Commit graph

6 commits

Author SHA1 Message Date
Randy Heit
e203ccda20 - Added self-modifying code notifications for Valgrind.
Build with make VALGRIND=1 to turn them on.



SVN r1025 (trunk)
2008-06-08 02:31:30 +00:00
Randy Heit
0069ca4072 - Fixed mvlineasm1 and mvlineasm4 so that they can be used with textures
taller than 256 pixels. There was a very slight performance hit for this,
  but I was able to tweak mvlineasm4 to make it approximately as fast as
  before. Interestingly, maskwallscan manages to be nearly as fast as
  wallscan despite having to check every pixel for transparency. I'm
  tempted to dump all the old masked rendering code and use
  (trans)maskwallscan for everything for the sake of simplicity: Only
  two functions to maintain for each render style, and much less
  complicated supporting code. Currently, I need five different functions
  for each rendering style: One traditional column-at-a-time style like
  Doom did it originally, two for rt_draw4cols, and two for transmaskwallscan.
  (Right now, I have cheated, and just done the ones that can be used
  by walls for transmaskwallscan, so the actual number of different functions
  isn't quite so high.) For small textures, such as font characters and
  far-away sprites, I'm sure maskwallscan is faster than the current code.
  For large textures, it's probably still competitive even if it isn't faster.
  But considering how similar wallscan and maskwallscan perform, the
  difference is probably pretty minimal, and maskwallscan still might come
  out ahead due to its simpler overhead.


SVN r105 (trunk)
2006-05-11 01:15:15 +00:00
Christoph Oelckers
159c548c5a - Changed A_ChangeFlag so that it doesn't need to alter the flag
string. With strings being passed as names this is unsafe.
- Removed unused parameter types from the function parameter parser for
  DECORATE.
- Changed: All actor name parameters in DECORATE are now passed as 
  FNames, not as strings. 
- Fixed: The MAPINFO parser stored the RedirectType as a type pointer.
  But at this point DECORATE hasn't been read yet so this was limited to
  the internal classes.
- Fixed: TXT_NEED_IDCARD wasn't terminated with a ';'.
- Fixed: Strife's DeadRebel was missing its DoomEdNum.
- With names as type identifiers it is no longer necessary to remap
  the monster types to internal constants in A_BossDeath.
- Fixed: A_BossDeath got the string from a name - just to get a name from
  the string. Using the name directly is sufficient.


SVN r103 (trunk)
2006-05-10 15:07:14 +00:00
Randy Heit
de54d7a667 Fixed: vplce[] has an underscore under Linux?!?
SVN r95 (trunk)
2006-05-09 22:12:24 +00:00
Randy Heit
981f663319 - Updated Jim's Makefile.linux.
- Added support for wrapping midtextures vertically.
- Since zdoom.wad is now zdoom.pk3, the default mapinfos can use full pathnames.
  So now they do.
- Fixed: The DSimpleCanvas constructor used a pitch too narrow on screens wider
  than 640 pixels when using a non-AMD processor and the processor's L1 cache
  line size could not be determined. I think this should fix the issue of
  weirdly rendered 8 pixel wide borders on the left and right of the screen that
  some people experienced.
- Fixed: The secnodes were never freed.


SVN r93 (trunk)
2006-05-09 21:30:31 +00:00
Randy Heit
cf11cbdb30 Directory restructuring to make it easier to version projects that don't build zdoom.exe.
SVN r4 (trunk)
2006-02-24 04:48:15 +00:00