Colton G. Rushton
07f8b7f61a
Fix ILLUSORY/ilusory1 E3M7 some more ( #918 )
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* Fix ILLUSORY/ilusory1 E3M7 some more
2019-08-28 18:16:24 +02:00
Colton G. Rushton
5a3441a2c6
Fix tag for ILLUSORY/ilusory1 E3M4 patch ( #917 )
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The tag was set incorrectly in the E3M4 patch for Illusions of Home, and this PR fixes that. This ties into #916 .
2019-08-27 13:49:22 +02:00
Colton G. Rushton
d80816a0d9
Fix issues in ILLUSORY/ilusory1 ( #916 )
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* Fix issues in ILLUSORY/ilusory1
Added some compatibility patches for Illusions of Home E1M6, E3M4, and E3M7 (this fixes minor issues to all of these maps)
E1M8 requires a MAPINFO of some sort to have work correctly in the state it's in, unfortunately.
* Minor tweak to ILLUSORY/ilusory1 fix
Didn't need the activation reset as it was already set to begin with.
* Made the fixes consistent
Made the fixes consistent with the rest of the fixes for the other WADs already in this file
2019-08-27 12:19:38 +02:00
Rachael Alexanderson
9456eeb8ec
- oops, this didn't get through
2019-08-23 05:56:10 -04:00
PaulyB
179e526981
Let Hexen Cleric and Mage use unique health chains
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- (changed slightly by Rachelle)
Hexen's characters incorrectly only used the Fighter's health chain previously.
2019-08-23 05:54:39 -04:00
Marisa Kirisame
14dc288f22
Allow custom status bars to override notifications, centered prints and chat prompt.
2019-08-19 11:19:36 +02:00
alexey.lysiuk
1bd249677b
- fixed core script warnings with developer CVAR set to 2 or greater
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Script warning, "gzdoom.pk3:zscript/ui/menu/conversationmenu.zs" line 159:
Truncation of floating point value
Script warning, "gzdoom.pk3:zscript/ui/menu/conversationmenu.zs" line 161:
Truncation of floating point value
2019-08-13 14:48:40 +03:00
Rachael Alexanderson
c029f02b90
- add missing break statements
2019-08-11 03:23:50 -04:00
Rachael Alexanderson
9c3cdd1462
- fix a couple issues with sigil.wad:
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- e5m2: floating skulls disappear on lower skill levels
- e5m4: the platform with the baron of hell that led to the invulnerability secret had a missing texture
2019-08-11 03:22:00 -04:00
Christoph Oelckers
cf74118d53
- fixed the extremely long standing bug that Lost Souls didn't reacquire their target when slamming into something.
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This was one of that annoying old design mistakes where Doom and Heretic features were poorly merged together. The Heretic Gargoyle uses very similar coding but performs a subtly different action when actually hitting another actor. This different action was made the default, even for the Lost Soul.
It has now been changed that both monsters use their original action, being distinguished by an actor flag. For compatibility with custom definitions Heretic's behavior, which has been the default in ZDoom will be the preferred one. The one of the Lost Soul can be reactivated by a flag.
2019-08-11 09:00:29 +02:00
alexey.lysiuk
07a2331ca3
- exposed Append() method to ZScript dynamic array
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https://forum.zdoom.org/viewtopic.php?t=65570
2019-08-10 16:37:40 +03:00
Christoph Oelckers
34c2c65bb6
- fixed: Do not use BasicArmor's save percentage when no armor present.
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This function is only for the Hexen status bar and printed incorrect values.
2019-08-10 08:26:55 +02:00
Christoph Oelckers
3b4184816b
- do not blur the background for portrait-less conversations.
2019-08-09 15:22:52 +02:00
Christoph Oelckers
bf9c5849e8
- merged all useful parts from https://github.com/coelckers/gzdoom/pull/725
2019-08-08 08:09:31 +02:00
Christoph Oelckers
352d5d098d
- fixed mouse coordinate checks when using the generic VGA font with Strife conversations.
