Rachael Alexanderson
|
723319cc6b
|
Merge https://github.com/coelckers/gzdoom
|
2017-06-02 01:10:47 -04:00 |
|
Rachael Alexanderson
|
bf12d38afd
|
- removed ZDOOMADD and updated actors in question with ZDOOMTRANS
|
2017-06-02 01:10:46 -04:00 |
|
Rachael Alexanderson
|
aa93990d3b
|
- Changed MF7_SPRITEFLIP, MF8_ZDOOMTRANS to RenderFlags
- Added RF_ZDOOMADD
- renamed r_canontrans to r_vanillatrans
- this developer's insanity level has increased by 231%.
|
2017-06-02 01:10:46 -04:00 |
|
Rachael Alexanderson
|
813b321c45
|
- Added 'canonical transparency' cvar r_canontrans - this simply turns off transparency for Doom objects that were marked as transparent sometime in ZDoom's development cycle
|
2017-06-02 01:10:45 -04:00 |
|
Rachael Alexanderson
|
5502421901
|
- fixed: Using pure software drawers (vid_hw2d==false) drawing stencils on the screen resulted in black stencils
- this fixes crosshairs being drawn black
|
2017-06-01 16:21:15 -04:00 |
|
Christopher Bruns
|
d2f4dd41f8
|
Add a comment
|
2017-06-01 01:02:46 -04:00 |
|
Rachael Alexanderson
|
b78cb6c693
|
Merge https://github.com/coelckers/gzdoom
|
2017-06-01 01:02:17 -04:00 |
|
Magnus Norddahl
|
c30010370e
|
- Fix voxels not being rendered when the replaced sprite texture doesn't exist
|
2017-06-01 00:26:25 +02:00 |
|
Rachael Alexanderson
|
b8074a4e53
|
- Sync VER_MAJOR and VER_MINOR in version.h with GZDoom parent.
|
2017-05-31 09:15:13 -04:00 |
|
Rachael Alexanderson
|
e72ae3f266
|
Merge ../gzdoom
# Conflicts:
# src/version.h
# wadsrc/static/compatibility.txt
|
2017-05-31 09:08:13 -04:00 |
|
Christoph Oelckers
|
1bd3098dec
|
- Now we are at 3.2pre.
|
2017-05-31 12:52:38 +02:00 |
|
Christoph Oelckers
|
d8d4723ae1
|
- removed PCD_GetActorZ double check.
|
2017-05-31 11:52:51 +02:00 |
|
Christoph Oelckers
|
1465102ba0
|
- added SetRandomSeed function for ZScript. This uses the same RNG syntax as the other random functions.
|
2017-05-31 11:33:57 +02:00 |
|
Christoph Oelckers
|
afa2888acb
|
- fixed size clamping of sector lights to use 1024 as maximum, not 255 as inherited from ZDoomGL.
|
2017-05-31 10:41:43 +02:00 |
|
Christoph Oelckers
|
977d5988c5
|
- fixed weapon sprite light calculation for low light levels.
|
2017-05-31 09:27:50 +02:00 |
|
Rachael Alexanderson
|
56806e3243
|
Merge commit 'refs/pull/338/head' of https://github.com/coelckers/gzdoom
|
2017-05-30 14:59:24 -04:00 |
|
Christopher Bruns
|
857c183e5f
|
Default to statically linking OpenVR API directly from the public API source files.
|
2017-05-30 13:59:14 -04:00 |
|
Rachael Alexanderson
|
e1a2de4989
|
Merge https://github.com/coelckers/gzdoom
|
2017-05-30 12:43:14 -04:00 |
|
Christoph Oelckers
|
b50123ec6b
|
- avoid function call in VM code.
- return after calling ThrowAbortException because this avoids storing some register variables on the stack.
|
2017-05-30 17:50:56 +02:00 |
|
alexey.lysiuk
|
62bac1d612
|
Added check for nullptr to CLSS and META instructions of scripting VM
https://forum.zdoom.org/viewtopic.php?t=56667
|
2017-05-30 18:09:51 +03:00 |
|
alexey.lysiuk
|
0c90253a5d
|
Fixed potentially broken portal rendering after OpenGL context change
https://forum.zdoom.org/viewtopic.php?t=56393
|
2017-05-30 13:01:51 +03:00 |
|
Rachael Alexanderson
|
04e6551bbd
|
Merge https://github.com/coelckers/gzdoom
|
2017-05-29 12:59:14 -04:00 |
|
alexey.lysiuk
|
3b61be3145
|
Removed dependency on dxguid library
It's impossible to use VS2017 with XP compatible toolset otherwise
|
2017-05-29 14:46:56 +03:00 |
|
alexey.lysiuk
|
0f936f39d8
|
Rewrote directory creation function for Windows
Previous implementation had several security issues
https://forum.zdoom.org/viewtopic.php?t=56622
|
2017-05-29 12:20:30 +03:00 |
|
Rachael Alexanderson
|
4fd010e5e0
|
Merge https://github.com/coelckers/gzdoom
|
2017-05-29 04:54:01 -04:00 |
|
Rachael Alexanderson
|
2f7d512acf
|
Merge commit 'refs/pull/335/head' of https://github.com/coelckers/gzdoom
|
2017-05-29 04:53:39 -04:00 |
|
Rachael Alexanderson
|
b7295775b9
|
- Print out warnings when Direct3D initialization fails.
