Christoph Oelckers
7df698dad8
- implemented the parser basics of a ZScript versioning system.
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Note that this completely disables the newly added keywords 'play' and 'ui' for unversioned code to allow using them as identifiers as I have found at least one mod that uses a variable named 'play' that would have been rendered broken otherwise.
This also disables many ZScript only keywords for other parsing jobs.
2017-03-05 14:13:00 +01:00
alexey.lysiuk
5d3244c3a7
Fixed minor issues in config file reader
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Removed hardcoded values from long lines handling and made sure that pointer to the last character is always initialized
2017-03-05 13:07:51 +02:00
alexey.lysiuk
27376b1697
Fixed compilation of Debug configuration
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src/scripting/vm/vmexec.cpp:204:44: error: no member named 'Native' in 'VMScriptFunction'
2017-03-05 11:39:25 +02:00
ZZYZX
38b86ad83c
No need for explicit EFX_Self check in FxStructMember::RequestAddress if self is set to readonly elsewhere.
2017-03-05 09:49:31 +01:00
ZZYZX
1832531726
Fixed: check protected fields against analog of OwningClass in functions, as opposed to the type that the field was accessed from.
2017-03-05 09:49:31 +01:00
ZZYZX
3eafc13b08
Removed BarrierSide from VMFunction, since it's obsolete with addition of VarFlags
2017-03-05 09:49:31 +01:00
ZZYZX
7cbabfb0d4
Implemented implicit 'protected' inheritance in virtual functions
2017-03-05 09:49:31 +01:00
ZZYZX
b87f9b540e
Implemented 'protected' on fields and methods
2017-03-05 09:49:31 +01:00
ZZYZX
9d4179ca06
Protected on methods of StaticEventHandler is completely useless
2017-03-05 09:49:31 +01:00
ZZYZX
6af5c1fa2b
Produce a warning if clearscope is used on non-inner structs. Also now checking for outer class presence correctly.
2017-03-05 09:49:31 +01:00
ZZYZX
86a494aacd
Can use clearscope on struct to signify that it should be plain data even if defined inside a play/ui class
2017-03-05 09:49:31 +01:00
ZZYZX
6c90d05407
By default, inner struct in class should take the scope of it's outer class
2017-03-05 09:49:31 +01:00
ZZYZX
0a7aebae93
Fixed const method qualifier. Also, fixed: const is not clearscope, treat differently.
2017-03-05 09:49:31 +01:00
Rachael Alexanderson
2c27b74e34
Merge https://github.com/coelckers/gzdoom
2017-03-05 02:55:38 -05:00
Christoph Oelckers
f07bd5ec65
- fixed some mess by two nearly similarly named flags.
2017-03-05 00:36:32 +01:00
Christoph Oelckers
600f57405f
- fixed typo in TexMan.GetSize.
2017-03-05 00:28:15 +01:00
Rachael Alexanderson
be8abba344
- started adding ARM support. incomplete. won't compile. don't try.
2017-03-04 16:50:42 -05:00
Rachael Alexanderson
b8b5360de1
Merge https://github.com/coelckers/gzdoom
2017-03-04 07:28:02 -05:00
Christoph Oelckers
cfafbfe4f2
- removed FStringNoInit.
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This was development garbage.
2017-03-04 12:55:20 +01:00
Christoph Oelckers
7dbc6939c4
- declared most native getters in Actor as const.
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- made the self pointer of const functions readonly.
This seems to work fine. Both calling a non-const function and trying to assign a value to a member fail with an error message.
2017-03-04 12:43:07 +01:00
Christoph Oelckers
b3ba5bfe2c
- allow 'const' on class functions. This is preferable to 'clearscope' so that the UI code can call getter functions without having to declare things as 'clearscope'.
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Clearscope is a dangerous context and should be limited to the minimum extent possible and preferably be blocked in user code.
This may still need some work on const functions but better have it in now.
2017-03-04 12:07:45 +01:00
Christoph Oelckers
5551f3a8c5
- declared the sectorplanes in Sector as read only and marked all relevant functions in the planes themselves const.
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This is to block modification of the planes directly. For future-proofness with renderer changes everything that alters these values should go through he function interface.
2017-03-04 11:48:36 +01:00
Christoph Oelckers
3879e67cee
- the #if was in the wrong place.