2019-08-07 20:24:45 +02:00
Christoph Oelckers
43041c21d8
- made author names work with title patches.
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Most importantly, specifying a patch may optionally disallow showing the autor's name - this is for cases where a styled patch gets used for English but text-based translations of the map name should still be possible.
2019-08-07 12:09:47 +02:00
Zain Aamer
3447904541
Clearscope Index()
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For Vertex, Side, Line and Sector
2019-08-06 12:32:24 -05:00
Christoph Oelckers
be0478972a
Merge branch 'master' of https://github.com/coelckers/gzdoom
2019-08-05 19:15:16 +02:00
Blue Shadow
5abffabb56
- moved GetSaveAmount() from the base armor class
2019-08-03 11:14:03 +03:00
Blue Shadow
479a992a3e
- fixed buggy ArmorFactor behavior when set to a value other than 1.0
2019-08-02 15:10:06 +03:00
Christoph Oelckers
3e99216967
- added option to print a map author's name on the summary screen
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For now only with font-printed map names. Allowing this with titlepatches will require more work and an option to disable.
2019-08-02 09:11:40 +02:00
Christoph Oelckers
154af34cd9
- added an option to always display the log and the subtitles with the generic font.
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If this is on it will disable the status bar's pop screen for the log and always use the HUD overlay instead.
2019-07-31 17:02:39 +02:00
Christoph Oelckers
c36dc137ba
- made adjustments to the text placement on the summary screen.
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With extended fonts much of the old code did not work anymore, this needed more precise checks for the sources of the printed texts.
2019-07-30 10:53:02 +02:00
Christoph Oelckers
1dd98a5c89
- when using the VGA font, confine the speaker's text in Strife dialogues to the backdrop picture.
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This looks a lot better. Unfortunately for the regular SmallFont this would severely reduce the available space for the text so it isn't done here, even though for shorter texts the formatting would look better as well.
2019-07-27 09:35:45 +02:00
Christoph Oelckers
86d2742798
- allow switching the Strife conversation screen to the VGA font for all languages by a CVAR.
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This is for readability purposes because the styled SmallFont may be problematic for some players.
2019-07-26 20:23:46 +02:00
alexey.lysiuk
222dfd17b7
- added ability to specify display duration of subtitles
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Duration of sound playback and subtitles display will be synchronized if sound id is specified
For existing Strife messages this works out of the box
https://forum.zdoom.org/viewtopic.php?t=65379
2019-07-26 20:11:42 +02:00
Christoph Oelckers
b4aacb7be5
- fixed: The numcommands value in A_KoraxCommand needs to be decremented by one because the max parameter of the random function is inclusive.
2019-07-25 20:42:41 +02:00
Major Cooke
15eabfd055
Added A_SoundPitch and an optional pitch parameter to A_PlaySound and S_Sound.
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- Note: Because sound channels are not in zscript, there's no way to modify a sound made by S_Sound.
2019-07-24 20:15:24 +02:00
Christoph Oelckers
95349822c4
- for the map name on the automap, fall back to the original SmallFont if the actual one cannot print it.
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This is mainly for mods which provide a new font but do not alter the automap texts, a good example is Hell Revealed 2.
2019-07-17 20:28:07 +02:00
Christoph Oelckers
b360f04e28
- use proper interface calls to give the initial BasicArmor to the player.
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The old code didn't check if giving the item was proper and just went ahead adding it to the inventory unconditionally.
2019-07-17 20:08:43 +02:00
alexey.lysiuk
9603a09f82
- added PSprite.bMirror flag to ZScript class definition
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https://forum.zdoom.org/viewtopic.php?t=65372
2019-07-17 12:20:05 +03:00
Christoph Oelckers
c64aedb262
- reimplemented the Harmony status bar in ZScript
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* the Doom status bar has been partially virtualized to allow overriding specific parts of it, most notably the ammo display
* the internal Harmony status bar has been removed because it only works with the now disabled Dehacked patch.