|
2017-05-29 01:01:08 -04:00 |
|
Rachael Alexanderson
|
5384f26b69
|
Merge https://github.com/coelckers/gzdoom
|
2017-05-28 20:16:08 -04:00 |
|
Magnus Norddahl
|
1505f75669
|
- Fix testcolor and testfade in the software renderer
|
2017-05-28 23:57:09 +02:00 |
|
Rachael Alexanderson
|
035c036eb2
|
Merge commit 'refs/pull/338/head' of https://github.com/coelckers/gzdoom
|
2017-05-28 10:50:24 -04:00 |
|
Rachael Alexanderson
|
61660bf147
|
Merge branch 'master' of https://github.com/coelckers/gzdoom
|
2017-05-28 10:50:06 -04:00 |
|
Christopher Bruns
|
9db4dfd963
|
Link to platform specific openvr library, and install it, and update license headers.
|
2017-05-28 10:28:07 -04:00 |
|
alexey.lysiuk
|
e56cda1350
|
Fixed crash on change particular sound options
Happened only when there is a current song but it’s not played, for example in title screen
https://forum.zdoom.org/viewtopic.php?t=56631
|
2017-05-28 17:18:35 +03:00 |
|
Rachael Alexanderson
|
65bb8a5185
|
Merge commit 'refs/pull/338/head' of https://github.com/coelckers/gzdoom
|
2017-05-28 07:13:27 -04:00 |
|
Rachael Alexanderson
|
619281de64
|
Revert "Merge commit 'refs/pull/336/head' of https://github.com/coelckers/gzdoom"
This reverts commit a05c38fefd , reversing
changes made to 0fb1a0604c .
|
2017-05-28 07:12:41 -04:00 |
|
Christopher Bruns
|
a49afd5bfc
|
Initial OpenVR mode.
Second attempt: clean up commit, and avoid messing with HDR framebuffer format.
|
2017-05-28 06:20:32 -04:00 |
|
Rachael Alexanderson
|
a05c38fefd
|
Merge commit 'refs/pull/336/head' of https://github.com/coelckers/gzdoom
|
2017-05-28 01:33:59 -04:00 |
|
Rachael Alexanderson
|
0fb1a0604c
|
Merge https://github.com/coelckers/gzdoom
|
2017-05-27 21:52:43 -04:00 |
|
Christopher Bruns
|
a149b54226
|
Maybe avoid gcc compile problem with forward declared enum.
|
2017-05-27 20:16:00 -04:00 |
|
Christopher Bruns
|
c1bacdbf92
|
Create initial rotation-tracking-only implementation of OpenVR mode for VR headsets.
|
2017-05-27 19:42:49 -04:00 |
|
Rachael Alexanderson
|
4545bb2fa1
|
- rename vid_used3d on windows to vid_glswfb to match Linux. Additionally, the values were reversed to match the Linux variant of this configuration. This CVar now operates exactly the same way it does on Linux, except it defaults to being off and still allows the D3D framebuffer on Windows when it's deactivated.
|
2017-05-27 04:52:43 -04:00 |
|
Rachael Alexanderson
|
872db304f0
|
Merge https://github.com/coelckers/gzdoom
|
2017-05-27 04:31:53 -04:00 |
|
Magnus Norddahl
|
b111a708da
|
- Fix compile error and some warnings
|
2017-05-27 06:27:36 +02:00 |
|
Magnus Norddahl
|
3f991429d1
|
- Reduce the number of naked new/delete calls in OpenGLSWFrameBuffer
|
2017-05-27 02:31:15 +02:00 |
|
Major Cooke
|
35583621cf
|
PSPF_MIRROR now corrects the bobx direction.
|
2017-05-26 18:28:09 -05:00 |
|
Rachael Alexanderson
|
40bbb70799
|
Merge https://github.com/coelckers/gzdoom
|
2017-05-26 18:17:35 -04:00 |
|
Major Cooke
|
636e36b90d
|
Clean-up.
|
2017-05-26 11:34:26 -05:00 |
|
alexey.lysiuk
|
67d313cf25
|
Fixed megasphere item selection in bot code
https://forum.zdoom.org/viewtopic.php?t=56604
|
2017-05-26 11:54:42 +03:00 |
|
Major Cooke
|
a25a536c9f
|
Removed the auto PSPF_FLIP implimentation.
|
2017-05-25 20:40:54 -05:00 |
|
Major Cooke
|
a111c59286
|
Added PSPF_MIRROR.
- Flips the sprite's drawing and position over entirely. Automatically implies PSPF_FLIP.
|
2017-05-25 19:46:36 -05:00 |
|