ in ‘* fileinfo’, which is of non-class type ‘int’
src/posix/sdl/i_system.cpp:393:22: error: ‘alphasort’ was not declared in this scope
src/posix/sdl/i_system.cpp:393:31: error: ‘scandir’ was not declared in this scope
src/posix/sdl/i_system.cpp:394:16: error: request for member ‘count’ in ‘* fileinfo’, which is of non-class type ‘int’
src/posix/sdl/i_system.cpp:401:31: error: ‘findstate_t’ has not been declared
src/posix/sdl/i_system.cpp:403:2: error: ‘findstate_t’ was not declared in this scope
src/posix/sdl/i_system.cpp:403:15: error: ‘state’ was not declared in this scope
src/posix/sdl/i_system.cpp:403:37: error: expected primary-expression before ‘)’ token
src/posix/sdl/i_system.cpp:404:33: error: request for member ‘count’ in ‘* fileinfo’, which is of non-class type ‘int’
src/posix/sdl/i_system.cpp:406:39: error: request for member ‘count’ in ‘* fileinfo’, which is of non-class type ‘int’
src/posix/sdl/i_system.cpp:413:2: error: ‘findstate_t’ was not declared in this scope
src/posix/sdl/i_system.cpp:413:15: error: ‘state’ was not declared in this scope
src/posix/sdl/i_system.cpp:413:37: error: expected primary-expression before ‘)’ token
src/posix/sdl/i_system.cpp:425:16: error: ‘findstate_t’ was not declared in this scope
src/posix/sdl/i_system.cpp:425:29: error: expected primary-expression before ‘const’
src/posix/sdl/i_system.cpp:426:1: error: expected ‘,’ or ‘;’ before ‘{’ token
src/posix/sdl/i_main.cpp:160:6: error: ‘gamestate’ was not declared in this scope
src/posix/sdl/i_main.cpp:160:19: error: ‘GS_LEVEL’ was not declared in this scope
src/posix/sdl/i_main.cpp:160:44: error: ‘GS_TITLELEVEL’ was not declared in this scope
src/posix/sdl/i_main.cpp:217:18: error: ‘atterm’ was not declared in this scope
src/posix/sdl/i_main.cpp:242:11: error: ‘I_Quit’ was not declared in this scope
src/gameconfigfile.cpp:126:27: error: ‘SHARE_DIR’ was not declared in this scope
src/scripting/decorate/thingdef_parse.cpp:929:2: error: use of undeclared identifier 'strlwr'; did you mean 'strlen'?
src/scripting/decorate/thingdef_parse.cpp:937:3: error: use of undeclared identifier 'strlwr'; did you mean 'strlen'?
src/scripting/decorate/thingdef_states.cpp:564:2: error: use of undeclared identifier 'strlwr'; did you mean 'strlen'?
src/scripting/vm/jit_runtime.cpp:957:2: error: ‘unique_ptr’ is not a member of ‘std’
src/scripting/vm/jit_runtime.cpp:957:38: error: expected primary-expression before ‘>’ token
src/scripting/vm/jit_runtime.cpp:957:40: error: ‘nativeSymbols’ was not declared in this scope
src/utility/cmdlib.cpp:962:2: error: ‘DIR’ was not declared in this scope
src/utility/cmdlib.cpp:962:7: error: ‘directory’ was not declared in this scope
src/utility/cmdlib.cpp:962:34: error: ‘opendir’ was not declared in this scope
src/utility/cmdlib.cpp:967:33: error: ‘readdir’ was not declared in this scope
src/utility/cmdlib.cpp:969:10: error: invalid use of incomplete type ‘struct ScanDirectory(TArray<FFileList>&, const char*)::dirent’
src/utility/cmdlib.cpp:973:34: error: invalid use of incomplete type ‘struct ScanDirectory(TArray<FFileList>&, const char*)::dirent’
src/utility/cmdlib.cpp:985:20: error: ‘closedir’ was not declared in this scope
2019-02-01 11:08:58 +02:00
alexey.lysiuk
e400137ffe - fixed compilation of Windows Debug targets
src\sound\mididevices\music_opl_mididevice.cpp(112): error C3861: 'I_DebugPrint': identifier not found
src\sound\mididevices\music_opl_mididevice.cpp(206): error C3861: 'I_DebugPrint': identifier not found
src\sound\mididevices\music_opl_mididevice.cpp(234): error C3861: 'I_DebugPrint': identifier not found
src\sound\mididevices\music_opl_mididevice.cpp(244): error C3861: 'I_DebugPrint': identifier not found
2019-02-01 10:09:36 +02:00
Christoph Oelckers
ba451b46c8 - moved a bunch of files to the utility folder. 2019-02-01 01:18:32 +01:00
Christoph Oelckers
b77e83e0b9 - moved 15 more files to g_shared. 2019-02-01 00:48:21 +01:00
Christoph Oelckers
e3eaa5964d - removed v_video.h include from portals.h
This has no business in a play related file which also made no use of it.
2019-02-01 00:30:21 +01:00
Christoph Oelckers
18fb7fdd81 - moved some diagnostic CCMDs to g_dumpinfo.cpp. 2019-02-01 00:14:31 +01:00
Christoph Oelckers
5010e61309 - moved a few more play files free of global state references to g_shared. 2019-01-31 22:31:41 +01:00
Christoph Oelckers
65c2c318fb - prettification of p_teleport.cpp and some include cleanup. 2019-01-31 22:22:39 +01:00
Christoph Oelckers
ff903da19a Merge remote-tracking branch 'remotes/origin/master' into new_level_refactor 2019-01-31 20:43:24 +01:00
Christoph Oelckers
b40c709b66 - minor corrections. 2019-01-31 20:42:36 +01:00
Christoph Oelckers
7241072b16 - moved most utility code to a subdirectory.
Again no code changes.
2019-01-31 20:33:52 +01:00
Christoph Oelckers
89d607c9a6 - moved all rendering code into a common subdirectory.
No changes to the files themselves was made.
2019-01-31 19:58:17 +01:00
Christoph Oelckers
c77487dab8 - moved the menu.h include from oalsound.h to oalsound.cpp.
The menu is a very 'dirty' header, and forcing it to be pulled in with something entirely unrelated is not good - even though only two files include oalsound.h.
2019-01-31 19:44:04 +01:00
Christoph Oelckers
f6a91e1722 - moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this. 2019-01-31 19:38:04 +01:00
Major Cooke
b1c508fa6c Added CheckReplacee.
- Allows defining of what actor is replacing another for information.
- If multiple arachnotrons, a modder can attribute them as being a replacer of Arachnotron itself, allowing A_BossDeath and GetReplacee to work with it.
2019-01-31 19:05:44 +01:00
Christoph Oelckers
1dcdfec733 - Unload behavior with the map, not outside. 2019-01-31 17:58:18 +01:00
Christoph Oelckers
7b7334e245 - only activate lights if the light actor isn't dormant, and only create a new one if it doesn't already have one.
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2019-01-31 09:01:02 +01:00
Christoph Oelckers
ddab2c3e78 - removed the playernum parameter from CheckLocalView
This was always used with 'consoleplayer' which really is the only thing making sense here. But this is a part of the global state which should be avoided in play code.

In particular, this makes no real sense in case of secondary maps where it should always return false.
2019-01-31 03:29:25 +01:00
Christoph Oelckers
7149d1d312 - added missing includes 2019-01-31 03:25:49 +01:00
Christoph Oelckers
0a781b9bbb - fixed: DInterpolation was unlinking itself from the wrong interpolator
The global one was just a leftover, the real one is on the current level.
2019-01-31 03:25:26 +01:00