* the SBARINFO definition has been removed, instead it uses a ZScript-based status bar now which overrides the ammo display to use the new ammo types instead.
2019-07-17 00:36:38 +02:00
Rachael Alexanderson
f7c110698f
- add +ZDOOMTRANS to BFGExtra in order to force classic transparency per user setting.
2019-07-16 16:52:30 -04:00
Christoph Oelckers
cd7438c02e
- made some adjustments to the text spacing on the level summary screen.
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With the extended fonts some parts here caused too large gaps.
2019-07-14 12:44:42 +02:00
Christoph Oelckers
32dd6b049c
- offset text in statscreen if it gets too wide.
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German and Hungarian were creating problems in Hacx here, others could also become too wide with huge amounts of monsters.
2019-07-14 10:03:50 +02:00
Christoph Oelckers
2fd170b06e
- allow setting the font used for the status screen's content text.
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This was needed to give Hacx's screen the proper colors.
2019-07-14 09:08:19 +02:00
Christoph Oelckers
8b4d85f0d7
- tested and fixed the attachable lights.
2019-07-07 09:50:02 +02:00
Christoph Oelckers
5df8919b90
Merge branch 'master' into userlights
2019-07-07 08:11:09 +02:00
Major Cooke
b66b4ae0ec
'Fixed' spacing.
2019-07-03 18:01:45 +02:00
Major Cooke
7b698b4a0e
Added RenderUnderlay.
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- Works exactly like RenderOverlay, but is drawn behind the status bar/huds instead.
2019-07-03 18:01:45 +02:00
Christoph Oelckers
1dcbe43d95
- User definable dynamic lights
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This hasn't been tested yet!
2019-06-28 12:35:42 +02:00
alexey.lysiuk
d5d509ea10
- switched to unconditional level exit in scriptified actors
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Action special may not work properly in a very specific setup
E.g., exit to the next level within a hub via boss brain death was broken
2019-06-16 15:05:36 +02:00
alexey.lysiuk
cc5bff6c9c
- exported unconditional level exit to ZScript
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Exit_Normal and Exit_Secret specials imply addition conditions to make a decision about proceeding to the next map
A few scriptified actors require a bypass of these conditions in order to work properly
2019-06-16 15:05:36 +02:00
Alexander
c161635cca
localize custom menu titles in option search results
2019-06-12 17:37:29 +02:00
Gutawer
324a720d56
- added a linear transformation system to Shape2D so that things like rotations and scales can be changed without having to clear and push a large amount of data
2019-06-08 14:05:32 +02:00
alexey.lysiuk
5c0562ca7a
- check for presence of fonts in message box menu
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https://forum.zdoom.org/viewtopic.php?t=64958
2019-06-07 11:49:01 +03:00
Blue Shadow
b026b7a880
- fixed PlaySpawnSound call in A_ThrowGrenade
2019-06-05 11:28:59 +03:00
Christoph Oelckers
61ead74492
- made the colorset names and the texts in the color picker localizable.
2019-05-19 18:57:39 +02:00
Christoph Oelckers
04334aa0fe
- implemented subtitle display for Blackbird's voiceover messages.
