Commit graph

8121 commits

Author SHA1 Message Date
Christoph Oelckers
6f2b0a6293 - rewrote texture caching so that not the base texture but the actually used translations for sprites get precached. 2016-05-03 01:00:52 +02:00
Christoph Oelckers
ec037bfd1a - fixed: The check for one-way portals in the renderer was incomplete. 2016-05-02 19:47:27 +02:00
alexey.lysiuk
f9022f3054 Fixed compilation of gamma correction shader with particular OpenGL setup 2016-05-02 16:13:54 +03:00
alexey.lysiuk
4c4b97316e Fixed inconsistent texture wrapping
Sampler state needs to be reseted when hardware texture resources are released
2016-05-02 13:02:55 +03:00
alexey.lysiuk
333560086d Calculate color values for gamma correction directly in shader
Gamma table texture is no longer needed
2016-05-02 11:24:42 +03:00
alexey.lysiuk
44b019413c Implemented gamma correction in OS X native backend using shader effect 2016-05-02 10:04:09 +03:00
Christoph Oelckers
f2f3fa6d09 - parched the texture precaching so that it compiles and works again. The real work will come later. 2016-05-02 00:13:00 +02:00
Christoph Oelckers
b2e67c2c7e Merge branch 'master' of https://github.com/rheit/zdoom
# Conflicts:
#	src/textures/texturemanager.cpp
2016-05-01 23:46:05 +02:00
Christoph Oelckers
65e1589543 - allow specifying actor classes whose graphics to precache through MAPINFO.
- some reorganization of texture precaching so that the renderer can decide what to do with actors.

Just marking the sprite textures loses too much info if more is needed than just loading the images into memory.
2016-05-01 22:47:36 +02:00
Chris Robinson
0d402618a3 Load mono copies of multichannel sounds that are used in 3D 2016-05-01 21:44:03 +02:00
Christoph Oelckers
b443ac8f71 - let Trace() be a bit smarter about checking 3D slopes. If one matches right up with the floor or ceiling at the line where the trace enters a sector, check a second point to see whether we deal with something inside valid sector bounds or not. 2016-05-01 19:30:51 +02:00
Christoph Oelckers
26acf8e994 - fixed conditions for menu patching. 2016-05-01 17:43:30 +02:00
Edoardo Prezioso
3aee8a3eee - Fixed a mistake in GiveInventory refactoring.
'give item' stopped working because commit 7b35f32f3d and 6aca7604eb didn't take account that give cheat with zero amount should not touch the item amount.
2016-05-01 17:07:39 +02:00
Christoph Oelckers
50ba1ecde8 - add menu patching for GL 2.x mode.
- use stdint types in model code, because we have to start somewhere with the transition.
2016-05-01 13:09:13 +02:00
Christoph Oelckers
4fb17561bc - optimize VSMatrix::Translate.
- use FVector3 for sprite rotations.
2016-05-01 12:39:08 +02:00
Christoph Oelckers
47064e24c9 - only bind the uniform buffer if it is actually going to be used. No need to check if we are use a shader storage buffer. 2016-05-01 12:01:44 +02:00
Christoph Oelckers
5ead3503b2 Merge branch 'master' of https://github.com/coelckers/gzdoom 2016-05-01 11:57:13 +02:00
Christoph Oelckers
24526f7da5 - made adjustments to floating point bounding boxes for nodes and changes to the WarpBuffer function. 2016-05-01 11:56:45 +02:00
Edoardo Prezioso
a17ec55d0d - Fixed drop style gameinfo inconsistency.
The gameinfo option was ignored when deciding the initial spawn height position.
2016-05-01 11:30:09 +02:00
Christoph Oelckers
737646b45d Merge branch 'master' of https://github.com/rheit/zdoom 2016-05-01 10:50:56 +02:00
alexey.lysiuk
1deb9742de Do not call UBO functions when no extension available 2016-05-01 11:46:49 +03:00
alexey.lysiuk
138c6ea25e Fixed black screen issue in OS X native backend
There was inconsistency with global render state
2016-05-01 11:45:57 +03:00
Randy Heit
7d03ed4dc7 Use floating point node bounding boxes 2016-04-30 22:37:02 -05:00
Randy Heit
265783e1f6 Use doubles for intermediates in the nodebuilder's FindMapBounds() 2016-04-30 21:28:41 -05:00
Christopher Bruns
6d95c9d544 Fix floating point update for camera facing billboard mode. 2016-04-30 18:15:29 -04:00
Christopher Bruns
c4590a2615 Fix locale string for "sprite billboard faces camera" menu option. 2016-04-30 18:15:28 -04:00
Christopher Bruns
ed6cf6cf1e Add menu option for new "sprites face camera" mode.
# Conflicts:
#	wadsrc/static/menudef.z
2016-04-30 18:15:28 -04:00
Christopher Bruns
5a33005303 Reorder two billboard rotations, so they work together correctly.
Fixes #126

