Kevin Caccamo
cbbf4fb662
Add 1280x1024 to the resolution preset menu
2018-08-21 20:16:46 +02:00
argv-minus-one
1d930b45cf
Add ZScript method LevelLocals.SphericalCoords
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It computes spherical coordinates from one point in the world to another. Useful for checking whether one actor is inside another actor's view cone.
2018-08-21 08:22:16 +02:00
Magnus Norddahl
17813e4b3e
- implement ATAN2 and FLOP
2018-08-20 01:40:37 +02:00
Christopher Bruns
03fa1a12cb
Avoid overriding vr eye-specific buffer binding during 2D rendering.
2018-08-20 00:59:52 +02:00
Magnus Norddahl
38fa25d0c5
- implement DYNCAST*, TEST, TESTN and JMP opcodes
2018-08-20 00:44:48 +02:00
Christoph Oelckers
fad406c4c9
- got rid of FNameNoInit and made the default constructor of FName non-initializing.
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This setup has been a constant source of problems so now I reviewed all uses of FName to make sure that everything that needs to be initialized is done manually.
This also merges the player_t constructor into the class definition as default values.
2018-08-19 08:19:19 +02:00
Magnus Norddahl
302d753d17
- convert JitCompile's switch into a class to enable easier code reuse
2018-08-19 01:46:56 +02:00
Magnus Norddahl
c17be9eb21
- fix clang compile error
2018-08-18 22:46:18 +02:00
Magnus Norddahl
3453f05f06
- implement throwing by storing exception information in a struct, then return from the jitted function and throw from c++
2018-08-18 22:41:18 +02:00
Magnus Norddahl
b6f52c319a
Merge pull request #551 from Gutawer/asmjit
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Add a first draft of exception handling
2018-08-18 21:41:14 +02:00
Jonathan Russell
d983ae66c7
- removed the ability to use printf-like formatting in emitAbortExceptionCall, it barely worked
2018-08-18 20:37:55 +01:00
Jonathan Russell
6424190cbf
- add first draft of abort exceptions
2018-08-18 18:03:18 +01:00
Magnus Norddahl
c89d8bb9bb
- call play sqrt when calculating lengths
2018-08-18 18:41:35 +02:00
Magnus Norddahl
b159b5667a
- fix 8 and 16 bit store
2018-08-18 18:21:52 +02:00
Magnus Norddahl
e557e8fac0
- destroy the jit runtime when all script functions are destroyed
2018-08-18 17:50:47 +02:00
alexey.lysiuk
34f2d8f310
- fixed typo in error message
2018-08-18 17:45:26 +03:00
alexey.lysiuk
12b8510574
- cleaned up inconsistent leading whitespaces
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Bump copyright year as well
2018-08-18 16:05:33 +03:00
alexey.lysiuk
31bd7cfc04
- prohibit assignment of dynamic arrays
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https://forum.zdoom.org/viewtopic.php?t=61682
2018-08-18 15:20:38 +03:00
Magnus Norddahl
9d68d43ce7
- disable all unimplemented opcodes in the switch to ensure 'Unknown VM opcode' fatal error is generated if CanJit has a bug
2018-08-18 13:18:52 +02:00
Magnus Norddahl
68b2cd58d8
Fix compile errors on macOS
2018-08-18 12:37:33 +02:00
alexey.lysiuk
d965c9aa76
- support static const arrays inside structs
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https://forum.zdoom.org/viewtopic.php?t=61677
2018-08-18 13:00:33 +03:00
Magnus Norddahl
1757acacff
Merge pull request #549 from Gutawer/asmjit
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Added remaining int arithmetic opcodes
2018-08-18 00:57:53 +02:00
Jonathan Russell
6a40e092fe
- added remaining int arithmetic opcodes (and fixed float loading offset issue)
2018-08-17 22:06:12 +01:00
Marisa Kirisame
20b6db30d7
Added missing check for HITOWNER on bouncers with 0 damage.
2018-08-17 21:39:41 +02:00
Magnus Norddahl
9bf47b7ed6
Merge pull request #546 from Gutawer/asmjit
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Implemented CMP_APPROX for OP_EQF_*, making ~== work for doubles
2018-08-17 21:03:25 +02:00
Jonathan Russell
758ee5cbfb
- forgot to turn off debug switch in last commit
2018-08-17 19:15:27 +01:00
Jonathan Russell
08c0ac541f
- made absMaskInt const
2018-08-17 19:14:31 +01:00
Jonathan Russell
d137b3c94e
- implemented CMP_APPROX for OP_EQF_*, making ~== work for doubles
2018-08-17 19:08:19 +01:00
Marisa Kirisame
155afebb65
Add HITOWNER flag, when set, allows a projectile to collide with its shooter.
