Commit Graph

2775 Commits

Author SHA1 Message Date
Rachael Alexanderson 69abf095c9 - added vid_cropaspect. This cvar turns vid_aspect into a letterboxing function that will crop the unused sides of the screen away, instead of stretching it. Requires one of the non-legacy OpenGL framebuffers to work. 2017-10-07 20:18:37 -04:00
Rachael Alexanderson 44373b414f - bump for 3.3pre 2017-10-07 19:36:42 -04:00
alexey.lysiuk 4f35940c73 Fixed applying of height argument in A_Fire() function
https://forum.zdoom.org/viewtopic.php?t=58090
2017-10-07 10:12:34 +03:00
nashmuhandes 10429d4421 Removed all copyright-infringing dog sprites and provided a free replacement. 2017-09-30 20:09:53 +02:00
Christoph Oelckers 991dd941af - recompressed the dog sounds and removed the long stretches of silence at their ends. 2017-09-30 08:30:01 +02:00
Christoph Oelckers e5660e759a - moved amrka0.png to main gzdoom.pk3 as it poses no copyright issues. 2017-09-30 08:21:20 +02:00
Christoph Oelckers b4a84900df - removed most placeholder sprites. It's better to leave them empty than having some random blobs of ugliness showing up.
- restored unkna0.png as this file poses no copyright issues.
- credits for maparrows.
2017-09-30 08:15:32 +02:00
Christoph Oelckers c22c93dd51 - the pistol icon was a contribution from the forum and also does not need replacement. 2017-09-30 08:09:27 +02:00
Christoph Oelckers 22b1997846 - Restored the original dssecret sound for the main gzdoom.pk3 as there are no copyright issues with it and the replacement was just ridiculous. 2017-09-30 08:07:45 +02:00
Christoph Oelckers 5af8f6ccaa - removed metadata from INVGEMx. 2017-09-30 07:58:52 +02:00
alexey.lysiuk 2daa64428d Removed redundant dot from name of compatibility option
https://forum.zdoom.org/viewtopic.php?t=58012
2017-09-28 12:16:47 +03:00
alexey.lysiuk dfe05f10b7 Fixed BlockLinesIterator class definition in ZScript
https://forum.zdoom.org/viewtopic.php?t=57982
2017-09-26 10:54:55 +03:00
JimmyZD abc8e4deac Added four text colors: ice, fire, sapphire, teal
https://forum.zdoom.org/viewtopic.php?t=57942
2017-09-23 11:56:16 +02:00
JimmyZD 02fc585ae6 Updated "cream" and "olive" definitions in TEXTCOLO
- Both cream and olive have been tweaked to now feature a broader range of shades, and so much starker, legible character outlines for the default fonts.
- Cream now uses 2 shading ranges to ensure it retains the look of the brown palette while having this extra outline contrast.
- This has so far been tested with the standard Doom smallfont, bigfont, and the ZDoom confont.
2017-09-22 15:47:41 +03:00
Rachael Alexanderson 93c05fc97e - Added credit for Freedoom sprite for deadguy.bmp 2017-09-16 04:22:21 -04:00
Rachael Alexanderson e4c9784e8b - move credit files into their own folder, and not the sounds/ folder 2017-09-12 19:42:21 -04:00
Rachael Alexanderson f1676c3d75 Merge branch 'archive_split' 2017-09-12 19:27:22 -04:00
nashmuhandes 3ff1597640 Change minimum shadowmap quality to 128. 2017-09-10 12:46:55 -04:00
nashmuhandes ea5cffdc81 Added shadowmap quality setting to the dynamic light options menu. 2017-09-10 12:46:55 -04:00
Rachael Alexanderson 4b82bb50df - removed scale resolutions and added vid_scalefactor to replace them. 2017-09-10 12:29:07 -04:00
Rachael Alexanderson 86a66cd554 - refactored r_videoscale.cpp to use a table.
- reordered vid_scalemode modes to be a little neater, having static modes and scalar modes separate, with a buffer in between so new modes can be added in the future without disrupting the current order.
2017-09-10 09:41:03 -04:00
Chris Robinson 1b1f8d605f Add menu entries for selecting the timidity config 2017-09-10 07:25:29 -04:00
Rachael Alexanderson 67936a2630 - added: m_showinputgrid == '-1' allows for on-screen keyboard to never show, even when using a mouse 2017-09-10 07:04:00 -04:00
Rachael Alexanderson 69b85753f2 Merge remote-tracking branch 'origin/master' into archive_split 2017-09-10 05:57:56 -04:00
alexey.lysiuk 830b68acbc Intermission script's noautostartmap keyword is no longer ignored
https://forum.zdoom.org/viewtopic.php?t=57799
2017-09-10 11:02:34 +03:00
Rachael Alexanderson 21bc4b823c - added dog sounds found by Kinsie - https://forum.zdoom.org/viewtopic.php?p=1017555#p1017555 2017-09-09 12:40:20 -04:00
Rachael Alexanderson 6640bc11bb - shrunk the size of the sounds folder for the GPL version of gzdoom.pk3 2017-09-09 05:54:06 -04:00
Rachael Alexanderson bae5c4e064 - added Kinsie's sound offerings from this post: https://forum.zdoom.org/viewtopic.php?p=1017140#p1017140 2017-09-07 07:20:12 -04:00
nashmuhandes e76ec737a9 Replaced copyrighted assets contained inside the engine PK3. 2017-09-07 04:10:14 -04:00
alexey.lysiuk 4101e9bf1d Removed erroneous code from ZBell.Activate()
https://forum.zdoom.org/viewtopic.php?t=57775
2017-09-06 10:13:26 +03:00
Christoph Oelckers 2a291165ee - fixed: For original Hexen, executing a death special should not clear it. This addresses the bell in HexDD's Badlands being rung before it is ready to use. This also removes the redundant special handling in the ZBell actor. 2017-09-02 09:16:26 +02:00
nashmuhandes f96f71044f Change camera texture FOV to doubles. 2017-09-02 07:44:38 +02:00
alexey.lysiuk ca55d8993f Added Actor.A_SoundVolume(int slot, double volume) function to ZScript
https://forum.zdoom.org/viewtopic.php?t=57594
2017-08-31 09:45:09 +03:00
nashmuhandes 42db31b816 Added per-actor camera FOV. 2017-08-28 21:14:11 -04:00
Christoph Oelckers 485c4c71b5 - fixed: When stepping through a sector portal and touching a two sided line on the opposite side, its opening must be used, regardless of the FFCF_NOFLOOR flag. 2017-08-27 10:36:34 +02:00
alexey.lysiuk 7b98fdb910 Added ToInt() and ToDouble() functions to ZScript string
https://forum.zdoom.org/viewtopic.php?t=57678
2017-08-25 15:09:18 +03:00
Christoph Oelckers cdff5bdc08 - rewrite of the IWAD loading mechanism.
The old code went through a list of predefined file names and looked each of them up in a list of predefined directories until it found a match. This made it nearly impossible to add custom IWAD support because the list of valid file names could not be extended.
This has now been switched around to run a scan for matching files on each given directory. With this approach it can look for *.iwad and *.ipk3 as IWAD extensions as well and read an IWADINFO out of these files that can be added to the internal list of IWADs, making it finally possible to define custom IWADs without having to add them to the internal list.

