drfrag
6112307cc8
- Fix decals in Softpoly.
...
(partial revert of "- cleanup of the revised y-clamping feature.")
2022-01-24 12:01:34 -05:00
nashmuhandes
db92e63e22
Merge branch 'master' of https://github.com/coelckers/gzdoom into lightmaps2
2022-01-22 18:06:05 +08:00
Rachael Alexanderson
4c4fafc2c0
- add debug ccmds to manipulate custom postprocess shaders and their uniforms from the console
2022-01-20 22:38:46 -05:00
nashmuhandes
f79bbed130
Merge branch 'master' of https://github.com/coelckers/gzdoom into lightmaps2
2022-01-20 14:19:45 +08:00
Christoph Oelckers
e6c6471e2f
- fixed logic error with depth bias state in hardware renderer.
2022-01-17 00:32:54 +01:00
Christoph Oelckers
84458ddb9f
- redid postprocessing shader interface to be free of the player dependency.
...
This is something that really should be done in higher level code - the shader interface should only concern itself with the shader and not the conditions that block its use.
The Shader class has been redone as a thin wrapper and been deprecated.
2022-01-17 00:07:43 +01:00
nashmuhandes
57112742fe
Merge branch 'master' of https://github.com/coelckers/gzdoom into lightmaps2
...
# Conflicts:
# src/common/rendering/gl/gl_shader.cpp
# src/common/rendering/hwrenderer/data/buffers.h
# src/common/rendering/v_video.h
2022-01-16 01:57:38 +08:00
Christoph Oelckers
79c9b979d2
- backend update from Raze.
2022-01-11 17:19:16 +01:00
Christoph Oelckers
e60e6967c0
- whitespace cleanup, updated from Raze.
2022-01-02 12:23:42 +01:00
Christoph Oelckers
3b879c5656
- changed the license of 3 more files free of external contributions to LGPL v2.
2022-01-02 12:08:47 +01:00
Christoph Oelckers
9d2431187d
- reverted the license of the stereo3D code to BSD.
...
None of this was ever put under the GPL by its original author, so it is now back to its original license.
2022-01-02 11:41:32 +01:00
Christoph Oelckers
1c517d19fa
- Backend update from Raze.
...
This is mainly code cleanup from setting the compiler to a stricter warning level.
2022-01-02 11:39:17 +01:00
Emile Belanger
54ad3433b1
GLES: Load default shader if we try to load user shader to avoid crash
2021-11-21 13:14:02 +01:00
nashmuhandes
2ed99c735d
Merge branch 'lightmaps2' of https://github.com/dpjudas/gzdoom into lightmaps2
2021-11-15 02:56:10 +08:00
Magnus Norddahl
8c54015b4b
Fix upload and sampling bug for array textures in the vulkan backend
2021-11-14 19:53:10 +01:00
nashmuhandes
879c514120
Merge branch 'master' of https://github.com/coelckers/gzdoom into lightmaps2
2021-11-14 22:01:03 +08:00
Christoph Oelckers
c598d9bab7
- Backend update from Raze.
...
* TArray extensions
* MSVC setup so that [[deprecated]] emits warnings.
2021-11-12 09:36:46 +01:00
nashmuhandes
1b95f2515b
Merge branch 'master' of https://github.com/coelckers/gzdoom into lightmaps2
2021-11-10 19:57:49 +08:00
Magnus Norddahl
5dec391c8c
Merge remote-tracking branch 'gzdoom/master' into lightmaps2
2021-11-04 23:59:00 +01:00
Christoph Oelckers
77d74a11d1
- removed most templates.h includes.
2021-10-30 10:49:12 +02:00
Christoph Oelckers
eb69bbcae0
- replaced MIN/MAX in common code.
2021-10-30 10:46:17 +02:00
Christoph Oelckers
cc617d9085
- Backend update from Raze.
...
Mostly warning fixes reported by Clang, plus GLES update.
2021-10-30 09:29:21 +02:00
Magnus Norddahl
8e59ed754e
Fix vulkan validation errors for wrong image transitions and buffers used after destroyed
2021-10-29 22:38:18 +02:00
Magnus Norddahl
d853961a83
Fix vulkan buffers not using the stream usage for the 2d drawer
...