2018-08-17 19:47:12 +02:00
Chronos Ouroboros
079391e5ac
Updated CanJit's supported opcodes list.
2018-08-16 21:45:04 +02:00
Chronos Ouroboros
a8ce626708
Pointer addition opcodes must leave NULL pointers as they are.
2018-08-16 21:45:04 +02:00
Marisa Kirisame
02926a5567
Add "IsFinal" parameter for CheckReplacement.
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If set to true it guarantees that the replacement is final and will not go through the rest of the replacement chain.
2018-08-16 21:44:21 +02:00
Marisa Kirisame
4e690b1f60
Fix SDL window "sticking" to the center of the screen after using vid_setsize.
2018-08-15 21:03:07 +02:00
Marisa Kirisame
e18b17217f
Added CheckReplacement to event handlers, a function inspired by its namesake in Unreal's Mutator class.
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Performs runtime replacement of actor classes.
Takes priority over the "replaces" keyword in both DECORATE and ZScript.
2018-08-15 19:31:09 +02:00
Magnus Norddahl
ac462638d3
Merge pull request #540 from Doom2fan/asmjit
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Changed binary int ops to use a temporary register, fixed some opcodes.
2018-08-15 01:33:21 +02:00
Chronos Ouroboros
591783087d
Changed binary int ops to use a temporary register, fixed some opcodes.
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For some reason, binary ops might reuse one of the input registers as the output register.
This is a problem for very obvious reasons.
2018-08-14 20:08:04 -03:00
Magnus Norddahl
1a52c2ba00
Merge pull request #539 from Gutawer/asmjit
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Added exact floating point comparison opcodes
2018-08-14 22:33:37 +02:00
Jonathan Russell
dc03cb7a80
- made CMP_CHECK checking compile time
2018-08-14 20:50:32 +01:00
Christoph Oelckers
7d40edd6ac
- disable runtime buffer security check in release build.
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This has a minor but measurable effect on performance because it gets inserted into every function which uses a local stack space structure.
2018-08-14 21:29:14 +02:00
Christoph Oelckers
96ec6b1dc6
- fixed FS camera for real.
2018-08-14 21:12:50 +02:00
Jonathan Russell
740415246e
- added exact floating point comparison opcodes
2018-08-14 18:32:17 +01:00
Magnus Norddahl
f862b96763
Merge pull request #538 from Gutawer/asmjit
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Added all integer comparison opcodes
2018-08-14 16:47:18 +02:00
Jonathan Russell
167693f102
- implemented all integer comparison operators
2018-08-14 15:07:09 +01:00
Jonathan Russell
b30df47499
- adds OP_EQ_R, the first instruction using jumps
2018-08-14 13:02:56 +01:00
argv-minus-one
0717f5aede
Make various getter and pure-math Actor methods clearscope.
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These methods do not examine or change playsim state. They only perform math or look at class metadata.
Methods changed are:
• deltaangle
• absangle
• AngleToVector
• RotateVector
• Normalize180
• BobSin
• GetDefaultSpeed
• FindState
• GetDropItems (which changes the scope of the returned struct, but the returned struct is all-readonly anyway)
2018-08-14 11:52:44 +02:00
Magnus Norddahl
0ced612d2c
- add misc float opcodes
2018-08-14 01:07:30 +02:00
Magnus Norddahl
eb20e5482d
Merge pull request #535 from Gutawer/asmjit
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- added most vector maths opcodes
2018-08-13 22:38:42 +02:00
Jonathan Russell
cdb5a9d91e
- added most vector maths opcodes
2018-08-13 21:36:55 +01:00
Christoph Oelckers
57ed4df85e
- fixed FraggleScript's moving camera.
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The logic here was a bit more complicated than I assumed but it was all buried in a heap of code that tried to deal with angular wraparounds in the BAM format.
2018-08-13 20:48:27 +02:00
Christoph Oelckers
c33f358894
- clear GLWF_TRANSLUCENT at the end of PutWall.
2018-08-13 20:48:27 +02:00