2019-05-19 12:16:42 +02:00
alexey.lysiuk
7298ba2707
- do not show par time when it's zero
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https://forum.zdoom.org/viewtopic.php?t=64551
2019-05-13 11:04:55 +03:00
player701
32109a75a7
- Fixed random generation of friendly obituaries
2019-05-04 21:06:09 +02:00
alexey.lysiuk
6d1a85af3c
- fixed deprecation warnings in core scripts
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Script warning, "gzdoom.pk3:zscript/ui/statscreen/statscreen.zs" line 24:
Call to deprecated function CharAt
Script warning, "gzdoom.pk3:zscript/ui/statscreen/statscreen.zs" line 24:
Accessing deprecated function CharAt - deprecated since 4.1.0
Script warning, "gzdoom.pk3:zscript/ui/menu/search/query.zs" line 64:
Call to deprecated function ToLower
Script warning, "gzdoom.pk3:zscript/ui/menu/search/query.zs" line 64:
Accessing deprecated function ToLower - deprecated since 4.1.0
Script warning, "gzdoom.pk3:zscript/ui/menu/search/query.zs" line 65:
Call to deprecated function ToLower
Script warning, "gzdoom.pk3:zscript/ui/menu/search/query.zs" line 65:
Accessing deprecated function ToLower - deprecated since 4.1.0
Script warning, "gzdoom.pk3:zscript/ui/menu/conversationmenu.zs" line 202:
Call to deprecated function CharAt
Script warning, "gzdoom.pk3:zscript/ui/menu/conversationmenu.zs" line 202:
Accessing deprecated function CharAt - deprecated since 4.1.0
Script warning, "gzdoom.pk3:zscript/ui/menu/conversationmenu.zs" line 235:
Call to deprecated function CharAt
Script warning, "gzdoom.pk3:zscript/ui/menu/conversationmenu.zs" line 235:
Accessing deprecated function CharAt - deprecated since 4.1.0
2019-04-28 11:26:01 +03:00
Christoph Oelckers
03828bb759
- removed the leftovers of the removed savedamount variable.
2019-04-26 12:00:58 +02:00
Christoph Oelckers
3bb42aaff7
- removed the MaxAmount fudging from MaxHealth.
2019-04-26 09:58:58 +02:00
Christoph Oelckers
23e2b1c0c0
- use Obituary for both Demon and Spectre.
2019-04-23 10:49:18 +02:00
Christoph Oelckers
5122aa0571
- fixed the internal name of the original SmallFont to be different from the real SmallFont. This necessitated creating a separate font object, even if it has the same contents.
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- added an OriginalBigFont as well.
2019-04-23 09:34:28 +02:00
Christoph Oelckers
e0d57e5464
- added smarter font replacement logic to the confirmation screen.
2019-04-23 08:47:06 +02:00
Christoph Oelckers
8357f2b16b
- re-enabled code block commented out for testing.
2019-04-22 18:52:21 +02:00
Christoph Oelckers
6f3982865f
- refinement of font substitution logic.
2019-04-22 10:23:28 +02:00
Christoph Oelckers
e0a0be4f7b
- added a CanPrint function to FFont and used that to handle the statistics display on the automap HUD to only replace the font when actually needed, not based on the language.
2019-04-22 09:08:43 +02:00
Christoph Oelckers
13841655aa
- add color remapping for NewSmallFont as well.
2019-04-21 10:49:27 +02:00
Christoph Oelckers
fcbde757c9
- do not mix game-specified fonts with the extensions for the stock version.
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This generally doesn't look good when different colors are mixed or the mismatch in color ranges causes bad translations to be generated.
2019-04-21 08:09:31 +02:00
Christoph Oelckers
cbc3bc500f
- fixed inverted logic for displaying the generic log in Strife.
2019-04-20 09:04:31 +02:00
Christoph Oelckers
23412a4f28
- fixed a few developer warnings.
2019-04-19 09:08:31 +02:00
Christoph Oelckers
a5d743cc3b
- fixed: The color sliders in the player setup menu may not be selected when inactive.
2019-04-19 07:50:52 +02:00
Christoph Oelckers
68597da75d
- removed debug output.
2019-04-19 07:24:23 +02:00
Christoph Oelckers
35186e9fd7
- adjustments to the player menu so that the display isn't cut off on the smallest screen sizes.
2019-04-18 00:16:09 +02:00
Christoph Oelckers
2a329950f6
- fixed menu caption for languages which use the VGA font.
2019-04-17 23:40:05 +02:00
Christoph Oelckers
c45c7cdb4b
- reimplemented as an OptionsMenu.
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This is both for consistency and better localizability. The old code is retained to ensure that mods inheriting from the old menu continue to work.