Add BufferUsageType enum to clarify what kind of usage is expected by the buffer allocated by SetData
2021-10-26 22:43:38 -04:00
Magnus Norddahl
f216ca4ea8
Merge branch 'master' into lightmaps2
2021-10-21 23:08:55 +02:00
nashmuhandes
b657478f6f
Merge branch 'master' of https://github.com/coelckers/gzdoom into lightmaps2
2021-10-21 20:56:36 +08:00
Rachael Alexanderson
2420371c46
- change cvars gl_custompost
and gl_customshader
to archive and save to .ini since there are uses for these shaders beyond mere debugging.
2021-10-20 11:23:05 -04:00
nashmuhandes
5c20a5918e
Merge branch 'master' of https://github.com/nashmuhandes/gzdoom into lightmaps2
2021-10-20 21:59:37 +08:00
Rachael Alexanderson
bb44f3dcd9
- add cvar r_skipmats
- speeds up rendering on slower cards for mods that use a lot of specularity/pbr, effective on both the opengl and vulkan backends
2021-10-20 06:49:45 -04:00
alexey.lysiuk
b85282fe5e
- disabled nullability warnings in Vulkan memory allocator
2021-10-18 10:27:03 +03:00
alexey.lysiuk
94b77de5ed
- fixed Vulkan memory allocator initialization
2021-10-18 09:50:33 +03:00
alexey.lysiuk
df2d07e0d5
- update Vulkan headers to the latest released SDK
...
https://github.com/KhronosGroup/Vulkan-Headers/releases/tag/sdk-1.2.189.1
This fixes missing `VK_ERROR_UNKNOWN` definition
2021-10-18 09:47:44 +03:00
alexey.lysiuk
80b8ab8fa2
- add missing vk_mem_alloc.natvis
...
1b0bd18053/src/vk_mem_alloc.natvis
2021-10-18 09:44:47 +03:00
Christoph Oelckers
eb9f752db8
- updated vk_mem_alloc.
2021-10-17 09:12:03 +02:00
Magnus Norddahl
6a804cd4c7
Fix lightmaps got applied to model meshes
2021-10-14 06:11:54 +02:00
Magnus Norddahl
a77dfae0bc
Fix out of pool memory error
2021-10-08 10:15:01 +02:00
nashmuhandes
ff3cdb7e56
Merge branch 'master' of https://github.com/coelckers/gzdoom into lightmaps2
2021-09-27 07:32:30 +08:00
Emile Belanger
8f54de99e0
GLES: Fix texture MapBuffer and AllocateBuffer create client side memory.
2021-09-25 11:14:18 -04:00
Magnus Norddahl
b59554f319
Fix "out of memory" errors when the vulkan backend is asked to create zero byte sized buffers
2021-09-25 08:42:31 -04:00
Jan Engelhardt
25350109e8
gles: look for libGLESv2.so.2
...
Distros do not have the .so files at all times, because those are
counted as development and not runtime.
2021-09-25 04:21:16 -04:00
Magnus Norddahl
8a2f445dd6
Fix lightmap texture not getting bound by the OpenGL backend
2021-09-25 00:39:28 +02:00
Magnus Norddahl
63ecb36889
Add lightmap texture support to vulkan backend
...
Also fix a warning in SetFlatVertex
2021-09-25 00:13:25 +02:00
Magnus Norddahl
24070cba2d
Add missing LightMap bind call
2021-09-24 17:24:59 +02:00
Magnus Norddahl
604c4ff8e0
Fix vertex layout locations and add lightmap to vulkan shader
2021-09-24 16:21:23 +02:00
nashmuhandes
2f8cff90b6
- Add lightmaps to the main shader (currently only OpenGL)
...
- Create a version of CreateIndexedSectorVertices that works with lightmap sectors
2021-09-24 16:56:15 +08:00
nashmuhandes
39481f0d07
- Add support for loading lightmap data generated by ZDRay
...
- Initialize lightmap texture in the hardware abstract parts of the engine
2021-09-24 14:51:48 +08:00
Christoph Oelckers
da806b354d
- cleanup of the revised y-clamping feature.
...
This integrates better with the existing features.
2021-09-21 20:31:42 +02:00
Emile Belanger
4de6b769d3
GLES: Only use GPU sync if necessary and available.
...
If there are complaints of reduced performance, or visual artefacts compared to 4.6.1, it may be worth increasing HW_MAX_PIPELINE_BUFFERS to 4 again.
2021-09-21 18:45:55 +02:00
Emile Belanger
db59a4f9af
Add buffer synchronisation for GLES when using mapped buffers.
2021-09-20 18:12:20 -04:00
Emile Belanger
76875f0a3c
Fix spot lights for GLES
2021-09-20 18:12:20 -04:00