Rachael Alexanderson
7479648083
- add widescreen loader, and a bare pk3
2020-10-26 09:56:58 -04:00
Rachael Alexanderson
5b03e86a2b
- add 'sv_alwaysspawnmulti' dmflags2
2020-10-26 03:33:02 -04:00
Christoph Oelckers
14776aebb6
- some minor adjustments to the console init interface.
2020-10-25 15:41:30 +01:00
Christoph Oelckers
964417947f
- use the border flat as console fallback instead of the title pic.
...
This tends to work a lot better because it has far lower contrast.
2020-10-25 14:37:29 +01:00
Christoph Oelckers
f912712f9d
- cleaned up c_console.cpp to be moved into 'common'.
2020-10-25 13:14:19 +01:00
Christoph Oelckers
194824f810
- some fixes for the console.
...
* it is now possible to switch back to the main intro loop from the fullscreen console.
* do not distort the background of the fullscreen console. Always draw the console on top of what the main loop currently displays with a translucent black overlay.
* do not use the CONPIC for the fullscreen console as it tends to be more of a distraction than an asset when filling the entire screen.
* cleaned up c_console.cpp and moved several pieces of code unrelated to actual console management out of it.
2020-10-25 09:17:31 +01:00
Christoph Oelckers
8872f863d4
- refinement of the statusbar offset fix to only affect unscaled textures.
2020-10-24 17:11:44 +02:00
Christoph Oelckers
79944ca76a
- made status bar offset fixing unconditional.
...
I think it is inevitable that such status bars will appear in mods sooner or later and with the old code it is virtually impossible to create a wide status bar that displays properly but gets subjected to this code.
2020-10-24 16:59:57 +02:00
Christoph Oelckers
cf7518fe43
- added two more system callbacks for menu customization.
2020-10-16 22:57:29 +02:00
Christoph Oelckers
4b77064fc4
- moved most of the menu code into the backend.
2020-10-16 22:57:25 +02:00
Christoph Oelckers
f6240ef428
- merged string table callbacks with system callbacks.
2020-10-16 22:57:25 +02:00
Christoph Oelckers
f30285b0ce
- route menu's CheckGame call through SysCallbacks.
...
Needed to be able to move the menu into the backend.
2020-10-16 22:57:25 +02:00
alexey.lysiuk
787b0d2480
- setup console handlers earlier to make them available during exit cleanup
...
https://forum.zdoom.org/viewtopic.php?t=70093
2020-10-10 17:28:09 +03:00
Christoph Oelckers
ff62d7a8a3
- made sysCallbacks a value variable instead of a pointer to simplify the checks for it.
2020-10-03 16:47:47 +02:00
Rachael Alexanderson
9fbfee3b2d
- mark m_noprescale
as removed in defcvars also
2020-10-02 20:09:41 -04:00
Rachael Alexanderson
e2e176e0be
- remove old 'mouse_sensitivity' cvar completely, it's no longer needed
...
- update defcvars parser so it no longer looks for it
2020-09-30 01:05:37 -04:00
Christoph Oelckers
92d630eb45
- keep mouse coordinates as floats for as long as possible.
2020-09-28 22:12:44 +02:00
Christoph Oelckers
51518d63a4
- cleanup of mouse input code and removal of all magic factors.
...
Sensitivity scaling of both axes is now exposed as a raw factor to the user instead of obscuring it behind an unclear 'prescale' boolean.
This also consolidates the coordinate processing code to prevent such discrepancies as were present here from happening again.
Migration code for old config settings is present so that this change does not affect existing configurations.
2020-09-28 21:13:34 +02:00
Christoph Oelckers
348f9ae68c
- moved i_net into 'common' to bring it in line with Raze.
2020-09-27 12:30:54 +02:00
Christoph Oelckers
db895b43b2
- copied constexpr declarations plus a few fixed in utility code and fixed a few places where this triggered a compile error now.
2020-09-27 08:36:30 +02:00
Christoph Oelckers
03d25b75da
- fixed height fudging for Heretic's sky textures.
2020-09-26 21:13:00 +02:00
Rachael Alexanderson
b11298afd5
- rename 'AlwaysCenterStatusBar' to 'FixUnityStatusBar', original name became a misnomer especially with updates that made it more specific in its use
2020-09-07 23:30:40 -04:00
Rachael Alexanderson
91a4e6aed4
- do unity data status bar correction only if stbar is in an iwad
2020-09-05 06:18:41 -04:00
Rachael Alexanderson
d1a6831f06
- disallow unity iwad status bar adjustment if offset is already set
2020-09-04 21:30:31 -04:00
Rachael Alexanderson
6c514a4cc4
- For status bars for the Unity iwad - only force offsets if the width is greater than 320.