2019-04-14 14:03:24 +02:00
Player701
ad23726cb6
- Fixed conditions tested for when checking whether "Force respawn" or "Respawn protection" dmflags are enabled
2019-04-14 05:40:23 -04:00
Player701
8ab6747d77
- Added "const" qualifiers to the new UTF-8-aware string methods
2019-04-13 22:13:52 +02:00
Player701
747906730c
Added support for monospacing alignment modes to HUDFont / BaseStatusBar.DrawString ( #810 )
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* - Added support for monospacing alignment modes to HUDFont / BaseStatusBar.DrawString
* - added underlying type declaration for EMonospacing
* - replaced "#include v_video.h" with a declaration of EMonospacing
2019-04-13 18:10:58 +02:00
Christoph Oelckers
d73f8faafa
- added monospacing support to Screen.DrawText and its native counterparts.
2019-04-13 12:17:38 +02:00
Christoph Oelckers
3938119192
- added CharUpper and CharLower functions to ZScript.
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These, like MakeUpper and MakeLower, use the internal Unicode case conversion tables.
2019-04-13 10:26:55 +02:00
Christoph Oelckers
f7561f25d6
- added Unicode aware MakeUpper/MakeLower functions to FString and ZScript's String and deprecated ToUpper/ToLower because their semantics did not allow fixing them.
2019-04-13 10:12:33 +02:00
Christoph Oelckers
bcf7bc8d34
- added some UTF-8 utilities to FString.
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This deprecated CharAt and CharCodeAt for being unsuitable for text processing and in the case of CharCodeAt also for being buggy.
A new replacement, ByteAt has been added that reads a string byte by byte, as well as CodePointCount, which counts the amount of Unicode code points in a string and GetNextCodePoint which reads the string code point by code point.
Note that while this woll work as intended with the currently supported languages as a means to read single characters, there is no guarantee that this will remain so if Unicode support gets extended to things which break the "one code point == one character" assumption.
2019-04-13 09:31:36 +02:00
Christoph Oelckers
c0b322c51a
- make the switch between game and generic fonts automatic by adding a key value to the language table
2019-04-12 00:20:42 +02:00
Christoph Oelckers
1090c4b345
- added generic font support to the dialogue system.
2019-04-11 18:56:13 +02:00
Christoph Oelckers
9f5b0001fe
- handle generic fonts on the summary screen.
2019-04-11 02:00:51 +02:00
Christoph Oelckers
9fddc38030
- allow all list menu items to fall back on the Unicode font for languages which are not supported by the bitmap font.
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This allows the primary menus to display Korean text without any further special handling.
2019-04-10 22:25:31 +02:00
Christoph Oelckers
b423caa8d6
- removed the rather pointless hud_althudfont CVAR and the tiny piece of code it activated.
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This was meant for using the VGA font in the alternative HUD but this never went beyond the Kill/Item/Secret display which isn't useful for localization.
2019-04-10 21:57:24 +02:00
Christoph Oelckers
5e5780dd65
- allow using the VGA font for map name display on the alternative HUD.
2019-04-10 21:21:33 +02:00
Christoph Oelckers
31d1f8ba50
- fixed redundant map name display on alternative HUD's automap HUD.
2019-04-10 20:56:24 +02:00
Christoph Oelckers
1b077c560d
- removed unused mSmallFont.
2019-04-10 20:43:00 +02:00
Christoph Oelckers
9e096c62fd
- allow the automap HUD to use the VGA font.
2019-04-10 20:39:15 +02:00
Christoph Oelckers
939815d6bf
- added VGA font support to the MessageBoxMenu class
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This is optional, of course.
2019-04-10 01:33:02 +02:00
Christoph Oelckers
f1105f2e13
- further work on generic HUD
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Some reorganization to avoid code duplication plus making the log screen capable of using the generic font. This also means that the popup for the log in Strife's status bar will be disabled when in generic mode - this popup with its special font would be a bit problematic.
2019-04-10 00:45:32 +02:00
Christoph Oelckers
7a01b6b0d4
- use Unicode font for deathmatch summary screen to bring it in line with the coop version.
