- vid_aspect is now set to change to 21:9's ACTUAL aspect - 64:27
- screen elements now scale to 64:27 properly. to restore classic behavior, set cvar `vid_allowtrueultrawide` to false
There was one VMCall in DLevelScript::ScriptCall that didn't use default arguments. This was causing assertion failures in the GZDoom debug build when trying to run Wolfenstein: Blade of Agony on any map that wasn't TITLEMAP, because ACSTools.FindInventoryClass returns a boolean, and it has a default argument.
* Added SBSLETTERBOX to menudef.txt
* Changed PresentSideBySide in gl_renderer
Needed for new side-by-side mode
* Added VR_SIDEBYSIDELETTERBOX to gl_stereo3d.cpp
For side by side letterbox display mode
* Added VR_SIDEBYSIDELETTERBOX to hw_modes.h
For new side by side letterbox display mode
* Added VR_SIDEBYSIDELETTERBOX to hw_vrmodes.cpp
For Side By Side Letterbox display mode
* - modify Shape2D so that it manages its own vertex buffer
* - fix the last commit failing on Shape2Ds that were modified after AddShape was called
* - make buffers an array of F2DVertexBuffers instead of an array of pointers
* - fix AddShape with the same VBO but different transformation crashing the game
* - formatting fixes
enableskyboxao is a map flag, so it goes in the "gamedefaults", "defaultmap", or "map" section. I decided to put it in the gamedefaults section for each game.
- Always allow skyboxes by default
- Add option to disable skyboxes through mapinfo
Squashed commit of the following:
commit d4c4d9310d0157ce575f52989b5b080398cf7629
Author: Marisa Kirisame <marisa@sayachan.org>
Date: Wed Dec 30 09:58:39 2020 +0100
Disable AO for skybox portals (can be forced back with MAPINFO flag).
commit bbfb934e808c6602d3a059adf270e997b71b900c
Author: Rachael Alexanderson <madame-rachelle@users.noreply.github.com>
Date: Sun Dec 6 23:50:15 2020 -0500
- and now it builds! but ... does it run?
commit 67096c8966f28dcff40c998d10e5510d6a689a13
Author: Rachael Alexanderson <madame-rachelle@users.noreply.github.com>
Date: Sun Dec 6 22:25:13 2020 -0500
- one more step closer to compile
commit 5a0c84dd2d3e1798e7a99f4ec1696f678708f0e6
Author: Rachael Alexanderson <madame-rachelle@users.noreply.github.com>
Date: Sun Dec 6 22:13:39 2020 -0500
- set up dynamic opengl load for windows
commit 6ef8118b801f305000ce881a4b04aaaef0196226
Author: Rachael Alexanderson <madame-rachelle@users.noreply.github.com>
Date: Sat Dec 5 16:38:53 2020 -0500
- allow compiling for win-arm64
commit 7d6f3797c4393fa7b0ed567b94d1de135ecb5ac6
Author: Rachael Alexanderson <madame-rachelle@users.noreply.github.com>
Date: Fri Dec 4 05:18:29 2020 -0500
- allow targeting ARM64 on Windows
Co-authored-by: Rachael Alexanderson <madame-rachelle@users.noreply.github.com>