2017-03-04 11:34:53 +01:00
alexey.lysiuk
a5edd48996
Fixed remaining warning reported by Clang
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src/scripting/zscript/zcc_compile.cpp:2456:54: warning: using the result of an assignment as a condition without parentheses [-Wparentheses]
2017-03-04 12:23:15 +02:00
alexey.lysiuk
d8cee4d3a5
Fixed most of warnings reported by Clang
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src/scripting/zscript/zcc_compile.cpp: warning: comparison of integers of different signs: 'int' and 'unsigned long' [-Wsign-compare]
src/p_acs.cpp: warning: format specifies type 'char *' but the argument has type 'PClass *' [-Wformat]
2017-03-04 12:17:53 +02:00
alexey.lysiuk
8a1e0ee4b5
Fixed compilation with GCC/Clang
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src/menu/menu.cpp:806:20: error: cannot pass non-trivial object of type 'FString' to variadic function; expected type from format string was 'char *' [-Wnon-pod-varargs]
2017-03-04 12:03:31 +02:00
Christoph Oelckers
a7fdf4b90d
- fixed: M_Init needs to catch VM exceptions from MENUDEF init to print out meaningful error messages in case something goes wrong.
2017-03-04 10:58:34 +01:00
Christoph Oelckers
fd4727e701
- did a bit of cleanup.
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- disabled the runtime check in OP_CALL because as implemented it doesn't clean up properly and is not fully implemented.
2017-03-04 10:28:51 +01:00
ZZYZX
3338fb7f33
Added SendNetworkEvent static method to EventHandler; Fixed qualified static method call from own class (previously was 'shadowed' by qualified virtual method call)
2017-03-04 00:57:41 +02:00
ZZYZX
c9a994a885
Fixed: clearscope should also clear the inherited scope (through struct member access chain); Fixed: struct member access chain should ONLY work for structs (forgot that FxClassMember inherits FxStructMember)
2017-03-04 00:04:19 +02:00
ZZYZX
723f9770a4
Merge remote-tracking branch 'gz/master' into gz_master2
2017-03-03 23:33:02 +02:00
Rachael Alexanderson
21a8964bea
Merge remote-tracking branch 'gzdoom/master'
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# Conflicts:
# src/v_video.cpp
2017-03-03 16:29:33 -05:00
ZZYZX
a924564bf3
Implemented hard separation between playsim ConsoleEvent and networked ConsoleEvent (ConsoleProcess, NetworkProcess)
2017-03-03 23:21:12 +02:00
Rachael Alexanderson
4b63092c7a
- disable size checking in windowed mode for vid_setmode, allowing it to set arbitrary sizes.
2017-03-03 22:19:58 +01:00
ZZYZX
421f78c771
Fixed potential crash with new() in anonymous functions (is that even allowed?); Added compile-time check for disallowed new()
2017-03-03 22:52:35 +02:00
ZZYZX
3a57a9809f
Removed nonew class modifier
2017-03-03 22:42:12 +02:00
ZZYZX
78533cc316
Fixed: the name of accessed field is now properly retrieved in FxStructMember::RequestAddress
2017-03-03 22:38:33 +02:00
Christoph Oelckers
fd20e1d78f
- allow hooking custom serializers into PPointer so that serializable types can be handled without having to create new type classes which would be a bit unwieldy thanks to how the type system works.
2017-03-03 20:11:13 +01:00
Christoph Oelckers
c630b07011
- replaced SDWORD with int32_t globally.
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This type wasn't used in the software rendering code so it could be removed already. The other homegrown types will have to be dealt with later.
2017-03-03 19:35:08 +01:00
Christoph Oelckers
f563a296c2
- added an ACS ScriptCall function. So far only superficially tested.
2017-03-03 19:23:27 +01:00
Christoph Oelckers
217bcb847d
- fixed: When the savegame code errors out, some cleanup is required in G_DoSaveGame.
2017-03-03 19:19:19 +01:00
Christoph Oelckers
7736e42740
- fixed: The respawn event handler was not called for a regular in-game respawn, only for a cheat resurrection.
2017-03-03 18:53:11 +01:00
Magnus Norddahl
6055f136d8
Make sure SwapInterval is only ever called while the default frame buffer is bound to avoid problems with some drivers
2017-03-03 16:55:18 +01:00
Rachael Alexanderson
b3a69e1df8
Merge https://github.com/coelckers/gzdoom
2017-03-02 18:13:33 -05:00
Christoph Oelckers
1761da6079
- fixed: AActor::Howl checked HowlSound for the wrong type.
2017-03-02 18:40:01 +01:00
Christoph Oelckers
8253b91d97
- fixed: The stair and donut builders did not initialize FFloor::m_Instant.
2017-03-02 18:18:34 +01:00
Rachael Alexanderson
26f7902c3f
- fixed: If player is killed by world, attacker was not checked for nullptr, causing a crash.
2017-03-02 13:02:25 +01:00
Christoph Oelckers
ff88ecd3f0
- a bit more reordering for another minor performance gain.
2017-03-02 12:55:04 +01:00
Christoph Oelckers
4dc0599a6c
- did a bit of reordering AActor's variables to group the ones together which are accessed by the renderer. Tested with some actor-heavy maps this does provide a small, approx 3-4% speedup in the OpenGL sprite processing function.