# Conflicts:
#	src/gl/scene/gl_sprite.cpp
2016-04-30 18:15:27 -04:00
Christopher Bruns
b320787102 Implement new CVAR gl_billboard_faces_camera, which orients sprites toward camera, rather than along view direction.
# Conflicts:
#	gz3doom/GZ3DoomRiftMonitor1.bat
#	src/gl/scene/gl_sprite.cpp
#	src/gl/scene/gl_stereo3d.cpp
2016-04-30 18:15:27 -04:00
Christoph Oelckers
51991ef22d * - render partial sprites on the front side of a portal for actors behind it. 2016-04-30 23:18:37 +02:00
Christoph Oelckers
ca95371a27 - fixed: gl_load.c did not handle the GL 2.x fallback for the lack of glGetStringi correctly, if that function was missing it just crashed. 2016-04-30 17:16:16 +02:00
Christoph Oelckers
8011958ebe Merge branch 'gz2x' of https://github.com/alexey-lysiuk/gzdoom
# Conflicts:
#	src/gl/system/gl_interface.cpp
2016-04-30 17:09:57 +02:00
Christoph Oelckers
d84e079282 - render partial sprites oon the back side of a portal for actors in front of it. This is needed because the stencil will clip away those parts. 2016-04-30 16:57:53 +02:00
Christoph Oelckers
c29e96d369 - print buffer info only if the buffer type is used.
- removed some GL specs that are not informative in GZDoom's context.
2016-04-30 16:31:09 +02:00
Christoph Oelckers
50ab301bd8 - fixed: If we want to support pre-GL3 hardware, we may not require the presence of glGetStringi. 2016-04-30 16:23:32 +02:00
alexey.lysiuk
4400d0cfcc Fixed restoration of previously bound FBO 2016-04-30 16:29:22 +03:00
alexey.lysiuk
32412c7f75 Disabled printing of junk values for unsupported extensions in OpenGL startup log on OS X 2016-04-30 16:28:50 +03:00
alexey.lysiuk
6757447f1b Enabled printing of OpenGL startup log on all platforms 2016-04-30 16:28:35 +03:00
alexey.lysiuk
461c97d25b Fixed remaining issue with shader patching for old OpenGL 2016-04-30 16:28:19 +03:00
Christoph Oelckers
f387199442 - extended the voxeldef parser to allow negative numbers where appropriate. 2016-04-30 14:33:15 +02:00
Christoph Oelckers
86b647ed41 - added map name display to IDMYPOS. 2016-04-30 13:03:08 +02:00
Christoph Oelckers
2161ad2c4b - fixed: P_GetMapColorForKey did not check for keys that worked as an alias defined through their species. 2016-04-30 12:48:51 +02:00
Christoph Oelckers
c3759646e7 - merged FWarpTexture and FWarp2Texture, making the choice of effect a parameter of the WarpBuffer function.
Ideally the warping shouldn't be a property of the texture class itself but an effect processor that can get added to a texture. Unfortunately the current setup will not allow this, requiring some significant refactoring of texture access first.
2016-04-30 12:36:55 +02:00
alexey.lysiuk
8fa5fb6a95 Disabled gamma shader in OS X native backend 2016-04-30 13:35:03 +03:00
alexey.lysiuk
893d0c8915 Added old method to collect extensions
This required manual changes in generated file gl_load.c
2016-04-30 13:33:54 +03:00
alexey.lysiuk
3816b46938 Fixed compilation of OS X with native backend
TODO: check Linux build
2016-04-30 11:53:31 +03:00
alexey.lysiuk
de6f13f0b4 Updated gl_load.* files generated with glLoadGen 2.0.5
Added OpenGL extensions list file for glLoadGen
Added extensions for OS X version
2016-04-30 11:43:08 +03:00
Randy Heit
a95c6b9644 Draw upper/lower textures on two-sided portal lines 2016-04-29 21:54:29 -05:00
Randy Heit
09730bff73 Fix incorrect texture mapping vectors for slopes 2016-04-29 20:35:55 -05:00
Christoph Oelckers
2b710ec73d Merge branch 'master' of https://github.com/rheit/zdoom 2016-04-29 23:14:27 +02:00