2019-04-09 20:15:40 +02:00
Christoph Oelckers
aed9c458db
Revert "- initial layout for new player setup menu."
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This reverts commit 1567bc5911
.
2019-04-05 12:25:16 +02:00
Christoph Oelckers
2a6cdc7a6a
Merge branch 'master' of https://github.com/coelckers/gzdoom
2019-04-04 17:40:52 +02:00
Christoph Oelckers
55e00f350b
- use a more reliable menu check for the player menu items.
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This needs to ensure that it only allows modification from within a menu's event handlers and nowhere else.
2019-04-01 00:27:43 +02:00
Christoph Oelckers
1567bc5911
- initial layout for new player setup menu.
2019-03-31 13:34:55 +02:00
Christoph Oelckers
4b40e266f1
- use the proper virtual methods for setting and retrieving the string in OptionMenuItemTextField.
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Without this the class cannot be properly subclassed.
2019-03-31 10:33:46 +02:00
Christoph Oelckers
a08cc2b477
- switched the input grid to the new font. Also use the same scale as the rest of the menus.
2019-03-31 10:08:09 +02:00
Marisa Kirisame
659de5d2d8
Silence "truncation of floating point value" warnings in gzdoom.pk3.
2019-03-31 09:50:59 +02:00
Christoph Oelckers
8919a991a7
- fixed: The on-screen keyboard did not properly delete the last character of the input string.
2019-03-31 09:48:15 +02:00
Christoph Oelckers
a768500afa
- do not use CalcIndent for 320x200.
2019-03-31 09:02:11 +02:00
Christoph Oelckers
f5ad144934
- fixed: air_finished was sometimes checked against level.time, sometimes against level.maptime.
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For a per-level effect it needs to always check against level.maptime.
2019-03-30 18:52:32 +01:00
Christoph Oelckers
f48e0280d8
- fixed: OptionMenuItemSafeCommand did not allow unsafe commands.
2019-03-30 09:25:48 +01:00
player701
2766b5ab2b
- Fixed misplaced vertex on Community Chest MAP16
2019-03-28 18:55:32 +01:00
alexey.lysiuk
c4ef8ce465
- fixed level progression of titan-426 map on easy skill
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https://www.doomworld.com/idgames/levels/doom2/Ports/s-u/titan426
2019-03-27 13:18:33 +02:00
Rachael Alexanderson
1dd0909ec2
- fix a missing texture in strife map21
2019-03-27 06:57:41 -04:00
Christoph Oelckers
0341a3d75b
- made the gross railing hack for Strife a compatibility option and restricted it to MAP04
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The side effects here broke other maps and this is really too glitchy to be turned on unless really necesasary.
2019-03-26 00:38:54 +01:00
Rachael Alexanderson
ddc67fb1bc
- fix missing texture in Strife MAP15
2019-03-25 23:54:01 -04:00
alexey.lysiuk
6c91d15b0a
- fixed adjustment of options menu slider with mouse
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https://forum.zdoom.org/viewtopic.php?t=64063
2019-03-25 12:59:36 +02:00
Christoph Oelckers
dc67355e95
- added A_Explode compatibility options.
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There are two options here - one only disables the vertical thrust and the other goes back fully to the original non-z-aware code.
Both options are settable through MAPINFO.
For the compatibility presets, the normal ones only disable the vertical thrust, the strict ones force use of the old code entirely.
2019-03-24 12:42:57 +01:00
Christoph Oelckers
6d82e6f5f5
- fix some holes the player can fall in for darken2 MAP12.
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This map went a bit too far with lighting hacks depending on holes in the floor.
2019-03-20 21:50:27 +01:00
Christoph Oelckers
0b84d6b204
- added a compatibility handler for a badly constructed crossbeam bridge in Unholy Realms MAP17.
2019-03-20 21:39:53 +01:00
Christoph Oelckers
9f6b8cd323
- fixed spacing of Strife's merchant's texts.
2019-03-20 00:49:00 +01:00
Christoph Oelckers
cdc109fbc0
- fixed space calculations for option menu sliders.