2017-03-02 12:37:25 +01:00
Christoph Oelckers
3532e50575
- check for RF_MASKROTATION before calling IsInsideVisibleAngles, because it is a bit faster this way.
2017-03-02 12:14:00 +01:00
Christoph Oelckers
cfda1a49d4
- forgot to save the last fix for the previous commit.
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- let the script compiler also output the size of the allocated data for the script functions in addition to the actual code size.
2017-03-02 11:58:30 +01:00
Christoph Oelckers
b194ba205a
- backported Zandronum's MaxHealth base class for the MaxHealthBonus item.
2017-03-02 11:39:52 +01:00
Christoph Oelckers
00dc59ebdc
- separated the blood translation index from the BloodColor variable to allow more than 255 blood translations and as a prerequisite for allowing to change the blood color.
2017-03-02 10:26:23 +01:00
Rachael Alexanderson
d84ba4b953
Merge https://github.com/coelckers/gzdoom
2017-03-02 04:22:32 -05:00
Christoph Oelckers
59bd4d608c
- fixed: Be a bit more paranoid about what to consider a mod with an empty top-level directory.
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This should only be accepted if the subdirectory contains at least one identifiable game definition lump to avoid catching some patch mods with only a few files.
2017-03-02 10:00:22 +01:00
Christoph Oelckers
3c21ca9cb1
- added a compatibility option to move vertices and applied it to E1M6 of Masters of Chaos.
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This map has a door/lift combination that could trap the player without any chance to get out because both elements are so close together that it was almost impossible to trigger the lift. Moved two vertices by one map unit to make enough room.
2017-03-01 22:06:39 +01:00
Christoph Oelckers
9b2f31e692
- had to add a hack because some people had to exploit implementation-dependent behavior of the PulseLight type.
2017-03-01 20:54:37 +01:00
Christoph Oelckers
0de79042d4
- fixed: 'Bloodtype' cannot use the generic property definition because it needs special handling for optional arguments. This reinstates the native handler.
2017-03-01 20:20:46 +01:00
Christoph Oelckers
b5d4a59465
- fixed: Meta properties must not be serialized.
2017-03-01 20:10:24 +01:00
Rachael Alexanderson
bb3a2b25ff
Merge branch 'qzdoom-gpuswitch'
2017-03-01 10:26:15 -05:00
Rachael Alexanderson
4ebd25171c
- Implemented a simple graphics switch. This currently affects NVidia Optimus-enabled notebooks only.
2017-03-01 09:58:56 -05:00
Matthew McAllister
0583691670
Add bash-style console shortcuts
2017-03-01 11:33:14 +01:00
Rachael Alexanderson
5e5f88b629
Merge commit '5aec906' into testmaster
2017-02-28 21:34:36 -05:00
Rachael Alexanderson
d6169ea75e
Merge https://github.com/coelckers/gzdoom
2017-02-28 18:55:17 -05:00
Christoph Oelckers
cb295e0441
- added parameter to PLayerPawn::GetMaxHealth to return the real maximum health, including stamina upgrades.
2017-03-01 00:04:17 +01:00
Christoph Oelckers
12915b5f6e
- use an inventory flag to decide what items are slipped by DF_NO_HEALTH and DF_NO_ARMOR. With all the changes over the last 10 years this had become too spotty.
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- use an enum type for ItemFlags, just like it was done for actor flags. Since the flag word is almost full it may soon be necessary to add a second one and then this kind of security check may become necessary.
2017-02-28 21:45:47 +01:00
Christoph Oelckers
dc6c91042b
- fixed misordered ACS functions.
2017-02-28 18:47:18 +01:00
Christoph Oelckers
314a642527
Merge branch 'meta'
2017-02-28 14:47:00 +01:00
nashmuhandes
bb1709228c
Changed FOV from a CCMD to a CVar, allowing players' FOV settings to persist. Also exported SetFOV to PlayerInfo for ZScript.
2017-02-28 14:46:30 +01:00
Christoph Oelckers
5f6da0d222
fixed double allocation of metadata.
2017-02-28 14:44:18 +01:00
Christoph Oelckers
168627f549
- native meta variables are not needed anymore. They were only a temporary aid to properly handle this, but now all have been redone.
2017-02-28 14:38:50 +01:00
Christoph Oelckers
bc0ffc4185
- removed access to the PlayerPawn's DisplayName variable. This one has implicit semantics, so wherever a displayable name is needed GetPrintableDisplayName should be called instead to allow later refactoring of the internal handling.
2017-02-28 14:33:46 +01:00
Christoph Oelckers
fc125f7eaf
- reworked the obituary system to use scripted virtual overrides. Let's hope this solves the problems with the original code, now that any actor needing special treatment can override it.
2017-02-28 14:30:14 +01:00
Christoph Oelckers
851984efe0
- made GetDeathHeight a virtual scripted function.
