alexey.lysiuk
561bce40fc
- removed clangformat from discord-rpc
2022-12-11 17:15:09 +02:00
Ricardo Luís Vaz Silva
46d36cf5c7
add BobWeapon3D
2022-12-09 21:49:38 +01:00
Boondorl
9a1e666303
Exposed Box and PointOnLineSide
2022-12-08 20:33:11 +01:00
Ricardo Luís Vaz Silva
dce456783d
Add support for Vector types as properties
2022-12-08 18:12:27 +01:00
Christoph Oelckers
68f48f3830
- removed bogus errno check from Dehacked parser.
...
This checked errno without first confirming that there has been an error, it is also pointless because the value range check will automatically catch the error case as well.
2022-12-08 09:50:06 +01:00
Boondorl
b1cb044a15
Fixed IsActorPlayingSound's default argument
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Now properly passes the invalid sound id.
2022-12-06 12:16:29 +01:00
Ricardo Luís Vaz Silva
b610f4206f
Fix wrong assumptions about actor initialization in Map/MapIterator
2022-12-05 19:23:42 +01:00
Rachael Alexanderson
911d27148b
g4.11pre
2022-12-05 10:31:11 -05:00
Christoph Oelckers
aedf0e3ce5
- fixed GC::FullGC not collecting everything anymore.
...
With the delayed handling of internal references of destroyed objects the function now returned without making sure that it really got everything.
Repeating until it cannot delete anything new anymore makes it work again as intended.
2022-12-05 12:29:03 +01:00
Christoph Oelckers
2ed8e6780e
- fixed some bad character offsets in Doom's and Raven's small fonts and deleted an incomplete character.
2022-12-05 12:05:26 +01:00
Magnus Norddahl
449501c75b
Fix compile error on macOS
2022-12-05 07:49:43 +01:00
Magnus Norddahl
4c85f461b1
Avoid calling vulkan functions before the instance has been created
2022-12-05 07:49:43 +01:00
Magnus Norddahl
0a80ad3b83
Add missing forward declarations
2022-12-05 07:49:43 +01:00
Magnus Norddahl
cc96742d18
Add missing include statement
2022-12-05 07:49:43 +01:00
Magnus Norddahl
03ab65ab1e
Fix linux compile errors from the zvulkan switch
2022-12-05 07:49:43 +01:00
Magnus Norddahl
6a005e3a2a
Switch vulkan backend to use the zvulkan library
2022-12-05 07:49:43 +01:00
Ricardo Luís Vaz Silva
854c57611f
Fix Quicksave Rotation
2022-12-05 07:48:51 +01:00
Magnus Norddahl
7ae07d614e
Add all the functionality from the win32 startup window to the GTK version
2022-12-05 07:48:21 +01:00
Ricardo Luís Vaz Silva
24d27a6746
Fix PMapValueReader warning on Clang/GCC
2022-12-04 23:53:51 +01:00
Ricardo Luís Vaz Silva
92761feee1
Add casts to F32 Map/MapIterator functions to get rid of double to float conversion warnings
2022-12-04 21:15:46 +01:00
Christoph Oelckers
5b3f597438
- text update.
2022-12-04 15:34:47 +01:00
Mitchell Richters
6629944d39
- Make the new scaled angle changes at frame rate opt-in behind new flag SPF_SCALEDNOLERP
.
...
* This will still test whether the game needs to lerp and will force `SPF_INTERPOLATE` if needed.
2022-12-04 15:11:17 +01:00
Mitchell Richters
cf1ac82da3
- Set up interpolated camera angle changes to occur at framerate when all conditions in P_NoInterpolation()
are met.
2022-12-04 15:11:17 +01:00
Mitchell Richters
20bf9e89f5
- Split insane interpolation test if statement into a function, we'll need this elsewhere later on.
2022-12-04 15:11:17 +01:00
Mitchell Richters
9f9c1eb18a
- Make view angles interpolate on a separate flag to the one that forces interpolation for the entire frame.
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* As view angles are an offset, there's no reason why these cannot lerp separately.
2022-12-04 15:11:17 +01:00
Mitchell Richters
6594ec0750
- Remove local angle truncation in R_InterpolateView()
.
...
* Genuinely see no need for this. If the local angle is BAM, why not just use it to its maximum precision?
2022-12-04 15:11:17 +01:00
Mitchell Richters
c99b18dc45
- Bring in interpolatedvalue()
for TRotator<>
objects from Raze.
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* Would have come in eventually but I may need it.