(This isn't fully tested yet so some errors may still occur.)
2017-08-19 19:30:48 +02:00
alexey.lysiuk 69e7bb57d4 Fixed VM abort with null activator for SecretTrigger object
https://forum.zdoom.org/viewtopic.php?t=57612
2017-08-19 11:19:29 +03:00
Magnus Norddahl c3562fead2 Merge branch 'dynlightmodels' 2017-08-15 00:27:26 +02:00
Magnus Norddahl a6d4bfc748 - Added linear and nearest shadowmap filters (enabled with defines) 2017-08-13 13:49:02 +02:00
Christoph Oelckers 4483d665d4 - fixed: FastProjectile's movement code was missong a portal check. 2017-08-12 13:58:16 +02:00
Christoph Oelckers ba9cf02385 - added a user reserved range of statnums from 70-90 2017-08-12 13:08:11 +02:00
Christoph Oelckers 7cbf45d76d - let PlayerPawn.ForwardThrust use its angle parameter. 2017-08-12 12:35:01 +02:00
Rachael Alexanderson cdf79f0041 - added Hellser's teleporter fix for doom2.wad map29 - https://forum.zdoom.org/viewtopic.php?t=57525 2017-08-09 00:11:43 -04:00
Magnus Norddahl 5c7b1ee8e1 - Significantly improve shadowmap light performance for faces with a large number of lights but where only a few applies to each individual fragment 2017-08-08 23:28:42 +02:00
alexey.lysiuk 33beca6e6f Exposed ToLower() and ToUpper() string functions to ZScript
https://forum.zdoom.org/viewtopic.php?t=57515
2017-08-07 15:24:18 +03:00
alexey.lysiuk e1dddf8c3e Removed obsolete mapinfo entry from common Doom GAMEINFO definition 2017-07-30 12:24:04 +03:00
Rachael Alexanderson 91ff447a90 - fixed compile from last commit
- refactored the zscript hookup a bit, made it actually work
2017-07-29 17:03:43 -04:00
Rachael Alexanderson 9a9fe7c133 - implemented GetCaps() for OpenGL
- renamed RFF_FRAGMENTSHADER to RFF_MATSHADER
- D_Display now calls Renderer->GetCaps() and stores it in a global variable for later use.
2017-07-29 17:03:43 -04:00
Rachael Alexanderson 64deba45a3 - added another render filter 2017-07-29 17:03:43 -04:00