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- made GetGibHealth a virtual scripted function.
- removed a few more native meta properties.
2017-02-28 13:40:46 +01:00
Christoph Oelckers
d5250d6b9f
- made WoundHealth modifiable to allow more control over the wound state.
2017-02-28 12:56:35 +01:00
Christoph Oelckers
2a4a5e7a70
- refactored a few more native meta properties.
2017-02-28 12:47:44 +01:00
Christoph Oelckers
1311f08f47
- scriptified Actor.GetBloodType as a virtual function to allow mods more flexibility here.
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- made CameraHeight a modifiable actor property - it was readonly before.
- allow accessing the type constants from ZScript, this required quite a bit of explicit coding because the type system has no capabilities to search for basic types by name.
2017-02-28 12:11:25 +01:00
Christoph Oelckers
b6a1fe7fc6
- scriptified the basic attack functions, its properties and the explosion properties to test the new metadata system.
2017-02-28 10:51:32 +01:00
Rachael Alexanderson
5aec906031
Merge https://github.com/coelckers/gzdoom
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# Conflicts:
# src/version.h
2017-02-28 04:46:23 -05:00
Christoph Oelckers
a93a7e1cac
- handle player meta properties.
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Only two really make sense, the rest is never used from scripts and may just remain where it was.
2017-02-28 01:23:12 +01:00
Christoph Oelckers
4a87a598fb
- do floatification of the UDMF Health property as it should have been.
2017-02-28 00:59:09 +01:00
Christoph Oelckers
78a66e001a
- properly handle all meta properties for inventory items.
2017-02-28 00:45:16 +01:00
Christoph Oelckers
f343d36ea9
- implemented the basics of a working metadata system.
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This will store class meta properties in a separate memory block so that it won't have to muck around with PClass - which made the implementation from the scripting branch relatively useless because extending the data wasn't particularly easy and also not well implemented. This can now be handled just like the defaults.
2017-02-27 23:28:19 +01:00
Christoph Oelckers
3700dea336
Revert "- the UDMF health key for actors was not correctly implemented. This addresses the problem by adding a second one and documenting 'Health' as implemented."
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This reverts commit e4e023e59a
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(This was nonsense.)
2017-02-27 22:05:20 +01:00
Christoph Oelckers
d5d383ee93
- added Floor_Stop and Ceiling_Stop action specials.
2017-02-27 21:31:59 +01:00
Christoph Oelckers
1ff4016498
- added ACS math functions floor, ceil and round.
2017-02-27 20:42:12 +01:00
Christoph Oelckers
e511f7f84b
- added a damage type parameter to MDK CCMD.
2017-02-27 20:07:21 +01:00
Christoph Oelckers
ac4074a69a
- allow sprites and particles simultaneously for puffs.
2017-02-27 19:51:37 +01:00
Christoph Oelckers
321c846d01
- added StealthAlpha actor property for defining a minimum visibility value of a stealth monster.
2017-02-27 19:46:27 +01:00
Christoph Oelckers
f82ab889b2
- added ACS strarg function which can convert a string into a string argument for ACS specials.
2017-02-27 18:44:58 +01:00
Christoph Oelckers
4bcbd5c011
- clear WF_WEAPONBOBBING in P_FireWeapon, because otherwise the first frame of the fire animation will be drawn in the current bobbing position and not centered.
2017-02-27 18:38:01 +01:00
Rachael Alexanderson
869de7554f
- fixed: Opening automap without 2D acceleration and rgb666 blending crashed due to bad color calculations. (Attempted to pass rgb888 values into rgb666 array)
2017-02-27 12:15:17 -05:00
Rachael Alexanderson
e9364fccb8
- Fixed: voxels were not properly remapped after "restart" ccmd
2017-02-27 18:12:49 +01:00
Rachael Alexanderson
4a9845a6c0
- Fixed: voxels were not properly remapped after "restart" ccmd
2017-02-27 12:02:46 -05:00
Christoph Oelckers
cc598dfdde
- fixed: To get the final error handling from the serializer, Close must be called before the destructor gets invoked.
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- added line feeds to all error messages in the serializer.
2017-02-27 15:16:03 +01:00
Christoph Oelckers
78538ed9ef
- missed an else.
2017-02-27 14:53:39 +01:00
Rachael Alexanderson
fa6a94f789
Merge https://github.com/coelckers/gzdoom
2017-02-27 08:22:53 -05:00
Rachael Alexanderson
bd61e9f3f4
- Disabled dynlights during invulnerability/lightamp (or any FixedColormap or FixedLightLevel)
2017-02-27 08:20:26 -05:00
Christoph Oelckers
f9f9f2d5fc
- added selfdamagefactor actor property.
2017-02-27 11:22:51 +01:00
Christoph Oelckers
e84a2899f9
- this needs one more check.
2017-02-27 10:52:29 +01:00