Christoph Oelckers
54ddb400a5
- fixed fullscreen scaling for narrow aspect ratios.
2020-10-24 12:07:05 +02:00
Christoph Oelckers
74925783aa
- default to fullscreen mode 3.
...
The option still remains for cases where it does not work but the cases where mode 3 causes real problems are rare.
All I could find were a handful of poor intermission pics in some old mods which aren't worth keeping this artificial limitation.
2020-10-24 11:36:50 +02:00
Player701
63035d5031
- Prevent calling abstract functions via Super or parent class name qualifiers at compile time
2020-10-19 11:20:50 +02:00
Player701
761dea8640
- Implemented ZScript abstract functions
2020-10-19 08:24:43 +02:00
Nikolay Ambartsumov
628d23a688
Fix crossing multiple lineportals on same tic
2020-10-19 08:21:08 +02:00
alexey.lysiuk
34a8a9302f
- removed obsolete probing of C++ standard for GCC and Clang
...
CMake try_compile() function still requires explicit command line option
2020-10-18 11:34:39 +03:00
Nikolay Ambartsumov
5ece08d12e
Make bMaskRotation angles portal-aware
2020-10-18 07:35:10 +02:00
Christoph Oelckers
565a5acd85
- changed order of identifier types to be checked to what it was in 4.3
2020-10-17 15:13:14 +02:00
Christoph Oelckers
28a12d2597
- fixed update check for shadow map tree.
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This should only flag the tree as new if it is different from the last one.
This not only caused issues with dynamic updates but also made the renderer recreate the tree's data structures repeatedly.
2020-10-17 15:01:05 +02:00
Christoph Oelckers
14e94aa6c1
- added localization fallback handling for the BigFont in menu items and captions.
2020-10-17 14:00:29 +02:00
Christoph Oelckers
473072d556
- doubled the default for horizontal mouse sensitivity.
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This seems to fit more systems.
2020-10-17 13:10:09 +02:00
Christoph Oelckers
fb8bc9876c
- clear the button state when entering chat mode.
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Since the game cannot be controlled while typing a chat the state must be reset to prevent residual state from triggering actions afterward.
2020-10-17 13:07:30 +02:00
alexey.lysiuk
d4bb2fa418
- fixed detection of Apple's Clang
2020-10-17 13:33:22 +03:00
Christoph Oelckers
0478838a9d
fixed side_t::SetSpecialColor.
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This never set the needed flags to make the color appear.
2020-10-17 12:28:22 +02:00
Christoph Oelckers
38df70f4bc
- clear intermediate entries when inserting an object beyond the end of an array.
2020-10-17 12:08:55 +02:00
Christoph Oelckers
0526e0e04e
- fixed: Array.Insert must zero all elements before the new one if something gets inserted outside the existing range.
2020-10-17 11:40:51 +02:00
Christoph Oelckers
d6e962c91e
- upgraded code base to C++17.
...
Mainly to allow using 'if constexpr'.
Older CI compiler setups like GCC 5 for Linux were removed as a consequence.
Windows 32 bit was also removed because there are no plans to do any more 32 bit releases of GZDoom.
2020-10-17 11:39:59 +02:00
Christoph Oelckers
a89afe61f2
- use a few static asserts instead of runtime asserts in the VM's type code.
2020-10-17 10:18:37 +02:00
Christoph Oelckers
4ac7588488
- did a bit of AActor reshuffling so that the new thruBits can be placed into a previously existing alignment gap.
2020-10-17 09:54:31 +02:00
Major Cooke
60f0d35477
Added ThruBits.
2020-10-17 09:51:24 +02:00
Player701
69da5c23a3
- Fixed: Server CVars did not immediately revert to their saved values upon loading a save file.
...
https://forum.zdoom.org/viewtopic.php?f=2&t=70190
2020-10-17 09:23:39 +02:00
Christoph Oelckers
8e1b091cf3
- disabled negative gravity check.
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According to reports on the forum this does not cause bad behavior.
2020-10-17 09:11:44 +02:00
Christoph Oelckers
e636c8044d
- fixed menu sound.
2020-10-16 23:25:28 +02:00
Christoph Oelckers
65c52b9825
- Backend update.
2020-10-16 23:25:18 +02:00
Christoph Oelckers
ef7a7cc39d
- moved console command line buffer tab completion into their own files.
...
- layout fixes in load/save menu and confirmation screen.
2020-10-16 22:57:30 +02:00
Christoph Oelckers
a6842b6482
- ensure that sfxinfo_t is always fully initialized, regardless how the setup is performed.
...
The recent pitch additions did not do this on all possible paths.