2019-03-20 00:01:12 +01:00
Christoph Oelckers
6e0e221804
- give Hexen's PoisonCloud the OLDRADIUSDMG flag.
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This actor has such oddball semantics that it's better not subjected to the revised radius damage code.
2019-03-19 19:54:46 +01:00
Christoph Oelckers
0abd9d4aec
- fixed slider scaling.
2019-03-19 18:50:38 +01:00
Christoph Oelckers
a1acc4adc4
- fixed layout issues with Strife's dialogues.
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They were using some settings from the option menu which they never should have used to begin with.
2019-03-19 17:46:59 +01:00
Christoph Oelckers
cda248df66
- localized some user-facing texts that were still string literals.
2019-03-19 00:37:43 +01:00
Christoph Oelckers
8f93dcc884
- fixed the option menu indentation.
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This was yet another piece of code that essentially was unworkable thanks to the limited screen space with the old bitmap fonts.
With the new font there is enough screen space to do this properly.
2019-03-18 10:54:26 +01:00
Christoph Oelckers
54f5076b0f
- fixed option menu selector and slider bar positioning.
2019-03-17 22:00:28 +01:00
Christoph Oelckers
13f3bf2331
- add an option to print the kill, item and secret stats on the alternative HUD with the NewSmallFont.
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This has to be set in the console, the default is still the regular small font. Mainly added because some mods have really hard to read fonts where it is not easy to decipher the numbers.
2019-03-17 21:35:33 +01:00
Christoph Oelckers
b839da45ec
- Found two more unlocalized texts in the color picker. Due to space constraints a proper localization is not possible so these were replaced by a non-text.
2019-03-17 20:56:49 +01:00
Alexander
dbb93d6c08
option search improvements
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1. Top-level menu names are now properly handled.
2. Changing "Any or All terms" option now immediately updates the results.
3. Reformatted menu.zs to have tabs instead of spaces.
2019-03-17 20:28:38 +01:00
Christoph Oelckers
b515ac662e
- cleaned up the coop summary screen.
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This was one of the pieces that suffered badly from the proportions of the game provided SmallFonts, so now it uses the NewSmallFont.
2019-03-17 20:28:12 +01:00
Christoph Oelckers
478eef5628
- fixed positioning of "no files" message on load game screen.
2019-03-17 19:10:25 +01:00
Christoph Oelckers
95adbc58a8
- fixed the spacing for the sliders.
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- moved the scroll indicators in the menu to the right and use a brighter color for them - the old ones were only barely visible.
2019-03-17 18:32:55 +01:00
Christoph Oelckers
a6051c8231
- moved the flag display in the gameplay and compatibility menus down below the headline.
2019-03-17 18:32:48 +01:00
Christoph Oelckers
59f0a377d4
- consolidate the dependencies on the font in the option menu.
2019-03-17 18:32:48 +01:00
Christoph Oelckers
2227c15010
- create a second font based on the VGA glyphs that is stylistically more similar to the SmallFont and use that for the option menus.
2019-03-17 18:32:48 +01:00
Christoph Oelckers
2e260c6367
- use the new console font for the options menu to gain space and better character support.
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So far this is just an experiment, this needs a bit of work to become viable.
2019-03-17 18:32:47 +01:00
Alexander
73d81d3983
added option search menu
2019-03-16 18:40:13 +01:00
Christoph Oelckers
04281d4a0b
- fixed positoning issues in the load/save menu.
2019-03-15 20:22:40 +01:00
Rachael Alexanderson
fd4295b38c
- add some /0 guards in the load/save menu to prevent VM aborts
2019-03-11 20:19:40 -04:00
Christoph Oelckers
c0d333ee56
- adjusted the script-side MidPrint calls to honor the con_midconsolefont CVAR.
2019-03-11 22:44:28 +01:00
Christoph Oelckers
8b4690bc44
- use international date format for all places that print a date.