2022-12-04 15:11:17 +01:00
Ricardo Luís Vaz Silva
8b6a714d41
Map<K,V> and MapIterator<K,V> for ZScript
2022-12-04 15:11:00 +01:00
Christoph Oelckers
1e5e65546d
Revert "- add support for not localizing some text functions, and modify menu text fields to use this"
...
This reverts commit 91d3c4b606
.
This completely breaks the menus, so it needs to go.
2022-12-04 08:13:04 +01:00
Ricardo Luís Vaz Silva
cd46f97dcc
Structified A_SpawnParticle/Ex
2022-12-03 23:54:52 +01:00
Marisa the Magician
9ad7b8a048
Look up named frames using the Animation ID (if any).
2022-12-03 23:30:59 +01:00
Gutawer
91d3c4b606
- add support for not localizing some text functions, and modify menu text fields to use this
2022-12-03 23:30:38 +01:00
Ricardo Luís Vaz Silva
f666edc60c
Allow Disabling of XY Billboard for Particles
2022-12-03 23:27:46 +01:00
Boondorl
964534f4b0
Added Method For Getting Portal Group Count
2022-12-03 23:27:01 +01:00
Boondorl
ad80593cb7
Allow Getting Portal Group Offsets
2022-12-03 23:27:01 +01:00
Christoph Oelckers
e8d7e0227b
- fixed two memory leaks.
2022-12-03 20:39:54 +01:00
Shiny Metagross
169139c22c
Fixed A_Changemodel crash from invalid modeldef names
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- Invalid modeldef names no longer result in a crash
https://forum.zdoom.org/viewtopic.php?t=76810
2022-11-30 18:26:26 +01:00
Kevin Caccamo
6cf3dc045f
Fix SNDINFO $rolloff always changing global rolloff
...
I investigated the issue a bit more by copying the grenade sounds from Wolfenstein: Blade of Agony and the definitions for the sounds from its SNDINFO lump, and then copying the entire SNDINFO lump from Wolfenstein: Blade of Agony into a small test mod, and disabling tags like $volume and $rolloff using sed. It turns out disabling $rolloff tags fixed the issue, and looking into the code, it seems as though the global rolloff was always being changed, or that rolloff was picking up a garbage pointer.
Fixes #1849
2022-11-27 21:02:07 +01:00
Ricardo Luís Vaz Silva
1a7a56ce39
Fix GC ignoring DynArrays inside fixed Arrays
2022-11-27 08:19:41 +01:00
alexey.lysiuk
d4f4b9b599
- fixed continuous integration of Windows targets
2022-11-26 09:39:48 +02:00
Marisa the Magician
f256e7bb3d
Fix UV "fix" for OBJ models.
2022-11-25 23:57:44 +01:00
Marisa Heit
70df34674b
AST debug cleanup
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- Add ArrayIterationStmt printer.
- Mark ZCC_TreeNodes as const for the AST printers.
- Use static_assert to catch missing printers without needing to run with -dumpast.
2022-11-25 19:20:24 +01:00
Christoph Oelckers
4103b282bb
- fixed: The raw texture caching in the texture manager did not work.
...
This erroneously checked for FrontSkyLayer.
Also including some change here that allows explicit setting of the RawTexture (not used yet.)
2022-11-25 12:29:36 +01:00
Christoph Oelckers
28f8d4570d
- silence compiler warning
2022-11-25 12:27:54 +01:00
Christoph Oelckers
473221bb33
- fixed SoundEngine::isValidSoundId.
...
This never accounted for linked and random sounds. It never got noticed because it never was used to validate anything essential before.
2022-11-25 10:28:18 +01:00
Marisa the Magician
8206c29edf
Allow assigning IQM frames by animation name plus frame offset.
2022-11-25 08:12:23 +01:00
Ricardo Luís Vaz Silva
58a64e4f5d
Remove leftover variable in CustomMessageBox
2022-11-25 00:39:35 +01:00
Boondorl
f322792783
Added animation support for OptionMenus
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Adds Animated and AnimatedTransition MENUDEF instructions for OptionMenus. Added DontDim and DontBlur MENUDEF instructions for all menus.
2022-11-25 00:39:05 +01:00
Marisa the Magician
b002d5b8ec
Fix crash if Animation is not explicitly assigned in MODELDEF.
2022-11-25 00:37:38 +01:00
Christoph Oelckers
ffdd0a11ea
- fixed memory leak in ZScript backend.
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This allocated some memory and never freed it again. A TArray would have been better - but since we know the maximum size is 4 we may just use a static array here to keep things as efficient as possible.
2022-11-24 23:52:53 +01:00