2020-10-16 22:57:30 +02:00
Christoph Oelckers
4deb7593b5
- final update of menu code from Raze.
2020-10-16 22:57:30 +02:00
Christoph Oelckers
fa4ab53e7c
- script side support for menu transitions.
2020-10-16 22:57:29 +02:00
Christoph Oelckers
cf7518fe43
- added two more system callbacks for menu customization.
2020-10-16 22:57:29 +02:00
Christoph Oelckers
881a77b3a1
- backport of menu transition code from Raze.
2020-10-16 22:57:29 +02:00
Christoph Oelckers
62138decfe
- use Raze's layout for load and save game menus.
...
This has a lot less black void on screen.
2020-10-16 22:57:28 +02:00
Christoph Oelckers
b8281f4758
- Backend update from Raze.
2020-10-16 22:57:28 +02:00
Christoph Oelckers
3ea0658449
- split the savegame manager into a game dependent and a reusable game indepenent part.
...
- added menu/advance sound alias.
2020-10-16 22:57:28 +02:00
Christoph Oelckers
504f85e6d4
- moved date code to its own file.
2020-10-16 22:57:27 +02:00
Christoph Oelckers
f99ac8b28b
- allow struct extensions in zscript.
...
This is mainly for splitting the Doom specific content off the main definitions for easier reuse.
2020-10-16 22:57:27 +02:00
Christoph Oelckers
3a81c07ecf
- moved language switching code to 'common'.
2020-10-16 22:57:27 +02:00
Christoph Oelckers
a08d87beb3
- added a customization hook class for the menu.
...
Currently the only thing it does is abstracting the menu caption, but more can be added here.
Not exposed to modding yet, though, that's for later.
2020-10-16 22:57:26 +02:00
Christoph Oelckers
4b77064fc4
- moved most of the menu code into the backend.
2020-10-16 22:57:25 +02:00
Christoph Oelckers
f6240ef428
- merged string table callbacks with system callbacks.
2020-10-16 22:57:25 +02:00
Christoph Oelckers
f30285b0ce
- route menu's CheckGame call through SysCallbacks.
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Needed to be able to move the menu into the backend.
2020-10-16 22:57:25 +02:00
Christoph Oelckers
46043f6278
- moved AutomapBindings export into common code.
2020-10-16 22:57:24 +02:00
Christoph Oelckers
e0d8241a50
- use the backend's GameTicRate in the scripts where applicable.
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This should replace TICRATE globally as it is the backend's actual ticking speed (still locked to 35, though.)
2020-10-16 22:57:24 +02:00
Alexander Kromm
aa16fefd88
add a message for the failure case for resetcvar command
2020-10-14 20:19:07 +02:00
Alexander Kromm
92d68d05db
rename reset command to resetcvar and do not create a new CVAR
2020-10-14 20:19:07 +02:00
Alexander Kromm
18a8fafd7d
add console command to reset a CVAR to default value
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Rationale:
1. Now to reset a CVAR to default, the user doesn't need to remember the default value.
2. If a modder wants to reset a CVAR via menu command, they don't need to keep menudef and cvarinfo in sync.
2020-10-14 20:19:07 +02:00
Nash Muhandes
cfbf115c4b
Change A_OverlayTranslation to accept a named translation instead. ( #1215 )
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For more advanced use cases, the Translation member of PSprite can be written to directly.
2020-10-12 11:43:37 -04:00
Nash Muhandes
7bea14e6b2
- Add A_OverlayTranslation to set PSprite translations ( #1202 )
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- Added PSPF_PLAYERTRANSLATED support to the software renderer
2020-10-11 17:14:06 -04:00
alexey.lysiuk
787b0d2480
- setup console handlers earlier to make them available during exit cleanup
...
https://forum.zdoom.org/viewtopic.php?t=70093
2020-10-10 17:28:09 +03:00
alexey.lysiuk
43a3188bdf
- fixed compilation warnings reported by GCC and Clang
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src/common/filesystem/file_ssi.cpp:78:20: warning: comparison of integers of different signs: 'int' and 'uint32_t' (aka 'unsigned int') [-Wsign-compare]
src/common/filesystem/file_ssi.cpp:130:38: warning: comparison of integers of different signs: 'size_t' (aka 'unsigned long') and 'int' [-Wsign-compare]
2020-10-10 17:26:51 +03:00
alexey.lysiuk
1959502a0b
- clear current levels' snapshots explicitly if saved game loading fails
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Levels that are not defined via MAPINFO could keep stalled snapshots data preventing their loading from scratch
https://forum.zdoom.org/viewtopic.php?t=70115
2020-10-10 13:04:08 +03:00