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The most important one is the autosave tagging. This was done because the old printout was missing the year and printed the month as a 3 character English string, sabotaging any attempt to sort the autosaves by anything meaningful.
2019-03-11 21:21:37 +01:00
Christoph Oelckers
22cf35c1c7
- reworked the load/save menu to use the new console font.
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Parts of this menu suffered badly from lack of screen space to convey the intended information due to the oversized fonts. With the new font this is a lot less problematic (unless using 320x200, of course)
2019-03-11 20:59:43 +01:00
Christoph Oelckers
5a891f3b0a
- fixed color of status screen text.
2019-03-09 17:50:23 +01:00
Christoph Oelckers
392ba7ed2e
- properly construct the reply texts for Strife's merchants.
2019-03-09 13:34:47 +01:00
Sterling Parker
cabe0c583e
Add LookScale property
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As requested by @coelckers.
2019-03-07 21:22:33 +01:00
Sterling Parker
ae1a1df02d
Add LookScale variable on weapon
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This variable allows a weapon to set a custom look sensitivity multiplier without fiddling with FOVScale / DesiredFOV hacks.
2019-03-07 21:22:33 +01:00
Alexander
77cb9ae866
added MakeScreenShot and MakeAutoSave functions to FLevelLocals
2019-03-04 19:16:51 +01:00
Major Cooke
6327734659
Added CanTouchItem virtual.
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- Allows an actor with +PICKUP flag to determine if it can pick up specific items or not.
2019-03-04 13:15:27 +01:00
Christoph Oelckers
735e1d1a44
- allow localization of the fallback string "Person".
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The corresponding text is in the translation spreadsheet which isn't part of the repo yet.
2019-03-03 09:16:21 +01:00
Christoph Oelckers
5682b1b5bb
-corrected text placement on load+save menu.
2019-03-02 16:03:56 +01:00
Christoph Oelckers
0febe20a08
- fixed: Unmorphing a monster did not clear its UNMORPHED flag.
2019-03-02 13:15:38 +01:00
Christoph Oelckers
805cf6c098
- moved the sprite box on the player menu up a bit because this was badly overlapping with some long texts in most languages.
2019-03-02 12:20:58 +01:00
Christoph Oelckers
cad2f49ceb
- use BigUpper font for option menu captions.
2019-02-28 22:19:53 +01:00
Major Cooke
b48f7da43e
Renamed to musplaying.
2019-02-28 18:47:28 +01:00
Major Cooke
210af0d414
Exported MusPlayingInfo to ZScript.
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- Allows grabbing the currently playing song, base order, and loop properties.
2019-02-28 18:47:28 +01:00
Christoph Oelckers
b542d1371d
- reorganized the ZScript content in gzdoom.pk3 and changed the files' extensions to something unique for easier syntax highlighting.
2019-02-23 12:08:27 +01:00
Christoph Oelckers
48fcdacf06
- more work on graphics substitutiion
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* added a CVAR that sets how localizable graphics need to be dealt with.
* pass the substitution string to OkForLocalization so that proper checks can be performed.
* increased item spacing on Doom's list menus to 18 from 16 pixels, because otherwise the diacritic letters would not fit. 20 would have been more ideal but 18 was the limit without compromising its visual style
* added a second text-only main menu because here the spacing cannot be changed. Doing so would render any single-patch main menu non-functional. So here the rules are that if substitution takes place, it will swap out the entire menu class.
* fixed some issues with the summary screen's "entering" and "finished" graphics.
2019-02-21 00:35:27 +01:00
Christoph Oelckers
a0c10df387
- made some adjustments so that the BigFont works as intended.
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The auto-calculated height of 24 is too tall, this requires a manual setting here. Also fix the space calculations for the "finished" graphic.
2019-02-21 01:13:42 +01:00
Christoph Oelckers
7ea2f135df
- did not save the latest changes.
2019-02-21 00:23:49 +01:00
Christoph Oelckers
8bdbd2e915
- fixed layout of summary screen.
2019-02-21 00:16:48 +01:00