2020-09-04 08:39:01 -04:00
Rachael Alexanderson
0204051381
- add support for the (as of now) newest version of the Unity re-releases
2020-09-03 23:40:00 -04:00
dondiego
560bbf0a9c
- Add the DF2_NO_COOP_THING_SPAWNDM flag to prevent spawning MP things in coop. ( #1165 )
2020-08-29 15:08:08 -04:00
Rachael Alexanderson
bda49d0bf7
- demote pwad defcvars error to a warning
2020-08-01 06:01:29 -04:00
alexey.lysiuk
18f2cf0fdc
- exposed menu blur amount to engine interface
...
https://forum.zdoom.org/viewtopic.php?t=69056
2020-06-20 12:06:49 +03:00
alexey.lysiuk
0d3134d825
- assigned endoom lump name after mapinfo is parsed
...
https://forum.zdoom.org/viewtopic.php?t=69032
2020-06-19 10:53:28 +03:00
Christoph Oelckers
712d80006a
- split game dependent parts out of menudef.cpp.
2020-06-14 00:27:32 +02:00
Christoph Oelckers
90befff479
- moved out the Doom specific parts from menu.cpp and messagebox.cpp.
2020-06-13 22:43:35 +02:00
Christoph Oelckers
5dfe9918d0
- moved some event related code to 'common'.
2020-06-13 20:31:57 +02:00
Christoph Oelckers
a3c100a2ed
- deleted the duplicate start screen class.
2020-06-12 23:10:19 +02:00
Christoph Oelckers
1279ec081a
- Strip out any color escape sequences before setting a window title.
2020-06-02 21:49:53 +02:00
Rachael Alexanderson
5c86ad8507
- defcvars: handle values from a version 219 config
2020-05-23 09:08:40 -04:00
Rachael Alexanderson
192882f63a
Merge branch 'master' of https://github.com/coelckers/gzdoom into texture_rework
2020-05-07 04:32:46 -04:00
Christoph Oelckers
3fd4d08004
- fixed startup and font init crashes.
2020-05-04 20:06:54 +02:00
PaulyB
a528290b5c
Fix single top level filter folder not being read
...
I have no idea why the missing comma broke it in this particular way...
2020-05-03 11:26:57 +03:00
arookas
6b70cad6e1
Add option to invert mouse x
2020-04-30 08:54:10 +02:00
Christoph Oelckers
808a7d28cf
- moved benchmark fps output to the custom part of it because it depends on game data.
2020-04-29 17:44:43 +02:00
Christoph Oelckers
6cf91d3941
- moved the remaining core parts of the GL renderer to 'common'.
2020-04-29 17:19:17 +02:00
Christoph Oelckers
ddef3f7b98
- made video base code game independent
2020-04-28 22:54:53 +02:00
Christoph Oelckers
2196b4fb04
- moved the frame rate drawer out of DFrameBuffer.
...
Too much of this is not shareable and all it consists of are drawing operations on the 2D drawer.
2020-04-27 23:53:26 +02:00
Christoph Oelckers
5f3e4a5d0e
- did a bit of cleanup on DFrameBuffer, most notably taking GetCaps out of it.
...
With the old softpoly renderer and OpenGL 2.x being gone there is no more need for such complex handling, it is now a single function in d_main.cpp.
2020-04-27 22:24:41 +02:00
Christoph Oelckers
b9e3c9681b
- moved a few files from 'rendering' to 'common'.
2020-04-25 21:52:21 +02:00
Christoph Oelckers
10bc37b37e
- moved RenderView out of the framebuffer classes to complete the consolidation of the renderer's entry points.
2020-04-25 17:58:26 +02:00
Christoph Oelckers
72533e2f8a
- redirect ST_Sound to a callback because the sound code is game specific
2020-04-23 22:33:43 +02:00
Christoph Oelckers
f8e23500c7
- moved Windows platform code as well.
2020-04-23 22:26:30 +02:00
Christoph Oelckers
612bf20809
- moved game state connections of the startup screen out of the backend code.
2020-04-23 00:02:34 +02:00